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  1. Tech cost
  2. Wierd Accelerated Start
  3. Diplomacy Challenge
  4. The SMAC/X FAQ: COMMON QUESTIONS and their ANSWERS
  5. Game Status 2
  6. Reverse Engineering by AI?
  7. Alien Crossfire problem
  8. About beelining to Industrial Automation...
  9. Buying SMAX?
  10. Possibly New Planet Cult Strategy
  11. ***SMAC/X Facilities Guide***
  12. The Merchant Exchange?
  13. English
  14. Disappearing bases??
  15. ACDG: An excelent learning Oportunity
  16. One City Challenge
  17. Where can I find a printable tech tree?
  18. Unit Hurry Cost Revisited!
  19. Installation Woes...
  20. Apolyton Game of the Month! Its Back! Yippee!
  21. Discovering SOTHB and Thought of Trans
  22. Flags
  23. Beeline to Hab Dome: Strategy or Superstition?
  24. Yet another newb question from ryc730! Sky hydro labs....
  25. Effects of XP patch on Classic SMAC faction play
  26. Effective limits on psych?
  27. Forest mega-energy bug?
  28. To clean or not to clean...
  29. Googlie...
  30. Blind and Semi-Blind Research
  31. Questions on Pacifism
  32. Industry, Growth, and Economy
  33. High maintainess facilities
  34. AI and Diplomacy
  35. AI strengths and weaknesses??
  36. New June Single-Player Challenge
  37. Energy Credits (upkeep and other issues)
  38. How Many Formers?
  39. The Evil F11 key in Scenario Editor
  40. Alpha Centauri: As it once looked
  41. Crawler usage
  42. Civ/SMAC Wikibook
  43. ENERGY--How much do you get?
  44. Planetary Governor Newbmiester
  45. I've seen what you people do with your supply crawlers...
  46. Newbie PBEM Tutorials
  47. What is more valuable, ENERGY or MINERALS?
  48. Unit costs
  49. Catch 22
  50. SMAC cheats all your money (evil Firaxis)
  51. Hovertanks should travel on water too
  52. Newb question regarding "Special Workers"
  53. Now you've gone and done it....:)
  54. Production cost measured in "rows"??
  55. Doctor or psych
  56. Check this out - real life Gaians!
  57. Can choppers and grav ships scamble?
  58. Questions on COndensers, Nutrients, farms, and growth
  59. Crawling for Pactmates
  60. Specialist Limit During Pod Boom?
  61. Ok some noob questions
  62. Bug/exploit abuse poll
  63. How do you reverse engineer?
  64. What's your "favorite" exploit.
  65. Technical help
  66. Scenario in progress
  67. Difference between supercollider and theory of everything SPs
  68. New exploit
  69. Alpha Cenauri + Life
  70. 'Q' Ships
  71. Questions on Command Nexus..
  72. An Error Occurred During the Movie Data Process: -117
  73. Help with patrol route with several waypoints
  74. I just lost to the AI!
  75. Screenshot help
  76. Multiple Difficulty Levels bug - Multiplayer problem.
  77. Where's the 'mass upgrade' feature?
  78. unit special ability redundancy
  79. Crawler/Former Defense Strategy
  80. I forgot how addictive this game is...
  81. How Is This Possible!?!?!?!
  82. B-Drones
  83. Great starts gone worng
  84. Just when you thought it was safe to go back in the water....
  85. The Automation Challenge/Nightmare!
  86. Former/Crawler tips...
  87. Disease, famine, and gnashing of teeth
  88. Who said AI doesnt use crawlers?
  89. Looking for people to try a build pattern
  90. The IA Beeline
  91. Amusing Screenie.
  92. Early worm rush
  93. Black boxes for Spartans
  94. What a Fakkin' Deal eh?
  95. Crawlers, Commerce, and SSC's
  96. Skill Levels
  97. Tech stag + bind research
  98. Fending off planet
  99. Comparative Transcend Times
  100. Alpha Centauri RPG
  101. World Size
  102. My current AC game...
  103. New Techs
  104. A question to CMNs about special abilities
  105. Regarding the AI's warlike tendencies...
  106. Problem: game controls - are they fixed?
  107. What Factions get what Secret Projects?
  108. SMAC/SMAX Links
  109. How are Lab points wasted?
  110. Windowed mode in Alpha Centauri, possible after all
  111. Questions on energy and projectile armors/weapons...
  112. Time Warp
  113. Impossible Victory Achived!
  114. Solstice AI challenge
  115. Which faction did you play when you first installed SMAC
  116. Can you make squares ROCKY?
  117. How to play AMB files without opening SMAC?
  118. Life on Alpha Centauri
  119. Old Threads and Scenarios?
  120. How to play SMAX without CD
  121. What does the XP patch do?
  122. SMAX Bugfix
  123. Blind research: Always Centauri Ecology first
  124. Alien Artifacts and their uses
  125. Artillery and bombardments
  126. The AI has no imagination .....
  127. Two techs per round?
  128. Tidal Harness patented
  129. Morgan is heavily IA beeline and commerce dependant
  130. Is 'poly loading slow today?
  131. What is SMAC v5.0 ??
  132. Incite Drones
  133. Aircraft and Bombing Runs
  134. Multiplayer problems
  135. Crossfire reduces costs
  136. Military units and low police rating
  137. Which techs will be available next? Beeline, research, choice (keywords)
  138. Laptop crash with SMAC
  139. Why does nerve gas cause ecological damage?
  140. Giving AI free satellites makes them more competitive
  141. Another round of SMAC, another round of questions
  142. What bugs you most
  143. Anybody have cities that got stuck?
  144. Trouble with Aldebaran patch
  145. Bizarre AI Unit Appearance
  146. What's your ICS priority?
  147. Diplomacy and mysterious Vendettas. And demands for 2500 energy!
  148. Strange Units.
  149. AI bonuses on different difficulty levels
  150. Your own faction?
  151. Opinions desired
  152. Why doesn't anyone mention this bug?
  153. For Your Amusement: Some Super AI performing tricks
  154. Your own personal AC canon
  155. Exploit or cheat?
  156. Planet spore launcher attacks its own kind!
  157. Appeasing Dawn
  158. Why does the AI build Native Units Sometimes?
  159. What is ICS and why is it so good?
  160. Lots of Pods - Techs or SPs?
  161. Terraforming philosphies
  162. Communication Trap
  163. Dealing With Atrocity Victims?
  164. ICS kind of...It works!!
  165. Scenario editor wierdness in MP games
  166. Help with Abbv.'s
  167. Planet Cult problems
  168. I think the play testing was done for the map of planet
  169. How do I give the AI sats?
  170. Isle of the Deep attacks
  171. Planet Busting Mind Worms?
  172. Angles prop team bug?
  173. I need an in-game tech image
  174. Unwanted charity
  175. Crawlers and Terraforming
  176. New Puke w/some ?'s
  177. How to fix Word Rap on techlongs.txt and blurbls.txt
  178. a couple questions
  179. Spartan Ideologists
  180. Some good maps
  181. Life on Alpha Centauri
  182. The New Hall of Fame: Tournament Time?
  183. More XP Problems
  184. Favorite SMAX Faction 2004
  185. Custom Rules that Affect Score?
  186. Quote of the Day
  187. Diplomacy
  188. Gaians pacted with both aliens
  189. Editing Alpha.txt, having min row problems
  190. Borehole troubles
  191. Governor question
  192. Newbee - and yet old
  193. ICS Kind Of Part 2
  194. Faction Editor Crashes My Game!
  195. ICS, Territory, and War
  196. Sunspot activity
  197. Retirement editting query
  198. New Bug or just new to me?
  199. Editing Question
  200. Don't tell me native life has SAM capability, and not just locusts?
  201. Need help getting Alpha Centauri to run
  202. Giving the free super former ability in the faction files
  203. Realistic Balanced Custom Factions....
  204. So, what is the police unit given by Self-Aware Colony like?
  205. Is there a way to edit the # of MP computer players?
  206. How infiltrating datalinks and tech stealing should work
  207. ECON SE settings not what they appear to be...
  208. Ideal Social Engineering Settings
  209. Fungus/Worm Armageddeon
  210. Questions, questions
  211. Year Repeat Anomoly
  212. How can I make the random map generator less retarded?
  213. Ai Ics!!!
  214. Genejack Factories not that far away?
  215. My Detailed Analysis of the SMAC Factions
  216. Which faction leaders would you like to be your parents?
  217. Defense
  218. Integrety
  219. Miriam reformed?
  220. Technology
  221. How is AI behavior effected by removing SE preferences/aversions?
  222. Comparison of Beelines: Police State vs Free Market
  223. Tech stagnation, blind research
  224. Which faction gets the reward for...
  225. OCC and other challenges
  226. Map Size
  227. laptop collection need patch?
  228. Supercollider in water city?
  229. message
  230. Subs
  231. What does it take to see probes?
  232. USA Bashing and Media Bias (Off-topic)
  233. Alien crossfire
  234. Limit on bases?
  235. Bogus Math in the Bse Status Display
  236. Is there a way to get Alien Crossfire to skip the CD?
  237. ini file
  238. SMAC Alternate Color Patch
  239. help I am stuck!
  240. Stuck in Multi-Player
  241. Domai at the Nexus: The Power of Intimidate
  242. Nuke
  243. Turns/day
  244. B-Drone formula
  245. Noob questions about MP and Blind Research
  246. Infantry glitch
  247. SP revisions?
  248. Help: Cyborg SP crash
  249. Zeno's Paradox and Flechette Defense
  250. Playing Movies from disc