View Full Version : More Units?
Patine
January 22, 2004, 01:09
Is there a mod, hack, or patch out there that will allow a Civ 2 scenario to have more than a little over 2000 units (at least 2500 would be nice), and will it work in a scenario extant when the utility is installed that's already reached the limit?
Cyrion
January 22, 2004, 02:40
No, many have tried, but it seems impossible to do :(
(not that I mind much, I don't really like games with too many units... ;))
curtsibling
January 22, 2004, 07:28
It is the dream of many civ players.
But the quest to increase the unit limit has driven many men of genius to insanity!
Trying to get the civ publishers to release the source code could be an answer.
GoPostal
January 22, 2004, 12:43
Microprose are no more. I wish we could get more units, with a unique sound for each, and different tyopes than air sea, ground heli. And anything being able to carry air or ground.
curtsibling
January 22, 2004, 13:13
That source code must be on a PC somewhere!
Perhaps Firaxis/Atari might know?
Mercator
January 22, 2004, 14:32
For some reason, no-one seems to care enough to actually pursue it though...
http://forums.civfanatics.com/showthread.php?s=&threadid=73145
@GoPostal... Test of Time can have more units, unique sounds, and different types of units (sort of). :p
curtsibling
January 22, 2004, 14:36
I won't visit that place!
If given an email address to post to, I would make it a personal crudade to get an answer from the civ-production people! :)
Mercator
January 22, 2004, 15:14
I'm not sure, let's see:
http://corporate.infogrames.com/corp_worldwideoffices.php (the "game ideas" e-mail link is faulty, it's unsolicitedsubmissions@atari.com)
http://www.atarisupport.com/
http://www.firaxis.com/contact_gamefeedback.cfm
I'm not really sure where it would be best to start. I think Firaxis, because they're smaller and closer to the gamer and civ code, while Atari is closer to the legalese.
curtsibling
January 23, 2004, 17:41
I'll try them!
But for now, I would agree that ToT is the only way to get more from civ2!
GoPostal
January 23, 2004, 17:54
I dream of taking every WW2 unit created, and making a Tera-Map WW2 Scenario (We are talking 'hey I can see my house scale')
GoPostal
January 23, 2004, 18:04
Are you familiar with Civ Evo?
http://c-evo.org/
Sarsstock
January 23, 2004, 19:48
There must be at least one programer out there who worked with Microprose that knows how to alter the games code. Though it won't be easy, this is far from impossible.
If software pirates can find a way to write a crack that allows people to burn DVD's, then we can do this. Granted they are two different things, but my point is that its possible.
GoPostal
January 24, 2004, 04:30
If you look in CivFanatics Download section, there is a patch (not FW) which converts Civ2 to FW, ask that guy.
Mercator
January 24, 2004, 16:03
That doesn't require any programming or reverse engineering knowledge. He simply has both Civ2 and FW, compared the files and rolled all the different files together to make the patch.
In theory, anything can be changed without any source code. But I don't think there are really any people around here that have the knowledge to be able to do that. Even with the Civ2 source code it'll be difficult enough to fix those problems.
yaroslav
May 16, 2004, 05:35
Originally posted by Mercator
I'm not sure, let's see:
http://corporate.infogrames.com/corp_worldwideoffices.php (the "game ideas" e-mail link is faulty, it's unsolicitedsubmissions@atari.com)
http://www.atarisupport.com/
http://www.firaxis.com/contact_gamefeedback.cfm
I'm not really sure where it would be best to start. I think Firaxis, because they're smaller and closer to the gamer and civ code, while Atari is closer to the legalese.
Firaxis would be better, but I guess Firaxis has not control over the rights of Microprose, while Atari has :(
yaroslav
May 16, 2004, 05:38
Originally posted by Sarsstock
There must be at least one programer out there who worked with Microprose that knows how to alter the games code. Though it won't be easy, this is far from impossible.
If software pirates can find a way to write a crack that allows people to burn DVD's, then we can do this. Granted they are two different things, but my point is that its possible.
As Mercator said, with the source code it's possible although not easy. Without the source code it's still possible (you can always get the assambler code from an executable) but it's not hardly but extreme hardly and tiresome, to a point I think we'd need a complete team of full-time programmers working for some years....
GoPostal
May 16, 2004, 10:40
That's a shame really. Well, I will switch my dreams back to the scenario editor app happening.
Slangman
May 19, 2004, 05:23
well, first off all we need some proggers befor they can work ;) . and how many proggers out there which rock civ2 ? perhaps in korea, japan or so . and then there is the time. time goes by. if, then 2 or more proggers which do that for perhaps a bit of money. and whats about a worldwidestandard?
mfg
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