PDA

View Full Version : CtP2 Source Code Project



Pages : [1] 2

  1. GENERAL: activsion
  2. DESIGN: CtP2 Source Code released - our actions [brainstorm & discussion]
  3. DESIGN: CTP2 Bugs and alterations [fix list]
  4. PROJECT: Source Code: Project Team
  5. New forum needed?
  6. DESIGN: AI Improvement discussion
  7. DESIGN: science victory?
  8. DESIGN: Three way diplomacy
  9. GENERAL: I am slow
  10. Call to Power II Source Code Readme
  11. GENERAL: Will Call to Power ever continue ?
  12. GENERAL: How about we contact Activision...
  13. GENERAL: Any details about the source?
  14. The Apolyton Call to Power 2 Source Code Project: Welcome and Download!
  15. GENERAL: lets get are Bearings
  16. DEBUG: The GetNearestWater function
  17. COMPILE: Getting the source to compile
  18. Release Party Chat Transcript (lots of useful info)
  19. CtP2 Source Code Project FAQ
  20. GENERAL: compiler program
  21. COMPILE: Getting the source to compile on VS.NET
  22. DEBUG: Sprite Limit
  23. DOCUMENT: Miscellaneous source findings and thoughts
  24. DEBUG: GLHidden flag does't work for goods bug
  25. DESIGN: Another logistics thread
  26. PROJECT: A bit of organisation
  27. GENERAL: New ModManager version
  28. DEBUG: Pbem?
  29. DESIGN: Economy/resource system thoughts
  30. DESIGN: Abstracting nuclear arms
  31. PROJECT: Altered source files
  32. DEBUG: about the sound...
  33. DESIGN: Culture: thoughts
  34. DESIGN: New Unit Abilities request thread
  35. COMPILE: Linux Port
  36. DEBUG: The neutral tile improvement pillage bug
  37. PROJECT: Project management - let's take care this doesn't go south before we start
  38. PROJECT: CVS & Bugzilla
  39. PROJECT: Tools for documentation and development
  40. DEBUG: The only one ConstructionTile used bug
  41. DEBUG: sucess with the sound! :)
  42. DESIGN: Graphics/Interface Requests Thread
  43. DESIGN: Ideas about Nations
  44. COMPILE: Getting really frustrated with crash
  45. DESIGN: Governments wish/request thread
  46. DEBUG: Bugs in buildingutil.cpp ?
  47. GENERAL: Technical GPL Violations?
  48. DESIGN: Expected Behavior of Research Pacts?
  49. GENERAL: Hats Off!
  50. DEBUG: Boni of undersea tunnels for sea units bug
  51. DESIGN: New ideas about the implementation of colony’s !!
  52. PROJECT: Thread labeling suggestion
  53. GENERAL: Support for Activision.
  54. PROJECT-> CVS: Which one?
  55. PROJECT-> C++ Compiler: Which one?
  56. PROJECT-> Bug Tracking System: Which one?
  57. Project Team: Sign Up!
  58. PROJECT-> End User Licence Agreement: Interpretation
  59. DEBUG-> SLIC: HasAdvance
  60. GENERAL: some requests/important questions
  61. GENERAL: suggestions that should be implemented as we move to different compilers/OSs
  62. DEBUG: Odd behaviour of Assertions
  63. PROJECT-> Project directions
  64. CivGroup Logo & Project Logo
  65. DEBUG: Reimplementing the patch SLIC functions
  66. CTP2 Automatic Database Records Generation
  67. GENERAL: For Laughs
  68. DEBUG: ProcessMatches
  69. GENERAL: C++ books
  70. GAME PLAY: Trespassing.
  71. GENERAL: Commented files?
  72. GENERAL: CTP2 Source Code Cafe
  73. DESIGN: Designing units
  74. DESIGN: telling players apart more easily
  75. GENERAL: Civ 3 vs. CtP2
  76. DESIGN: New CTP2 Game Manual
  77. status report (source code) ?
  78. DESIGN: Government City Caps
  79. DEBUG: infrastructure
  80. DEBUG: Tile Imps (Farms) Under Cities
  81. DESIGN: New Diplomanager
  82. Activision: How about CTP2 Patch 1.11 & C:CTP source code now?
  83. DESIGN: End Game Options/General Strategy
  84. PROJECT: Playtest
  85. Project: Version numbers
  86. Design: Random ideas for game balance/micromanagement
  87. DEBUG: MP Terraforming & Tile Imp
  88. Balance tile imps and city imps?
  89. GENERAL: Moments & Facts about Call to Power
  90. PROJECT: Progress Report
  91. First Three Phases Of Project?
  92. DESIGN: Increasing scientific/time realism
  93. PROJECT: How to deal with memory leaks and obsolete code?
  94. GENERAL: Patch 1.1/1.11 list of changes
  95. PROJECT: What a patch should contain. Where to draw a line.
  96. PROJECT: Scrap the crappy scenarios?
  97. DESIGN: can someone create a LocationClicked(location_t) event?
  98. Design: Combat
  99. DESIGN/DEBUG: Invisible exploits/making invisibility useful
  100. DEBUG: Slic Dtabase Access
  101. PROJECT: documentation
  102. Debug: Science pact
  103. DEBUG: Attacking Units/Cities on Mountains with Units that cant move on/attack Mnts?
  104. DESIGN: A couple of thoughts about upkeep
  105. DEBUG/DESIGN: Should an army containing cavalry be able to attack Mountain w/o road
  106. DESIGN: More Barbarians
  107. Design: Naval Bases And Unit Upgrades
  108. DESIGN: Recording basic history as part of the savegame
  109. DESIGN: A couple of map good functions for SLIC
  110. PROJECT: AI Coding group
  111. DESIGN: Random ideas for improving SLIC/Modding
  112. DESIGN: Terrain Values
  113. DESIGN: Unit Values
  114. PROJECT: What are you currently working on?
  115. compiling on other than c++ or .net
  116. GENERAL: Mr Ogre, Pyaray, st_swithin?
  117. DESIGN: Trade
  118. Natively porting civctp/A brief summary
  119. Legal question regarding developement on civctp
  120. DESIGN/DEBUG: reconstructing file type 66
  121. PROJECT: The Translation Center
  122. DESIGN: Integrating Updater(2) into CTP2 interface
  123. The Oven Is Hot When Will The Brownies Be Ready?
  124. DESIGN: Wonder limits & limited wonders
  125. PROJECT: Coding conventions and standards
  126. DESIGN:Separate riot/revolt from just happiness
  127. cvs address
  128. Spy Vs Spy
  129. Utter newbie questions about 'Big Picture'
  130. Design: End Game Options Part Deux
  131. Spr files
  132. DESIGN: Naval battle
  133. DESIGN: Air Combat
  134. DESIGN: Armor and HP's
  135. Diplomacy Manager
  136. DESIGN/PROJECT: GovernmentsModified complete
  137. DESIGN: Celebration effect ideas?
  138. DESIGN: BuildClass
  139. Can we have a news update?
  140. DEBUG: Doughnut Maps and City Manager View
  141. Multiple Advance researching
  142. City types
  143. Major Engine Alteration
  144. Public_state_science_flag & era
  145. CODE/PROJECT: New files=New .dsw file?
  146. Back to basics
  147. DESIGN:Help with NETINFO protocol
  148. SLICers Needs
  149. C:CTP and CTP2 beta features in CTP2
  150. Is Apolyton ever going to have a formal patch made available?
  151. Changing the game
  152. PROJECT: MP Playtest game
  153. CODE/DESIGN: Building & Wonder flag limit removal
  154. Question: Bug fixes
  155. PROJECT/DESIGN: Altered Tilesets
  156. Where can I get CTP2 demo?
  157. Where in teh code are the sprites and textual effects?
  158. DESIGN/DEBUG: The "Design decision" thread
  159. DEBUG: Switching Empires in Scenario Editor
  160. i think we need a.....
  161. PROJECT: To Do List for Patch v1.2
  162. News Pages (Hiring Editors Now)
  163. [DESIGN/GRAPHICS] Natural disasters
  164. [GRAPHICS] Animating terrain
  165. was the CTP1 worker system better?
  166. DESIGN: Changing the units.txt layout
  167. Alternate player colours for 1.2 beta
  168. UNITS: requirements
  169. DESIGN: Customization
  170. Question/Design: Map generation:
  171. [DESIGN] Giving CTP2 the atmosphere of a true civ game
  172. DESIGN: Possible alterations to movement
  173. DESIGN: Possible alterations to movement -- the history discussion
  174. Design: Logistics (Abstract)
  175. DESIGN: Modeling population
  176. DEBUG: Centering on enemy stealth units
  177. DESIGN: Native Inhabitants/Population
  178. Design/implementation New Tile imps
  179. GRAPHICS: Call to Artists!
  180. GRAPHICS: GUI changes with era
  181. CtP2 Source Code Project FAQ (v2)
  182. DESIGN: The Data
  183. GENERAL: Source Code outside Apolyton
  184. PROJECT: Mod updating tool
  185. [DESIGN] Spare button on start screen
  186. Multiple comments
  187. Release logo in ultra big resolution
  188. GENERAL: Credits
  189. DEBUG: Event Manager, adding events
  190. DESIGN: Abstracting the air model
  191. Microsoft unleashes Free Vis C++ Compiler
  192. [DESIGN] Duration of Diplomatic Agreements
  193. Barbarian packs
  194. Problems with Apolyton Patch
  195. Source Code Project Design Index
  196. POLL: Shall we only support 1024*768 onwards?
  197. SVN or CVS
  198. Hello ^_^
  199. DESIGN: Possible alterations to movement 2
  200. GENERAL: Cafe "Tamerlin" II
  201. DESIGN: City Manager Screen
  202. CtP2 @ Sourceforge?
  203. TEST/DEBUG: Slic built-in data accessors
  204. DEBUG: Windows XP and multiplayer
  205. Playtest version?
  206. PROJECT: Playest II
  207. Activision and CD check
  208. PROJECT: Code documentation
  209. Set of Questions/Suggestions
  210. DEBUG: How to debug?
  211. [DESIGN] Retreat needs Fixing
  212. Control: City change w or w/o focus set
  213. DESIGN/PLAYTEST: Trade & Caravans
  214. Compile: How to add strings to ldl_str.txt
  215. A Cyber Ninja Crash
  216. [DESIGN] AI Ignoring huts
  217. DEBUG: Forts and Vision
  218. improved unit tech tree
  219. crash to desktop
  220. DESIGN: Crusades
  221. DEBUG: Prevented cities from revolting twice in a row
  222. PROJECT: How to fix veteran investigate city chance
  223. #ifdef ACTIVISION_ORIGINAL
  224. PROJECT: New SLIC & DB-Constants
  225. Getting hosted
  226. Free Cs code
  227. COMPILE: complie in VS6 error!
  228. * Always terminate a unit's sound effects when it dies
  229. Need help with CVS
  230. Tracking changes: Missing files
  231. Help: Compiling CTP2 against DXSDK 9.0 only
  232. Wonders
  233. AI : Army Movement
  234. PROJECT: Customizing Civ names at startup (and for Barb civs)
  235. GAMEPLAY: Pollution and Buildings
  236. Ideas for this project
  237. DESIGN: Barbarian placement
  238. Increasing Bombardment Range
  239. PROJECT: Everyone read & discuss: Time for an official release?
  240. DESIGN: Terrain part II - First Official Source Code Patch
  241. DESIGN: Hunger flags
  242. Trying to understand how networking is done
  243. Courius
  244. Alexander the Great v1.5
  245. DESIGN: Building flags available to units?
  246. PROJECT: New Game Manual
  247. Possible Bug
  248. Question
  249. multiplayer email game problem
  250. Feats and Wonders