- Just Me and the Barbarians
- civ4 modding 3dmax @ maya
- Firaxis definition of 'Epic' ticks me off! Modding challenge!
- Replacing Religions
- The wheel to build roads? (Not a big deal but:)
- [C4:MoM] Master of Magic Mod?
- Unit Question
- What resources make sense in the SMAC universe?
- Religon Mod
- The I-want-to-designate-wich-city-o'-mine-is gonna-be-the-holy-city thread
- Drawing of national borders
- Factions as Civ4 Religons
- How would one create a splinter civilization like the USA?
- Is this possible, an extension of epic games?
- Game with AIs only
- Would this mod be popular?
- Seasons
- Postmodern Mod (Orbital Warfare)
- Migration instead of culture flip
- Great Politicians
- can you mod text font?
- Tiling a Globe Impossible with old grid of squares
- The Very First Mod
- Civ 1 Mod for Civ4?
- Dead Religion Mod?
- For those with the game a question on graphic files
- Civ IV in-game World Builder Manual
- Israel Mod Discussion
- All Land Game possible? 10-26-2005
- Initial Python reference
- Middleearth Scenario
- [Utility] PAK Extractor Tool
- Request/Petition for decent earth map.
- SMAC Mod
- New Roman leader - Augustus
- Request for very simple mod
- GameByro exporters for Max/Maya?
- [Utility] FPK tool (alpha-release)
- Wonder Movies Question
- Turn limit: Hardcoded or moddable?
- [Map] Earth map with 18 civs
- Recommend - sticky posts for .xml flag descriptions
- [Mod] NORMAL game pace: SLOWER TECH but more normal unit building! (Other fixes too)
- Any xml editors to recommend?
- Forest expansion probability ??
- Growable forest, like cottage....
- Slow map editor
- World-builder... where?
- No World Builder in Hotseat Mode ?
- [MOD] Age Of Discovery 1492-1792
- Request: ZOC for forts
- Can I please get help w/ the World Builder?
- Nuclear Weapon Modding
- Worldbuilder Help
- Tips From a Firaxian on Modding XML and Python
- need to know where SPY MISSION COSTS are kept in XML's:
- I want to modify the Earth map
- Request: Blue Smiley Faces Artwork
- Python reference question
- Flavor?
- Firaxis: MODDING isn't what you made it out to be (disappointed)!
- civ 4 editor
- Anyone know where to find experience gain?
- Help editing
- Babylonian civ?
- A few discoveries looking in the ART files:
- Gamebryo native gfx file: NIF... plugin!?!?
- Castles.... what is this?
- [Utility] BMP to WBS Converter
- Tileset request: Continental shelf
- barbarians...
- How to NOT default to random leader in game setup?
- civilopedia in modded games?
- Land Mines
- In depth look at the WBS file
- Map Screen mods possible?
- Easiest Way to Add New Civs to the Game
- Anyone done much with maps?
- Show Picture of Great X when Great X is born
- Python - Can't get player start plot
- Tech Speed
- Invalid Mod Directory?
- Can mod tooltips?
- Promotion Templates?
- Does anybody knows how to make AI more agressive?
- Its pissible to rebind keyboard key's?
- Map sizes using the BMP to WBS Converter tool
- Paint Shop Pro and dds files
- Cruise missiles and nuclear subs
- Python - Trouble moving variables between functions
- Mod Idea (Obsolete Wonder Notification)
- [Mod] Abandon City (small mod)
- How do you make links?
- Civ4 Creators Guide: How To Exploit Apolyton Resources For Your Files
- map points through history
- Mod for Computer Auto-Play?
- Combat System
- Centering "press <enter> to end turn..." on screen
- How do I...?
- How to set up Python Debugger
- [Graphics]Portrait and Still Leaderhead Mod
- Hall of Fame file
- Question: How to get user input from a popup (like a modal dialog)
- Culture from buildings as bonuses?
- Game won't reload a saved mod game
- How to start a mod via desktop shortcut?
- Artillery as a tile improvement
- Altering frequency of certain terrain types?
- Expanding Diplomacy
- Adding a scrollbar
- Earth1000AD Scenerio Q
- A new relgion's graphic not appearing.
- Can city names be made longer?
- The City Overview screen
- room for improvement
- Better/customised notification of significant events.
- Viewing and editing XML file?
- Interface mod requests
- [MOD] Corrected Diplomacy XML File
- All I want is a map builder !
- Religion modding - Thanks Firaxis
- City lost / won and civilization removed notifications
- How to tell you are in city overview?
- Right, we need a Spaceship progress screen. Programmers in here now!
- Loading a mod save broken?
- [MOD] Building Demolition mod
- [Mod] Faith Mod
- New File Documentation
- Making rivers impassable?
- The GameFont Files
- PLEASE VOTE before I submit these changes in my MOD:
- [MOD] Mylon Mod v0.06
- The AI using mods
- How to mod the colour of the Civs?
- Are the IMPASSABLE peaks hardcoded?
- Names
- Air units & promotions...
- World War 2 Scenario
- Defense at the borders
- Making own maps. Terra map with three continents, and huge 'huge' maps.
- Salt
- setting up the python files for a mod
- [Mod] Rebellion (Civil War) Mod
- Problem adding buildings.
- BUG with saves in multiplayer
- Some modding thoughts
- Unit Flags
- Civilization I Events
- Is this possible: setVictoryCondition(INT VictoryType, BOOL True/False)?
- XML File discrepancy?
- How To Mod / Where to Mod - XML Files
- Request: Smaller World Map
- [Mod] Alternate Epic
- Holy city attacks
- Holy City visible
- Adding unit actions
- How do I give a technology to a player?
- Custom music help! :)
- Pysically growing cities
- Enum madness
- How to add a nation?
- telling a unit to Goto a specific plot
- dir() python introspection
- [Mod] Terrain Adaption v0.1
- Editing Tooltips?
- [Mod] Mylon Mod - Bigger Cities and more in depth gameplay
- simple mod blog : adding a harvester unit (aka crawler in smac)
- Modding Helicopters (Gunships)
- Limiting Units per Tile
- [Info] CIV Reference
- "Public works"? Is this possible?
- Online reference tables wanted
- Question, what func
- Alpha Centauri Mod
- [Mod] Gaia Mod
- [Mod] Auto Missionaries
- Oceans not looking right
- Religion Unique attributes
- Relations
- Tool Tip at Mouse
- No Leader_Traits Mod
- DiploEventTypes
- Realism and Extended Gameplay Mod
- MemoryAttitudePercent
- [Map] earth, 18 civs, 100x56 tiles
- Modders Challange: Language
- Bug in mission queueing?
- Religion Bonuses
- [Mod] The Great People Mod
- Starting distance between civs
- Random seed
- anyway to capture event if player click unit action button?
- Future Tech Mod?
- [Mod] Forestry Mod v2
- Actual Trade Routes
- [Graphics] Rhye's flag decal pack
- Changing "Domain"
- mod idea--same game, less intensive graphics
- XML Modding and XML Editor
- [Mod] RealFort
- some moding questions
- CyMap.calculatePathDistance does not produce accurate results
- is it possible to change the tile grafics?
- Creating Nations
- Unit Graphics and Scenarios
- [Missing Resource] - Slaves
- Max Wonders
- Starship Trooper Mod (from the paper-and-dice game from the 70's)
- [Map] Normal sized Earth map with 11 civs
- Setting Victory Conditions
- MOD Authors: Making your Mods more pluggable
- Can't make monasteries permanent?
- Strategic resource bug or feature?
- how do you place resources
- How I can couple religion to different tech?
- Translation of CIV4
- Mod Request - Beakers from City Capture
- Simple question?
- [Mod/Scenario Idea] Space - For general use
- UN sanctions anyone?
- New Missionary
- My mod ideas
- Hall of Fame
- Change leader in game
- MOD for Ancient Greece's Peloponnesian War
- Python wish list
- Limiting Science rate?
- [Mod] New Unique Units (Need your input!)
- Importing Civ III Units
- Screen Input handling
- Starting a mod from a command line?
- Limit number of religions in game
- [Mod] Tradeable
- XML HELP - CIV4FormationInfos
- Drawing your own maps?
- MOD Idea/Request
- Custom Civ Help?
- Specific human start location, random AI locations?
- Help with CyInterface().addMessage(), please
- [Mod] TechConquest
- [MOD] Different Designs for units: proof of concept
- Renewable Energy Mod
- Bug in 'Deser war' mod (plus quick fix)
- [Mod] 12 Ages Mod
- Simple request? Score stats OFF initially
- Using Pythons, other tools... help!---?
- Bug in the American Revolution mod, with fix
- End Open Borders Now
- Using Great People to hurry / discover
- CyPlot.setPlotType() won't work