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  1. Mod Idea: People/culture/religion extermination
  2. [Mod] Stronger Modern Units
  3. CvUnitController
  4. Teraform
  5. [Mod] Realism and Extend Gameplay
  6. great military leaders
  7. Tech-Tree Modification
  8. adding new background music
  9. Adding Units for Game Start (How do I?)
  10. 10 Archers and 5 Catapults.. in 1 unit: Here's how..
  11. Starting Locations
  12. Manpower
  13. In depth Religious civics
  14. Where are the XML files
  15. Is onLoadGame working?
  16. Choplifter mod, working but...
  17. [mod] Log changes
  18. Broadening the UN
  19. Changing Movement Rate
  20. [MOD] Terraform Mod
  21. Introducing: CIV4 MODIFICATION WIKI
  22. north east south west
  23. natural disasters
  24. Under the water
  25. Error in Python Guide on modiki
  26. Custom "EPic"?
  27. [MOD] Airbase
  28. remove the year clock!
  29. Editing Civ 4
  30. How do I find mods?
  31. [Utility] Atlas Map Generator
  32. Civ4 TC mod concept: The Nam
  33. Swamps, other terrain?
  34. [MOD] Bloody Hell Mod
  35. A request to all the modders and mappers
  36. why doesn't my mod work?
  37. Custom Maps don't allow choosing of leaders and civs
  38. Mods,tutorial will not load
  39. [MapScript] BezierContinents
  40. idiot newbie question
  41. removing the winning message
  42. [Mod] The Sumeria Project- Play as the Sumerians as Firaxis Intended!
  43. [Mod] Promotion and Traits
  44. Leadership Names
  45. Using Mods
  46. Need Help for Simple Mod Change
  47. Simple Mod Request/Question
  48. Mod of Brazil Pack - 4 new civis to your Civ4
  49. iGameCellSizeX and Y: Firaxis, only you can help with this one.
  50. [Mod] New civilization: Babylonians
  51. [Mod] New Civilization: Vikings
  52. [Mod] New Civilization: Cherokee
  53. [Mod] New Civilization: Zulu
  54. [Mod] New Civilization: Portugal
  55. [Mod] New Civilization: Brazil
  56. [Mod] New civilization: Tupi
  57. XML-how Does It Work???
  58. [Mod] Inquisitor Mod
  59. Jaguars suck
  60. CvUnitController?
  61. Military Training Centers
  62. Tutorial: How to add a new building
  63. Mod Idea: Words ISO Pictures
  64. [MOD] Units building Units
  65. [Mod] New resources: Coffee, Salt, Tobacco
  66. Suggestions for civic setups
  67. [MOD] Railroad speed mod
  68. [MOD] Abandon/Raze City Mod
  69. [Mod] Glacial Game Speed : The True Epic
  70. Question about an editor
  71. What version of Python does CivIV use?
  72. [MOD] Bananas Leader Trait
  73. Civ starting location distance
  74. [Utility] XML Reader
  75. [MapScript] WaterWorld
  76. To Firaxis: We need an isolation layer.
  77. Civ4 editting tools
  78. Tech tree suggestions
  79. [Mod] A proper score graph
  80. Modifying the Random Seed
  81. Idea: reasorce that changes w/tech
  82. Idea: new random event
  83. How can I center the popups screens? (wonder movies, new era...)
  84. [Mod] ChangePlotCulture()
  85. Epidemics?
  86. Idea for a new Great Person: Millitary Advisor
  87. New Project - Civ 2 for Civ 4
  88. [MOD] New Resources: Pearls (+ Coffee, Salt, Tobacco Version 2.0)
  89. [Mod] CulturalDecay
  90. Any way to increase maximum civilizations?
  91. City Maintenance Costs
  92. Lowering the sea level in XML. Why doesn't it work.
  93. [Mod] Ultra Epic 1160 Turns
  94. Help - mod won't load
  95. Where find and how to change this
  96. [Mod] New civilization: Canada
  97. [Mod] New civilization: Polynesians
  98. Request: Autorun mod
  99. Request for mod: usability mod for top-down view
  100. [Utility] MapView .. a *.wbs file viewer/editor
  101. Civ 3 feature I miss the most...
  102. Default city name editing
  103. DDS files and resizing: Having troubles
  104. Disable the Intro Movies
  105. A Nomadism civic
  106. Improved Diplomacy Text
  107. Default Starting Color
  108. [MOD] Free Tech Mod
  109. [MOD] Center Popups
  110. Nif and Kfm Edit
  111. [MOD] FexFX - Bigger & Longer
  112. AI tweak for catapult ?
  113. Suggestion - Great Wall
  114. Idea "True Epic" Mod...
  115. Mods and the 1.09 patch
  116. What does Syncrandseed do?
  117. Can I ignore extra xml in a mod?
  118. Sadness, resizing dds files to improve performance appears to do little
  119. A Suggestion - Religious Tension
  120. Strange problem creating new unit, plz help!
  121. Mod Idea: Great "Farmer" Person
  122. how one would go about adding Civ3-style Great Leaders
  123. [MOD] SD Religion Techs
  124. [Mod]Medieval - Renaissance Mod
  125. [MOD] SD Low Res Textures
  126. This forum area needs a mods request top thread
  127. Victory conditions
  128. Suggestion to change in AI deplomacy
  129. Disabling diplo and space victory by default?
  130. Monument
  131. Mod Idea about Nukes - possible?
  132. [MOD] The Blitz Mod
  133. Mod Idea: Modern Problems
  134. Question about game turns.
  135. Tech Chooser Arrows...
  136. Mod request: Automated recon missions
  137. Building Icons for City Display
  138. Is there a Rogue Nation (disobeying UN) mod?
  139. Where is the Strategy Layer?
  140. I want KEYMAPPING!!!
  141. Hey! How about Godzilla?
  142. CivMap from RealMap
  143. Question re: Gamespeedinfo
  144. New Units
  145. [Map] Westeros
  146. [Mod] The Ancient Mediterranean MOD
  147. Brilliant Idea!!!!
  148. Large maps---world views?
  149. Food Trade--Mod Concepts (discussion)
  150. [MOD] SD Culture Conquest
  151. Modders : About XML TextInfos
  152. oops.
  153. Wheel of Time Scenario Announcement
  154. [Map] Randland 1.0 (Wheel of Time Map) Released
  155. Nice editor that handles Python, XML, C++, Java...
  156. [Scenario]Roman Kings
  157. Movement mod
  158. renaming cities error
  159. How should motorism be included in Civ 4?
  160. Which file has the combat calculations?
  161. Q: How to make popup message boxes
  162. Problem with merged mod
  163. MOD Request: Paratroopers
  164. Problem With Custom Map Sizes
  165. How do we improve the maritime side of Civ 4?
  166. Dynamic National Unit Limits
  167. Trying to package mods
  168. Survival of the Fittest
  169. [Mod proposal] Pathetic French Military leaders
  170. More civic options sets!
  171. [Map] x, y, round earth map
  172. How do you run two or more mods at same time?
  173. Creating Custom Civs
  174. Q: Storing unit names in a WBS?
  175. Strategic Resorces as Cost cutters not requirments??
  176. help for the XML shortbus group :)
  177. Limiting Maxmium Tech Level
  178. [Python] : SD-ToolKit
  179. Suggestion/Idea
  180. [Mod] SettlerReligion
  181. CultureRot Mod idea and development
  182. Making new unit graphics / animations?
  183. modding for civ4
  184. Advice for a Modding Newbie
  185. Suggestion: Varied Future Techs
  186. US Civil War Naval
  187. A few key issues I need to be sure of...Can any expert modders please help?
  188. Random Civs in a Self-built map?
  189. In-Game Change of leader heads?
  190. Console (Python) Problem/Error
  191. How to detect using World Builder in saved game?
  192. Custom Mods folder
  193. Civilization4 memory usage fix
  194. [Suggestion] Synthetic oil production
  195. [Mod] ReligiousCrusades
  196. Why can't workers plant crops?
  197. iEvasionProbability in Civ4UnitInfos?
  198. Question: Adding civs using world builder
  199. Graphic Conversion???city's Buildings
  200. Leader Head Info file decoded
  201. Map and time scaling
  202. Fixing siege units with withdrawal chance
  203. Modifying Permanent Alliance?
  204. Latitude limitations for buildings - are they useful?
  205. wouldn't it be cool if.......
  206. Great men and women: affirmative action
  207. Mod Request: Palace wins all....
  208. Awesome Europe Mod
  209. [Mod] Small & Effective
  210. Will you be able to modify unit skins?
  211. [MOD] No Resorce Screwage
  212. I want armies!
  213. Religious Reformation
  214. Prisoner of war concept
  215. Need help from expert modders
  216. how to mod for civ 4
  217. [MOD] SD StackXP
  218. mod idea: megatropolis
  219. AI question : Forbidden city
  220. some feature ideas
  221. Can't see any XML files in folders?
  222. Mod idea - units using different resources
  223. [MOD/FIX] restart air patrol/interceptor animation after game load
  224. Mod Request
  225. Ugraded Nukes
  226. Consolidated Place for mods?
  227. Is there any way to...
  228. Question regarding BuildingInfos.XML
  229. City Tile Yield
  230. Human player founds Judaism?
  231. Instant town building - where's the button?
  232. Making Passable the Impassable
  233. Possible to create Doctors and Great Doctors?
  234. Some feedback required
  235. Modifying the Schema files - Getters and Setters
  236. New civic categories
  237. [IDEA] Unit Workshop
  238. Bombing Roads/Railrods?
  239. HELP!! Problem with modified tech chart!
  240. help with custom map
  241. Modify Nukes?
  242. [MOD] Caravan mod
  243. Mod request: Improving farms
  244. [MOD] SD Unit XP
  245. [MOD] Unit Upgrades 'Pedia Mod
  246. Quick question
  247. Help! I'm at my Wit's End: How to Present City Screen Bonus Icons?!
  248. Scientific Trait
  249. Is it possible to create a scenario like this?
  250. non-obsolete monasteries