View Full Version : Red Front 1.5 Final Version here for Civ2
Colwyn
March 27, 2004, 18:33
Ok everyone after 1 year of playtesting and development the update to the original RF 1.4 is out at last with special thanks to Agricola
Will you Joseph Stalin be able to lead the Soviet Union to final victory??
This version features new units, a modified map, changes to the tech tree and events and much more (ReadmeRF1-5.txt) for more.
Three reccomended playing levels depending on your RF experience, Marshal, General and Colonel.
Only hints I will give is that:
You must develop the urals to be able to take the war to German soil later in 44/45.
Inland freighters are very usefull esp in winter
AA defences are important.
Offensive attacks must be made in force, build up before you attack or your gains will be lost next turn.
Check civopedia's for unit changes etc
Don't expect to reach berlin until 45.
(Reminder no actions allowed in the phantom June 41 for you, just hit Ctrl+N) it will then take you straight to your turn for July 41.
http://apolyton.net/upload/view.php?file=6448_redfront1-5.zip
Colwyn
March 27, 2004, 19:54
Go forth and build up the urals comrades, resources aplenty!
jim panse
March 28, 2004, 05:01
I am giving it a go ....
jasev
March 28, 2004, 06:58
Can I upload it to the SCS, Colwyn?
fairline
March 28, 2004, 07:17
I thought this was going to be a 'patch' to Nemo's scenario, rather than a complete scenario? It's a bit dodgy from a plagiarism point of view.....
curtsibling
March 28, 2004, 07:37
That title gif is good!
"This is Igor calling HQ! I am about be run over by a burning T34!"
Colwyn
March 28, 2004, 17:22
Originally posted by jasev
Can I upload it to the SCS, Colwyn?
GoPostal
March 28, 2004, 17:45
Originally posted by fairline
I thought this was going to be a 'patch' to Nemo's scenario, rather than a complete scenario? It's a bit dodgy from a plagiarism point of view.....
Not really, so long as it is made clear what nemo did.
Colwyn
March 31, 2004, 07:54
Bugger, just realised I forgot something I have just now updated the zip file with the changes so you can download again or you can make the change yourself.
MV of 3 for both labor/labor brigades in rules 2,4,6,8
Arthedain
March 31, 2004, 11:49
Will have to check this one out when I get home. :D
fairline
March 31, 2004, 12:06
Originally posted by GoPostal
Not really, so long as it is made clear what nemo did.
I understand that, Go Postal, but last time I asked this question he said he was going to post a patch only, rather than a complete scenario.
High_Flyer
March 31, 2004, 12:14
Colwyn
Appreciate what you have done for us fans of Nemo's Red Front.
It is helpful that all files are together.
The only suggestion I would make would be to place Nemo's name in the title - like this:
Colwyn's update to Nemo's Red Front v1.5.
Or something like that.
Also, it would be great if you could tackle Nemo's Battle of Britain scenario and finish it.
Cheers!
Kaptain Ken
March 31, 2004, 17:00
As a playtester for both RF1.4 and BOB Blitz I can say that finishing The Battle of Britain would require fixing the AI. I believe that being unable to overcome the AI like he did in Red Front was what drove Nemo to give up scenario designing for Civ II. I have not communicated with Nemo since Alex came to visit America a couple of years ago, but believe he would not mind haveing Red Front updated/modified so long as credit is given for his original design work. I am playing 1.5 now and generally like what I see, but only to August of '41 so far.
Colwyn
March 31, 2004, 18:50
Originally posted by High_Flyer
Colwyn's update to Nemo's Red Front v1.5.
Cheers!
Added to title page of forum.
Colwyn
March 31, 2004, 18:52
Originally posted by Kaptain Ken
believe he would not mind haveing Red Front updated/modified so long as credit is given for his original design work. I am playing 1.5 now and generally like what I see, but only to August of '41 so far.
When I first started with RF1.5 years ago I asked him about it and he was ok.
The main thing to note is that the Readme1-5.txt is the original one but with a 1.5 section. So there can be no mistake about the original developer as his name is all over it.
High_Flyer
March 31, 2004, 23:32
Colwyn:
To those in the know, there was never a doubt as to your intentions.
It is the highest form of flattery to put in the work you have for Red Front.
This was one of the best Civ II scenarios of all time. And thanks to your efforts, it will continue to be.
Many thanks.
curtsibling
April 1, 2004, 06:23
It was a pity Nemo stopped with BOB.
I wonder what the CIV2 scene would be like if he returned...:)
Imagine a Nemo scenario collaboration with some of our current mod-makers!
Kaptain Ken
April 1, 2004, 14:47
Curt
Last time I talked with Nemo, he was totally out of Civ, I wonder what it would take to get him back. I should find out if his email address is still active, we should try to get him to consider coming back.
Colwyn
Nice job with v1.5, I am struggling with some big cost increases and less resources and may be losing my first try at this version. BTW 1.5 does not seem to work with FW which earlier versions did, also to get fractional movement I needed the no limits patch, so you might want to mention this somewhere.
Colwyn
April 1, 2004, 18:12
Originally posted by Kaptain Ken
BTW 1.5 does not seem to work with FW which earlier versions did, also to get fractional movement I needed the no limits patch, so you might want to mention this somewhere.
Hmm I have the patched FW version to Civ Gold Mutiplayer. If you could post links here to both those files i'll edit the top thread with them.
If this is the same Nemo, he's into C3 gfx (http://apolyton.net/forums/showthread.php?s=&threadid=111184)
:hmmm: I just checked my unadulterated FW. 172 -> 1 1/3 mf (road bonus = 3) with no problem.
Eivind IV
April 1, 2004, 18:51
If I am not mistaken his nick was 'captain nemo'.
Nope, looks like you're not mistaken. :o
Kaptain Ken
April 2, 2004, 14:30
Captain Nemo also designed under his real name a long time ago, which I will not post, but MHKN I think were his initials for those of you who go way back.
Boco
Could you get the RF1.5 scenario to run on FW? I got an error message later dated files or some such, so switched to MPG with no problem. On one computer with no limits patch I got correct fractional movement, but on another without move was only 1, is that a glitch on my install or a feature of no limits?
Oops, I wasn't very clear. :o I modified the vanilla Rules.txt so that a unit had a mf of 172, then cranked up FW. IIRC, Darthveda's Herbstnebel also used fractional mvt, which worked in my MGE. EA's fractional mvt certainly works with patched ToT. This is all on W98 and WXP.
So my guess is that fractional movement works in all versions of Civ2. Unfortunately, that doesn't help you a bit with your other problems. When I get a chance, I'll try to load it in my MGE, but that might not be until Sunday or later. :(
Any chance you can reproduce that instance of nonfractional movement? That could be of value to the community.
I have noticed that injured units with odd mf values sometimes get odd apparent mf's during the game, but usually the apparent mf is increased, not decreased.
Kaptain Ken
April 5, 2004, 13:52
Will do some more testing and get back to you.
Colwyn
April 6, 2004, 23:05
Leningrad has fallen! Comrade Stalin has had to give up on the birthplace of the revolution in defence of the black blood(caucauses) needed to keep the soviet union running.
The industrial strength of the CCCP has been evacuated to the Urals and a winter 42/43 plan is underway for a late winter 43 offensive against the overstretched nazis?
Will the SU save the world from the Nazi plan to eliminate 1/3 of the worlds population.
If you are after a 42 start date for this scenario this is a good save to start from.
Summer 42 bat file
Colwyn
April 6, 2004, 23:13
Will you take the challange of defending the world againts Fasicism??
I've just uploaded the scenario to the SCS. Sorry for the delay (a busy month, you know... :shame: )
Looks good (except for my troops falling back in dissarray to the Urals ;-) )
Thanks!
atlon
June 14, 2004, 22:49
:confused: cant seem to be able to make this game work. I clicked on RedFront.bat and press 1 but it says "Error to open FR.sav for update". Hope some one can help me. Im feel like Im becoming a real ludite:doitnow!:
conmcb25
June 16, 2004, 17:28
Originally posted by atlon
:confused: cant seem to be able to make this game work. I clicked on RedFront.bat and press 1 but it says "Error to open FR.sav for update". Hope some one can help me. Im feel like Im becoming a real ludite:doitnow!:
I think I can help, sometime in the future
Harry Tuttle
June 16, 2004, 19:07
Is your saved game called FR.sav? It has to be named the same or it won't work.
atlon
June 17, 2004, 11:54
yes it is named FR.sav. Should I rename it
Harry Tuttle
June 17, 2004, 12:06
No, the name is correct.
Hmmm, what kind of computer system do you have and what is open at the time you are running the bat file? Is the bat file in the correct directory?
atlon
June 17, 2004, 12:09
I think Im missing file events.gif I dont think it came with my zip file.
Harry Tuttle
June 17, 2004, 13:44
Well that might be a problem. Events.txt is definately needed.
conmcb25
June 17, 2004, 16:28
Make sure you have all these batch files in your directory when you run the batch file.
The only one that needs to be "executed" is RedFront.
The other two:
"Delevant" and
"Choice"
Do something to make sure the RedFront batch file runs with numerous versions of windows up to and including XP.
conmcb25
June 17, 2004, 16:34
I just downloaded the zip file with all the scenario files.
Al;l the events.txt's and the delevant and choice batch files are included :confused:
If you are still having problems I would redownload the zip file and try and set up your scenario folder again.
Leonidas
June 17, 2004, 16:53
Win XP has a built-in download zip utility. However, it is notorious for NOT including all files within the downloaded zip.
My best advice would be to download WinZip v9.0 and use it instead.
http://www.pcworld.com/downloads/file_description/0,fid,4172,00.asp
That should solve your problems.
conmcb25
June 17, 2004, 17:07
I concur
Use Winzip
I didn't even know XP had a built in utility :eek:
atlon
June 17, 2004, 23:25
I have windows 98.
When I try to load RedFront.bat it says events header missing. So I reread the read me file that came w/ the download and it says Im supposed to have events.gif not .txt as u all think.
conmcb25
June 17, 2004, 23:46
There is no "events.gif"
conmcb25
June 17, 2004, 23:48
Try downloading with WinZip and make sure you have all the files
Harry Tuttle
June 18, 2004, 00:29
Yeah, the gif extension is for a picture. What I think happened was that somehow Delevant didn't sweep out the events from your save. I think I've seen this before. Could you post your save and the text version of your bat file (right click, find edit, cut and paste)?
conmcb25
June 18, 2004, 00:32
Harry
Have you loaded this scenario?
This version?
I seem to remem,ber something being screwy with the Title.gif for ver 1.4
I maybe wrong, it is either this one or Exodus, I cant remember.
Imm just wondering if a bad Title.gif might not be screwing something up???
atlon
June 18, 2004, 09:27
save and text version????
atlon
June 18, 2004, 13:35
Is this what u mean?
1. Load Summer 1941
2. Load Winter 1941-42
3. Load Summer 1942
4. Load Winter 1942-43
5. Load Summer 1943
6. Load Winter 1943-44
7. Load Summer 1944
8. Load Winter 1944-45
9. Load Summer 1945
X. Exit without Loading
Enter your selection[1,2,3,4,5,6,7,8,9,X]?
Summer 1941
1 file(s) copied
1 file(s) copied
1 file(s) copied
1 file(s) copied
1 file(s) copied
1 file(s) copied
1 file(s) copied
Error opening RF.sav for update
Press any key to continue . . .
Harry Tuttle
June 18, 2004, 13:37
alright, let me do some testing tonight and I'll see if I can replicate.
Mercator
June 18, 2004, 15:18
People, it's Delevent. You know, like in deleting events.
Atlon, you mention two problems:
When I try to load RedFront.bat it says events header missing.
Error opening RF.sav for update
These are quite different problems, both related to delevent.exe, but the actual problems they describe relate to the savegame.
In the first case, delevent could not find any events in the savegame. This might be related to the fact that you can't find the events file, as you say (though it really should be events.txt). Did you get any custom text messages while playing the first part (I can't play RF myself, so I don't know exactly what events RF uses)?
In the second case, delevent can't even open the savegame. That can only mean the savegame is no longer where it should be (deleted or moved).
Arthedain
June 18, 2004, 18:06
@ Mercator: Why can't you play RF? There are alternatives to using the batch-file (do it manually). ;)
Sorry for the OT guys! :rolleyes:
From Atlon's captured readout, it's clear that Merc's right. Some code extracted from the bat::s1941
echo.
echo Summer 1941
copy sterrain1.gif terrain1.gif
copy sterrain2.gif terrain2.gif
copy scities.gif cities.gif
copy rules1.txt rules.txt
copy units1.gif units.gif
copy events1.txt events.txt
copy sound\Karl.wav sound\Extra1.wav
DELEVENT RF.sav
goto done
Commands were executed without error through the 'echo Summer 1941' statement. The error msg was generated by Delevent — it couldn't open the file. The batch file assumes that all needed files are in the local directory. The seven '1 file(s) copied' lines indicate that all the needed txt and gif files are indeed present, but is RF.sav in the same directory? Did you save the file as RF.sav in the scenario directory? Are you executing the bat file via a desktop shortcut or from Explorer?
Ideally, the bat file should have something like 'IF NOT EXIST RF.sav GOTO WheredItGo' immediately before the DELEVENT line. Then perhaps, :WheredItGo
Echo RF.sav cannot be found in
cd
Echo RF.sav was NOT updated!
pause
This snippet should go prior to the ':done' line.
Bear in mind that much of this post is beer-influenced. :scared:
Btw, is Fairline out of town?
atlon
June 19, 2004, 00:00
Merc I showed two different problems because I tryed to redownload the file and unzip it again to the folder in Civ2 which I named redfront. For some reason two different problems came up.
I dont think I have a .sav file could that be why.
Biggles
June 19, 2004, 21:25
I am confused...nothing unusual.
Where do I unzip this?
It's a Civ2 file, right. So it goes into Civ2 Scenarios? Right?
Will it work opening it in C3C?
The original Red Front was brilliant.
Leonidas
June 20, 2004, 11:43
First create a folder and call it "Red Front".
All files for this scenario should be placed inside the folder "Red Front".
Then the folder "Red Front" should be placed into the default directory:
C:\Program Files\MicroProse Software\Civilization II Multiplayer Gold Edition\SCENARIO
So it appears like this:
C:\Program Files\MicroProse Software\Civilization II Multiplayer Gold Edition\SCENARIO\Red Front
All saved games, etc should be saved within the "Red Front" scenario folder.
Hope this helps :)
Harry Tuttle
June 20, 2004, 12:37
Originally posted by Biggles
Will it work opening it in C3C?
No. It will not work in C3C. Civ III Conflicts in Civilization does not support Civ 2 files.
Quiet Exile...
Biggles
June 20, 2004, 18:22
Thanks people.:b:
atlon
June 21, 2004, 08:54
I think Ive found the reason. I dont have Civ2 multiplayer gold edition.
Arthedain
June 21, 2004, 09:18
Get it here then:
*snip*
No he won't Arthedain. Apolyton does not condone software piracy.
atlon
June 22, 2004, 16:42
:rant: :mad:
atlon
June 22, 2004, 16:43
Tried to download the files there too and nothing happend. Man I hate computers esp mine!
Dont bother helping me anymore guys, Ill just stick to playing the WWII scenerio that came with my Civ2 game over and over again.
Mercator
June 23, 2004, 07:57
Originally posted by Arthedain
@ Mercator: Why can't you play RF? There are alternatives to using the batch-file (do it manually). ;)
Sorry for the OT guys! :rolleyes:
I don't have MGE... But, wait a minute, Red Front 1.4 is for FW isn't it? So atlon, you can try that, it's available from the Spanish Civ2 Site (http://spanish.apolyton.net).
Originally posted by atlon
Merc I showed two different problems because I tryed to redownload the file and unzip it again to the folder in Civ2 which I named redfront. For some reason two different problems came up.
I dont think I have a .sav file could that be why.
Right... What the hell are you doing?! Can you please explain everything you're doing step-by-step, from the moment you download it, to the moment you try playing it. Oh yes, and what Civ2 version do you have?
You said you had a savegame earlier, and now you say you don't.
atlon
June 24, 2004, 13:28
Same problem in the Spanish site. Im not sure what version of CIv2 I have all I know is that it made in 1996.
IM going to take u step by step of what Im doing.
First I download the zip file. THen I create a folder In Civ2 named Redfront (My version of Civ2 does not have a scenerio folder). THen I unzip the file into the redfront folder. Then I click on REdfront.bat and press 1 as the intructions said and this comes up.
1. Load Summer 1941
2. Load Winter 1941-42
3. Load Summer 1942
4. Load Winter 1942-43
5. Load Summer 1943
6. Load Winter 1943-44
7. Load Summer 1944
8. Load Winter 1944-45
9. Load Summer 1945
X. Exit without Loading
Enter your selection[1,2,3,4,5,6,7,8,9,X]?
Summer 1941
1 file(s) copied
1 file(s) copied
1 file(s) copied
1 file(s) copied
1 file(s) copied
1 file(s) copied
1 file(s) copied
Error opening RF.sav for update
Press any key to continue . . .
THe read me file says the game will not funtion unless im using the FW version of CIV2. I think thats why the game doesnt work
Mercator
June 25, 2004, 06:00
Yep... The absence of the scenario folder is enough of a clue, I guess... You have the original version of civ2. :(
You're going to have a hard time finding any scenarios at all. There are hardly any scenarios that work with civ2 classic. Those that do certainly aren't anywhere near as impressive as Red Front.
atlon
June 25, 2004, 14:38
LOL. Gee thanx for rubbing salt on the wounds.....Awwww!!!!
I dont think I would have liked fighting as the Commies anyways being a right winger and all.
I guess the game isnt sold in stores anymore is it?
Harry Tuttle
June 25, 2004, 15:23
Not usually, but I have heard reports. Go onto Amazon, Yahoo, or Ebay and there should be some CD's for sale. Try and find Fantastic Worlds.
I've been out in the ToT wilderness for so long that I've forgotten. :o Will MGE work for this as well? It might be easier to find.
Leonidas
June 25, 2004, 21:04
Here's a site that lists all the available "Civilization" games that are for sale.
These are among some of the best games that have ever been made:
http://alpmedia.com/shopping/bookDetail.php/ek/_BAAAAC_S_V_B_V.html
Harry Tuttle
June 25, 2004, 22:40
$27.99!!! MGE is a 7 year old game! Cripes.
Mercator
June 26, 2004, 07:04
Originally posted by atlon
LOL. Gee thanx for rubbing salt on the wounds.....Awwww!!!!
My pleasure! :D ... I mean, sorry. :(
;)
Originally posted by Boco
I've been out in the ToT wilderness for so long that I've forgotten. :o Will MGE work for this as well? It might be easier to find.
Yep, any pre-MGE scenario will also work with MGE.
Leonidas
June 26, 2004, 12:22
Originally posted by Harry Tuttle
$27.99!!! MGE is a 7 year old game! Cripes.
Goes to show you what a great game it is.
I couldn't locate a single copy of Civ2 MGE on Ebay. No one wants to part with it - heheh
Scouse Gits
July 21, 2004, 13:42
Has Agricola's bug-report for RF 1.5 reached these shores?
http://apolyton.net/forums/showthread.php?s=&threadid=118549
AGRICOLA
July 23, 2004, 22:31
@Scouse Gits
Thank you for your kind concern.:b:
I did post the RF 1.5 Bug Report in the General/Help forum at Apolyton, where it seems to have drawn somewhat less interest than an obituary for a squished cockroach.:D
I console myself with thoughts like
1. The General/Help forum is as dead as the cockroach.
2. Hardly anybody is playing RF 1.5. Colwyn's posted Nov '42 save is certainly enough to discourage all but the most unbridled optimists.
3. The optimists that tried it got their brains kicked in at Leningrad in the fall of '41 and said to hell with it.
I try to avoid paranoid musings such as
1. The bug report is just one more example of my finding fault with scens and definitely, positively should be ignored.
2. The bug doesn't matter. Everybody who tried RF 1.5 had no difficulty in marching triumphantly into Berlin before June '45 to receive an award of both ears and the tail (Hitler's).;)
Colwyn seems to be doing whatever it is Aussies do during what passes for winter down under. After 3 weeks, I have still been unable to contact him about the bug and a few more minor points.
It really is a good scen, amazingly close to history in many instances. With the right strategy it is quite winnable by Colwyn's criteria. My game has reached Dec '43. Berlin goes red next month.
curtsibling
July 26, 2004, 07:52
Originally posted by Harry Tuttle
$27.99!!! MGE is a 7 year old game! Cripes.
Gadzooks!
Lucky I had the foresight to buy two copies of all the CIV2 releases from local Game store! :D
:b:
AGRICOLA
July 26, 2004, 10:36
Egad! You, Sir, are a spendthrift.;)
My original CD's for CIVILIZATION (Great), CIV II (Magnificent), SMAC (Lousy) and CIV III (Much worse than lousy) are secure in a vault (back of lower right hand desk drawer). For the last 18 months, a burned copy of CIV II has rarely left my CD drive. When it wears out, I'll burn another one from the original and keep on gamin'.
Thank goodness the CD's are not copy protected so that one can use the copy for playing while keeping the originals in pristine condition.
conmcb25
July 26, 2004, 10:50
Originally posted by AGRICOLA
Egad! You, Sir, are a spendthrift.;)
My original CD's for CIVILIZATION (Great), CIV II (Magnificent), SMAC (Lousy) and CIV III (Much worse than lousy) are secure in a vault (back of lower right hand desk drawer). For the last 18 months, a burned copy of CIV II has rarely left my CD drive. When it wears out, I'll burn another one from the original and keep on gamin'.
Thank goodness the CD's are not copy protected so that one can use the copy for playing while keeping the originals in pristine condition.
Thats what I did, Im not smart enough to copy the CIV 3 disk though, so Im just careful with my Conquests disk.
curtsibling
July 26, 2004, 11:25
I agree that CIV3 is pale compared with CIV2.
I must make a personal copy of CIV2 for play use.
I am so honest I have never tried to make a copy of the CD!
republicson
July 27, 2004, 00:11
Hey guys, I'm havin the same problem as antlon. I have ToT and converted the scenario (as I always do, using CivConverter). I then got the exact same error message in Redfront.bat. Then, I try to run the scenario anyway. I select "Begin scenario" in Civ, double click redfront1-5.scn, and Civ crashes.
Does the scenario have Major Objective flags, because if it does, that explains it (FW scenarios with MO flags don't work with the converter).
If not, what am I doing wrong?
Thanks!
CapTVK
July 27, 2004, 16:19
Originally posted by AGRICOLA
Egad! You, Sir, are a spendthrift.;)
My original CD's for CIVILIZATION (Great), CIV II (Magnificent), SMAC (Lousy) and CIV III (Much worse than lousy) are secure in a vault (back of lower right hand desk drawer). For the last 18 months, a burned copy of CIV II has rarely left my CD drive. When it wears out, I'll burn another one from the original and keep on gamin'.
Thank goodness the CD's are not copy protected so that one can use the copy for playing while keeping the originals in pristine condition.
Geez, isn't a no-CD crack easier? Hell, you don't even need a crack and do it yourself with a hex-editor. :cute:
P.S
My Civ1-3 collection, with Civ1, Civ2 CiC, FW, MP, ToT and Civ3 (cough cough :o) ) are safely stored away in boxed form.
Mercator
July 28, 2004, 08:22
Originally posted by curtsibling
I must make a personal copy of CIV2 for play use.
I am so honest I have never tried to make a copy of the CD!
If that copy will only be used for playing, you can do much better than copying the original CD.
There's only one thing Civ2 needs to accept a CD as a Civ2 CD. There must be a Civ2 folder with a file called Civ2.exe in it (like the official CD's do).
You could fill up the rest of your custom CD with, I don't know, a backup of all your Civ2 stuff, or perhaps your favourite civ2 music as CD music tracks.
That'll make your CD a bit more useful.
Originally posted by republicson
Hey guys, I'm havin the same problem as antlon. I have ToT and converted the scenario (as I always do, using CivConverter). I then got the exact same error message in Redfront.bat. Then, I try to run the scenario anyway. I select "Begin scenario" in Civ, double click redfront1-5.scn, and Civ crashes.
Wait a minute! I had another look at the batch file, the scenario readme and the contents of the Zip... You don't need to run the batch file at all before you start the scenario. The zip file already contains copies of the files you have to start with.
And more importantly, the Error opening RF.sav for update error message is a "bug" in the batch file. You can ignore it. You can't delete any events when you don't even have a savegame yet.
You only have to worry about that error if it happens to you when you run the batch file for any of the subsequent "swaps", that is, from the winter of 1941-42 onwards.
If you want to fix that, you can open the batch file in Notepad and delete the first occurrence of the following line (the 3rd line above the one that says :w1941):
DELEVENT RF.sav
Does the scenario have Major Objective flags, because if it does, that explains it (FW scenarios with MO flags don't work with the converter).
If not, what am I doing wrong?
No, it don't think it can have major objective flags, because v1.5 is made for MGE (which doesn't have them either).
There are plenty of other possibilities why the scenario might crash though. Some of the text files can cause a crash.
Try moving all the files (except the scenario file itself) in some temporary backup folder (a subfolder of the red front scenario folder would work) and see if the scenario works. The scenario would now be using all the default graphics and rules, of course, but this is just to test where the problem lies.
If that works, move all the other files back one by one, and test if the scenario still works every time. If a file crashes the scenario, move it back and continue with the other files. That way you'll end up with all the faulty files in the backup folder.
You'll then have to figure out what causes the problem by comparing them with the standard ToT ones...
Um, but before you do that, I think the most likely culprit is the Labels.txt.
Let me see, I've attached a new version of the Labels.txt which will likely solve the problem...
AGRICOLA
July 29, 2004, 11:41
As I was playing Red Front 1.5, it struck me that there is little difference whether this scen or any other that is almost totally EVENTS driven is played at the level of Marshal or Conscript?
For most of the game virtually all new German units are spawned by EVENTS so that the only difference between Marshal and Conscript is the speed with which German cities can build city improvements. As their larger cities start with a full set of improvements, they all capitalize their production. Only their smaller cities as well as cities they capture actually build improvements.
From the player’s point of view, this would have little effect on the difficulty of the game because the same number of enemy units is created each turn, regardless of the level of difficulty. Only at the very end, when German cities actually start to produce military units (I think this happens when their total unit count drops below ~200? units), would there be a difference.
GePap
July 29, 2004, 11:55
Well, there is a difference in the amount of units the player gets to build, their cost, and having to deal with things like unhappiness. So even if the amount of enemy units remains the same, the resources the player has to deal with them declines as difficulty increases.
fairline
July 29, 2004, 11:57
...and the degree to which the AI cheats, I think.
AGRICOLA
July 29, 2004, 19:59
I hexedited a copy of my latest saved game to change the difficulty from Marshal (5) to Camp Follower (0) and looked for differences.
Originally posted by GePap
Well, there is a difference in the amount of units the player gets to build, their cost, and having to deal with things like unhappiness. So even if the amount of enemy units remains the same, the resources the player has to deal with them declines as difficulty increases.
GePap is absolutely right regarding less unhappiness. In most cities that need Stalins (entertainers specializing in gallows type humor??), it is possible to convert one or two of them to Einsteins, bean counters or workers without starting a peasant revolt. This can provide a boost to food or shield production, science or taxes.
However, I could see no change in the cost of building units (cost is set by RULES) or in the taxes generated/collected beyond any minor increase that results from changing Stalins to bean counters.
If research is cheaper at easier levels, there would be some effect. The effect in Red Front 1.5 would be minor because after the unavoidable and necessary discovery of Propellants, I shut down science after researching only four more techs, all that are needed for victory. EVENTS and the building of wonders supplied additional techs.
Finally, although I have seen no evidence of AI cheats, I have no proof that they have not taken place.
I suppose that the only way to try to settle the question would be to play the scen at the lowest level of difficulty, use the same strategy and see what happens.;)
Heresson
August 5, 2004, 18:48
A shame. I've just played RF again some month ago. I won't be in a mood and will not have an opportunity to try it for some time.
Colwyn
August 10, 2004, 05:38
Just so you all know i'm fixing some of the things that have been reported and should be able to post rf1.5 again the next week or so.
Leonidas
August 10, 2004, 10:05
Originally posted by Colwyn
Just so you all know i'm fixing some of the things that have been reported and should be able to post rf1.5 again the next week or so.
Thanks for keeping this classic challenging, Colwyn.
Appreciate the effort :)
Cheers!
Leonidas
November 9, 2004, 11:57
I'm bumping this thread, and hopefully there's some info in it that may be helpful for the ToT Redux version.
Did Colwyn ever post the finished version?
Cheers!
AGRICOLA
November 9, 2004, 19:52
I'm on somewhat thin ice on this one. I just downloaded the RF 1.5 zips from both Colwy's upload at the beginning of this thread and from the Spanish Civ Site.
I unzipped both and checked RULES9 and EVENTS9 where there were some mods that he and I discussed in early August...... specifically the problem of changing the T-34/76 slot to JS-2 and some impossible coordinates for a Me-262 spawn. As the mods do not appear to have been made, I'm guessing that he did not post the changes mentioned in his last post (Aug 10).
EDIT: Brain not working tonight. Can't even tell difference between Aug 9 and Nov 9.
Leonidas
November 9, 2004, 22:16
Originally posted by AGRICOLA
I'm on somewhat thin ice on this one. I just downloaded the RF 1.5 zips from both Colwy's upload at the beginning of this thread and from the Spanish Civ Site.
I unzipped both and checked RULES9 and EVENTS9 where there were some mods that he and I discussed in early August...... specifically the problem of changing the T-34/76 slot to JS-2 and some impossible coordinates for a Me-262 spawn. As the mods do not appear to have been made, I'm guessing that he did not post the changes mentioned in his last post (Aug 10).
EDIT: Brain not working tonight. Can't even tell difference between Aug 9 and Nov 9.
I was waiting for Colwyn to post the new changes before I continued playtesting.
Then time just moved on. . .
At least now we know at what stage 1.5 is at. If it is used as the starting point for the Redux version, then we know what still needs to be changed.
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