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  1. Just Me and the Barbarians
  2. civ4 modding 3dmax @ maya
  3. Firaxis definition of 'Epic' ticks me off! Modding challenge!
  4. Replacing Religions
  5. The wheel to build roads? (Not a big deal but:)
  6. [C4:MoM] Master of Magic Mod?
  7. Unit Question
  8. What resources make sense in the SMAC universe?
  9. Religon Mod
  10. The I-want-to-designate-wich-city-o'-mine-is gonna-be-the-holy-city thread
  11. Drawing of national borders
  12. Factions as Civ4 Religons
  13. How would one create a splinter civilization like the USA?
  14. Is this possible, an extension of epic games?
  15. Game with AIs only
  16. Would this mod be popular?
  17. Seasons
  18. Postmodern Mod (Orbital Warfare)
  19. Migration instead of culture flip
  20. Great Politicians
  21. can you mod text font?
  22. Tiling a Globe Impossible with old grid of squares
  23. The Very First Mod
  24. Civ 1 Mod for Civ4?
  25. Dead Religion Mod?
  26. For those with the game a question on graphic files
  27. Civ IV in-game World Builder Manual
  28. Israel Mod Discussion
  29. All Land Game possible? 10-26-2005
  30. Initial Python reference
  31. Middleearth Scenario
  32. [Utility] PAK Extractor Tool
  33. Request/Petition for decent earth map.
  34. SMAC Mod
  35. New Roman leader - Augustus
  36. Request for very simple mod
  37. GameByro exporters for Max/Maya?
  38. [Utility] FPK tool (alpha-release)
  39. Wonder Movies Question
  40. Turn limit: Hardcoded or moddable?
  41. [Map] Earth map with 18 civs
  42. Recommend - sticky posts for .xml flag descriptions
  43. [Mod] NORMAL game pace: SLOWER TECH but more normal unit building! (Other fixes too)
  44. Any xml editors to recommend?
  45. Forest expansion probability ??
  46. Growable forest, like cottage....
  47. Slow map editor
  48. World-builder... where?
  49. No World Builder in Hotseat Mode ?
  50. [MOD] Age Of Discovery 1492-1792
  51. Request: ZOC for forts
  52. Can I please get help w/ the World Builder?
  53. Nuclear Weapon Modding
  54. Worldbuilder Help
  55. Tips From a Firaxian on Modding XML and Python
  56. need to know where SPY MISSION COSTS are kept in XML's:
  57. I want to modify the Earth map
  58. Request: Blue Smiley Faces Artwork
  59. Python reference question
  60. Flavor?
  61. Firaxis: MODDING isn't what you made it out to be (disappointed)!
  62. civ 4 editor
  63. Anyone know where to find experience gain?
  64. Help editing
  65. Babylonian civ?
  66. A few discoveries looking in the ART files:
  67. Gamebryo native gfx file: NIF... plugin!?!?
  68. Castles.... what is this?
  69. [Utility] BMP to WBS Converter
  70. Tileset request: Continental shelf
  71. barbarians...
  72. How to NOT default to random leader in game setup?
  73. civilopedia in modded games?
  74. Land Mines
  75. In depth look at the WBS file
  76. Map Screen mods possible?
  77. Easiest Way to Add New Civs to the Game
  78. Anyone done much with maps?
  79. Show Picture of Great X when Great X is born
  80. Python - Can't get player start plot
  81. Tech Speed
  82. Invalid Mod Directory?
  83. Can mod tooltips?
  84. Promotion Templates?
  85. Does anybody knows how to make AI more agressive?
  86. Its pissible to rebind keyboard key's?
  87. Map sizes using the BMP to WBS Converter tool
  88. Paint Shop Pro and dds files
  89. Cruise missiles and nuclear subs
  90. Python - Trouble moving variables between functions
  91. Mod Idea (Obsolete Wonder Notification)
  92. [Mod] Abandon City (small mod)
  93. How do you make links?
  94. Civ4 Creators Guide: How To Exploit Apolyton Resources For Your Files
  95. map points through history
  96. Mod for Computer Auto-Play?
  97. Combat System
  98. Centering "press <enter> to end turn..." on screen
  99. How do I...?
  100. How to set up Python Debugger
  101. [Graphics]Portrait and Still Leaderhead Mod
  102. Hall of Fame file
  103. Question: How to get user input from a popup (like a modal dialog)
  104. Culture from buildings as bonuses?
  105. Game won't reload a saved mod game
  106. How to start a mod via desktop shortcut?
  107. Artillery as a tile improvement
  108. Altering frequency of certain terrain types?
  109. Expanding Diplomacy
  110. Adding a scrollbar
  111. Earth1000AD Scenerio Q
  112. A new relgion's graphic not appearing.
  113. Can city names be made longer?
  114. The City Overview screen
  115. room for improvement
  116. Better/customised notification of significant events.
  117. Viewing and editing XML file?
  118. Interface mod requests
  119. [MOD] Corrected Diplomacy XML File
  120. All I want is a map builder !
  121. Religion modding - Thanks Firaxis
  122. City lost / won and civilization removed notifications
  123. How to tell you are in city overview?
  124. Right, we need a Spaceship progress screen. Programmers in here now!
  125. Loading a mod save broken?
  126. [MOD] Building Demolition mod
  127. [Mod] Faith Mod
  128. New File Documentation
  129. Making rivers impassable?
  130. The GameFont Files
  131. PLEASE VOTE before I submit these changes in my MOD:
  132. [MOD] Mylon Mod v0.06
  133. The AI using mods
  134. How to mod the colour of the Civs?
  135. Are the IMPASSABLE peaks hardcoded?
  136. Names
  137. Air units & promotions...
  138. World War 2 Scenario
  139. Defense at the borders
  140. Making own maps. Terra map with three continents, and huge 'huge' maps.
  141. Salt
  142. setting up the python files for a mod
  143. [Mod] Rebellion (Civil War) Mod
  144. Problem adding buildings.
  145. BUG with saves in multiplayer
  146. Some modding thoughts
  147. Unit Flags
  148. Civilization I Events
  149. Is this possible: setVictoryCondition(INT VictoryType, BOOL True/False)?
  150. XML File discrepancy?
  151. How To Mod / Where to Mod - XML Files
  152. Request: Smaller World Map
  153. [Mod] Alternate Epic
  154. Holy city attacks
  155. Holy City visible
  156. Adding unit actions
  157. How do I give a technology to a player?
  158. Custom music help! :)
  159. Pysically growing cities
  160. Enum madness
  161. How to add a nation?
  162. telling a unit to Goto a specific plot
  163. dir() python introspection
  164. [Mod] Terrain Adaption v0.1
  165. Editing Tooltips?
  166. [Mod] Mylon Mod - Bigger Cities and more in depth gameplay
  167. simple mod blog : adding a harvester unit (aka crawler in smac)
  168. Modding Helicopters (Gunships)
  169. Limiting Units per Tile
  170. [Info] CIV Reference
  171. "Public works"? Is this possible?
  172. Online reference tables wanted
  173. Question, what func
  174. Alpha Centauri Mod
  175. [Mod] Gaia Mod
  176. [Mod] Auto Missionaries
  177. Oceans not looking right
  178. Religion Unique attributes
  179. Relations
  180. Tool Tip at Mouse
  181. No Leader_Traits Mod
  182. DiploEventTypes
  183. Realism and Extended Gameplay Mod
  184. MemoryAttitudePercent
  185. [Map] earth, 18 civs, 100x56 tiles
  186. Modders Challange: Language
  187. Bug in mission queueing?
  188. Religion Bonuses
  189. [Mod] The Great People Mod
  190. Starting distance between civs
  191. Random seed
  192. anyway to capture event if player click unit action button?
  193. Future Tech Mod?
  194. [Mod] Forestry Mod v2
  195. Actual Trade Routes
  196. [Graphics] Rhye's flag decal pack
  197. Changing "Domain"
  198. mod idea--same game, less intensive graphics
  199. XML Modding and XML Editor
  200. [Mod] RealFort
  201. some moding questions
  202. CyMap.calculatePathDistance does not produce accurate results
  203. is it possible to change the tile grafics?
  204. Creating Nations
  205. Unit Graphics and Scenarios
  206. [Missing Resource] - Slaves
  207. Max Wonders
  208. Starship Trooper Mod (from the paper-and-dice game from the 70's)
  209. [Map] Normal sized Earth map with 11 civs
  210. Setting Victory Conditions
  211. MOD Authors: Making your Mods more pluggable
  212. Can't make monasteries permanent?
  213. Strategic resource bug or feature?
  214. how do you place resources
  215. How I can couple religion to different tech?
  216. Translation of CIV4
  217. Mod Request - Beakers from City Capture
  218. Simple question?
  219. [Mod/Scenario Idea] Space - For general use
  220. UN sanctions anyone?
  221. New Missionary
  222. My mod ideas
  223. Hall of Fame
  224. Change leader in game
  225. MOD for Ancient Greece's Peloponnesian War
  226. Python wish list
  227. Limiting Science rate?
  228. [Mod] New Unique Units (Need your input!)
  229. Importing Civ III Units
  230. Screen Input handling
  231. Starting a mod from a command line?
  232. Limit number of religions in game
  233. [Mod] Tradeable
  234. XML HELP - CIV4FormationInfos
  235. Drawing your own maps?
  236. MOD Idea/Request
  237. Custom Civ Help?
  238. Specific human start location, random AI locations?
  239. Help with CyInterface().addMessage(), please
  240. [Mod] TechConquest
  241. [MOD] Different Designs for units: proof of concept
  242. Renewable Energy Mod
  243. Bug in 'Deser war' mod (plus quick fix)
  244. [Mod] 12 Ages Mod
  245. Simple request? Score stats OFF initially
  246. Using Pythons, other tools... help!---?
  247. Bug in the American Revolution mod, with fix
  248. End Open Borders Now
  249. Using Great People to hurry / discover
  250. CyPlot.setPlotType() won't work