View Full Version : Turn reporting thread - - Life is Only a Game
Googlie
May 27, 2004, 15:07
Pre game discussions can be found here (http://apolyton.net/forums/showthread.php?s=&threadid=115357&pagenumber=1)
Life is only a Game
This is a SMAX game on a large, custom built map, 50% to 70% water, average everything.
Transcend level
Players in turn order are:
Enigma_Nova (University - xoxoxsob55@uow.edu.auxoxox)
AndiD (Morgan - xoxoxsmac@andreas-drechsler.dexoxox)
DetriusXii (Sparta - xoxoxajelovic2@yahoo.comxoxox)
Chaunk (Believers - xoxoxmj_blakemore@uk2.netxoxox)
The AI in this game are:
Peacekeepers
Angels
Pirates
Customized in-game rules are:
http://apolyton.net/upload/view.php?file=517_rules.gif
Suggested PBEM rules are:
Originally posted by Tau Ceti
PBEM specific rules/restrictions on exploiting bugs (my (Googlie's) changes in italics):
> Multiple reloading of the game to try for different effects is forbidden. If a reload is necessary because of a game crash etc., an explanation should be posted to the turn administration thread.
> Multiple drops or orbital insertions using the right-click menu is forbidden. So is airdropping from outside a base/airbase, or after having moved (except on a magtube) using the same method. Using the 'i' key when you want an airdrop means you will automatically comply with these restrictions.
> Inserting Stockpile Energy into the build queue after a military unit is forbidden (But is waived - ie, permitted - in this game.
> If a player employs a tactic that causes a state of vendetta, they are not allowed to "accept" a pending diplomatic agreement with that faction in the same turn, causing a change in diplomatic status or the transfer of energy or knowledge.
> If an aggressive probe action (anything except infiltration) is used on a faction you have a truce, treaty or pact with, you must select 'Declare Vendetta' in the dialog box that appears afterwards, and notify the victim of your transgression, unless you have received permission in advance. No notification is required in other cases.
> Upgrading units with the design workshop is allowed at any time
> Communications only allowed between factions that have obtained each others' commlink frequencies in-game.
> Social engineering choice limited to one switch per line per turn. (no flip-flop within turn!)
> Psi units cannot be assigned multiple point patrol routes (avoid instant demon boil bug!)
> Whenever the planetary council is called, the caller (or the first player to vote if the AI calls it) should post a notification to the thread, including vote totals (if applicable) and who has already voted for what. The other players should post how they vote.
> Each game is initiated by a CMN who is not participating in that particular game. ( I - Googlie - am the CMN for this game) The CMN assigns a unique password to each player, emails it to them and sends out the first turn to the first player. If a player is away/offline/unable to play for over 48 hours, he/she must notify the CMN and the other players of the game about this and request the game to be postponed for a fixed time period. Otherwise, if a player does not respond to the game turn within 48 hours (without prior notification and postponing of the game), then the CMN can enter the game in place of the player, and play the turn by hitting "Turn Complete" without moving any units or entering anything into the Build Queue.
> No base trading with the AI. Extortion is allowed.
> Boosting population though colony pods added to base pop allowed up to the # pop permitted by that base's population control facilities
Passwords have been sent to all, and the first turn has been sent to Enigma_Nova
Good luck to all
Googlie
Enigma_Nova
May 27, 2004, 15:10
Who played his turn and reloaded a bajillion times while complaining about tech beelines.
http://apolyton.net/forums/showthread.php?postid=3019808#post3019808
Now I've decided to use Mystery Beeline X instead of Industrial Automation, it's all good.
Chaunk
May 27, 2004, 15:34
Oooh just noticed spoils are on... :D
DetriusXii
May 28, 2004, 09:41
2101 To Chaunk.
Anyways, for the stockpile energy bug, does it mean we're allowed? The rules say it's forbidden for military units so does that mean it's allowed for structures?
Chaunk
May 28, 2004, 09:50
We're allowed entirely in this game. You should put it into the queue after a military unit, otherwise you're losing e.c. and falling behind. It has no effect after a facility, as the game automatically stockpiles when the facility is done. FYI.
2102 to Enigma.
Enigma_Nova
May 28, 2004, 12:27
o.0
/me wonders about something
/me tests something
Ack! Mystery Beeline X is ruined!
Switching to Plan B Beeline.
Enigma_Nova
May 28, 2004, 13:33
Turn to AndiD.
F***'in BOOYA
Guess what I got in a Pod:
(Took me 40 minutes to erase the bloody grid lines so I wouldn't give my position away)
Looks like a good start for Provost E.. ;-)
Maybe this has something to do with my following problem:
On starting the turn in 2102 (!) I get to choose which tech to research (!) AGAIN, only to choose between Mobility, SocPsych and InfNets?! I am pretty sure I had already chosen the research path in 2101 (CentEcol of course).
Has this problem been reported before in any (PBEM) game you know, SMAX forgetting the research selection and lab points when another faction got a tech from pods!?
I'll wait some hours if someone knows the problem / a workaround and I'm going to send the turn to Detrius tomorrow morning.
Enigma_Nova
May 28, 2004, 14:21
...
Requesting permission to break PBEM rules and pre-accept/send CentEco to all affected?
I did not know this would happen. >_<''
Chaunk
May 28, 2004, 16:47
I've never heard of that problem before. I'd say that you should sent the turn to Googlie, and probably Enigma should too. See if it happens again. We might need to roll back a turn or so?
I'd be against Enigma sending around centauri ecology though, much as I would like to claim to have been affected... ;) I don't think popping IndBase will have affected someone elses research at all, it's a very strange bug if it has...
Googlie
May 28, 2004, 20:30
AndiD - you weren't given a tech choice in 2101 - in smac/x you need to have a base founded first, and with "lookfirst" activated that first turn (2101) sees you with just Ind Base, your start tech.
Next turn (2102) you only have a choice of 3 techs, and for you cent ecol is unfortunately the "rogue" tech that won't appear.
It's nothing to do with E_N having popped a pod and getting a tech (in my just completed 3 turn playtest i avoided popping any pods) - in fact, if you go back and replay the 2101 turn, then after founding Morgan Industries go into the HQ tab and "change research goal" you'll get the same 3 options that you got when opening 2102 - ie no Cent Ecol
So it's not a bug, but a feature of smac's engine and it's creation of a "rogue tech" for each player each tech choice. Minute Mirage (or Method, perhaps) elsewhere has developed a chart, with Kody, I believe, that can accurately predict every choice what the rogue will be for that selection
And I'd agree with Chaunk. Cent Ecol, in 2102, is far more valuable to Morgan, with their 110 credits just waiting to rush formers, than it is to the Believers or Spartans. So I'd veto that offer of E_N's.
G.
Enigma_Nova
May 28, 2004, 21:37
Roger that.
I'd have offered Information Networks, but that's on the beeline to Impact Rovers - and I'd prefer to buy as many turns as possible before dealing with such a threat.
Ah, I see. Since I'm currently practicing my very early game as well as some tech-beelines with the help of the scenario editor (doing comparison games against myself), I have selected CentEcol as first tech for over ten times that day. ;-)
BTW: 2102 to Detrius.
DetriusXii
May 29, 2004, 11:42
Hey Andi, the save game you sent me is still at your turn. Did you save your game at the end?
Obviously not, apparently I was too confused because of that tech choice. ;)
Corrected save on the way... and sorry for the delays.
(Is there an upper record for the duration of the first two turns in a PBEM game? ;))
Enigma_Nova
May 29, 2004, 12:17
ChairmanSlick's position is still open in Waterworld. It's 2102.
Chaunk
May 29, 2004, 14:00
2103 to enigma.
/me looks at rules.
No DW upgrade... pants. There goes that plan...
Googlie
May 29, 2004, 18:36
No - you can upgrade through the design workshop - you just have to do it at turn's end. The intent of this rule in the original Apolyton Tourney was to prohibit the "Oh, I've popped a mindworm" - into the DW to upgrade that scout from regular to empath, then back to the game to kill or capture the mindworm
You fight the battle(s) with the weapon, armor and abilities that you started it with
Of course, these rules I put up at the beginning were my recommendation only - it's your game and you can amend them by majority decision as and when you want
G
Chaunk
May 29, 2004, 19:23
My preference would be upgrade anytime using design workshop. It's the way I play in SP, and it's what I'm used to.
It has pluses and minuses:
On the plus side any unit upgraded can move and fight after being upgraded, which is unlike upgrading a solitary unit where that unit cannot move or attack again.
However, it means that all units of that type are upgraded, including any currently in production. Thus, in Googlie's above example, in order to upgrade the scout to empath, every single scout would have to be upgraded, possibly at a massive cost.
I think it makes battles more interesting, attacking and defending more fluid - there's a scout. Is it just a scout or will it be upgraded to a 4-3-1 soon? - and generally adds a lot more strategy to the game.
Therefore, I'd like to propose to change the above rule:
> Upgrading units with the design workshop is allowed at end of turn only. However, supply crawlers upgraded in this fashion can still be used to advance Secret Projects or prototypes in the same turn.
to this:
> Design workshop upgrades in the field allowed at any time.
Enigma_Nova
May 30, 2004, 01:59
Second that.
I move for Upgrades at any time.
On an unrelated note, turn to AndiD!
Difficult decision... But since I'm also here to learn the one or another thing, I suppose it might add quite a bit to that experience... ;)
Apart from that, 2103 to Detrius.
DetriusXii
May 30, 2004, 14:03
Turn 2103 complete and submitted to CHaunk
Chaunk
May 30, 2004, 15:47
2104 onto Enigma. I forgot to give it a subject, but hopefully it won't get spam filtered because of that. Let me know if you need a resend at all.
Enigma_Nova
May 30, 2004, 16:08
It's in the mailbox.
I'll play it after I spam the Heart of Fire thread.
VOTES IN REGARDS TO UPGRADE ANY TIME:
For:
Enigma, Chaunk, AndiD
Abstain:
DetriusXii
Measure passes.
Upgrades can now be done at any time via the workshop.
Enigma_Nova
May 30, 2004, 16:21
Turn to AndiD.
Here's the power chart. 3 of the bars were kinda small so I piled them together.
Chaunk
May 30, 2004, 16:22
Originally posted by Enigma_Nova
Here's the power chart. 3 of the bars were kinda small so I piled them together.
:lol:
You know all that tech is just gonna make your bases more juicy targets though :D
Enigma_Nova
May 30, 2004, 16:26
On the off chance that Mystery Beeline X was X Missile Rovers,
What do you suppose Plan B Beeline is?
And on the off chance that the Spartans and the Believers started adjacent, whose fan will the **** hit?
Chaunk
May 30, 2004, 16:27
Dunno... If I was you, I'd make sure it was PB's...
Course my beeline is somewhat shorter :D
Enigma_Nova
May 30, 2004, 16:32
Is there enough confusion over my beeline yet?
Chaunk
May 30, 2004, 16:43
Originally posted by Enigma_Nova
And on the off chance that the Spartans and the Believers started adjacent, whose fan will the **** hit?
You know, being an ardant builder and all that, playing the believers is a challenge for me in quite a few ways (as you can imagine.) Should the believers and the spartans have started next to each other - which i think is unlikely, that's not really Googlie's style I don't think - then likely I'd be up a creek without a paddle.
However, needs must, and that fanatic bonus sure is tasty. A disciplined impact infantry attacks a base at 4*1.25*1.25 = 6.25. A plasma sentinel defends at 3*1.25*1.25 (sensor, just to be nice) = 4.69. Someone needs some perimeter defenses! :D
Let the good times roll. :evilgrin:
Enigma_Nova
May 30, 2004, 17:07
Not if I slam you with a hardened 4-1-2 of my own!
Then you'd need a 1-3-2 stacked with a 4-1-2 in a forest to stop me - and only then if your defender has a morale upgrade. :)
Chaunk
May 30, 2004, 17:30
Thats if you can find me first... I on the other hand, already think I know where to find you.
Enigma_Nova
May 30, 2004, 18:10
Resign - view map?
Move unit into the black area?
Right-click landmark locations?
There's a great many ways you could have pinpointed my exact location.
Turn to Detrius.
Again quick n**b question: Is there any way I can permanently make Morgan look like Morgan in all the games, regardless whether the faction resides in 2nd or 4th slot or somewhere else? Or do I have to swap factions in the faction selection screen before loading the game?
Enigma_Nova
May 31, 2004, 03:08
Start new game.
Set all factions to Morgan Industries.
Now -all- the factions in each game look like Morgan Industries.
Chaunk
May 31, 2004, 05:43
Originally posted by Enigma_Nova
Resign - view map?
Move unit into the black area?
Right-click landmark locations?
There's a great many ways you could have pinpointed my exact location.
I could have done, but I consider those methods to be abusing the game & therefore not allowed. I'm just going off a hunch really...
Chaunk
May 31, 2004, 09:52
2105 to Enigma.
Enigma_Nova
May 31, 2004, 11:56
Got the turn.
Yes, on my bathroom break at 2 am, I am prepared to play the turn.
Junkie? YEAH! Gotta have SMAX. Gimme more smax! Turnz 2 teh max YEAH!
/me slaps Enigma_Nova around a bit with a large trout
Play the turn, dumbass.
Enigma_Nova
May 31, 2004, 12:06
To AndiD!
2105 to Detrius.
Going to the bathroom now, too... ;-)
DetriusXii
May 31, 2004, 22:50
Submitted turn to Chaunk 2105.
Anyways, I plan on going to Hamilton, Ontario for the weekend. I'll be gone Friday-Monday. Should I get someone on here to fill in my turns or try attempting my brother to play for me while I'm gone?
Googlie
May 31, 2004, 23:22
Naw - don't bother we can wait till you're back (assuming the turn gets to you during that break)
Enigma_Nova
June 1, 2004, 05:43
Googlie:
Kindly do not make a decision for all of us.
I'd like to see a replacement.
I tend to play my turns within 12 hours, and if a turn isn't played in 24 hours I tend to get annoyed.
One vacation I will forgive, but if a person has a 72 hour turn stall then I'll consider myself an attrocity victim.
Chaunk
June 1, 2004, 06:54
I agree with Googlie, it's only a short break, no replacement. The turns at this stage are crucial to someones plan, and it's a harsh penalty to have someone else play them.
Turn out within an hour.
Chaunk
June 1, 2004, 07:15
2106 to Enigma_Nova.
Theres a reload warning because someone checked automatically investigate monoliths. This I do _not_ want checked. Many preferences are common in PBEM's including this one, and whilst for convenience sake it might be simpler, it is not helpful for all! I do not want that morale upgrade from green to discipled, I want it from commando to elite.
Please do not change settings in the preferences section, and if you do, tell us what!
Enigma_Nova
June 1, 2004, 08:21
Rgr that, Chaunk.
Turn is being played.
/me hopes his plan worked...
EDIT:
WTF is this? How many nut bonuses do I need to pop from these pods? Gimme a Unity Rover, damn it!
EDIT2:
Never mind, popped a unity rover on the next pod. :D
Enigma_Nova
June 1, 2004, 08:43
Uhhh... something -really- strange has happened with my turn.
I saved-and-exited after getting that Unity Rover.
The square I popped it obviously had a scout that used all its movement points.
My base was set to produce a colony pod in 1.
Yet, when I open the mid-turn save...
I have 5 more ECs (2 from stockpile pod, 3 from turn)
My Scout patrol has a movement point
My main base is down to size 1 and has produced a pod.
SOMEHOW I've managed to get a whole free turn.
I'll restart the turn, but I'm rerolling to get that Unity Rover I popped earlier.
My dodgy turn is attached, so Googlie can verify I'm not lying to get a unity rover.
Enigma_Nova
June 1, 2004, 08:45
This is the start turn for 2106
Enigma_Nova
June 1, 2004, 08:54
And this is me after getting the rover.
30 or something reloads between that one and this.
Enigma_Nova
June 1, 2004, 09:16
Turn to AndiD.
I hope we find out what the hell happened there... I've never seen an extra turn bug.
2106 to Detrius.
At least I'm not the only one being confused. :rolleyes:
DetriusXii
June 1, 2004, 23:09
Hey Andi, it happened again. The saved game you sent me is still at your turn.
Googlie
June 2, 2004, 01:06
yeah - it's in the buglist on the old OWO forums )I have hard copy but not electronic copy)
If you save a game in Multiplayer right after podpopping it'll reset to that same year but with all units refreshed
Stockpile energy will kick in again (if there was any due on that turn originally - so you'll get it twice) as well as labpoints.
I though that the problem had been dealt with in one of the subsequent releases, but on perusing the readme.txt file I can't see any reference to it
I believe that if you do anything after popping the pod but before saving (ie, move a unit or insert into the build queue, etc) then the effect is nullified
G.
Argh. Made the mistake yesterday, went back into SMAX, corrected it but saved the new file with .sav, not .SAV as suffix. Then freshened the ZIPfile and of course, since .SAV was already in it, the new .sav was not taken. Resend on the way.
@E_N: When saving, would it be possible to use the same filename every time and only switching the year? "Andid210x" sorts differently than "AndiD210x" than "AndiD, 210x" ... and I'm confused enough ATM ;)
Enigma_Nova
June 2, 2004, 04:22
:lol: Yeah, LioaGAndiD21xx works fine.
DetriusXii
June 2, 2004, 20:10
Turn 2106 sent to Chaunk
Enigma_Nova
June 2, 2004, 23:01
Now Chaunk and I share 2 PBEMs.
Expect some working together!
(Or some unilateral pwndage, one of the two)
Chaunk
June 3, 2004, 07:27
2107 to enigma. I've had a few problems with emailing zip files in another game, so let me know if it doesn't work at your end and I'll attatch it here, or send it from a different account.
Enigma_Nova
June 3, 2004, 12:51
I got a file here.
I'll play it right about now.
Enigma_Nova
June 3, 2004, 13:29
I got 2 unit clones - both of them for Unity rovers.
With all these independant explorers, I might go for early FM.
It's not like I'm making anything but pods these days...
I've found Mt. Planet, but it's guarded by two fungal towers. I can take the little one, but the big one will be tough to deal with.
EDIT: There's a -third- clone unit!
I have 4 Unity rovers, with a pod left to pop!
If you see a surge on the might graph, you know why.
And Chaunk - I doubt you'll get through all my rovers now. My defence of rovers is unstoppable!
Enigma_Nova
June 3, 2004, 13:50
-accomplishments this turn-
Killed Fungal towers to the value of 80ECs.
Turned my 2 Unity rovers into 5
Popped a mineral pod to get an extra former
Booya squared!
Stockpile after a military unit is forbidden,
but does a Former count as a military unit?
If not, turn to AndiD. If you see a spike in the powerchart, you know what happened.
2107 to Detrius.
I would like to see any pod after all... :mad:
DetriusXii
June 3, 2004, 23:03
2107 to Chaunk
Chaunk
June 4, 2004, 08:41
2108 to Enigma.
E_N reports having problems posting on the forum. I got the turn from him and sent
2108 to Detrius.
noobsmac
June 6, 2004, 15:42
:dance:
-notifying me on replies to this thread-
noobsmac
June 6, 2004, 15:45
Okay, that didn't work. Trying it again...
Chaunk
June 8, 2004, 09:46
2109 to Enigma.
Enigma_Nova
June 8, 2004, 19:24
Goodo. Now I get to play my turn! :D
Chaunk
June 10, 2004, 09:14
2110 to Enigma. Have just recieved some interesting information - or perhaps more accurately, reinterpreted old info - and it's safe to say that most of you are safe from the believing hordes for now....
Enigma_Nova
June 10, 2004, 22:58
Well, I've got me Urovers
Sparta's got their morale
Morgan's got his Synths
So bring it on!
Enigma_Nova
June 11, 2004, 00:09
Turn to AndiD.
:lol: All 3 of my bases are producing colony pods. ICS, anyone?
AndiD
June 11, 2004, 03:44
2110 to Detrius.
DetriusXii
June 11, 2004, 09:40
Turn 2110 to Chaunk
Chaunk
June 11, 2004, 16:39
2111 to Enigma.
Enigma_Nova
June 11, 2004, 19:10
Proof that AAs can net techs that mod3 cannot.
-Enigma of the University researches Industrial Automation-
Now, time to get those SPs that I like.
I'll stop my horizontal expansion at the first b-limit to grab some key SPs (notably HGP and VW) and use this drone control to expand until I get the PTS.
AndiD
June 12, 2004, 05:56
2111 to Detrius.
Yeah, that's exactly why I'm here: Things are not always going according to plan! :-)
DetriusXii
June 12, 2004, 17:31
Turn 2111 to Chaunk
Chaunk
June 14, 2004, 11:45
Sorry for the delay, I've been in bed with a migraine for the most part of the last two days.
2112 to enigma... I think thats a record for getting to IndAuto on a large map with a non accelerated start.
Enigma_Nova
June 14, 2004, 15:12
Pop a sh!tload of ECs from pods, so you've got 1-2-2 tiles,
Have a base on a nutbonus so you're pumping pods,
you're playing the Uni
and you also get 2 freebie techs - 1 from a pod, 1 from an AA.
I doubt I'll build crawlers quite yet, but Wealth is always a good thing to have.
Enigma_Nova
June 14, 2004, 22:18
Whoa, I fell asleep at my keyboard!
Resuming playing the turn
Enigma_Nova
June 14, 2004, 23:02
Turn to AndiD.
With tech from a pod (again), I think I'm going to get SotHB//IA before most people can manage to even get SotHB!
AndiD
June 15, 2004, 02:28
2112 to Detrius.
Haven't even had a chance to fall asleep during my turn (can't get to sleep in 5 seconds...)
Chaunk
June 17, 2004, 07:51
I've received something, but it's not a file type I recognise (.ace anyone?) so I've emailed DetriusXii to ask for a zip or something similar...
Enigma_Nova
June 17, 2004, 08:22
:bored: slow turns
and are you planning to play that ytyke game?
Chaunk
June 17, 2004, 10:49
2113 to Enigma
Enigma_Nova
June 17, 2004, 10:56
Go turn!
Enigma_Nova
June 17, 2004, 11:35
Turn to AndiD. Here's the power chart:
AndiD
June 17, 2004, 14:58
2113 to Detrius.
(What a shame: There is the University of Planet... and not even leading in tech :lol: )
SCNR ;)
Enigma_Nova
June 18, 2004, 00:10
Heh.
If you rearrange the letters U B S M P P A you get SPAM PUB.
PS. A BUMP
DetriusXii
June 18, 2004, 09:38
Turn 2113 to Chaunk
Chaunk
June 18, 2004, 09:43
2114 to Enigma.
Enigma_Nova
June 19, 2004, 04:47
My ISP died, the turn cannot be played for up to 48 hours.
I also need DetriusXii to contact me at sob55@uow.edu.au
since I bought his Commlink off Roze.
DetriusXii
June 19, 2004, 15:02
Contacted you Enigma.
AndiD
June 20, 2004, 03:22
2114 to Detrius.
DetriusXii
June 20, 2004, 23:33
Turn 2114 to Chaunk
Enigma_Nova
June 21, 2004, 00:35
My ISP is alive again.
Let the games (re)begin! :D
Chaunk
June 21, 2004, 07:55
2115 to Enigma.
Enigma_Nova
June 21, 2004, 08:03
Busy CMNing something.
...
Damn DetriusXii, where's that tech chart I requested?
Doesn't he have an F2 screen?
I'm holding this turn until I get that tech list from DetriusXii... I don't know why he didn't send it sooner!
Enigma_Nova
June 21, 2004, 20:39
I take it that DetriusXii isn't interested in any tech trade, and as such will not send his F2 screen.
Play the turn.
Enigma_Nova
June 21, 2004, 21:47
Turn played. Sent an e-mail and a PB to DetriusXii.
EDIT: :lol: Sent a PM to DetriusXii. :cute:
AndiD
June 22, 2004, 04:34
2115 to Detrius.
Enigma_Nova
June 23, 2004, 01:46
^
Chaunk
June 23, 2004, 06:55
Turn not yet with me.
AndiD
June 24, 2004, 15:40
* follows E_N's bad habit of spamming... err... bumping threads :D
(How do you make strikethrough text? doesn't seem to work)
DetriusXii
June 24, 2004, 20:49
I'd like to apologize for not playing the turn sooner.
Here's what happened.
Tuesday: received turn but delayed sending it because I'm a newbie in the game and I didn't know I can't send comm frequencies that I don't have.
Wednesday: Stayed at work all night and slept on the couch of the physics student society lounge. Woke up that morning.
DetriusXii
June 24, 2004, 20:53
Turn sent to Chaunk
Chaunk
June 25, 2004, 07:22
So'k Detrius is no problem. I'll be away from now until Sunday night or Monday morning anyway, so it's made practically no difference in the turn time.
2116 to Enigma.
Enigma_Nova
June 25, 2004, 09:20
What?! The B-limit for this map is 7.2 bases?!
96 * 96 / 2 = 4608 (# of tiles for my future territory)
4608 / 3200 = 1.44
SQUARE ROOT(1.44) / 2 = 0.6
DIFF = 5, EFFIC = 4
(8 - 5) * (4) * (0.6) = 7.2
Okay, need to change tactics.
BTW, Here's why I :love: minerals pods:
Enigma_Nova
June 25, 2004, 09:35
Turn to AndiD, BTW.
AndiD
June 25, 2004, 09:56
2116 to Detrius.
DetriusXii
June 25, 2004, 20:27
Turn 2116 to Chaunk
Chaunk
June 27, 2004, 15:24
2117 to Enigma!
Enigma_Nova
June 27, 2004, 21:56
:bored: took a while.
But not as long as it took to reply to this message!
Damn your slowness Apolyton! Damn it!
I'll play the turn once 'Poly gets a reasonable transfer rate back.
Enigma_Nova
June 27, 2004, 23:29
Play that turn!
Enigma_Nova
June 28, 2004, 00:41
Turn to AndiD, I hope. My upload's been shitty all morning.
Anyhow, I found an energy park set up near my base!
Thanks Googlie.
I'm also holding an area with superior terrain. Chaunk has no hope of attacking me now.
AndiD
June 28, 2004, 02:57
I got a turn but won't probably be playing until a few hours later...
AndiD
June 28, 2004, 08:11
2117 to Detrius.
DetriusXii
June 28, 2004, 19:48
Turn 2117 to Chaunk. Us Canadian have a holiday coming up. I'm going to be gone Wednesday to Sunday.
Enigma_Nova
June 29, 2004, 00:48
GAHH! >_<''
Chaunk
June 29, 2004, 04:59
2118 to Enigma. Sigh.
Enigma_Nova
June 29, 2004, 07:27
WTF?
That's a 96 hour break between turns.
If one of us takes a 96 hour turn every mission year, it will take 18 freakin' months to complete this game.
Playing the turn. I must not let my anger interfere with my victory,
even though I have an itch for revenge.
AndiD
June 29, 2004, 09:52
2118 to Detrius.
DetriusXii
June 30, 2004, 00:04
2118 to Chaunk
DetriusXii
June 30, 2004, 00:06
Turn 2118 to peacekeepers. ANyways, I'm going on a trip this Wednesday to Sunday. I'm heading off to a friend's farm for the long weekend. I'm sorry for delaying the game.
AndiD
June 30, 2004, 02:11
Peacekeepers??
Enigma_Nova
June 30, 2004, 03:13
/me takes the file and places it in the correct PBEM thread
/me slaps DetriusXii around a bit with a large trout
Chaunk
June 30, 2004, 09:21
2119 to enigma.
What's with this I played the turn yesterday, and why am I now know as Enigma?
Chaunk
June 30, 2004, 09:25
Thats because you're in the wrong thread Kody... unless I sent you the wrong save?
Enigma_Nova
June 30, 2004, 09:26
. . .
Can we PLEASE stay out of the LioaG thread unless we are in Life is only a Game?!
Thank you.
/me starts to play the turn
DetriusXii
June 30, 2004, 09:39
Hehe, thanks Enigma
Sorry wrong thread.
I must have clicked on the wrong link. I just saw Chaunk and that he had just sent a turn and thought I was in the right thread.
Enigma_Nova
June 30, 2004, 10:59
Turn to AndiD.
...
Enigma glanced across the room at Chaunk.
"I hope you're enjoying this game as much as I am."
Chaunk grumbled. The look on his face showed everything - not that it could be seen.
Chaunk stared at his screen, and was wide-eyed in despair.
Zooming in on the battlefield, Chaunk could see a battle taking place.
100 impact rovers, stationed in 4 regiments, were rolling over 25 of his finest troops.
Chaunk could hear the screams and commands as his overmatched troops were quickly overrun.
Enigma smiled, turn to Chaunk and said "I hope you like the rematch."
Chaunk Grumbled. He had too much on his mind.
Under his breath he said, That was my pod, damn it...
Enigma_Nova
June 30, 2004, 11:10
http://apolyton.net/forums/showthread.php?postid=3084685#post3084685
This is Chaunk declaring v'detta.
It's not like your loss will lead to another's gain...
Those are my initial rovers, upgraded to Impact.
I'm not even paying any support to invade him! :lol:
DetruisXii is hopelessly overmatched by the Data Angels.
AndiD has no reason to attack me.
AndiD
June 30, 2004, 14:36
2119 to Detrius.
Chaunk
July 5, 2004, 12:51
2120 to Enigma!
Enigma_Nova
July 5, 2004, 13:49
Hurrah! Let the warz begin!
DetriusXii
July 7, 2004, 00:09
2120 to Chaunk
I've looked at the turns for this game up to 2108 and I'm pretty much convinced that Enigma has been cheating in this game. For one turn the odds of the events of pod pops, unit moves, and battle outcomes so unlikely that I doubt they would ever happen. Add the other really unlikely lucky turn and the low level luck streak over the other turns closes the case for me.
I can give you a turn by turn account of what I've observed up to turn 2108. If required I can look further to turn 2120 and find out what other occurances there have been.
Chaunk
July 7, 2004, 08:03
Well... that sucks. Frankly... :(
I'm gonna pull out of all my PBEM's with Enigma in for the moment at least, including this one. If you two want to restart a new PBEM I'd be all for that, either with a new player or just a three player. I consider this game to be over. :(
Enigma_Nova
July 7, 2004, 12:05
/me wonders how Kody got the passwords
GeoModder
July 7, 2004, 12:55
Whatever way, Enigma, the notifying of Kody in several PBEM's asks for an answer from you as well. I noticed you didn't post this sort of response before I brought it up in HoF. Don't fool yourself in using this as to not be required to response on the matter.
Enigma_Nova
July 7, 2004, 13:05
The answer, Geo, is that I've been sprung.
Now, I have to transfer my bases over to Roze.
*did not press refresh before pressing reply*
Enigma_Nova
July 7, 2004, 13:38
AndiD: Reckon you can handle Roze with the HGP, the VW AND the WP?
That's what I'm wondering.
(I had posted my answer above on a about one hour old thread)
To answer your question: I personally don't wonder about how I can handle anyone here. I just want to experience a bit of human interaction in a PBEM, regardless whether I win or lose.
(For example: I don't have to handle Roze *alone*).
Regarding the ACDG, that's an entirely different matter.
Enigma_Nova
July 7, 2004, 13:45
Well AndiD, it looks like Chaunk and I have jumped ship on this PBEM.
Your interaction is going to be with a player who's about to get steamrolled by Roze.
I've left 2 positions open in my old PBEMs. Maybe you can take one.
Well, I don't think so. I'm horribly bad in taking over anything not developed by me in the first place, tend to have less time than before in the next weeks and finally have got an ACDG keeping me occupied...
Detrius, if you want to continue, fine, then I'll also continue, but if not, I wouldn't mind either.
Enigma_Nova
July 7, 2004, 14:03
O_O
Geez, I've sure killed lots of games in a hurry.
:(
Seems like I've screwed up bigtime. I won't do that again, but that still doesn't change what I've done.
I'm sorry for screwing up. :(
DetriusXii
July 8, 2004, 12:47
Well if Enigma has been cheating then I guess I'm pulling out of this game. Are we sure Enigma has been cheating though?
Well, I doubt Kody would make things public he wouldn't be 100% sure of and I suppose, Enigma's reaction and actions say everything... :(
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