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  1. Firaxis with Alpha Centauri at E3
  2. Alpha Centauri: Preliminary report on the Chironian biosphere
  3. Questions about Firaxis' present, past and future
  4. Jeff Briggs: Focus on Firaxis: A Look Inside the Company
  5. Brian Reynolds: Focus on Firaxis: A Look Inside the Company
  6. Sid Meier: Focus on Firaxis: A Look Inside the Company
  7. Jerome Atherholt: Focus on Firaxis: A Look Inside the Company
  8. Mike Bazzell: Focus on Firaxis: A Look Inside the Company
  9. Greg Foertsch: Focus on Firaxis: A Look Inside the Company
  10. Tim Train: Focus on Firaxis: A Look Inside the Company
  11. Mike Ely: Focus on Firaxis: A Look Inside the Company
  12. David Evans: Focus on Firaxis: A Look Inside the Company
  13. Lindsay Riehl: Focus on Firaxis: A Look Inside the Company
  14. Susan Brookins: Focus on Firaxis: A Look Inside the Company
  15. Focus on Firaxis: A Look Inside the Company: What is this anyway?
  16. SMAC Interview With Jeff Morris
  17. SMAC: Interview With Brian Reynolds
  18. SMAC: Interview With Tim Train on SMAC's Art
  19. SMAC Macintosh port: Interview With Brad Oliver
  20. SMAX: Interview With Tim Train on Alien Crossfire
  21. SMAC Faction Editing: (factionname).txt
  22. SMAC: Editing alpha.txt
  23. SMAC: Multiplayer Map Design
  24. SMAC Modding Introduction
  25. Introduction to Sid Meier’s Alpha Centauri
  26. SMAC: Units
  27. SMAX Faction: The Cult of Planet
  28. SMAX Faction: Cyborgs
  29. SMAC: Artificial Intelligence
  30. SMAC: Planetary Council
  31. SMAX: Bases
  32. SMAX Faction: Data Angels
  33. SMAX Faction: Nautilus Pirates
  34. SMAX Faction: Manifold Caretakers
  35. SMAC: Gameplay
  36. SMAC: Bases
  37. SMAC: Customization and Game Editing
  38. SMAC: Terraforming
  39. SMAC: Diplomacy
  40. SMAC: Factions
  41. SMAC: Government
  42. SMAC: Maps
  43. SMAC: Secret Projects
  44. SMAC: Planets of Alpha Centauri
  45. SMAC: Technologies
  46. SMAC: Trade
  47. SMAC Vicotry Conditions: Ascent to Transcendence?
  48. SMAC: Other Information
  49. SMAC Factions: The Human Hive
  50. SMAC Factions: Gaia's Stepdaughters
  51. SMAC Factions: Spartan Federation
  52. SMAC Factions: University of Planet
  53. SMAC Factions: The Morgan Conglomerate
  54. SMAC Factions: Lord's Believers
  55. SMAC Factions: Peace Keeping Forces
  56. Diplomacy Challenge
  57. Sid Meier's Alien Crossfire Goes Gold
  58. WHAT'S NEW IN Sid Meier's Alien Crossfire
  59. Alien Crossfire: FIRST DAY PRE-PLAYING REPORT
  60. Article: SMAX Faction: Manifold Usurpers
  61. SMAX Faction: Drones
  62. SMAX: Techs
  63. Alien Crossfire: readme.txt
  64. Tech cost
  65. Wierd Accelerated Start
  66. Game Status 2
  67. The SMAC/X FAQ: COMMON QUESTIONS and their ANSWERS
  68. Reverse Engineering by AI?
  69. Alien Crossfire problem
  70. About beelining to Industrial Automation...
  71. Buying SMAX?
  72. Possibly New Planet Cult Strategy
  73. ***SMAC/X Facilities Guide***
  74. The Merchant Exchange?
  75. English
  76. Disappearing bases??
  77. ACDG: An excelent learning Oportunity
  78. One City Challenge
  79. Where can I find a printable tech tree?
  80. Unit Hurry Cost Revisited!
  81. Installation Woes...
  82. Apolyton Game of the Month! Its Back! Yippee!
  83. Discovering SOTHB and Thought of Trans
  84. Flags
  85. Beeline to Hab Dome: Strategy or Superstition?
  86. Yet another newb question from ryc730! Sky hydro labs....
  87. Effects of XP patch on Classic SMAC faction play
  88. Effective limits on psych?
  89. Forest mega-energy bug?
  90. To clean or not to clean...
  91. Googlie...
  92. Blind and Semi-Blind Research
  93. Questions on Pacifism
  94. Industry, Growth, and Economy
  95. High maintainess facilities
  96. AI and Diplomacy
  97. AI strengths and weaknesses??
  98. New June Single-Player Challenge
  99. Energy Credits (upkeep and other issues)
  100. How Many Formers?
  101. The Evil F11 key in Scenario Editor
  102. Alpha Centauri: As it once looked
  103. Crawler usage
  104. Civ/SMAC Wikibook
  105. ENERGY--How much do you get?
  106. Planetary Governor Newbmiester
  107. I've seen what you people do with your supply crawlers...
  108. Newbie PBEM Tutorials
  109. What is more valuable, ENERGY or MINERALS?
  110. Unit costs
  111. Catch 22
  112. SMAC cheats all your money (evil Firaxis)
  113. Hovertanks should travel on water too
  114. Newb question regarding "Special Workers"
  115. Now you've gone and done it....:)
  116. Production cost measured in "rows"??
  117. Doctor or psych
  118. Check this out - real life Gaians!
  119. Can choppers and grav ships scamble?
  120. Questions on COndensers, Nutrients, farms, and growth
  121. Crawling for Pactmates
  122. Specialist Limit During Pod Boom?
  123. Ok some noob questions
  124. Bug/exploit abuse poll
  125. How do you reverse engineer?
  126. What's your "favorite" exploit.
  127. Technical help
  128. Scenario in progress
  129. Difference between supercollider and theory of everything SPs
  130. New exploit
  131. Alpha Cenauri + Life
  132. 'Q' Ships
  133. Questions on Command Nexus..
  134. An Error Occurred During the Movie Data Process: -117
  135. Help with patrol route with several waypoints
  136. I just lost to the AI!
  137. Screenshot help
  138. Multiple Difficulty Levels bug - Multiplayer problem.
  139. Where's the 'mass upgrade' feature?
  140. unit special ability redundancy
  141. Crawler/Former Defense Strategy
  142. I forgot how addictive this game is...
  143. How Is This Possible!?!?!?!
  144. B-Drones
  145. Great starts gone worng
  146. Just when you thought it was safe to go back in the water....
  147. The Automation Challenge/Nightmare!
  148. Former/Crawler tips...
  149. Disease, famine, and gnashing of teeth
  150. Who said AI doesnt use crawlers?
  151. Looking for people to try a build pattern
  152. The IA Beeline
  153. Amusing Screenie.
  154. Early worm rush
  155. Black boxes for Spartans
  156. What a Fakkin' Deal eh?
  157. Crawlers, Commerce, and SSC's
  158. Skill Levels
  159. Tech stag + bind research
  160. Fending off planet
  161. Comparative Transcend Times
  162. Alpha Centauri RPG
  163. World Size
  164. My current AC game...
  165. New Techs
  166. A question to CMNs about special abilities
  167. Regarding the AI's warlike tendencies...
  168. Problem: game controls - are they fixed?
  169. What Factions get what Secret Projects?
  170. SMAC/SMAX Links
  171. How are Lab points wasted?
  172. Windowed mode in Alpha Centauri, possible after all
  173. Questions on energy and projectile armors/weapons...
  174. Time Warp
  175. Impossible Victory Achived!
  176. Solstice AI challenge
  177. Which faction did you play when you first installed SMAC
  178. Can you make squares ROCKY?
  179. How to play AMB files without opening SMAC?
  180. Life on Alpha Centauri
  181. Old Threads and Scenarios?
  182. How to play SMAX without CD
  183. What does the XP patch do?
  184. SMAX Bugfix
  185. Blind research: Always Centauri Ecology first
  186. Alien Artifacts and their uses
  187. Artillery and bombardments
  188. The AI has no imagination .....
  189. Two techs per round?
  190. Tidal Harness patented
  191. Morgan is heavily IA beeline and commerce dependant
  192. Is 'poly loading slow today?
  193. What is SMAC v5.0 ??
  194. Incite Drones
  195. Aircraft and Bombing Runs
  196. Multiplayer problems
  197. Crossfire reduces costs
  198. Military units and low police rating
  199. Which techs will be available next? Beeline, research, choice (keywords)
  200. Laptop crash with SMAC
  201. Why does nerve gas cause ecological damage?
  202. Giving AI free satellites makes them more competitive
  203. Another round of SMAC, another round of questions
  204. What bugs you most
  205. Anybody have cities that got stuck?
  206. Trouble with Aldebaran patch
  207. Bizarre AI Unit Appearance
  208. What's your ICS priority?
  209. Diplomacy and mysterious Vendettas. And demands for 2500 energy!
  210. Strange Units.
  211. AI bonuses on different difficulty levels
  212. Your own faction?
  213. Opinions desired
  214. Why doesn't anyone mention this bug?
  215. For Your Amusement: Some Super AI performing tricks
  216. Your own personal AC canon
  217. Exploit or cheat?
  218. Planet spore launcher attacks its own kind!
  219. Appeasing Dawn
  220. Why does the AI build Native Units Sometimes?
  221. What is ICS and why is it so good?
  222. Lots of Pods - Techs or SPs?
  223. Terraforming philosphies
  224. Communication Trap
  225. Dealing With Atrocity Victims?
  226. ICS kind of...It works!!
  227. Scenario editor wierdness in MP games
  228. Help with Abbv.'s
  229. Planet Cult problems
  230. I think the play testing was done for the map of planet
  231. How do I give the AI sats?
  232. Isle of the Deep attacks
  233. Planet Busting Mind Worms?
  234. Angles prop team bug?
  235. I need an in-game tech image
  236. Unwanted charity
  237. Crawlers and Terraforming
  238. New Puke w/some ?'s
  239. How to fix Word Rap on techlongs.txt and blurbls.txt
  240. a couple questions
  241. Spartan Ideologists
  242. Some good maps
  243. Life on Alpha Centauri
  244. The New Hall of Fame: Tournament Time?
  245. More XP Problems
  246. Favorite SMAX Faction 2004
  247. Custom Rules that Affect Score?
  248. Quote of the Day
  249. Diplomacy
  250. Gaians pacted with both aliens