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  1. civ IV alpha centauri mod dead?
  2. How to balance "Hurry"
  3. Faction Creation Definitions?
  4. Customizing facilities
  5. Base Names
  6. Terraforming Victory
  7. SAM missile
  8. Short dissertation on Land Transports
  9. Planetmind faction
  10. Fungicide Missile
  11. SMAX map ax61031 360x180
  12. [C4:AC] Revised tech tree discussion
  13. Technology Factions
  14. Getting going again..
  15. Faction Creation Resource Repository
  16. [C4:AC] Unit System Design
  17. [C4:AC] Features? (Religion, resources, etc.)
  18. [C4:AC] Sound solutions
  19. [C4:AC][Art and Graphics] SMAC Grass Texture
  20. [C4:AC] Ecodamage.
  21. [C4:AC] MOD base v0.207 (download)
  22. [C4:AC] Fungus graphics options
  23. [C4:AC] Terrain Stuff.
  24. [C4:AC] Seabases!
  25. Terraforming Victory actually done?
  26. [C4AC] New techtree?
  27. [C4:AC] Social Engineering from the ground up?
  28. fun with semiotics
  29. [C4:AC] post completion ideas thread
  30. How do I get access to the smac datalinks text?
  31. [C4:AC] building conversion matrix
  32. [C4:AC] Civ4 Smac equivalences HELP NEEDED
  33. [C4:AC] wonders/secret project conversion matrix
  34. [C4:AC] new xml downloads
  35. [C4:AC] All smac'd up... Some great ideas
  36. [C4:AC] Ranged Artillery
  37. [C4:AC] City Maintenance or Civ4 model?
  38. [C4:AC] Cost of facilities
  39. [C4:AC] python code for wonders and faction
  40. Realy Realy newbie question
  41. [C4:AC] Units Conversion matrix
  42. [C4:AC] screenshots thread
  43. [C4:AC] Release planning thread
  44. humbly suggesting C4-AC be a subforum of AC-Creation
  45. [C4:AC] gravships idea
  46. [C4:AC] CVN Commit Log
  47. [C4:AC] CVN Discussions
  48. [C4:AC] SMAC Facility status.. Mark here when you add to mod
  49. [C4:AC] SMAC SECRET PROJECT status.. Mark here when you add to mod
  50. [C4:AC] Mod to be used for mindworm isles
  51. [C4:AC] Mod to be used for prometheus virus
  52. [C4:AC] SMAC Unit status.. Mark here when you add to mod
  53. [c4:AC] Civcore.dll status
  54. [C4:AC] Busywork for the Creative Team
  55. [C4:AC] Migrate to WL and merge with my Code Base?
  56. [C4:AC] Artwork and design thread
  57. Expansion Pack Idea for SMANIAC
  58. anyone heard from Rubin or Blake or PJ?
  59. [C4:AC] Bug
  60. [C4:AC] Make a new Team structure? what do you think
  61. Modifying Movie File WVE Text
  62. [C4:AC] Time to let the project die
  63. Welcome...
  64. SMAX map ax70209 360x180
  65. Mercy on CIV Players mod!
  66. [Art and Graphics] Caviar images for 3D artwork?
  67. Mix: scattered across planet.
  68. new faction, some input
  69. Creating own terrain graphics
  70. Back on track
  71. SMAniaC Faction Review: Bre Ata
  72. Marid Audran's SMAX Mod
  73. Finally figured out how to do Xenocide!
  74. Something odd with SMAniaC mod
  75. Tim the beginner's modding thread
  76. Faction Ideas
  77. SManiaC Question
  78. Map Problem
  79. All Network Node factions now available...
  80. SMAniaC - faction summary?
  81. SMAC SE system based on Planetfall civics
  82. map ax80409 360x180
  83. Getting the AI to practice the "Forest-n-Forget" strategy
  84. Multiple Yangs
  85. Scenario Idea
  86. [Custom Graphics] Modding .PCX files again??
  87. eliminating secret project warning
  88. Triggering a movie while playing...
  89. Optimizing the alphax.txt file to specific planet types
  90. Special projects
  91. Temp./Ecol./Sea lvl
  92. Sir_Schwick the beginner's modding thread
  93. Neon Genesis Evangelion factions
  94. What is the most challenging SMAX scenario?
  95. Firaxians modified for SMAC
  96. concepts forumla question.
  97. My Custom Factions
  98. How I spent MY day...
  99. Change weapon powers=graphics change too! How to fix this?
  100. Recognition of .pcx Images
  101. Sea forest creates -1 energy and shows up in base screen
  102. Faction Portrait GOLD MINE!
  103. Sister Miriam de-uglified
  104. Question regarding landmarks on created maps
  105. User Created Maps
  106. More alternate official factions
  107. What faction should she lead?
  108. Edited Technology Shortnames
  109. Solar flares - Alternative graphics
  110. New lifeforms for Planet
  111. More SMAniaC faction makeovers
  112. The Strategist custom faction project
  113. Novelty factions idea: 'poly AC posters
  114. Quick Question: Alternate Faction Set?
  115. Unit support
  116. [graphics]
  117. Base facility Question
  118. Where is the graphics pack?
  119. For new SMACers who feel overwhelmed
  120. help with Preferences
  121. A library database for new factions
  122. Some minor alterations to SMAX proper
  123. SMAC-inspired RISK-game
  124. Custom faction: Orcs
  125. 5 Custom Factions
  126. Presetting landing sites on maps?
  127. Free facilities still cost maint.?
  128. Free Abilities?
  129. Yet another modding
  130. Unity Mod for testing, version 0.2
  131. Two newb questions
  132. Hypothetical SE Changes
  133. Some Ideas to Reduce the Effectiveness of ICS
  134. Any modders know how to do this?
  135. Forward the Foundation?
  136. #citizens in alphax
  137. getting loopy over giant maps.