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  1. Aftermath Update
  2. TALENT SE factor
  3. Changing graphics
  4. Can Fungus be made to spread like forest?
  5. Is there any way i can make my own faction with the origonal SMAC?
  6. Limiting Factions on Startup
  7. Trancedant Thought
  8. Star Wars Mod!
  9. Successful AI techshare
  10. RELEASE: Military Mod 0.1 Alpha
  11. Faction graphics, colours, blurbs etc
  12. Cyborgs TECHSTEAL, 0,
  13. Blind Research question
  14. How to make a good faction?
  15. Harsh Planet mod released
  16. Tweaked AI in Single-Player games
  17. Faction: Imperial Russia
  18. Fast and fun tiny map
  19. Format of the AC map files.
  20. Faction Sound Files Needed
  21. newbie
  22. customization help. tips please :)
  23. Mods to reduce Pop Booming
  24. trying to make custom graphics ... sort of
  25. How to prevent seacolonies?
  26. Custom Factions??
  27. Mod Makers Manual: Chapters
  28. Native life generating
  29. No More Pink Squares, Permanent!
  30. Map Edit Prob
  31. Scenario Editor Help
  32. Scenarios?
  33. A good idea which i thought of the other day:
  34. CivEmpire's future and new mod planned
  35. Aldebaran Public Release
  36. Updating Custom Factions
  37. The Unity Engineers
  38. New Faction...again...
  39. faction: NOBODY
  40. Tweaking ideas?
  41. Little help on a faction idea?
  42. My Torture Mod Version: SP
  43. My Torture Mod Version: Techs
  44. My Torture Mod Version: Weapons
  45. A question about terraforming pluses
  46. Scenario: Breakout from Planet X
  47. Scenario: Foothold (SP or MP)
  48. Scenario: What If...? (SP)
  49. My Torture Mod Version: Units & Abilities
  50. .PCX Pics
  51. IMPROVED Scenarios Available
  52. Alpha.txt
  53. Only Sea Base Mod
  54. No Landmarks!!
  55. I need some AX files PLZ
  56. Is there a Map of Earth?
  57. Disasters???
  58. Modifing factions
  59. Random maps sans-landmarks
  60. my alpha.txt changes (long)
  61. faction: COWBOYS
  62. faction: LOSTBOYS
  63. Civ 3 Scenario-Making Guild
  64. The level above Transcend
  65. installing custom factions
  66. Tech Tree Modification Help, plizz...
  67. sea terraforming
  68. Map editing: how to set faction starting locations?
  69. Customizing music files?
  70. Can you do this? (2 questions)
  71. A fully customizable Alt-Civ game
  72. Faction .pcx files
  73. Customizing What Comes Out of Pods?
  74. Pokemon Mod
  75. Who will post my mods?
  76. It is possible to create innovative scenarios for SMAC(X)!!
  77. Palette
  78. The Unity Engineers
  79. On loading custom factions
  80. A small project I have in mind - Comments please? (long)
  81. WWI scenario, anyone?
  82. stargate mod?
  83. Change to Cult of planet.
  84. Another new faction
  85. New Faction question
  86. New scenario - The Xeno Wars
  87. using SMAC-X Editor
  88. new builder faction
  89. A Colonization scenario
  90. Submitted for approval... Forces Of Earth
  91. Should modifiers be in a certain order?
  92. Question about SE mods
  93. post-planet, return to earth
  94. Faction Editing- making use of IMM, IMP, ROB, PEN
  95. compability question (pc + mac)
  96. Custom Factions Site
  97. Roundhouse discussion of a new Alien faction
  98. Changes to factions - feedback wanted
  99. Need help/comments on new faction - the Poles :)
  100. Free Abilities
  101. MarkG or Dan, how about...
  102. What to download as a newbie?
  103. Any way to force AI to forest?
  104. Underwater magtubes?
  105. Sinking land when making maps
  106. transition period for social engineering
  107. help
  108. Free sea units to land factions
  109. Rogue states
  110. Quote voice auditions for the Ultramind Mod!!!
  111. Forest/Fungus Mods
  112. fungboy.txt info needed
  113. Alien Faction Setting
  114. Your input wanted
  115. Faction Creation Graphic problem
  116. Regarding .pcx files...
  117. Faction file testers wanted
  118. Reviews of user made factions
  119. The Immortal Crawlers
  120. Slight Problem
  121. How many custom factions have you made?
  122. Random Factions
  123. New Faction Idea: Psionic Nation
  124. Morgan on the waves
  125. Problem in custom faction graphics
  126. High Probe Ratings
  127. Alien Crossfire factions in regular edition
  128. How do you watch the computer play?
  129. New Faction: Psionic Nation
  130. Signup thread for FreeAC
  131. Modify Tech Datalinks?
  132. Super Gun Foil
  133. New conceptsx.txt File
  134. .FLC files
  135. I want a Mars map.
  136. New Faction -- feedback wanted
  137. New Faction: New University Commonwealth
  138. Roads on Fungus
  139. Help Rigging Might Formula?
  140. Modified Citizen Icons - Just for you!
  141. Edited Battle Sound
  142. Support for a Tutorial!
  143. Mind worm editing
  144. Finishing touch for faction graphics
  145. My Faction.......Tell me what you think.....
  146. Overriding the "Force Current Difficulty Level" Flag
  147. unit graphics
  148. New Faction: The Society of Terraformers
  149. Chassis Reality Check: Foils vs Cruisers
  150. Custom Facilities?
  151. Playtesting Inquiry
  152. I have new openinga,b.pcx
  153. user created PBEM challenge
  154. Deadlier Mindworms, More Energy From Fungus, Etc
  155. Ringworld scenario creation thread
  156. Looking for faction balancing system
  157. Preventing a faction from using any government.
  158. Modifying Social Engineering Effects
  159. Modified Cybernetic Consciousness
  160. Star Wars and SNAX mods...
  161. faction editor question
  162. A new RPG thread.
  163. try this out for size!
  164. pcx files
  165. CentauriED, SMAC editor, version 0.1 is out
  166. My next mod
  167. faction
  168. New factions - looking for testers
  169. MEGA Factions - for AI only
  170. New Faction: Planet Lawyers
  171. More than 7 factions?
  172. SMAX faction .txt's.....
  173. SMAC v. SMAX Faction Files
  174. Please help...
  175. Hacking exe-file
  176. Old question placed anew...
  177. Mars Mod
  178. Faction Modification question
  179. New Faction - Comments Wanted
  180. The 25th Special Abilities Flag
  181. Complete idiot seeking assistance on how to create my own faction.
  182. Spartans Modification -- Need comments
  183. Question
  184. Intermediate Nuts and Bolts
  185. Anyone making a modern Earth scenario?
  186. Free Facilities
  187. New Faction: Mentalist
  188. Need help in creating a map or scenario
  189. How do I change music?
  190. How to make a own difficult level
  191. ShiNing1's mod: available for SMAX?
  192. deleted planetary council proposal
  193. Mod/Hack wishlist for SMACX (and Civ2 / TOT)
  194. Possible Faction - need thoughts
  195. Facedit parameter 'PSI combat mod %'
  196. Darned Nanocells! (That, and a Juggernaut Faction)
  197. Any SMAC hackers out there?
  198. Merging the forums - please read
  199. The Chiron Workers
  200. Tech Mp3 file problem
  201. my alpha.txt changes
  202. Sinking worlds
  203. Testing...
  204. alpha.txt; didn't take
  205. Creation for Macs?
  206. custom map elevations
  207. Is there a way to change faction color?
  208. Commfreq and Votes
  209. How's this faction look?
  210. Faction Ideas
  211. Unit tweaks to Alphax.txt?
  212. Excellent Alternate Faction Set
  213. Anything I should be aware of?
  214. Custom helpx.txt for SMAX
  215. Making the map size bigger than 256x256
  216. edits for making AI factions less agressive/beligerant at first?
  217. Tutorials
  218. How about an alpha/x.txt guide?
  219. Star Trek Factions?
  220. Custom Facton Problem
  221. All PreDesigned Units ala Civ 3
  222. A faction idea I had, Farmers.
  223. New Terrain Graphics?
  224. Problem with first pcx file
  225. Faction Colors, Palettes, PCX files
  226. New Borg Faction
  227. Faction Creation
  228. Complementing SE atributes
  229. Social Enginering Changes
  230. Those little slide shows in the diplomacy screen...
  231. new map
  232. Basic unit changes?
  233. Question about growth and editing factions
  234. Request: Additional
  235. Armored non-combat units and the AI
  236. Enabling Mangroves and Bridges?
  237. How do I disable Monoliths? Thanks!
  238. Suggestions for fixing Air Power?
  239. Fast paced game
  240. New Secret Projects
  241. Game mod creation: About link between techs of modern times and AC
  242. Keeping the AI from starting Secret Projects
  243. Open Source Project
  244. Probably a newbie qiestion, but...
  245. Playing a SMAX faction in SMAC?
  246. Help in rehiding map squares in the Map/Scenario editor
  247. Question about custom factions
  248. Sea Sonar Stations
  249. Problem with editing a scenario
  250. Altering the "turn increment"