View Full Version : Looking to commission an artist for a Western...
Harry Tuttle
March 30, 2004, 00:24
I know this is probably going to be fruitless as many of us are to busy to sit down and make a go at something so painstaking, but I thought I'd try anyways.
I need someone to create a city, terrain, and unit set for an era specific, but fictional, scenario set in the 1870's in the lawless portion of the western United States. Think of the new HBO series "Deadwood".
The scenario will be based around a gold rush town, complete with prospectors, gunfighters, saloon owners, and prostitutes. I hope to include some memorable legends in there too.
The basic jist of it: Move in, build up your fortune, run the town, force your competition out, and become the richest mother you can. Oh yeah, and it has to be multiplayer.
Gold mining will be either a "attack and gain money" or "attack and gain trade unit" operation.
New people arriving in the town can be "bribed" by your prostitutes and saloon keepers and brought back to your saloon (city) to be disbanded for cash.
City improvements will be "acquiring new amenities" for your saloons.
Research will not be a "given" based on the terrain your saloons are on. Instead, you must pay for it by increasing your science allocation and paying for the research out of your stash (treasury). The tech tree, because it will be supported by how much money you can sustain it with, will allow you to research better goons and prostitutes for your town-wide empire.
Terrain improvements will be in the form of other buildings that compliment your saloon, like hotels, general stores, and hardware stores.
Indians will be a nuisance, if not a calamity, as well the U.S. cavalry, which will bust up your illegal settlement.
I'm putting my other multiplayer scenario on hold for the mean time. It will take a lot more work to get it where I want, so I decided to work on something that has a definite, concrete theme.
So there you go. Would anyone like to give this a go?
Oh yeah, here's a link to the HBO series. I like its style.
http://www.hbo.com/deadwood/
Arthedain
March 30, 2004, 08:24
Sounds like a cool idea Harry! I call the slot for the Town drunk! ;):b:
Gagliaudo
March 31, 2004, 05:29
Really nice idea, Harry!
Very, very original!!! :b: :b: :b:
It remember a bit "Mafia: prohibition" and "Taking of Chicago" scenarios (about the concepts), but is different and really NEW !
Good work!!!
fairline
March 31, 2004, 12:09
Intersting idea Harry. I've got a few US cavalry graphics knocking about if you want 'em.
Harry Tuttle
March 31, 2004, 23:40
Hey thanks everyone. :)
I think it will be a fun diversion. The Wild West has always been a favorite of mine.
@Fairline: I was counting on it! I like the look of your 19th century units. They should fit in nicely. Any suggestions?
POTUS
April 1, 2004, 01:48
Is the US Cavalry going to be 1 soldier=1 unit, or mutiple soldiers=1 unit?
Harry Tuttle
April 1, 2004, 22:41
A bunch of mounted units (1 horse to a unit) will show up every so often to harass. Having just one unit pop up isn't much of an assault force when you have a bunch of goons running around your town.
I gotta stay awake during a Deadwood episode! The last one I crashed midway through seemed good and gritty. Is this going to be a build-the-blank (ship to AC) scenario or warlust? If it's the former, and you want help with DLL gifs, I'd be glad to assist. Even with warlust, you could make some fun diplo screens.
Harry Tuttle
April 1, 2004, 23:16
Originally posted by Boco
I gotta stay awake during a Deadwood episode! The last one I crashed midway through seemed good and gritty. Is this going to be a build-the-blank (ship to AC) scenario or warlust? If it's the former, and you want help with DLL gifs, I'd be glad to assist. Even with warlust, you could make some fun diplo screens.
Thank you so much Boco! DLL screens would be incredible!
I think the scenario can have both a "wonder victory" and a "warlust victory". Great idea. The ship to AC could instead be "Taking the Empire to Chicago". If you thrive in the sceanrio and manage to become so sophisticated that the town is just not enough you can have the option of packing up and moving to the big stakes in the great Cattletown to the East! Perfect!
Okay there are about 42 gifs in SS.DLL to account for the various spaceship configurations and 2-3 for the space launch. :hmmm: There must be a tip sheet on this somewhere. If not we could probably deduce a lot from the GL. If no one else does it before tax day, I'll summarize the possible builds. Then a alternate scheme that uses the same numbers of building blocks needs to be worked out, e.g. build a luxury train car, a Chicago mansion, plan a sendoff gala, or whatever. At that point it'll take some good art with a limited palette to assemble the contraption. It looks very ambitious to me :eek: , but possible.
Does RESHACKER work with MGE (is that your version)?
Diplo screens are far less ambitious. Just need to know the civ/characters. Palettes are a little odd though.
Harry Tuttle
April 2, 2004, 00:03
Haha, tax day still isn't the end of it. There are extensions to file too... :D
Anyways, the spaceship pics don't have to be to elaborate. Whatever works. :b:
How are the gifs layered? I'm thinking that it could be layed out like a puzzle would be, with each spaceship part being a piece of some larger pic. Or if the pieces all layer on top of each, we could do a sort of collage?
Don't worry to much about palette, we have a wde assortment of B&W, tan, and color pics to choose from, this being a Western and all.
I think Reshacker does work with MGE, but I've never used it before. And yes, I do all my stuff using MGE.
Alright, this is picking up :) Thanks for your help Boco!
~23 Structural gifs showing a building progression. Module gifs are multiple frame gifs. So specific frames are excised and overlaid on the appropriate structural framework. Two planet shots. The last 8 or so gifs look like firing engines that are overlaid on a structural frame. Mebbe that's for the spaceship enroute. Don't know where the gifs showing the spaceship shooting off the earth are stored.
When's the next episode of Deadwood?
Valuk
April 2, 2004, 07:28
Just posting to say:
GREAT IDEA!!!!!!!!!!!!
Finally a civ2 scenario designer who *doesn't* worship WW2.
fairline
April 2, 2004, 12:02
Originally posted by Harry Tuttle
Hey thanks everyone. :)
I think it will be a fun diversion. The Wild West has always been a favorite of mine.
@Fairline: I was counting on it! I like the look of your 19th century units. They should fit in nicely. Any suggestions?
Well there are only a couple of US Cavalry gfx that are of use. I guess I could have a go at some cow-pokes as well Harry. Drawing a prostitute could be fun as well :D
We don't get Deadwood over here in Blighty, so perhaps you could post a link to some sites with pics of the show...
Harry Tuttle
April 3, 2004, 15:43
@Boco: Ok cool, layering will not be a problem. You know, a "paint by numbers" diagram of the screens could come in handy. That way I can start looking for some decent photos of the Old West and pick out some decent candidates that will mesh well. Unless of course there's someone out there who wants to show off a rendered pic?
And the next episode is April 4th at 10pm Eastern Standard U.S. time on HBO #1. Swearengen gets some competition!
@Valuk: Thank you for the compliment. It's nice to branch out once and awhile.
@Fairline: Alright, cool! Remember, the dirtier the prostitute the better. ;)
And here is your link to the HBO series (http://www.hbo.com/deadwood/). I don't think there are any fan sites out there yet, as the show just had its pilot three weeks ago, but I might be able to find some more stuff out there that isn't on the HBO site.
Harry Tuttle
April 4, 2004, 13:53
Just thought of 2 cool ideas. :idea: :idea:
A majority of terrain squares will be made up of buildings to represent the town. I want the town to grow, but I don't want the players to have the capacity to change terrain. Plus if I limited "buildings" to just terrain improvements then the list of possible combinations would be limited, and we can't have that.
So the plan: terrain improvements will be "overlays", as in they will look like signs that say "hotel" and "brothel" and maybe have some people milling around underneath. The improvements will only be buildable on certain terrain squares, that is, only on the the terrain squares that represent buildings.
Now, if I gave each player engineers who could terraform a square into a "building" then a player might feel inclined to build "satellite towns" or just build up their area till it was one urban mess. This would not be to realistic for the game. So I thought of another way for the town to grow.
Event driven growth. Every few turns, on the outskirts of town, the terrain that represents the road is extended and a few more buildings are built. This will represent the astounding growth of the town as new arrivals start constructing shops, restaurants, banks, etc... This way, the players will have to "go where the money is" and fight over new parts of the town.
And yeah, I want the roads in the town to be terrain so players can't build graphics of roads through actual buildings. The terrain improvement "roads" can instead be something like "light posts". Light posts in the town will help light the alley ways and create paths for the gold-dust heavy thrill seekers so that they may make their way to your saloons for some drinking, gambling, and womanly comfort.
Arthedain
April 4, 2004, 15:44
Great ideas! I just hope you will be able to really do this scen :)
Harry Tuttle
April 4, 2004, 20:21
Here's an example of the building terrain I'm working on. It may be small, but it's detailed.
Arthedain
April 5, 2004, 04:37
Looks great! :D:b:
fairline
April 5, 2004, 12:23
Nice :b:
curtsibling
April 5, 2004, 17:09
Wow!
A town-level scenario!
The Tuttle-meister returns to create another civ revolution! :b:
Great work!
Harry Tuttle
April 8, 2004, 23:52
Anyone able to create a graphic representative of a whiskey bottle that is proportionate to the tiles below?
The one in the bottom right is just to large and I need something to represent an establishment selling liquor.
curtsibling
April 9, 2004, 15:48
Actually, I think it looks great - the bigger the better, as it will be more noticable. :)
GePap
April 9, 2004, 16:46
Well, Remeber that with mountains and hills and forests you can make multisquare buildings if you want.
GePap
April 9, 2004, 16:47
Originally posted by Harry Tuttle
The one in the bottom right is just to large and I need something to represent an establishment selling liquor.
How about a BAR sign, or a liquor license?
Harry Tuttle
April 9, 2004, 20:17
@Curt: Yeah, but I want to be able to see the building below too. If it was off to one side a bit more I think it would be a bit nicer. Thanks for the input.
@Gepap: Multisquare buildings might be a good idea for later use in the scenario to represent some larger buildings being built. The problem is that a player would be able to plop down their city/saloon on it.... On second thought, I could do it. The multisquare would just have to be a conglomeration of a bunch of buildings, not like a long continuous warehouse I was thinking of....
A bar sign might work. The liquor license is also a good idea, but then again there would have to be some sort of law and order to enforce the use of a liquor license in the first place. Remember, this town doesn't have a sherriff, or for that matter any sort of rule of law, being an outlaw community and all.
Thanks for the ideas! :b:
Harry Tuttle
April 9, 2004, 22:40
Hey guys, MarkG just announced that he's had only 37 subscribers to ApolytonPlus. Be a pal and sign up! Spread the love.
Harry Tuttle
April 11, 2004, 16:45
Update:
Working on a new river system grid using some of Favoured Flights rocks. Yes, rocks. It is coming along very nicely.
Also working on a new forest system grid with bigger trees. I'm having some trouble with the fur trees, but I'm sure I'll figure it out.
Boco, I downloaded a bunch of nice western pics for the DLL's. I can send you a zip if you'd like to see them.
I have the road terrain and one of the resource scquares for the road terrain finished. Also, the lamp posts are finished.
That's it for now. This one is gonna blow your mind!
Harry Tuttle
April 11, 2004, 23:54
In progress screenshot. The rivers need 3 more tiles, but you get the picture. Notice the water trough and horse hitch post next to the green roofed buildings. Also, look for the lampposts in town.
Cyrion
April 12, 2004, 02:57
Really nice, Harry! :b:
Can't wait to see your further progress! :D
Harry Tuttle
April 13, 2004, 23:10
Rivers finished. Gonna work on the last few buildings then move on to the saloon building.
I've picked out some of Favoured Flights Mountain units for use as, you guessed it, mountains! The next step is to start using the extra tiles gained from the mountain and hills terrain2 tiles.
Anyone want to give me a suggestion as to what I can use them for? Besides one or two large buildings?
Arthedain
April 14, 2004, 06:46
Wow Harry! :eek: Looks great! :D:b:
curtsibling
April 14, 2004, 07:45
Splendid work, sir! :b:
Harry Tuttle
April 24, 2004, 17:45
Update!
Got the map done and have started placing buildings and the mountains. I also have started assigning terrain values. More to come tonight!
Arthedain
April 25, 2004, 17:03
Great! I love this idea! :b:
Harry Tuttle
May 4, 2004, 23:14
Ker-bump!
A small slice...
Looks really nice! :b:
Maybe the buildings could stand out a bit more against their background??
curtsibling
May 5, 2004, 03:55
Mountain units!
Looks totally superb, Harry! :D:b:
Arthedain
May 5, 2004, 14:24
Favoured Flight's terrain rocks man! Keep up the good work Harry! :D:b:
GoPostal
May 5, 2004, 16:31
How did you get the mountains bigger than 1 tile?
fairline
May 5, 2004, 17:01
They are multi-cell graphics by Favoured flight - see his Lord of the Rings scenarios.
Harry Tuttle
May 5, 2004, 22:30
Thanks guys. I'll keep posting as I go.
Originally posted by Cyrion
Looks really nice! :b:
Maybe the buildings could stand out a bit more against their background??
I just overlayed them on the "road" tile for the time being. I'll make them stand out more later.
And yes, Favoured Flight's tiles do rock, and they are multi tiled units. ;)
I'll try to work on it some more this weekend. :b:
Eivind IV
May 6, 2004, 01:09
Wow, I just noticed this after a longer abscense from SL. It looks fantastic, HarryT! :b:
Harry Tuttle
May 8, 2004, 00:06
Originally posted by Kobra
Wow, I just noticed this after a longer abscense from SL. It looks fantastic, HarryT! :b:
Danka :)
Guys, tell me what you think of the border. To much? I can try to reproduce a decent wood design, but it'll take a bit.
I find it really nice Harry! :b: :)
Mercator
May 8, 2004, 11:33
The border looks nice, but I think you should drastically reduce the contrast, and either decrease or increase the brightness a lot. I tried it in PSP, decreasing contrast by 60% and de/increasing brightness by 60%. That will make it much less intrusive and make the titles actually readable...
And could you by any chance change the hue of those riverstones to the same color as that of the mountains?
Harry Tuttle
May 8, 2004, 12:50
Originally posted by Mercatore Uno
And could you by any chance change the hue of those riverstones to the same color as that of the mountains?
I might, but then there might be a bit to much brown on the board. I'll think about doing.
Ok, here's another border, one with regular contrast, the other with darker contrast.
http://apolyton.net/upload/view.php?file=29398_Image2.gif
http://apolyton.net/upload/view.php?file=29398_Image3.gif
Harry Tuttle
May 8, 2004, 12:52
:
Harry Tuttle
May 8, 2004, 12:58
:
Harry Tuttle
May 8, 2004, 13:11
I could always replace the Text color with another, perhaps brighter color, but then I'd be opening up a can of worms...
Arthedain
May 9, 2004, 09:32
I think the light one, witht he text "wanted" is the best.. :D
Mercator
May 10, 2004, 14:43
Originally posted by Harry Tuttle
I might, but then there might be a bit to much brown on the board. I'll think about doing.
I like brown. :D
I don't really like it when borders get too obtrusive, they're only borders after all. I think I prefer the lighter versions, the darker ones contrast too much with the bevel.
But they certainly look good. :b:
Harry Tuttle
May 11, 2004, 23:09
Update!
"Flags" almost done. Just gotta get one more drawn. You will really like these. :)
Working on the Game.txt file, filling it with Western speak. Fun stuff. :b:
Filling up the map with mountains and prairies and the like, little by little. It's starting to resemble Montana.
More coming later.
Gagliaudo
May 12, 2004, 04:16
@Harry Tuttle:
hey, guy, really nice borders, and GREAT western River !!! :b: :b: :b:
Harry Tuttle
May 15, 2004, 10:06
Thank you. The river needs some touch up in the connection department though. Something for later.
Ok, as talked about previously with Boco and I, I'm going to create a spreadsheet that defines the pixel size and purpose of all the DLL gifs that can be used in a scenario. I'm going to stay away from the beginning game and world creation DLL's as they are not really necessary for a scenario's atmosphere. But I will map out the throne room, the city view, the city report window backgrounds, the spaceship, and the ending conquered civ ones.
Since I plan to change some DLL's I might as well do something for everyone.
TTYL....
:bounce:
Good idea! If you can, it'd be a good idea to make a comment about or link to the palette. Some of those DLL GIF's have strange ones. IIRC, substituting other palettes can have funny results.
Harry Tuttle
May 15, 2004, 11:51
Hmmm, will do. It looks as if the "real picture" gifs are just regular gifs, but I may be wrong. I'll fire up PSP and take a look.
This is actually quicker than I thought. I should have something tonight. Thank god for rainy days. :b:
Harry Tuttle
May 15, 2004, 12:07
Bizarre... Anyone ever notice the French Female diplomacy mural in the back being the same as the Greek diplomacy mural?
Same thing for the male mural. It's the same as the Greek one. Hmmm... Buggy!!!
Harry Tuttle
May 15, 2004, 21:08
Maps done. These two are only 95% of the map. There's a bit more to the west.
Harry Tuttle
May 15, 2004, 21:09
and to the south too.
Arthedain
May 16, 2004, 15:10
Looks very nice so far! :D:b:
curtsibling
May 16, 2004, 19:56
I am blown away!
A stunning map layout, Harry!
Harry Tuttle
May 23, 2004, 15:54
Hey everyone, got a little update for you. Here are the units in progress. I am doing my best to use Fairline's style as he has really captured the 19th century extremely well. My process has been cut and paste some of his civil war units to make some regular "civilian" units for use in this rough and tumble saloon town. After cutting and pasting I've added a few touches of my own to finish the unit off. I've also been using Exile's Imperialism unit.gif as a starting point so as to get in the right frame of mind.
As you can see, I have included some of Eivind's units for the prostitutes and one or two of Nemo's horse drawn wagon units.
I have encountered a bit of writers block at the moment and have decided to ask everyone as to their ideas of units to add to the scenario. I'm thinking that a few "famous faces" need to appear.
Any suggestions?
Harry Tuttle
May 23, 2004, 15:58
Oh, and the saloon "shields" I am hoping to replace with custom made saloon owner units. I just have to actually make them first.
The five owners are:
The Bloon Moon Saloon: Tye Oliver
The Golden Nugget: Al Sergander
The 5 Star Saloon: Dan Dougherty
The Double Diamond Saloon: Jack Dawson
The Royale Inn Saloon: Rapier Royale
GoPostal
May 23, 2004, 16:59
Butch Cassidy, Sundance Kid. Hole-In-the-Wall gang? Shane!
fairline
May 23, 2004, 16:59
Wow, those are extremely nice mods Harry :b:
Gagliaudo
May 24, 2004, 06:13
@HarryTuttle:
Yeah, really... co()olt !!! :b: :lol:
Keep on! ;)
fairline
May 24, 2004, 13:02
Originally posted by Harry Tuttle
I have encountered a bit of writers block at the moment and have decided to ask everyone as to their ideas of units to add to the scenario. I'm thinking that a few "famous faces" need to appear.
Any suggestions?
Just thinking aloud here, but how about each of the civs represent a character in the town? The 'sherriff' civ can build a posse and is the enemy of the 'outlaws' civ. Maybe have a civ for a rancher, with access to cattle upgrade-type techs, one for the saloon owner who can build prostitute 'spies' to steal techs and money from the other civs; the outlaws can't build so have to attack the other civs for money. You get the picture :D
Harry Tuttle
May 24, 2004, 19:28
Well, I'd like to maintain the saloon owner persona for the civs. That way the style of play won't be to different for each player in a multiplayer game.
I am going to use the cattle idea though. My mountains in terrain2 have just been turned into fences and I plan on making or finding a good longhorn and a rancher unit. They can be barb units with a bonus going to the player who "steals" a longhorn. Of course, the rancher will have a high powered rifle to discourage that practice. :)
Also, I made some nice cemetary flavor goodies for the special mountain terrains.
Wow, this is fun. :)
Harry Tuttle
May 24, 2004, 19:29
and GoPostal I will definately try my hand at those glorified gunslingers :)
Harry Tuttle
June 9, 2004, 22:50
And you thought this was dead....
Work In Progress saloons...
GoPostal
June 10, 2004, 02:56
Nice, is the US flag for the government, or cavalry?
Gagliaudo
June 10, 2004, 03:30
@Harry Tuttle:
:b: more and more... :D
Arthedain
June 10, 2004, 06:15
Me like me like!!! :D
This one seems really interesting.. I know we're alot of players that want to playtest. *hint hint* ;)
Harry Tuttle
June 10, 2004, 12:55
Thanks guys, little by little it's getting done. Playtesting will definately happen, but I can't pin a date right now.
Originally posted by GoPostal
Nice, is the US flag for the government, or cavalry?
Cavalry. They will be a continuous nuisance to your illegal settlement. Damn Washington politicians!
Mr. President
June 11, 2004, 04:08
I'd play it. :b:
Sarsstock
June 11, 2004, 09:57
Whats kept Civilization II going strong for all these years is inovative scenario's and concepts like this one Harry. Can't wait to play it!!
Gagliaudo
June 11, 2004, 12:16
Originally posted by Harry Tuttle
Cavalry. They will be a continuous nuisance to your illegal settlement. Damn Washington politicians!
:lol: :lol: :lol:
curtsibling
June 17, 2004, 08:11
Looking Great - Love those cities!
Harry Tuttle
June 20, 2004, 11:11
Update:
1. Finishing up the last parts of the icons.gif file
2. Did some work on the labels.txt
3. Added 7 new units: Wild Bill Hickock, Calamity Jane, Butch Cassidy, the Sundance Kid, a Rancher, Cattle, and a Grizzly Bear.
4. Game.txt modified (if anyone wants to use it).
It's coming together. :)
jim panse
June 20, 2004, 11:51
Maybe you want to add Lucky Luke and the Daltons too :DD
Gagliaudo
June 20, 2004, 12:17
@harrytuttle: this is a good new :b:
@jimpanse: great idea!!! :b: :lol: :lol: :lol:
Harry Tuttle
June 20, 2004, 12:24
Originally posted by jim panse
Maybe you want to add Lucky Luke and the Daltons too :DD
I think I might stay away from the cartoons lest I add Quickdraw McGraw in there. :lol:
Arthedain
June 20, 2004, 15:22
Indeed good news Harry! :D
ComradeCommisar
June 22, 2004, 09:51
Definately looking forward to this scenario, that and Deadwood on the TV ;)
Harry Tuttle
July 10, 2004, 18:59
You know I have to say the most tedious part about making a "full" scenario like this one is editing the damn text files.
Would someone would like to help? Please, please, please....
Anyways, I'm finishing up the units and I need more universal unit for the players. So far I have:
Laborer
Irish Boxer
Railroad Man
Knife Fighter
Gun Man
Quickdraw
Bag Man
Prospector
Whore
French Whore
Madame
Highway Man
Scout
Special Units Open to All:
Wild Bill Hickock
Calamity Jane
Butch Cassidy
Sundance Kid
Seth Bullock
Army Deserter
I have 10 more slots to fill. Any suggestions on normal, non special, units?
Mercator
July 10, 2004, 20:23
:hmmm:
Drunk
Undertaker
Settler
"Man with No Name" (though I guess that would be a special unit)
Harry Tuttle
July 10, 2004, 20:54
Well I have two settler units that can build saloons and terrain improvements. The Laborer and the initial 'Settler For Founding The Saloons'. If for some reason I have too many units for the slots I'll combine the two.
As for "settlers" coming into the valley, as people were want to do when seeking their fortune in the Black Hills, I have another unit that will have no attack or defense (or "settling" capability), belonging to the Sioux (Nature is another Civ which governs the mountain and impassable units) that will appear through events. This unit can be bribed and disbanded in the saloons to generate shields (high build price = high disbanding bonus) for production. The main job of the prostitutes is to "bribe" these units so that a player can gain money (aka. business/commerce) through new settlers entering the valley.
As for the Drunk and Undertaker, how could I use them? Scouting units? Caravans? Let me know your thoughts.
Mercator
July 11, 2004, 15:23
To be honest, I have no idea. I was really just thinking of what type of characters I'd expect to find in a Western, and hoping you'd suddenly think up some brilliant use for them. :D
Well, the drunks could either just be "military" units (somewhat like the Irish Boxer?), or maybe barbarian units created by events that rampage through town occasionally (though that wasn't quite the thing you were asking help for).
Harry Tuttle
July 17, 2004, 02:15
Woohoo! 7 more unit spots to go. Terrain1.gif is nearly finished as I have three more terrain tiles to make. Icons.gif is almost done except for the Wonders Icons. Cities.gif still has some three more cities to fill, but I'll make that up. The text files ar 30% of the way there too. Slow and steady it's getting done. :)
Cyrion
July 18, 2004, 16:37
Now this is good news! Go on, go on!! :D
Harry Tuttle
July 24, 2004, 17:29
Icons completely done.
Terrain done.
Working on on the Events.txt as we speak.
5 more units to go. I'm thinking of just putting in a few "nature" units like thunderstorms and river logs. Might be neat.
I'll keep you posted...
;)
curtsibling
July 24, 2004, 17:40
I detect another Tuttle masterwork is forming!
Forge ever on, old buddy! :b:
Arthedain
July 25, 2004, 16:32
Yeah this scenario will certainly be something extraordinary..
Sarsstock
July 27, 2004, 23:59
Say Harry, I remember once you mentioned that you wanted to make a sequel to Atomic Eagle. Is that still on the drawing board?
I can't wait for this one either. Let me know if you need a title screen or anything else.
Harry Tuttle
July 29, 2004, 00:33
Originally posted by Sarsstock
Say Harry, I remember once you mentioned that you wanted to make a sequel to Atomic Eagle. Is that still on the drawing board?
;) Yes it is. I learn quick, so expect the sequel to be better than the original. Much Better. And the invitation is open for anyone who wants to co-author.
I can't wait for this one either. Let me know if you need a title screen or anything else.
Why yes, yes I do! I'll send you the title in a few days. Thank you so much.
I'm aiming for mid to late August for the playtest of the Western Scenario. I should have the text files done by then as well as the cities. The sound files will hopefully be halfway there as well as some final unit designs.
Now I will be busy for a good part of next month, but I should find some downtime at the new house. I'll keep everyone posted.
Sarsstock
July 29, 2004, 01:22
Good, I'm glad I'll be able to contribute to another fine project of yours. As for the sequel to Atomic Eagle, I was curious because I always wondered if we would go further into the story behind those "zombie" soliders guarding the Tibetan monestary.
I mean, I realize they could be a simple footnote in a much larger story you have planned, but to be honest I think the idea of German special forces fighting it out with zombies is pretty damn interesting.
Sarsstock
August 1, 2004, 01:49
Well here's the first draft of the title screen. I tried to incorperate the idea's you suggested, such as the shinny gold text and the photographs in the back.
Now I personally really like the gold text, its the way I the photographs are thrown around that I'm not sure of.
Let me know what other suggestions you have Harry, don't hesitate to brutal if need be.
curtsibling
August 1, 2004, 06:11
Awesome! :D
Harry Tuttle
August 1, 2004, 17:21
Sarsstock, I think the title screen looks great! I like lettering and the pictures. If there were to be anything added I would say maybe more pictures or a pickax or something, but the way it looks right now is awesome. Thank you very much.
Sarsstock
August 4, 2004, 01:56
Well I'm glad you like it. A great scenario deserves a great title screen afterall. But something's missing, an element that just makes the player sit back and say.... man.... this is going to be one kick ass scenario.
curtsibling
August 5, 2004, 06:33
Harry - You need a 'Fire and Brimstone' preacher man in there too!
A sort of gun-toting man of the cloth that can act as a diplo with defence abilities.
That's assuming you are allowing diplo units -
Otherwise he could just be a unit with anti-ZOC powers.
How about a snake-oil-salesman or robber baron?
Trade units maybe?
I think these towns in your scenario are going to bustle with cool units and characters!
Sweet!
:)
curtsibling
August 5, 2004, 06:36
Imagine this guy turning up at the saloon!
:D
Arthedain
August 5, 2004, 09:38
Wooooh! :eek:
Nice pic Curt. :b:
Harry Tuttle
August 19, 2004, 11:50
Woooh! I think the townsfolk would need a cannon to take care of that guy!
Well sorry this thread hasn't been updated for two weeks but I've been busy moving in and fixing up my new house. My DSL should be up in about a week at which point I will post the playtest version of the scenario.
See you guys then!
curtsibling
August 19, 2004, 12:31
Good luck with the new homestead, Harry! :b:
Arthedain
August 19, 2004, 14:19
Originally posted by curtsibling
Good luck with the new homestead, Harry! :b:
Indeed, and thanks for the good news! ;)
Harry Tuttle
August 25, 2004, 13:02
@work:
The bad news - Calling tech support on the DSL tonight. The damn thing keeps crashing Explorer...
The good news - After returning from business I've brought everything up to playtest standards. I just have to do some test runs and things will be ready to go.
I'll keep you posted.
Sarsstock
August 26, 2004, 00:59
Here's a second version of the title Harry if its not to late. I added more pictures and tried to simulate some scratches and dust on the negatives.
At the same time the crappy old Civ II game engine allows only really poor screen resolution and the 256 colour pallet. So I hope the quality doesn't take away from what the image should be.
Sarsstock
August 26, 2004, 01:12
BTW Curt, I have a friend who is a comic book artist, he was very impressed with your evil sheriff. He wanted to know if you have your own website where you showcase your comic illustrations.
Now that he mentions it I'd like to see such a site myself.
GoPostal
August 26, 2004, 02:07
On his sig, he has a link to http://elfwood.lysator.liu.se/loth/s/l/slavin/
That has art on it
Harry Tuttle
August 26, 2004, 13:25
Not to late Sarsstock! The update is a good one. I'll use this for the title. Thanks :)
Sarsstock
September 4, 2004, 12:32
Say Harry, would you mind if I borrowed the three women character units in the unit.gif to use to make an updated Women's Sufferage Icon for a graphical update I'm working on?
Harry Tuttle
September 7, 2004, 09:20
Sure Sarsstock, go right ahead.
Harry Tuttle
September 16, 2004, 15:56
Update:
I've been rough testing the scenario for about a week now and there are just one or two bugs to finish working out. Nothing big, just stuff I can do while my DSL is down.
Expect a playtest as soon as I can connect to my personal computer because this scenario is perfectly OK for a forum playtest.
curtsibling
September 16, 2004, 16:52
This is good news!
I have been itching to see this one.
:b:
And also, I would like to extend my congrats on the example of civ
design genius you created with the tactical scen from Atomic Eagle!
I only just got a chance to play it...
No-one has done anything so cool with the civ graphics!
Grand work!
:bounce:
Harry Tuttle
September 17, 2004, 09:28
Thanks Curt. It was a fun idea I wanted to try out. Finding new ways to work with the Civ2 engine is one of my favorite things to do. I hope that this sort of experimentation opens up new ideas for scenario designing. :) :b:
Oh and Sarsstock, the colors in the title screen work just fine. I was just able to test it out and there is no color distortion whatsoever. Very nice job. Thanks. :)
curtsibling
September 17, 2004, 09:33
I better go and get my old dustcoat out for playing this one!
*finds cheroot and assumes Clint Eastwood snarl*
:D
Arthedain
September 18, 2004, 07:02
Sounds great Harry! Awaiting the release. ;)
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