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  1. Settlements
  2. Scenario editors
  3. An "across all topics" issue :: Screwing it up
  4. Still no release? What are you doing?
  5. A new start(official Clash of Civilizations forum)
  6. If you guys can do it ...
  7. Documentation for the code so far...
  8. The Rise & Fall of Civs (V. Long)
  9. Programmers: macro possibility
  10. Arrays VS linked-lists
  11. Research system draft
  12. New Web Master for Clash Project Desperately Needed, Apply Within
  13. Shucky ideas
  14. * The need for further Organization... Please Read *
  15. marketing your game
  16. Demo Test . . .
  17. Military/Combat System - Whatcha Think?
  18. XML macro language?
  19. Macro language description
  20. ICQ Meeting on macro/scenario stuff vs. code structure; JimC, Blade Runner, you in?
  21. Map draw
  22. Program structure for an easy to modify game
  23. Thread Jerkiness
  24. Clash Combat system, a quick sketch.
  25. 2D (Civ1) vs quasi-3D (Civ2) map graphics?
  26. Threads for RT.
  27. AI: Programming what you want....ummmm.. What *DO* you want ?
  28. The causes of war - an interesting (to me anyway) argument
  29. Version Alpha 1 ... Stripped down models
  30. I need some Answers.
  31. combat and map lag
  32. Telescoping Time Scales - Like in Civ
  33. Logo
  34. * EVERYONE - New High-Level Models Need Your Approval/Criticism Now * Lock-in 6/5 *
  35. * Hey Everyone there are some new high-level models we need feedback on... *
  36. Irrigation
  37. Stout Souls wanted to see if they can get the Clash Demo to Run
  38. Old Graphics thread got clobbered, but we will have archived version available
  39. Why is there no wallpaper on the Clash site?
  40. Timescales , Mark , Timescales ...
  41. Graphics - how to do it
  42. Scenario Scripting idea?
  43. Web based game?
  44. What do we want our user interfaces to be like?
  45. Number of Major Cultures
  46. Post 999
  47. Gov idea
  48. Suggestion
  49. Clash Web Site moves to Apolyton!
  50. Clash Version Alpha -1 --- [drumroll please!!]
  51. Military / Combat Model
  52. Java Games
  53. We need pictures for the Logo - historical rulers in profile... Contribute if u can.
  54. New web site
  55. The Programming of this Project
  56. Good Job, We're thru Step 1 (high-level specs)
  57. Clash of Civs Demo 3 is Now Available... Comment on it here
  58. Questions
  59. Clash Old BB URL - Some good stuff left there.
  60. I'm back
  61. A VERY dumb question
  62. Coding Problem: I can't get a KeyListener to work... Suggestions?
  63. Java Jock Wanted to help me figure out Best way to distribute the Clash Demo v2
  64. Proposed modifications for demo 3 - Opinions Requested
  65. Is this game going to cost anything?
  66. Technology System E-Mail Archive
  67. Social model proposition
  68. I'm outa here... vacation, then a conference
  69. Technologies
  70. Disease in Clash
  71. Been away awhile...
  72. New Clash Web Site - Comments Please
  73. New Design Suggestion.
  74. Tech
  75. General Feedback on Clash
  76. Proposed Technology Modification
  77. good thing clash is simultaneous
  78. Disease Model
  79. Should there be an Optional Tactical Combat System?
  80. This forum is a chaos
  81. RT v. Turn based.
  82. Trade model 0.0
  83. Yagga: The Philosopher's Stone for Clash!
  84. Government Model v.2
  85. History Graph
  86. Website request
  87. Phalanx vs tank solved
  88. so is clash going to be a multiplayer game?
  89. Characters
  90. Hey! Team members read this!
  91. Demo 5 Military model
  92. The Map Generator
  93. Requesting Input on Design of The Clash of Civilizations
  94. Cultural Attributes (long) - Feedback Desired
  95. Diplomacy ideas
  96. Short Diplomacy Proposal
  97. Numbers Available to players vs Hidden Numbers, a Poll
  98. I would like to help but I don't know what I can do
  99. Intelligence / Espionage
  100. Provincial Sizes
  101. Tech Tree Discussion
  102. The Gov.Model (long)
  103. 'Puzzle' v. 'Game'
  104. New Website Design
  105. Demo v2 Map Scrolling
  106. Demo 5 Tech Tree
  107. CivII Evolution
  108. Just a thought about diplomatic negotiations
  109. an advisor system could be a good idea to limit micromanagement
  110. Comments on Demo4
  111. Clash Hardware Requirements
  112. Game and Turn Length
  113. General Questions about civs
  114. How war should be waged
  115. Clash Grapics - New Thread
  116. Please use New Clash web site URL Rather than the old one...
  117. Enhanced Govt. Model - Need Your Input
  118. Technology System Version 5.1
  119. IF YOU ARE INTERESTED IN THE CLASH PROJECT IN GENERAL, READ ME...
  120. Cultural model/alternate design (long) - feedback desired
  121. Clash Coding
  122. Map AI so far....
  123. Dukes who would like to have Clash assn. added to their names, let me know here.
  124. New Web Site
  125. The Clash Web Page
  126. Merger with OpenCiv3
  127. Modified macro language description
  128. Combat in Clash, etc.
  129. Duke (coordinator in charge) and Goals List
  130. 'Official' Architecture: The Clash of Civilizations (read-only, please))
  131. Overall Project Issues -- A Proposal for how to Proceed
  132. The Manual
  133. * Dukes, Please update info for your areas, send to Dominique for the new web page *
  134. Leaders
  135. Ooa/ood
  136. Military Units
  137. Gameplay Considerations
  138. Clash Coding Standards Discussion
  139. Why Civilizations Collapse
  140. graphics thing
  141. There are a Lot of good ideas in the new Civilization III Forum...
  142. Graphics style
  143. Do you want FIRAXIS to hear your ideas for Civ3? Here is the best way...
  144. Team members, please read...
  145. Graphics for discoveries?
  146. Ways to Victory
  147. (OT) Game company looking for beta-testers
  148. java
  149. Model Leaders Request Thread
  150. Grafix for Military Units
  151. Need a few team members to check pre-release version of Demo 4
  152. What makes a govt form a good one?
  153. Clash Demo 4, with Isometric Graphics, Is Now Available!
  154. Help me
  155. What I could offer to the project...
  156. World Shape ?
  157. Government - Economic models interconnections
  158. JRE is too slow! Use m$ JVM instead!
  159. Our Website Manager is gone.
  160. CVS repository
  161. Clash Demo 4
  162. Curremt Character/Dynasty Model
  163. Proposal for a Complete Infrastructure Model
  164. Tech Research Chart 2
  165. History of Warfare: A link between tech and mil models?
  166. Macro language, scenario and map editor.
  167. Please, please could someone check to see if this API will handle TIFFs OK in Java?
  168. Clash Web Site - Team Member Requests
  169. Attn: Coders -- Govt Model -- OOA
  170. Characters II
  171. Hello All, I'm the new mil model guy
  172. Workshop
  173. Newbie question
  174. War
  175. Attn: Code warriors -- Social Model -- OOA
  176. Your Web-Site
  177. Request for Java Mac user to help in specs for running demo
  178. I have some questions, if I may
  179. Asynchronous multiplayer
  180. Java Games
  181. Scenario making and system design
  182. General AI
  183. Social Projects- a very interesting idea
  184. The democrasy question
  185. will this be Mac-able?
  186. Vacations... If you are going to be away for a while please post it here
  187. I'm interested .. but
  188. Infrastructure system, or Why You don't have to build stinkin' Libraries any more
  189. Pleeeze try to Keep Threads On Topic....
  190. A Crude Map/Army Graphics Proposal - Please Evaluate
  191. 50+ pc players, More realistic UNITED NATIONS, larger more realistic maps
  192. Open Source vs Quasi-Open (what we're doing now)
  193. Map Size
  194. Object Builder: Bug Reports
  195. Coding organization for Clash
  196. version control / code consistency
  197. Ideas for Clash Web Page Layout?
  198. Idea for gaining new techs
  199. Thoughts About Demo 4
  200. Anyone out there interested in drafting a set of units and their values?
  201. Paths to glory
  202. About the Mil model...
  203. old threads?
  204. Important news
  205. Coding Issue: Java 1.1 vs. 1.2
  206. Game modify
  207. Coding question: Good way to handle TIF or TGA grafix in Java?
  208. Strategic Games Mapping
  209. Question
  210. Mil Model discussion thread
  211. Guerilla activity model
  212. So where's Demo5?
  213. The script language and the Clash program engine.
  214. Quick Poll: Download time
  215. *!* Guide to current design status of Clash of Civilizations - comments anyone? *!*
  216. Best Way To Get Your Suggestions Implemented in Clash
  217. Character/Dynasty Model IV
  218. Demo 5 Plan - Attn. Mil., Econ., Tech., Diplomacy, AI and Interfaces Leads and Coders
  219. Map graphics
  220. Endgame options
  221. Game Startup Options
  222. Check this out!
  223. Military OO Design
  224. Name Change
  225. Economic Model II
  226. Govt Model v.2 (contd.)
  227. Revolutions
  228. New social model. Feedback wanted
  229. Provinces - political units
  230. Military operations idea
  231. Javadoc Documentation for current source / + current source code
  232. Map views
  233. MapSquare Class OO discussion
  234. Who is the player and what is the player controlling?
  235. Social Technologies
  236. Java engine
  237. Economy and foreign trade in Clash
  238. Terrain and Improvements to it
  239. What about a Status Table?
  240. The Social, Government and Riots models are finally here...
  241. Comprehensive Animals Modeling
  242. Clash Demo v2 now available for Download - See parts of the alpha-1 Mil. Model
  243. Clash Graphics Demonstration up on the Web site
  244. Unit recruiting idea
  245. Near-Term Coding Plans -- Coders please sign in
  246. a general suggestion
  247. Check out my article...
  248. Hey, what's new?
  249. Hi Clashers, introduction to OpenCiv3
  250. Lurkers: Clash needs Java coders, artists, and military model ideas, + more!