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  1. Jeff Morris Strategy Guide at Avault
  2. Spaceship to AC victory- hardest route?
  3. Four Easy (ok so maybe they aren't easy) Steps To Success
  4. Significant changes in Wonders
  5. Anywabody else going to try to ignore strategies posted on this board
  6. Welcome to CIV3-STRATEGY
  7. Firaxis team developers strategies
  8. A few tips from Infogrammes, and a 1-900 number for hints
  9. Specialists and improvement effects
  10. Scientific Development in the Anicent Era
  11. Civ-Specific Bonuses?
  12. my first piece of advice (this is a really dumb thing, i should have known better)
  13. Thoughts on Corruption?
  14. Propaganda chances
  15. The CivIII editor- your guide to game secrets
  16. Golden Ages?
  17. Despotism forever?
  18. possible quick expansion idea
  19. Two questions: UN win and HoF
  20. Oedo Years in Civ3?
  21. Calling All Culture Vultures
  22. Need Help
  23. Is there anything I can do to spped up the science
  24. The bargaining table is as rigid as hell on major deals
  25. Change the game name to "Roads & Resources"
  26. automated workers
  27. has anybody finished the game even once
  28. How do you build an Army?
  29. Help: Falling Behind in the Tech Race
  30. Does anyone think the AI is too passive in diplomaty and starting wars?
  31. Am I the only one who thinks catapults suck?
  32. Question about the trade system
  33. How do I get an embassy?
  34. beyond sid, who are the other advisors?
  35. What constitutes a Flood Plain?
  36. Turn lengths?
  37. this might help your tech
  38. Help on Tutorial
  39. Help on Tutorial
  40. Maximum science == extra money!
  41. Resources tend to bunch up?
  42. Double irrigating?
  43. Okay, I'm backing down to Regent...
  44. Musketmen not very good
  45. Stack Units?
  46. When the game ends . . . .
  47. How do I defend against bombers?
  48. food problem
  49. Upgrading units
  50. culture/city defection
  51. Numbers in parenthesis next to Govt. type in info box are what?
  52. AI Expansion drive - too strong?
  53. Terrains and Improvments and Units
  54. Do we have to accept cities?
  55. 88% Corruption loss in Democracy!
  56. Cut them off at the pass!
  57. Distilled Civ3 Tips and Notes
  58. Golden Ages & turn-advantage
  59. Spies?
  60. The Civilization 3 Great Library
  61. MOnarchy VS republicanism
  62. Strategically Use Forced Labor Under Despotism!
  63. I really suck! Help!
  64. How To Stop AI Invasions...? :o
  65. What's best rule for city proximity? 4 Squares away like the AI places them?
  66. So far...
  67. Underestimating the A.I....
  68. Beyond the Right of Passage
  69. Money, Technology, Production and the Starting Location
  70. Is air superiority worthless?
  71. How to stop resisting cities from defecting--starve'em!
  72. Deity is not so hard
  73. tech trading exploit
  74. Workers & misc info
  75. Anyone beat Deity yet? and my experience ...
  76. Government Conlusion :)
  77. Lumberjacking
  78. question about resources
  79. Fortress Questions
  80. Combat System Explained
  81. Let me give some of you newbies some advice
  82. Rush to Government Techs vs. Diverse Research
  83. Oh no, I'm new :-(
  84. Corruption
  85. Insta-Wonder still sorta possible :(
  86. How important is pottery?
  87. A Plate of Hero Cookies For Me!!!
  88. Cultural Victory?
  89. My new missile cruiser: the Transport
  90. Using mobilization properly
  91. The AI Will Be Tamed
  92. Probably only works on Cheiftain but...
  93. Does anyone know where an upgrade chart is?
  94. Occ
  95. Golden age question
  96. Best way to Start
  97. HOW TO... Get rid of a city
  98. How the heck do i use the friggen privateers?
  99. The Technology Market
  100. How do you initiate propoganda?
  101. Slower tech progress... good thing
  102. Build city or a colony to secure overseas strategic resources? Which is best?
  103. Expansion vs Corruption. How many cities max for your empire? 20?
  104. My Quick Start Guide for Growing a Civilization
  105. How do I upgrade any unit?
  106. Ok, I'm looking for a little advie here... invasion time....
  107. Pillaging
  108. War-- what is it good for?
  109. Order of the pillage
  110. HOW TO... train leaders
  111. Early city expansion
  112. Cool Use Of Diplomacy And Trade In Warfare
  113. Interdiction
  114. Mobilization?
  115. AI strategy question
  116. Solution to corruption!
  117. Strategy Notes From Vel - The Early Game....
  118. White puffs of smoke or steam
  119. Why Bomberd does't do much damage
  120. newbie question about wonder building
  121. He's a lumberjack and he's ok...
  122. How to maximize research
  123. City beyond size 20??? Why do I want it ?
  124. Diplomacy issues
  125. No more Pearl Harbor?
  126. Terrain improvement in the first few turns
  127. Basic CivIII tips
  128. Increasing Production
  129. Early on Fast Research
  130. Culture Shock!
  131. What Civ Traits are The Best?
  132. How to be 1st constructing a wonder?
  133. Crappy AI? :(
  134. My Eyes Betray Me -Civilization Color Association Key
  135. Sea battles
  136. Deity bonuses?
  137. Tech strategies for crowded games
  138. Way too much free information
  139. Clear forest for Wonders
  140. Randomturn's strategy guide for Monarch-Deity
  141. It's not ICS- it's REX!
  142. Asking your Neighbors for help....
  143. Cultural Victory?
  144. ironworks
  145. I don't want this ****** city!!
  146. Propaganda against Anarchists
  147. Unique Wonder Still built by other CIV
  148. Communism - not equal share for everyone?
  149. A reason why, and why not, to go Democratic
  150. No caravans -- what do I build now?
  151. Ha! I had second city before AI
  152. CIV- no margin for error
  153. A nice source of cash
  154. Did you know...
  155. freakin aztechs
  156. Bloody Forced Retirement; It's too early.
  157. Information on what the Difficulty level setting changes in the game mechanics.
  158. Science cheat
  159. Establishing Embassies
  160. First tech
  161. Can you have more than one Great Leader?
  162. OK lets here about those strategies!
  163. AI weakness in invasion?
  164. Cool trick for getting money
  165. Carriers and Nukes
  166. Some info I can't figure out how to find out
  167. Using Wall Street Effectively
  168. Growth vs Production
  169. The paradox of playing too well
  170. They won't leave us alone!
  171. Is this a legit tactic vs the AI or is it just lame?
  172. How do you contact Civ when playing with more than 8?
  173. AI: Tech Commune. Fun?
  174. fav wonders to build...
  175. Corruption vs Waste
  176. Question: Protecting Conquered Lands
  177. At which level is the AI playing it's best without cheating?
  178. No more corruption!
  179. Resource depletion
  180. Cities that will grow in 9999 turns
  181. The best time for a Golden Age
  182. Keeping Gold up...
  183. Exploit or strategy?
  184. Speed Kills
  185. Population limited to 12?!?
  186. a small Democracy/Communism comparison
  187. Builders Dilemna: The Industrial Age
  188. 1 Square Island Cities
  189. Stopong the Computer from expaning into your territory
  190. Conquest or Trade?
  191. Dealing with Foriegn Nationals
  192. Democracy a waste of time?
  193. How in the hell....
  194. AI Needs Birth Control....
  195. Best government - Democracy?
  196. Defend Self & Gain tech @ Deity
  197. Generous AI
  198. Newbie Question:How do I get my towns to 7 population? (nt)
  199. Is this cheating? Twin-Cities Leach Method
  200. The World vs You
  201. How and when do the AIs cheat?
  202. "Peace in our time": The downside to AI appeasement
  203. establishing embassies and conduction espionage
  204. How does culture stack over time?
  205. A few strategies
  206. Money Making Strategy
  207. Do conquered civs reappear?
  208. 4 turn a tech cap myth
  209. Are your units getting blasted?
  210. Destroy Enemy Cities and Transfer Populations
  211. Excess Science Question
  212. My first won game (Warlord, France).
  213. Intercontinental Movement of cruise missles?
  214. Civil Disorder for no reason?
  215. Mobilization?
  216. Lighthouse lights the waves?
  217. Strat's for Higher level difficulty playing(emperor/diety)
  218. Hurrying Wonders - trick workaround?
  219. Espionage?? How??
  220. Couple of questions.
  221. Help with REX
  222. How to REX-A guide by L of A
  223. How to REX-A study by L of A
  224. Mutual Protection Pact woes...
  225. Rubber & Clearing forests & jungles
  226. What is a qualified win?
  227. Strategy that "feels too good"
  228. Diplomatic Penalties
  229. Getting a kill with airplanes?
  230. Low science, quick Monarchy tips!
  231. War grounds
  232. Another cool set of strategies
  233. IFE - Infinite Forest Exploitation
  234. Police stations
  235. Tech trading
  236. Corruption not logical?
  237. Wonders that are too powerful? Not powerful enough?
  238. isnīt there any way to handle this ****ing corruption?
  239. Need help with early game....
  240. Would You Say This is Improved or Terrible AI?
  241. Don't You Think the AI Shares Info w/ Others Too Quickly?
  242. Avoid Barbarian rape by giving away a city
  243. Picking the right Civ!
  244. how to handle corruption
  245. swear a pact to serve me
  246. Optimal Space Between Cities
  247. Sure-Fire way to get Palace Improvements?
  248. Wonder Movie Patch
  249. some random strategies
  250. Tell me if I'm stupid.