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  1. Anybody Trying The Galciv Alpha/Beta?
  2. For all Fan of Moo-like!!
  3. GalCiv info
  4. Exclusive Galciv Screens, Part 1
  5. Welcome!
  6. First non-mod post
  7. Why did it take GalCIV so long to get to Poly?
  8. Some useful GalCiv Info pages
  9. GalCiv Gamer FAQ
  10. How will GalCiv react to the Moo3 delays?
  11. Favorite GalCiv Background
  12. Questions from a concerned would-be buyer
  13. A trip down memory lane...
  14. Exclusive GalCiv Screens, Part 2
  15. aaarrggh - Galciv forum down!!
  16. Avault has a new preview up
  17. missing screen.
  18. Turns in Galciv
  19. Can you still get the beta?
  20. First impressions of Galciv
  21. Gal-Moo-Civ-3 ? ? ?
  22. GalCiv marketting: let's make it
  23. Brad Wardell Interview, Part 1
  24. Press Release: GALCIV DELAYED!
  25. Wardell interview on Strategy Informer
  26. GalCiv pushed to 25 march
  27. System Requirements?
  28. Brad Wardell Interview, Part 2
  29. Diplomacy: Won't someone think of the children?
  30. GalCiv Preview on IGN
  31. Galciv in CGM!
  32. GalCiv Democracy Game
  33. Galactic Civ Suggestions...
  34. I just wanted to know about...
  35. Regarding dynamic civilizations
  36. The critical mass problem
  37. Toms Hardware Previews GalCiv
  38. How does the AI expand so fast?
  39. Gamespot Preview for GalCiv
  40. Brad Wardell Interview, Part 3
  41. Example of a random event
  42. 16:9 Aspect Ratio Versus 4:3
  43. Separation between reality and public image
  44. New GalCiv screenshots
  45. Screenshots - my current game situation
  46. What a game of Galactic Civilizations is like
  47. It Went Gold!
  48. Minimum system requirements?
  49. Events Question
  50. About Events
  51. Exclusive: Gameplay Article, Part 2
  52. One quick Govenor question
  53. How does fleet combat work?
  54. This game will save 4x genre as we know it
  55. What interests me about Galciv
  56. Please . . . no more happy posts.
  57. A new game play example
  58. Stardock Central Explained
  59. Military upkeep?
  60. Space Empires IV Gold vs. GalCiv
  61. New GalCiv preview at WEWP
  62. Encyclopedia History entry raises an AI player question.
  63. Starships Unlimited: Divided Galaxies
  64. this game sounds like it rules
  65. The triumph of EVIL!
  66. So how's the game music?
  67. demo info
  68. Galatic Civilizations pirated
  69. Question about Prices
  70. Brad...you didn't tell us!
  71. Playing evil as good??
  72. System/Planet Names and Empire Color
  73. GalCiv Australian release
  74. Build queues?
  75. Metaverse question
  76. So this game is new, eh?
  77. International release?
  78. GalCiv BonusPak features revealed!
  79. Re: Multi-Threading and OS/2
  80. Ok, I wasn't too excited about GalCiv
  81. loads of questions
  82. Brad and Sencho having an argument on MoO3 forums
  83. GalCiv localizations
  84. 5th Gameplay example: Mirror Universe.
  85. Something on my mind!
  86. GalCiv availability thread - first impressions
  87. gal civ having its own "area" on the forums
  88. Orion Sector GalCiv Review
  89. Final release, bonus pack available now
  90. GalCiv on it's own forum category
  91. Customization of GalCiv?
  92. Brother, could you spare an AAR?
  93. It requires a 600 MHz? Guess I'm out of luck
  94. Autopilot
  95. manual
  96. The "Review in Progress" Thread...
  97. Galciv Purchase Guide
  98. Playing a tech race.. how to keep advantage?
  99. Games Domain Review
  100. game SPOT review
  101. Help with ship list
  102. Crashing to Desktop?
  103. Whats all the excitement about?
  104. apolyton.net/galciv/ - eeeeewwww, yellow..
  105. What's the best planet class you've found?
  106. GalCiv... ...huh?
  107. Apolyton GalCiv colors - speak up now!
  108. YOUR GALCIV REVIEW (Yin's "Incredible GalCiv Rating Machine"!)
  109. Sound fx don't work...any cures?
  110. here goes nuthin... well, $40 anyway...
  111. Early Combat
  112. Did GalCiv need Moo3?
  113. How do I upload my score?!?
  114. Invading systems
  115. Report from the Front!
  116. Trading
  117. Modding events, anomalies, etc...
  118. First Patch Coming Up
  119. Join the Apolyton Empire!
  120. This game ROCKS!!!!
  121. What difficulty level are you playing?
  122. Bug Reports - put them here
  123. GalCiv on Amazon.de for 24.99!?!
  124. no shop to buy galactic civilizations???
  125. Biggest galaxy size won
  126. Diplo AI
  127. Starbases: how to use them?
  128. AAR,ending report, HoF?
  129. Second patch has been released
  130. bleeding red ink
  131. TIPS: Small-Medium Map, First Few Dozen Turns
  132. question about starbases
  133. GalCiv listed for sale in the UK
  134. The Stacked Combat
  135. Cakewalk is too hard!!!
  136. MOO3 player wondering if he should buy GalCiv
  137. how stardock figths warez
  138. stardock future update plans: good or evil?
  139. Which Victory do you go for?
  140. New colony: how to generate income ?
  141. Patch 3 is out
  142. Interface needs a facelift
  143. Patch 4 Released
  144. How to buy GalCiv via the "Download" option?
  145. Combat
  146. Warning: potential problem with downloadable patch
  147. Update: Current Version 1.03A.056 (April 30)
  148. Cool! Cultural/Military combined arms strategy.
  149. Anyone know how these things work?
  150. hot keys/shortcuts
  151. why is econ such a problem at even the easiest setting?
  152. The key to Good and Evil
  153. Ship improvement (when/how)
  154. Features coming soon to GalCiv
  155. How do you get the AI to like you?
  156. Ship Cost Problem?
  157. anyone tried it on Linux yet?
  158. Anyone understand the game scoring?
  159. Demo?
  160. Help me use the mp3 player
  161. Are the sys requirements honost or exaggurated?
  162. Ship design & Tactical Combat.. Any chance?
  163. Confused about the purchase CD + download game in US, someone explain please
  164. possible war strategy, exploit?
  165. Impossible Game!
  166. Alliances
  167. Ooooh, culture flipping found in galciv!
  168. Tips for larger then medium galaxies?
  169. Galactic Civilizations Road Map
  170. "reviewer cant win game, thinks game is bad" virus hits avault
  171. How to propose laws on the UP?
  172. A Good Future Addition
  173. A comparison
  174. Diplomacy Improvement
  175. Fried needs the research tree!
  176. Terror Star Thought/Question
  177. "Bad Girls Have All The Fun," or An Analysis of Alignment
  178. colony ships: how many people?
  179. How to view existing treaties?
  180. AAR Section pls.
  181. Some interesting numbers on morale
  182. The Terraformer
  183. The Starbase Gambit
  184. Multiplayer?
  185. Defending with Scouts
  186. Strategies for high-end games
  187. 4 questions about GalCiv
  188. Ai
  189. starcraft?!?!? we need more tbs reviewers
  190. The 1000 and 1 frustrations of a GalCiv player .....
  191. Omega Power Plant question
  192. Trade Item Puzzle
  193. Destabilization countermeasures ...
  194. 3 More Questions about GalCiv.
  195. Tactical Map Heaven!
  196. Diplomacy music changes for each race
  197. Event Question
  198. Buy it and then what?
  199. Can starbases also defect
  200. 2/5ths of the galaxy surrendered?!?!
  201. Building a Better Tomorrow, or Build Queues on Bigger Maps
  202. How about small galaxy strats?
  203. properiti
  204. My starbase won't repair itselfs?
  205. Stupid Questions...
  206. Disturbing
  207. Where to download patches
  208. Torians- too cute to kill?
  209. Adding stuff to GalCiv.
  210. Clusters or not
  211. A few strategy questions
  212. About Resource Distribution
  213. Alliances
  214. Most powerful ship
  215. What happens to my resource base
  216. The game AI
  217. Is "wasted resources" going to be fixed?
  218. How lo colonyse worlds with less than 15 class
  219. Best ground combat strategy
  220. Help with culture
  221. What research path do you take?
  222. Features of GalCiv you love!!
  223. Population Growth
  224. The Dragincol: THEY ARE TOAST
  225. Good or evil ?
  226. Question about Govs
  227. tactical map??? (stupid question)
  228. Excalibur technology faq
  229. Question about the security features
  230. A question of difficulty levels
  231. Opening game--weird finish
  232. "Highly creative"
  233. The best tribute you earned
  234. The maximun planet class
  235. Subnormal challenge
  236. Domestic Propoganda
  237. Using your enelies alliances against them
  238. Tech Victory! Sweet!
  239. When is it the right time to switch governments?
  240. How the hell do i get the special habilities?
  241. What this game desperately needs...
  242. "Jeez, wish I knew that..."
  243. GalCiv 1.03 changes
  244. A question about destabilization
  245. Yor colonizing
  246. GalCiv innovation
  247. AI military strategy
  248. Mid April?
  249. Another silly question...
  250. How long to reach my destination?