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  1. GENERAL: activsion
  2. DESIGN: CtP2 Source Code released - our actions [brainstorm & discussion]
  3. DESIGN: CTP2 Bugs and alterations [fix list]
  4. PROJECT: Source Code: Project Team
  5. New forum needed?
  6. DESIGN: AI Improvement discussion
  7. DESIGN: science victory?
  8. DESIGN: Three way diplomacy
  9. GENERAL: I am slow
  10. GENERAL: Will Call to Power ever continue ?
  11. GENERAL: How about we contact Activision...
  12. GENERAL: Any details about the source?
  13. Welcome and Download!
  14. GENERAL: lets get are Bearings
  15. DEBUG: The GetNearestWater function
  16. COMPILE: Getting the source to compile
  17. GENERAL: Release Party Chat Transcript (lots of useful info)
  18. CtP2 Source Code Project FAQ
  19. GENERAL: compiler program
  20. COMPILE: Getting the source to compile on VS.NET
  21. DEBUG: Sprite Limit
  22. DOCUMENT: Miscellaneous source findings and thoughts
  23. DEBUG: GLHidden flag does't work for goods bug
  24. DESIGN: Another logistics thread
  25. PROJECT: A bit of organisation
  26. GENERAL: New ModManager version
  27. DEBUG: Pbem?
  28. DESIGN: Economy/resource system thoughts
  29. DESIGN: Abstracting nuclear arms
  30. PROJECT: Altered source files
  31. DEBUG: about the sound...
  32. DESIGN: Culture: thoughts
  33. DESIGN: New Unit Abilities request thread
  34. COMPILE: Linux Port
  35. DEBUG: The neutral tile improvement pillage bug
  36. PROJECT: Project management - let's take care this doesn't go south before we start
  37. PROJECT: CVS & Bugzilla
  38. PROJECT: Tools for documentation and development
  39. DEBUG: The only one ConstructionTile used bug
  40. DEBUG: sucess with the sound! :)
  41. DESIGN: Graphics/Interface Requests Thread
  42. DESIGN: Ideas about Nations
  43. COMPILE: Getting really frustrated with crash
  44. DESIGN: Governments wish/request thread
  45. DEBUG: Bugs in buildingutil.cpp ?
  46. GENERAL: Technical GPL Violations?
  47. DESIGN: Expected Behavior of Research Pacts?
  48. GENERAL: Hats Off!
  49. DEBUG: Boni of undersea tunnels for sea units bug
  50. DESIGN: New ideas about the implementation of colony’s !!
  51. PROJECT: Thread labeling suggestion
  52. GENERAL: Support for Activision.
  53. PROJECT-> CVS: Which one?
  54. PROJECT-> C++ Compiler: Which one?
  55. PROJECT-> Bug Tracking System: Which one?
  56. Project Team: Sign Up!
  57. PROJECT-> End User Licence Agreement: Interpretation
  58. DEBUG-> SLIC: HasAdvance
  59. GENERAL: some requests/important questions
  60. GENERAL: suggestions that should be implemented as we move to different compilers/OSs
  61. DEBUG: Odd behaviour of Assertions
  62. PROJECT-> Project directions
  63. CivGroup Logo & Project Logo
  64. DEBUG: Reimplementing the patch SLIC functions
  65. CTP2 Automatic Database Records Generation
  66. GENERAL: For Laughs
  67. DEBUG: ProcessMatches
  68. GENERAL: C++ books
  69. GAME PLAY: Trespassing.
  70. GENERAL: Commented files?
  71. GENERAL: CTP2 Source Code Cafe
  72. DESIGN: Designing units
  73. DESIGN: telling players apart more easily
  74. GENERAL: Civ 3 vs. CtP2
  75. DESIGN: New CTP2 Game Manual
  76. status report (source code) ?
  77. DESIGN: Government City Caps
  78. DEBUG: infrastructure
  79. DEBUG: Tile Imps (Farms) Under Cities
  80. DESIGN: New Diplomanager
  81. Activision: How about CTP2 Patch 1.11 & C:CTP source code now?
  82. DESIGN: End Game Options/General Strategy
  83. PROJECT: Playtest
  84. Project: Version numbers
  85. Design: Random ideas for game balance/micromanagement
  86. DEBUG: MP Terraforming & Tile Imp
  87. Balance tile imps and city imps?
  88. GENERAL: Moments & Facts about Call to Power
  89. PROJECT: Progress Report
  90. First Three Phases Of Project?
  91. DESIGN: Increasing scientific/time realism
  92. PROJECT: How to deal with memory leaks and obsolete code?
  93. GENERAL: Patch 1.1/1.11 list of changes
  94. PROJECT: What a patch should contain. Where to draw a line.
  95. PROJECT: Scrap the crappy scenarios?
  96. DESIGN: can someone create a LocationClicked(location_t) event?
  97. Design: Combat
  98. DESIGN/DEBUG: Invisible exploits/making invisibility useful
  99. DEBUG: Slic Dtabase Access
  100. PROJECT: documentation
  101. Debug: Science pact
  102. DEBUG: Attacking Units/Cities on Mountains with Units that cant move on/attack Mnts?
  103. DESIGN: A couple of thoughts about upkeep
  104. DEBUG/DESIGN: Should an army containing cavalry be able to attack Mountain w/o road
  105. DESIGN: More Barbarians
  106. Design: Naval Bases And Unit Upgrades
  107. DESIGN: Recording basic history as part of the savegame
  108. DESIGN: A couple of map good functions for SLIC
  109. PROJECT: AI Coding group
  110. DESIGN: Random ideas for improving SLIC/Modding
  111. DESIGN: Terrain Values
  112. DESIGN: Unit Values
  113. PROJECT: What are you currently working on?
  114. compiling on other than c++ or .net
  115. GENERAL: Mr Ogre, Pyaray, st_swithin?
  116. DESIGN: Trade
  117. Natively porting civctp/A brief summary
  118. Legal question regarding developement on civctp
  119. DESIGN/DEBUG: reconstructing file type 66
  120. PROJECT: The Translation Center
  121. DESIGN: Integrating Updater(2) into CTP2 interface
  122. The Oven Is Hot When Will The Brownies Be Ready?
  123. DESIGN: Wonder limits & limited wonders
  124. PROJECT: Coding conventions and standards
  125. DESIGN:Separate riot/revolt from just happiness
  126. cvs address
  127. Spy Vs Spy
  128. Utter newbie questions about 'Big Picture'
  129. Design: End Game Options Part Deux
  130. Spr files
  131. DESIGN: Naval battle
  132. DESIGN: Air Combat
  133. DESIGN: Armor and HP's
  134. Diplomacy Manager
  135. DESIGN/PROJECT: GovernmentsModified complete
  136. DESIGN: Celebration effect ideas?
  137. DESIGN: BuildClass
  138. Can we have a news update?
  139. DEBUG: Doughnut Maps and City Manager View
  140. Multiple Advance researching
  141. City types
  142. Major Engine Alteration
  143. Public_state_science_flag & era
  144. CODE/PROJECT: New files=New .dsw file?
  145. Back to basics
  146. DESIGN:Help with NETINFO protocol
  147. SLICers Needs
  148. C:CTP and CTP2 beta features in CTP2
  149. Is Apolyton ever going to have a formal patch made available?
  150. Changing the game
  151. PROJECT: MP Playtest game
  152. CODE/DESIGN: Building & Wonder flag limit removal
  153. Question: Bug fixes
  154. PROJECT/DESIGN: Altered Tilesets
  155. Where can I get CTP2 demo?
  156. Where in teh code are the sprites and textual effects?
  157. DESIGN/DEBUG: The "Design decision" thread
  158. DEBUG: Switching Empires in Scenario Editor
  159. i think we need a.....
  160. PROJECT: To Do List for Patch v1.2
  161. News Pages (Hiring Editors Now)
  162. [DESIGN/GRAPHICS] Natural disasters
  163. [GRAPHICS] Animating terrain
  164. was the CTP1 worker system better?
  165. DESIGN: Changing the units.txt layout
  166. Alternate player colours for 1.2 beta
  167. UNITS: requirements
  168. DESIGN: Customization
  169. Question/Design: Map generation:
  170. [DESIGN] Giving CTP2 the atmosphere of a true civ game
  171. DESIGN: Possible alterations to movement
  172. DESIGN: Possible alterations to movement -- the history discussion
  173. Design: Logistics (Abstract)
  174. DESIGN: Modeling population
  175. DEBUG: Centering on enemy stealth units
  176. DESIGN: Native Inhabitants/Population
  177. Design/implementation New Tile imps
  178. GRAPHICS: Call to Artists!
  179. GRAPHICS: GUI changes with era
  180. CtP2 Source Code Project FAQ (v2)
  181. DESIGN: The Data
  182. GENERAL: Source Code outside Apolyton
  183. PROJECT: Mod updating tool
  184. [DESIGN] Spare button on start screen
  185. Multiple comments
  186. Release logo in ultra big resolution
  187. GENERAL: Credits
  188. DEBUG: Event Manager, adding events
  189. DESIGN: Abstracting the air model
  190. Microsoft unleashes Free Vis C++ Compiler
  191. [DESIGN] Duration of Diplomatic Agreements
  192. Barbarian packs
  193. Problems with Apolyton Patch
  194. Source Code Project Design Index
  195. POLL: Shall we only support 1024*768 onwards?
  196. SVN or CVS
  197. Hello ^_^
  198. DESIGN: Possible alterations to movement 2
  199. GENERAL: Cafe "Tamerlin" II
  200. DESIGN: City Manager Screen
  201. CtP2 @ Sourceforge?
  202. TEST/DEBUG: Slic built-in data accessors
  203. DEBUG: Windows XP and multiplayer
  204. Playtest version?
  205. PROJECT: Playest II
  206. Activision and CD check
  207. PROJECT: Code documentation
  208. Set of Questions/Suggestions
  209. DEBUG: How to debug?
  210. [DESIGN] Retreat needs Fixing
  211. Control: City change w or w/o focus set
  212. DESIGN/PLAYTEST: Trade & Caravans
  213. Compile: How to add strings to ldl_str.txt
  214. A Cyber Ninja Crash
  215. [DESIGN] AI Ignoring huts
  216. DEBUG: Forts and Vision
  217. improved unit tech tree
  218. crash to desktop
  219. DESIGN: Crusades
  220. DEBUG: Prevented cities from revolting twice in a row
  221. PROJECT: How to fix veteran investigate city chance
  222. #ifdef ACTIVISION_ORIGINAL
  223. PROJECT: New SLIC & DB-Constants
  224. Getting hosted
  225. Free Cs code
  226. COMPILE: complie in VS6 error!
  227. * Always terminate a unit's sound effects when it dies
  228. Need help with CVS
  229. Tracking changes: Missing files
  230. Help: Compiling CTP2 against DXSDK 9.0 only
  231. Wonders
  232. AI : Army Movement
  233. PROJECT: Customizing Civ names at startup (and for Barb civs)
  234. GAMEPLAY: Pollution and Buildings
  235. Ideas for this project
  236. DESIGN: Barbarian placement
  237. Increasing Bombardment Range
  238. PROJECT: Everyone read & discuss: Time for an official release?
  239. DESIGN: Terrain part II - First Official Source Code Patch
  240. DESIGN: Hunger flags
  241. Trying to understand how networking is done
  242. Courius
  243. Alexander the Great v1.5
  244. DESIGN: Building flags available to units?
  245. PROJECT: New Game Manual
  246. Possible Bug
  247. Question
  248. multiplayer email game problem
  249. Feats and Wonders
  250. VIDEO/GRAPHICS: Lets put LStanley to work! ;)