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BigFree
December 9, 2004, 05:43
This game needs an infusion of something...what exactly, I'm not sure...

How about one or two or 27 of you guys pop in from time to time and say something...anything...please!!!...:D

Thanks. :)

Modo44
December 9, 2004, 05:52
"Awaiting Authorization", if that helps. ;)

vondrack
December 9, 2004, 06:01
BF, sorry to fail you, man, but I keep bumping into this bloody 24-hour-per-day barrier these days... :(

Maybe we could make a deal! :idea:

Make GoW and GS turn their legions back home - and I promise to say something in the ISDG forum every single day...

;)

BigFree
December 9, 2004, 14:42
:lol:

BigFree
December 9, 2004, 14:43
Originally posted by Modo44
"Awaiting Authorization", if that helps. ;)

Hi there. Beta is the man who needs to authorize you...maybe now he'll see this and get that done. :)

Beta
December 9, 2004, 23:56
Om my way Modo - on my way...

Master Zen
December 10, 2004, 07:50
Sorry, barely have time for THIS game (despite being one of the two evil aggressors) much less another... :(

zerialienguru
December 10, 2004, 11:14
Sounds good, do you need more members, BigFree? :D

Harovan
December 10, 2004, 11:23
Which reminds me, I haven't been on civ3.de for about a year. Oh well.

zerialienguru
December 10, 2004, 12:50
Yes, you're lost, shame on you ;)
We make some tests with apo-knights this turn :D

BigFree
December 11, 2004, 23:00
You attacked our scouts? :eek:

bongo
December 13, 2004, 03:58
Now, what makes you think we would do that? :lol:

bongo
January 18, 2005, 06:28
Game over.

Master Zen
January 18, 2005, 16:40
:(

Theseus
January 19, 2005, 19:07
What happened? I can't get into the private forum...

Hot_Enamel
January 19, 2005, 19:23
CGN, CFC, & Apolyton resigned from the game.


:(

bongo
January 20, 2005, 04:52
Hence, GWT was declared the winner.

I don't mind winning but I wished it to happen in another way, having a long bloody war first would have been perfect :evil:


Are you guys thinking of opening your private forum btw? I think that's going to happen with GWTs forum. After some 'cleaning', some smart guy diceded it would be smart to use the same password for both the ISDG and PTWDG1 :rolleyes:


An AAR seems to be starting at the UN btw, do you feel like contributing or do you prefer to be quiet?

Cort Haus
January 20, 2005, 06:28
Congrats, and kudos, Bongo. I'm only a lurker on the ISDG but the 'Poly team hold you guys in high regard. :b:

Yes, it's a shame it couldn't play out - but DG teams and games are hard enough to hold together even without a long-term 'fly in the ointment' upsetting many players and teams - as there seems to have been in that game.

vondrack
January 20, 2005, 07:14
Frankly, I would rather not open the ISDG private forum at Poly to public...

bongo
January 20, 2005, 08:12
:lol:
There are no military secrets to be kept anymore but I can only imagine there must be loads of inflammatory posts directed at ....... (insert name of team/member/admin here)


Oh, anyone knows what caused the delay/investigation around 730AD?

Hot_Enamel
January 20, 2005, 08:44
Originally posted by bongo
:lol:
There are no military secrets to be kept anymore but I can only imagine there must be loads of inflammatory posts directed at ....... (insert name of team/member/admin here)


Exactly.

Polys should never be open.
The inflammatory & strategy threads are one in the same.

Modo44
January 20, 2005, 08:56
Originally posted by bongo
:lol:
There are no military secrets to be kept anymore but I can only imagine there must be loads of inflammatory posts directed at ....... (insert name of team/member/admin here)

Or strategies you don't know yet. ;)

Heh, I only managed to catch a glimpse, and then the whole "we resign" thing happened. Got in too late, I guess. :(

Theseus
January 20, 2005, 20:55
I'm still a bit lost... what was the 'fly in the ointment'? Why the resignations?

DeepO
January 20, 2005, 21:51
One of the main reasons is that the apathy in our teams wasn't going to improve now that the game faced a war-free period of building and researching up until marines were able to break through sea walls. A period that could take anywhere between 1 and 2 years at the pace the game had been going.

DeepO

Master Zen
January 20, 2005, 22:01
Originally posted by bongo
:lol:
There are no military secrets to be kept anymore but I can only imagine there must be loads of inflammatory posts directed at ....... (insert name of team/member/admin here)


Actually 90% of the inflammatory posts are directed at our own people (I definitely can lay claim to 10-15% of those flames). The other 10% are directed elsewhere... :cute:

bongo
January 21, 2005, 05:26
Originally posted by DeepO
One of the main reasons is that the apathy in our teams wasn't going to improve now that the game faced a war-free period of building and researching up until marines were able to break through sea walls. A period that could take anywhere between 1 and 2 years at the pace the game had been going.

DeepO
You tell me APO was suffering from 'peace weariness'? :lol:


You should have waited, we were planning on invading CFCs territory once we got our own coast properly defended ;)

Besides, why didn't you land in western catcheria, it was thoroughly underdefended, we could have had lots of fun chasing each other on the open plains :cute:

DeepO
January 21, 2005, 06:09
bongo, I was not so involved in the ISDG, more a lurker than anything else. There was not a lot to do either in our forum, apathy was king. However, from what I saw, there never was going to be an invasion if played right, not on our side, nor on CFC's side. In the time it would take you to sail our way, we could have got a sea wall up. As there was nothing to gain from letting you land, I'm pretty sure that that would have been the plan for the next 10 turns... the only thing left was racing for marines.

DeepO

BigFree
January 21, 2005, 07:56
Yep, no action till Marines...:(

Master Zen
January 21, 2005, 08:01
Originally posted by bongo
You should have waited, we were planning on invading CFCs territory once we got our own coast properly defended ;)


We knew that ;)

Well, not really "knew" but assumed since it's what we would've done if we were you. The last plans before I quit the consulship in september was sending back the fleet to set up a reaction force in case you were to land on CFC. Likewise set up naval pickets to get sufficient turns warning before you landed.

bongo
January 21, 2005, 08:45
Just as we 'knew' you were coming for Ruhrpott. ;)

My pet plan (which was so ambitious the rest of the team may have stopped it :p ) was to use 3 fleets. One decoy fleet going from Ruhr and westwards. 10+ ships, max 3 with cargo. The *real* fleet heading towards CFC somewhat later, 10+ ships here as well, mostly full. And a 'sneaky fleet' of 2-4 ships aimed at taking out CGNs last city.

I would expect CFCs core to be well covered so we might have landed in the unsettled area to their north instead. Might even build a city there to grab silk and annoy you ;)


Did I mention we had a prebuild for magellan going btw? REady in...6 or 7 turns?

DeepO
January 21, 2005, 09:29
unsettled area doesn't mean unprotected...

Do I count correctly that we had at least 10 turns before you would have been able to land? In that time span, there wouldn't have been a single tile left uncovered.

DeepO

bongo
January 21, 2005, 10:01
We could have landed in less than 10 turn but not with enough forces...We started planning an invasion much too late, I guess we had other more important thing on our minds.

Ah, the good ole cover everything trick ;)

Did a rough count and ended up with some 160 coastal tiles. You were blessed with a very compact continent. Apart from that stupic lake that is :lol:

Well, you saved us all from the tedium of researching towards marines then.

DeepO
January 21, 2005, 10:17
Originally posted by bongo
Ah, the good ole cover everything trick ;)

No stranger to you either :D

DeepO