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  1. Requesting Input on Design of The Clash of Civilizations
  2. A new start(official Clash of Civilizations forum)
  3. Enhanced Govt. Model - Need Your Input
  4. Proposed Economic System - No "Buildings"
  5. Clash Old BB URL - Some good stuff left there.
  6. Threads for RT.
  7. RT v. Turn based.
  8. Web based game?
  9. Thread Jerkiness
  10. The Rise & Fall of Civs (V. Long)
  11. Disease in Clash
  12. Shucky ideas
  13. Cultural Attributes (long) - Feedback Desired
  14. Clash Combat system, a quick sketch.
  15. Team members, please read...
  16. 2D (Civ1) vs quasi-3D (Civ2) map graphics?
  17. Telescoping Time Scales - Like in Civ
  18. Map draw
  19. Why is there no wallpaper on the Clash site?
  20. combat and map lag
  21. Tech Tree Discussion
  22. Demo Test . . .
  23. Timescales , Mark , Timescales ...
  24. This forum is a chaos
  25. Should there be an Optional Tactical Combat System?
  26. Military/Combat System - Whatcha Think?
  27. The Map Generator
  28. Graphics style
  29. What I could offer to the project...
  30. Intelligence / Espionage
  31. Diplomacy ideas
  32. Cultural model/alternate design (long) - feedback desired
  33. an advisor system could be a good idea to limit micromanagement
  34. IF YOU ARE INTERESTED IN THE CLASH PROJECT IN GENERAL, READ ME...
  35. Anyone out there interested in drafting a set of units and their values?
  36. version control / code consistency
  37. Coding Issue: Java 1.1 vs. 1.2
  38. Clash Grapics - New Thread
  39. Please use New Clash web site URL Rather than the old one...
  40. There are a Lot of good ideas in the new Civilization III Forum...
  41. Scenario making and system design
  42. Java Games
  43. Do you want FIRAXIS to hear your ideas for Civ3? Here is the best way...
  44. Terrain and Improvements to it
  45. FOR AN OVERVIEW OF THE CLASH PROJECT - READ THIS
  46. Graphics for discoveries?
  47. A Crude Map/Army Graphics Proposal - Please Evaluate
  48. Coding question: Good way to handle TIF or TGA grafix in Java?
  49. Logo
  50. Settlements
  51. War
  52. Characters
  53. Infrastructure system, or Why You don't have to build stinkin' Libraries any more
  54. * The need for further Organization... Please Read *
  55. Duke (coordinator in charge) and Goals List
  56. Paths to glory
  57. Ideas for Clash Web Page Layout?
  58. I'm interested .. but
  59. * Proposed Process for Clash Project - Team Members, Please Read / Comment *
  60. Pleeeze try to Keep Threads On Topic....
  61. Open Source vs Quasi-Open (what we're doing now)
  62. What do we want our user interfaces to be like?
  63. Map AI so far....
  64. Game modify
  65. Research system draft
  66. Social model proposition
  67. Military / Combat Model
  68. Economic Development Model - Opinions Please?
  69. * EVERYONE - New High-Level Models Need Your Approval/Criticism Now * Lock-in 6/5 *
  70. Scenario editors
  71. Short Diplomacy Proposal
  72. Good Ideas - Lost?
  73. An "across all topics" issue :: Screwing it up
  74. If you guys can do it ...
  75. marketing your game
  76. Graphics - how to do it
  77. Programmers: macro possibility
  78. Program structure for an easy to modify game
  79. The Programming of this Project
  80. We need pictures for the Logo - historical rulers in profile... Contribute if u can.
  81. The Clash Web Page
  82. Grafix for Military Units
  83. AI: Programming what you want....ummmm.. What *DO* you want ?
  84. I would like to help but I don't know what I can do
  85. Numbers Available to players vs Hidden Numbers, a Poll
  86. Dukes who would like to have Clash assn. added to their names, let me know here.
  87. Java Games
  88. Number of Major Cultures
  89. Post 999
  90. Clash Version Alpha -1 --- [drumroll please!!]
  91. Good Job, We're thru Step 1 (high-level specs)
  92. The Gov.Model (long)
  93. Characters II
  94. Diplomacy Model v1.1
  95. * Hey Everyone there are some new high-level models we need feedback on... *
  96. Do not forget to implement and release...
  97. New Web Site
  98. * Dukes, Please update info for your areas, send to Dominique for the new web page *
  99. Quick Poll: Download time
  100. Scenario Scripting idea?
  101. Ways to Victory
  102. Macro language, scenario and map editor.
  103. Please, please could someone check to see if this API will handle TIFFs OK in Java?
  104. Map graphics
  105. 50+ pc players, More realistic UNITED NATIONS, larger more realistic maps
  106. old threads?
  107. I'm outa here... vacation, then a conference
  108. Leaders
  109. Combat in Clash, etc.
  110. 'Missing' Dukes, Please Let Us Know What's Going On...
  111. Version Alpha 1 ... Stripped down models
  112. Gov idea
  113. The causes of war - an interesting (to me anyway) argument
  114. Irrigation
  115. *!* Guide to current design status of Clash of Civilizations - comments anyone? *!*
  116. Suggestion
  117. Documentation for the code so far...
  118. New web site
  119. Best Way To Get Your Suggestions Implemented in Clash
  120. Article on "Controlling Chaos in the Development Process"
  121. I'm back
  122. Macro language description
  123. Tech
  124. java
  125. Gov.model - next level (long)
  126. New Web Master for Clash Project Desperately Needed, Apply Within
  127. Map Generator Model
  128. Coding organization for Clash
  129. Still no release? What are you doing?
  130. Military Units
  131. ICQ Meeting on macro/scenario stuff vs. code structure; JimC, Blade Runner, you in?
  132. XML macro language?
  133. Arrays VS linked-lists
  134. Team Members: If you would like your name/info on Clash Team Web Page, put info here>
  135. Modified macro language description
  136. Multiplayer Coding/Issues
  137. New social model. Feedback wanted
  138. General Feedback on Clash
  139. A VERY dumb question
  140. World Shape ?
  141. Technologies
  142. Been away awhile...
  143. Yagga: The Philosopher's Stone for Clash!
  144. Ear Candy
  145. Stout Souls wanted to see if they can get the Clash Demo to Run
  146. Tech Research Chart 2
  147. Coding Problem: I can't get a KeyListener to work... Suggestions?
  148. Java Jock Wanted to help me figure out Best way to distribute the Clash Demo v2
  149. so is clash going to be a multiplayer game?
  150. Phalanx vs tank solved
  151. History Graph
  152. Current state of merchant agents?
  153. Clash Demo v2 now available for Download - See parts of the alpha-1 Mil. Model
  154. Demo v2 Map Scrolling
  155. Wonders and their wanna-bes
  156. General Questions about civs
  157. Strategic Games Mapping
  158. Proposed modifications for demo 3 - Opinions Requested
  159. Request for Java Mac user to help in specs for running demo
  160. New Clash Web Site - Comments Please
  161. Clash of Civs Demo 3 is Now Available... Comment on it here
  162. Proposed Technology Modification
  163. good thing clash is simultaneous
  164. I need some Answers.
  165. Curremt Character/Dynasty Model
  166. Clash Demo 4
  167. Clash Graphics Demonstration up on the Web site
  168. Old Graphics thread got clobbered, but we will have archived version available
  169. Map Graphics
  170. Unit Graphics
  171. Clash Web Site moves to Apolyton!
  172. Questions
  173. Is this game going to cost anything?
  174. Overall Clash Interface Design
  175. Need a few team members to check pre-release version of Demo 4
  176. Comments on Demo4
  177. Unit recruiting idea
  178. Question
  179. Character/Dynasty Model IV
  180. Clash Demo 4, with Isometric Graphics, Is Now Available!
  181. Clash Web Site - Team Member Requests
  182. The Manual
  183. Help needed to run demo
  184. What makes a govt form a good one?
  185. New Design Suggestion.
  186. Disease Model
  187. Natural Disaster Model
  188. Borders
  189. Why Civilizations Collapse
  190. Hello All, I'm the new mil model guy
  191. Tech/Social Advances - All Model leaders respond PLZ!!!! (anyone else can too)
  192. The democrasy question
  193. will this be Mac-able?
  194. Social Projects- a very interesting idea
  195. How many Civs?
  196. Guerilla activity model
  197. Mil Model discussion thread
  198. General AI
  199. Military thread lost, but I have a backup :-)
  200. Check out my article...
  201. Demo 5 Plan - Attn. Mil., Econ., Tech., Diplomacy, AI and Interfaces Leads and Coders
  202. Demo 5 Interface
  203. Military Tactucs
  204. Demo 5 Economic Model
  205. Military Model III
  206. Demo 5 Military model
  207. Demo 5 Technology/Social Advances
  208. Can Someone Explain This Forum To Me?
  209. Clash Scales
  210. Important Economic Model Issue I Would like to Hear Opinions on...
  211. Demo 5 Tech Tree
  212. Technology System E-Mail Archive
  213. Newbie question
  214. Hey! Team members read this!
  215. Disease Model v1.1
  216. History of Warfare: A link between tech and mil models?
  217. Help me
  218. Asynchronous multiplayer
  219. Workshop
  220. Technology System Version 5.1
  221. Map Size
  222. Clash Coding
  223. Final (5.3) Tech Dynamics
  224. CivII Evolution
  225. Ooa/ood
  226. graphics thing
  227. Wonders and Achievements
  228. The script language and the Clash program engine.
  229. Is Clash history or simulation
  230. How war should be waged
  231. Disaster Model v1.1
  232. Vegetation, Climate, Ecology, and Pollution
  233. Just a thought about diplomatic negotiations
  234. Economy and foreign trade in Clash
  235. Foreign policy
  236. Java engine
  237. Getting into the game
  238. (OT) Designers on drugs? -- Age of Kings Expansion will have Mayans and Aztecs!
  239. So where's Demo5?
  240. Technology System Version 5.2
  241. Military operations idea
  242. Idea for gaining new techs
  243. Thoughts About Demo 4
  244. About the Mil model...
  245. Provincial Sizes
  246. Hi Clashers, introduction to OpenCiv3
  247. Rebels, pirates and other social problems...
  248. Revolutions
  249. Provinces - political units
  250. Vacations... If you are going to be away for a while please post it here