- Mod Idea: People/culture/religion extermination
- [Mod] Stronger Modern Units
- CvUnitController
- Teraform
- [Mod] Realism and Extend Gameplay
- great military leaders
- Tech-Tree Modification
- adding new background music
- Adding Units for Game Start (How do I?)
- 10 Archers and 5 Catapults.. in 1 unit: Here's how..
- Starting Locations
- Manpower
- In depth Religious civics
- Where are the XML files
- Is onLoadGame working?
- Choplifter mod, working but...
- [mod] Log changes
- Broadening the UN
- Changing Movement Rate
- [MOD] Terraform Mod
- Introducing: CIV4 MODIFICATION WIKI
- north east south west
- natural disasters
- Under the water
- Error in Python Guide on modiki
- Custom "EPic"?
- [MOD] Airbase
- remove the year clock!
- Editing Civ 4
- How do I find mods?
- [Utility] Atlas Map Generator
- Civ4 TC mod concept: The Nam
- Swamps, other terrain?
- [MOD] Bloody Hell Mod
- A request to all the modders and mappers
- why doesn't my mod work?
- Custom Maps don't allow choosing of leaders and civs
- Mods,tutorial will not load
- [MapScript] BezierContinents
- idiot newbie question
- removing the winning message
- [Mod] The Sumeria Project- Play as the Sumerians as Firaxis Intended!
- [Mod] Promotion and Traits
- Leadership Names
- Using Mods
- Need Help for Simple Mod Change
- Simple Mod Request/Question
- Mod of Brazil Pack - 4 new civis to your Civ4
- iGameCellSizeX and Y: Firaxis, only you can help with this one.
- [Mod] New civilization: Babylonians
- [Mod] New Civilization: Vikings
- [Mod] New Civilization: Cherokee
- [Mod] New Civilization: Zulu
- [Mod] New Civilization: Portugal
- [Mod] New Civilization: Brazil
- [Mod] New civilization: Tupi
- XML-how Does It Work???
- [Mod] Inquisitor Mod
- Jaguars suck
- CvUnitController?
- Military Training Centers
- Tutorial: How to add a new building
- Mod Idea: Words ISO Pictures
- [MOD] Units building Units
- [Mod] New resources: Coffee, Salt, Tobacco
- Suggestions for civic setups
- [MOD] Railroad speed mod
- [MOD] Abandon/Raze City Mod
- [Mod] Glacial Game Speed : The True Epic
- Question about an editor
- What version of Python does CivIV use?
- [MOD] Bananas Leader Trait
- Civ starting location distance
- [Utility] XML Reader
- [MapScript] WaterWorld
- To Firaxis: We need an isolation layer.
- Civ4 editting tools
- Tech tree suggestions
- [Mod] A proper score graph
- Modifying the Random Seed
- Idea: reasorce that changes w/tech
- Idea: new random event
- How can I center the popups screens? (wonder movies, new era...)
- [Mod] ChangePlotCulture()
- Epidemics?
- Idea for a new Great Person: Millitary Advisor
- New Project - Civ 2 for Civ 4
- [MOD] New Resources: Pearls (+ Coffee, Salt, Tobacco Version 2.0)
- [Mod] CulturalDecay
- Any way to increase maximum civilizations?
- City Maintenance Costs
- Lowering the sea level in XML. Why doesn't it work.
- [Mod] Ultra Epic 1160 Turns
- Help - mod won't load
- Where find and how to change this
- [Mod] New civilization: Canada
- [Mod] New civilization: Polynesians
- Request: Autorun mod
- Request for mod: usability mod for top-down view
- [Utility] MapView .. a *.wbs file viewer/editor
- Civ 3 feature I miss the most...
- Default city name editing
- DDS files and resizing: Having troubles
- Disable the Intro Movies
- A Nomadism civic
- Improved Diplomacy Text
- Default Starting Color
- [MOD] Free Tech Mod
- [MOD] Center Popups
- Nif and Kfm Edit
- [MOD] FexFX - Bigger & Longer
- AI tweak for catapult ?
- Suggestion - Great Wall
- Idea "True Epic" Mod...
- Mods and the 1.09 patch
- What does Syncrandseed do?
- Can I ignore extra xml in a mod?
- Sadness, resizing dds files to improve performance appears to do little
- A Suggestion - Religious Tension
- Strange problem creating new unit, plz help!
- Mod Idea: Great "Farmer" Person
- how one would go about adding Civ3-style Great Leaders
- [MOD] SD Religion Techs
- [Mod]Medieval - Renaissance Mod
- [MOD] SD Low Res Textures
- This forum area needs a mods request top thread
- Victory conditions
- Suggestion to change in AI deplomacy
- Disabling diplo and space victory by default?
- Monument
- Mod Idea about Nukes - possible?
- [MOD] The Blitz Mod
- Mod Idea: Modern Problems
- Question about game turns.
- Tech Chooser Arrows...
- Mod request: Automated recon missions
- Building Icons for City Display
- Is there a Rogue Nation (disobeying UN) mod?
- Where is the Strategy Layer?
- I want KEYMAPPING!!!
- Hey! How about Godzilla?
- CivMap from RealMap
- Question re: Gamespeedinfo
- New Units
- [Map] Westeros
- [Mod] The Ancient Mediterranean MOD
- Brilliant Idea!!!!
- Large maps---world views?
- Food Trade--Mod Concepts (discussion)
- [MOD] SD Culture Conquest
- Modders : About XML TextInfos
- oops.
- Wheel of Time Scenario Announcement
- [Map] Randland 1.0 (Wheel of Time Map) Released
- Nice editor that handles Python, XML, C++, Java...
- [Scenario]Roman Kings
- Movement mod
- renaming cities error
- How should motorism be included in Civ 4?
- Which file has the combat calculations?
- Q: How to make popup message boxes
- Problem with merged mod
- MOD Request: Paratroopers
- Problem With Custom Map Sizes
- How do we improve the maritime side of Civ 4?
- Dynamic National Unit Limits
- Trying to package mods
- Survival of the Fittest
- [Mod proposal] Pathetic French Military leaders
- More civic options sets!
- [Map] x, y, round earth map
- How do you run two or more mods at same time?
- Creating Custom Civs
- Q: Storing unit names in a WBS?
- Strategic Resorces as Cost cutters not requirments??
- help for the XML shortbus group :)
- Limiting Maxmium Tech Level
- [Python] : SD-ToolKit
- Suggestion/Idea
- [Mod] SettlerReligion
- CultureRot Mod idea and development
- Making new unit graphics / animations?
- modding for civ4
- Advice for a Modding Newbie
- Suggestion: Varied Future Techs
- US Civil War Naval
- A few key issues I need to be sure of...Can any expert modders please help?
- Random Civs in a Self-built map?
- In-Game Change of leader heads?
- Console (Python) Problem/Error
- How to detect using World Builder in saved game?
- Custom Mods folder
- Civilization4 memory usage fix
- [Suggestion] Synthetic oil production
- [Mod] ReligiousCrusades
- Why can't workers plant crops?
- iEvasionProbability in Civ4UnitInfos?
- Question: Adding civs using world builder
- Graphic Conversion???city's Buildings
- Leader Head Info file decoded
- Map and time scaling
- Fixing siege units with withdrawal chance
- Modifying Permanent Alliance?
- Latitude limitations for buildings - are they useful?
- wouldn't it be cool if.......
- Great men and women: affirmative action
- Mod Request: Palace wins all....
- Awesome Europe Mod
- [Mod] Small & Effective
- Will you be able to modify unit skins?
- [MOD] No Resorce Screwage
- I want armies!
- Religious Reformation
- Prisoner of war concept
- Need help from expert modders
- how to mod for civ 4
- [MOD] SD StackXP
- mod idea: megatropolis
- AI question : Forbidden city
- some feature ideas
- Can't see any XML files in folders?
- Mod idea - units using different resources
- [MOD/FIX] restart air patrol/interceptor animation after game load
- Mod Request
- Ugraded Nukes
- Consolidated Place for mods?
- Is there any way to...
- Question regarding BuildingInfos.XML
- City Tile Yield
- Human player founds Judaism?
- Instant town building - where's the button?
- Making Passable the Impassable
- Possible to create Doctors and Great Doctors?
- Some feedback required
- Modifying the Schema files - Getters and Setters
- New civic categories
- [IDEA] Unit Workshop
- Bombing Roads/Railrods?
- HELP!! Problem with modified tech chart!
- help with custom map
- Modify Nukes?
- [MOD] Caravan mod
- Mod request: Improving farms
- [MOD] SD Unit XP
- [MOD] Unit Upgrades 'Pedia Mod
- Quick question
- Help! I'm at my Wit's End: How to Present City Screen Bonus Icons?!
- Scientific Trait
- Is it possible to create a scenario like this?
- non-obsolete monasteries