View Full Version : M:tG - Use This Card #1
Immortal Wombat
May 26, 2004, 15:23
So I got Morality Shift (http://mi.wizards.com/global/images/magic/general/morality_shift.jpg) in an Online booster, and although it seems to be a pretty major card in terms of effect on play, I can't think of many really cool ways of using it.
Ideas so far:
The boring ideas:
1. Blue/Black Control Deck or Red/Black Burn Deck, probably in a limited format where you need a lot of card drawing and lots of spells, so your graveyard fills up quickly and you need the Shift to recycle them. Probably if you need it you've already lost.
2. Cycling cards. And lots of them. (and a spellbook) Get a hella load of mana, cycle everything and then swap the graveyard for the library. You should have exactly the cards you need. Except that this is way too slow.
The not-so-boring ideas:
3. Use it with that black enchantment whose name I forget that makes you win the game if you have 20 or more creature cards in your graveyard. Play it with tutors and card cyclers and so on, Bang.
4. A Highly Ingenious Combo that would be utterly awesome if it actually worked. Play it with Anurid Scavenger, and a 1 or 2 card graveyard, and then you can hand-pick your library from your graveyard, and always draw the card you want, with just a tiny delay. Alas, the seven-mana playing cost of Morality Shift makes this far too slow to be practical.
So. Any other ideas?
DinoDoc
May 26, 2004, 17:13
They sell Judgement boosters in MtG online?
Immortal Wombat
May 26, 2004, 18:18
er. Maybe I traded for it. Judgement was online.
Mr. President
May 27, 2004, 20:49
Originally posted by Immortal Wombat
3. Use it with that black enchantment whose name I forget that makes you win the game if you have 20 or more creature cards in your graveyard. Play it with tutors and card cyclers and so on, Bang.
Mortal Combat (http://www.wizards.com/magic/autocard.asp?name=Mortal+Combat)
That's my favorite of your suggestions.
Ben Kenobi
May 27, 2004, 21:52
Similar to the oldie Paradigm Shift.
What I would do is dump your library after 5 turns or so, and give yourself 5 cards in your library.
Then use a few graveyard recyclers to get the cards back in your hand.
I like Mortuary, which would give you nothing but creatures, in the order they appear in your deck, back on top of your library.
This way you can pick and choose which cards you can play.
Haunting misery gives you mana equal to the number of cards in your graveyard, which can fuel a drain life to knock out your opponent.
Ben Kenobi
May 27, 2004, 21:55
Alas, the seven-mana playing cost of Morality Shift makes this far too slow to be practical.
Dark rituals, creatures that sac for mana. Bubbling muck, Lake of the Dead.
Plenty of ways to drop this card.
Mr. President
May 27, 2004, 22:32
Even Everglades (http://www.wizards.com/magic/autocard.asp?name=Everglades) might do the trick.
FlameFlash
May 28, 2004, 11:31
Though interesting thing on Everglades is that you can return opponent's swamps as well... might be good for a black/red land destruction...
Mr. President
May 29, 2004, 00:49
Unfortunately, Everglades orders you to return a swamp you control to its owner's hand. :(
loinburger
May 29, 2004, 02:08
Why would MtG use this card when he could just use his four Lotus Vales and three Scorched Ruins instead? :confused:
FlameFlash
May 29, 2004, 10:37
Originally posted by Mr. President
Unfortunately, Everglades orders you to return a swamp you control to its owner's hand. :(
Crud... didn't read it right...
Mr. President
May 29, 2004, 21:51
Originally posted by loinburger
Why would MtG use this card when he could just use his four Lotus Vales and three Scorched Ruins instead? :confused:
Maybe he was a moron like me, and decided to not like the Weatherlight set when in reality it was the beginning of Magic becoming good. :wall:
Urban Ranger
May 30, 2004, 00:24
You mean, becoming even more broken? :cute:
Mr. President
May 30, 2004, 02:27
Nah. At the beginning it was so badly broken, but nobody realized because it was early. Then it became good until Urza's Saga which broke everything to hell. Then from Invasion through Scourge was good, and now at the end of the Mirrodin saga it's breaking again.
Immortal Wombat
May 31, 2004, 18:34
Well, I need some more mana accelerators, but the Morality Shift/Mortal Combat seems to work ok with a few stalling cards in the deck.
FlameFlash
June 7, 2004, 18:27
I've noted the breaking in Mirrodin... especially with some of those card duplication combos that are out there... and then don't even get me started on Modular...
Mr. President
June 8, 2004, 00:12
Wary of Modular, eh? You definitely won't like Ravager Affinity. (http://www.brainburst.com/db/article.asp?id=3793) It prompted my friend to de-retire his copies of Shatterstorm (http://www.wizards.com/magic/autocard.asp?name=Shatterstorm).
DinoDoc
June 8, 2004, 00:14
Extended Ravager should be able to handle it. That article was written before The Clamp got banned anyway.
Mr. President
June 8, 2004, 00:36
I shouldn't be complaining anyway, 'cause I have a Ravager deck too. (Technically it's actually an Atog deck, but there's an Arcbound Ravager in there somewhere.)
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