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Colwyn
January 9, 2004, 05:15
Ie along the lines of captain nemo's Red Front for civ2?

ie heaps of special events, popup messages, special units, historical AI (via scripts and events)

Peter Triggs
January 9, 2004, 07:51
Hi, Colwyn


ie heaps of special events, popup messages, special units, historical AI (via scripts and events)


That's what it's all about around here. For a comparison of Civ2's 'language' with SLIC:

http://apolyton.net/forums/showthread.php?s=&threadid=55971

Dale
January 9, 2004, 15:36
The closest thing we'd have to red front is the World At War mod. Takes the period 1900-1950, turns monthly, with a fairly aggresive AI.

child of Thor
January 9, 2004, 16:26
The War of the rings(WOTR) scenario is looking pretty decent to me so far :)

Maquiladora
January 9, 2004, 18:52
Well there are quality scenarios, but id like to see a full Earth map WWII scenario, with events, new and special units, new terrains, tile imps, city sprites, goods, lovely. I started one myself (the remains are in the ctp2modders 250server or whatever its called) but i realised it would be pointless finishing without events, so i zipped it up and left it.

J Bytheway
January 10, 2004, 13:34
War of the Ring is, IMHO, certainly the best scenario around at present.

Colwyn
January 11, 2004, 18:04
Ok ta I'll check it out, Ive been away from CTP2 for a while and thought there might be a whole lot considering its potential for mods compared to Civ3 for eg.

Is there another reason other than people not making time to do them??

Maquiladora
January 11, 2004, 19:02
Well thats what there is, mods, and not so many scenarios. If i knew SLIC to write events id be knocking scenarios out once a week..... or not.

Even i could steal some ideas from existing scenarios in terms of scripted events but its the troubleshooting that stops me dead. If someone could write a small guide with ready to use examples to make basic events that can be pasted into scenario.slc that would be great. :cute:

centrifuge
January 13, 2004, 02:29
Maq, once you talk somebody into it (...somebody anybody???)

May I suggest that you make an almost straight up copy of Cap'n Nemo's Red Front and 2nd Front.

...ohhh baby, now that's the good stuff. ;)

Maquiladora
January 13, 2004, 04:44
Remember thats what i was doing when we were playing PBEM i was saying i was playing Red Front at the same time :D i got everything there, some imbalances in units still exist of course, but when this sourcecode thing releases a fix for scenario turn bug and some other bits hopefully the savegame will still be compatible and ill resurrect it if someone wants to do the SLIC.

centrifuge
January 13, 2004, 13:08
I remember, but I thought that it was for a full world ww2 scenario kind of like "2194 Days of War" ;) I'm just confused, I suppose... maybe I'm on the verge of going senile. :D

Maquiladora
January 13, 2004, 15:03
Oh yeah, maybe im the senile one :cute: It is a whole Earth map, i dont know, it couldve been 2194 i was copying, but i played both.

centrifuge
January 13, 2004, 15:38
Well damn it copy all 3 :doitnow!::doitnow!:
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but of course, only if the scenario editor gets fixed, you learn how to do events, and can find the time :D

Martin Gühmann
January 14, 2004, 10:39
Originally posted by centrifuge
but of course, only if the scenario editor gets fixed, you learn how to do events, and can find the time :D

Scenario Editor fixed? So far it doesn't contain a slci editor, so nothing to fix with it, just a lot of stuff to add if also non programers should be able to use slic.

-Martin

centrifuge
January 14, 2004, 14:00
When I was toying with making a scenario a while back, there seemed to be a definite bug in the "city style" buttons.
This was the only real problem that I ran into. Of course, my knowledge of the text files was limited, but after tinkering with them to my satisfaction, and bugging people with it on this forum. I came to the conclusion that it could have only been a bug in the scenario editor.

If there are any other bugs, I'm unfamiliar with what they are, since everything else seemed to work ok.

Maquiladora
January 14, 2004, 16:12
That problem with the city styles Martin fixed :b:

Did you look at the copy/paste buttons too Martin? I know its not so important but they didnt work when i tried to copy paste a large area last time i fiddled with the editor.

centrifuge
January 14, 2004, 16:20
Originally posted by Maquiladora
That problem with the city styles Martin fixed :b:



Sweet, thanks Martin:b:

Colwyn
January 15, 2004, 06:38
Originally posted by centrifuge
Maq, once you talk somebody into it (...somebody anybody???)

May I suggest that you make an almost straight up copy of Cap'n Nemo's Red Front and 2nd Front.

...ohhh baby, now that's the good stuff. ;)

Oh yes Red FRont pease for CTP2! I'm currently doing one for CIV3 conquests but CTP2 with slic would be great !

Eastern fornt scenario is good too b/c its predominaly a land battle b/w two countries mostly and thus the AI will be stronger.

To be honest anyone with a bit of slic knowlege would be able to do it in <100 hours.

The thing with CTP2 though is will the AI attack agressively or will it wander around with stacks, can slic help ie setting a goto and attack command for ai units?

Martin Gühmann
January 15, 2004, 13:42
Originally posted by Colwyn
The thing with CTP2 though is will the AI attack agressively or will it wander around with stacks, can slic help ie setting a goto and attack command for ai units?

Without slic the AI doesn't do much but with the right slic you are dead, given you use Activision's version of CTP2, well the source code project is not further either.

Originally posted by Maquiladora
That problem with the city styles Martin fixed :b:

Just the icons on the buttons are missing, because I couldn't decide were I should place them in the text files: citystyle.txt, agecitystyle.txt or uniticon.txt. Oh and now a city is selected when you place it and it has also the size displayed in the city pop spinner.

There is also a bug in the scenario editor concerning pollution.

So far I didn't look on the copy and paste buttons.

-Martin