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  1. Tutorial on creating new factions
  2. b5 mod/scenario
  3. "Earth Factions" ideas continued
  4. Working on Map of Europe
  5. Editor for txt files
  6. Textures.pcx probs
  7. Map of Southern Europe Out
  8. On the Lack of Colours in Texture.pcx
  9. If Apolyton was a faction...
  10. Insulting your opponent in style
  11. How can I add extra civilizations ?
  12. Graphics
  13. Questions about research
  14. Paintshop Pro 5
  15. How do you make mountains in the terrain editor?
  16. Game Speed
  17. Extra Screens wanted in Patch 4.0+
  18. Modification to unit depictions
  19. How can I edit the picture files?
  20. To you people who were doing the Earth mod
  21. Reviews of user made factions
  22. SMAC Expansion Disk!
  23. Scenario Editor
  24. CentauriED, SMAC editor, version 0.1 is out
  25. BetaTesters wanted for Vorlon faction
  26. Watch Asmod make an Ass Mod. ;)
  27. Editing pcx file, can you help?
  28. SMAC .mp file format
  29. READ IF YOU HAVE SENT APOLYTON FILES!!
  30. This is a test
  31. We are looking for graphical artists and others to participate in an active project
  32. Hmm, waiting for the 4.0 patch, are we?
  33. come on! we are the smac creators?
  34. Looking for partner to make faction(s)
  35. Scenario Idea - "The Strike"
  36. New Scenario: D-Day 2150 (US and German)
  37. XENOFUNGUS-Strategic Scenarios: News Update
  38. Total Conversions?
  39. Patch 5.0 requests
  40. Editing Tips :)
  41. Aquarium 3.0 needs betatesters!
  42. Faction editing
  43. How to automate planting forests?
  44. XENOFUNGUS - News
  45. New Site
  46. New Site
  47. Modification Section!
  48. Changing weapon force
  49. Creatin new Facilities
  50. About the "Bioscan"...
  51. SMAC 2 wish list
  52. test
  53. Adding NEW terraforming & units for SMAC!!!
  54. Earth Factions
  55. Random Ideas
  56. Alien Crossfire and Faction files
  57. Earth Mod?
  58. CIV4SMAC
  59. Crossfire version of SNAC?
  60. Faction file testers wanted
  61. AlexanderIII, a question about creating new units
  62. 'Deleted' tech entries in alphax.txt
  63. I've finally done it! New Base Icons!!
  64. Creating palette-safe .pcx files without Photoshop!!!
  65. SMAC Scenario News
  66. Request for Creators
  67. SID's Faction-The Firaxians
  68. My modpack, is anyone interested in a SMAC version?
  69. And now, a little humour...
  70. Graphics: Okay, what am I doing wrong?
  71. Creating .mp3 voices that work
  72. Help?
  73. 1st try an a faction, need peoples evaluation
  74. why so few mods?
  75. The Cult( how do they start 6 years after?
  76. Artillery is USELESS!!!
  77. Problems with colors
  78. My New Modpack - Info
  79. Beta-testers for SNAX 1.0 modpack needed
  80. The best terraformer faction
  81. The best terraformer faction
  82. Ideas
  83. Flying mountains...
  84. Beta-Testers Needed for 'Traders' Faction
  85. One more try: sound for custom factions
  86. Slowing Down Tech Advances... simple mod?
  87. SMAX Tech Tree
  88. Anyone 4 a great time-saving mod?
  89. Linking in text files
  90. New Unit....Graphics!
  91. My next mod
  92. New Faction Pics for Free!
  93. random map generation?
  94. *** Apolytoner of the Season Contest ***
  95. Alien Faction
  96. Zero Movement
  97. Creating Preset Faction Alliances For More Challenging Play
  98. bio-scan pics, can I change these?
  99. Playtesting custom factions
  100. Making The AI Smarter -- A Primer
  101. Adding NEW Terraforming and Units for SMAC!!!! (cont)
  102. The Star Wars Modpack
  103. Jurassic Mod Done
  104. Using the powers of SMACX to create truly 'alien' alien factions
  105. A 3rd Alien Faction...
  106. SMAC(X) In Space - why stay planet-bound?
  107. Remember this?
  108. My Next Mod: The Forgotten Ones
  109. Deactivating Mind Worms/Fungus
  110. SMACX mod at halfway point...
  111. Tip of the day for PSP6
  112. how to Create a Modpack - Part 1
  113. MOD Idea
  114. Need ideas for creating new Progneitor faction
  115. Progneitor Experiment II - Earth
  116. Looking for some custom faction ideas
  117. Perfectly balanced map for PBEM
  118. Trouble getting graphics for faction
  119. SMAC(X) In Space - why stay planet-bound? (continued)
  120. New techs in SMACX
  121. GO AND VOTE FOR VEL!!! TIME IS ALMOST UP!!
  122. Explanations of SMAC Config Text Files
  123. ModPack Dune
  124. Two new factions - looking for testers
  125. City Editing
  126. How do you create custom maps?
  127. Greetings - my mod
  128. Faction Graphics Resource List
  129. Faction.txt Ability Parameter Question
  130. Edit/Adding Space Pods
  131. Where to get the already made factions?
  132. Mod Idea: fix Fundamentalism
  133. My big day
  134. World War Two Mod - Need some Help
  135. Scenerio City Editing
  136. Custom Base Graphics
  137. How does one make 2D-graphics units?
  138. World War Two Modpack Alpha ready
  139. What's in the pods?
  140. Star Wars Modback ready for testers!
  141. Ringworld
  142. Is there any way i can make my own faction with the origonal SMAC?
  143. Is there a Map of Earth?
  144. Change to Cult of planet.
  145. I have new openinga,b.pcx
  146. user created PBEM challenge
  147. Chiron Crerators updated
  148. Mod Ready for beta-testers
  149. Anyhow know how to Turn off Atrocity?
  150. Deadlier Mindworms, More Energy From Fungus, Etc
  151. Good questions
  152. Modifing factions
  153. Changing Unit Graphics
  154. changing the way factions act towards you
  155. Ringworld scenario creation thread
  156. New ROBOT-Faction
  157. New Faction Colors Possible?
  158. Is this new Faction ok?
  159. Terraforming Faction
  160. First Time Faction Creation: The Hybrids
  161. New Simpson's faction idea
  162. positives and negatives
  163. Need help/comments on new faction - the Poles :)
  164. Lord of the Rings Factions
  165. placing terrain enhancement
  166. Please critique this faction...
  167. Changes to factions - feedback wanted
  168. PCX files
  169. How's this faction
  170. Faction Base Graphics Problem
  171. Faction graphics, colours, blurbs etc
  172. New faction
  173. New faction tip
  174. Pokemon Mod
  175. Another new faction
  176. New Faction question
  177. try this out for size!
  178. New Faction - Critique
  179. New Base Icons collection.
  180. What to download as a newbie?
  181. Finishing touch for faction graphics
  182. New faction:Pacifists
  183. New Faction - Comments Wanted
  184. Looking for faction balancing system
  185. pcx files
  186. Comments on Faction: Surly Underclass...
  187. Faction Modification question
  188. Any way to force AI to forest?
  189. Dunish scenario ready for testing.
  190. New Facton: Disgruntled Post Office
  191. Need help with new faction bachround color.
  192. Odd graphics question
  193. New factions for review
  194. MarkG or Dan, how about...
  195. Help
  196. Faction Editor
  197. Advanced tech scenario
  198. Artists needed for new mod.
  199. new builder faction
  200. Preventing a faction from using any government.
  201. Two more custom factions: Paladins and Circle of the Nine
  202. Faction Settings and the AI
  203. New Faction Review before Mac SMAC-X
  204. Customizing What Comes Out of Pods?
  205. New scenario - The Xeno Wars
  206. Morgan on the waves
  207. Blind Research question
  208. Updating Custom Factions
  209. New Faction -- feedback wanted
  210. using SMAC-X Editor
  211. New Faction Critique
  212. Free Abilities
  213. Random Factions
  214. Building Monoliths
  215. Needlejet bombers and the AI
  216. New Faction- comments
  217. Transcendence Lost Project...
  218. My site woes to be solved shortly.
  219. A new use for Marine Detachment ability
  220. New ideas for new units
  221. New faction - please comment
  222. New Faction - Children Of Chiron
  223. New Faction - Lifetech Corporation
  224. New Faction - PlanetKeepers
  225. New Faction - Night Core, Inc.
  226. New Faction - CyberNet
  227. New Faction - Followers Of Zerax
  228. New Faction - The Forces Of Earth
  229. Alpha Centauri: Alternate Universe
  230. Making the AI better builders
  231. New Faction - the matrix
  232. Why won't it work?????
  233. Star Wars Mod Update
  234. Mod Beta ready
  235. SE settings for a variant
  236. How to make a good faction?
  237. Scenario Question
  238. New Faction: Need Critique
  239. creating new 3d units and SMAC 2, cry to Firaxis
  240. ATTN: Mike Johnson or anyone else who can answer my question...
  241. Hmm...
  242. Who will post my mods?
  243. It is possible to create innovative scenarios for SMAC(X)!!
  244. customization help. tips please :)
  245. Underwater magtubes?
  246. Submitted for approval... Forces Of Earth
  247. Should modifiers be in a certain order?
  248. Definition of terms
  249. Converting mp3s in Win95
  250. Roads on Fungus