- GENERAL: activsion
- DESIGN: CtP2 Source Code released - our actions [brainstorm & discussion]
- DESIGN: CTP2 Bugs and alterations [fix list]
- PROJECT: Source Code: Project Team
- New forum needed?
- DESIGN: AI Improvement discussion
- DESIGN: science victory?
- DESIGN: Three way diplomacy
- GENERAL: I am slow
- GENERAL: Will Call to Power ever continue ?
- GENERAL: How about we contact Activision...
- GENERAL: Any details about the source?
- Welcome and Download!
- GENERAL: lets get are Bearings
- DEBUG: The GetNearestWater function
- COMPILE: Getting the source to compile
- GENERAL: Release Party Chat Transcript (lots of useful info)
- CtP2 Source Code Project FAQ
- GENERAL: compiler program
- COMPILE: Getting the source to compile on VS.NET
- DEBUG: Sprite Limit
- DOCUMENT: Miscellaneous source findings and thoughts
- DEBUG: GLHidden flag does't work for goods bug
- DESIGN: Another logistics thread
- PROJECT: A bit of organisation
- GENERAL: New ModManager version
- DEBUG: Pbem?
- DESIGN: Economy/resource system thoughts
- DESIGN: Abstracting nuclear arms
- PROJECT: Altered source files
- DEBUG: about the sound...
- DESIGN: Culture: thoughts
- DESIGN: New Unit Abilities request thread
- COMPILE: Linux Port
- DEBUG: The neutral tile improvement pillage bug
- PROJECT: Project management - let's take care this doesn't go south before we start
- PROJECT: CVS & Bugzilla
- PROJECT: Tools for documentation and development
- DEBUG: The only one ConstructionTile used bug
- DEBUG: sucess with the sound! :)
- DESIGN: Graphics/Interface Requests Thread
- DESIGN: Ideas about Nations
- COMPILE: Getting really frustrated with crash
- DESIGN: Governments wish/request thread
- DEBUG: Bugs in buildingutil.cpp ?
- GENERAL: Technical GPL Violations?
- DESIGN: Expected Behavior of Research Pacts?
- GENERAL: Hats Off!
- DEBUG: Boni of undersea tunnels for sea units bug
- DESIGN: New ideas about the implementation of colony’s !!
- PROJECT: Thread labeling suggestion
- GENERAL: Support for Activision.
- PROJECT-> CVS: Which one?
- PROJECT-> C++ Compiler: Which one?
- PROJECT-> Bug Tracking System: Which one?
- Project Team: Sign Up!
- PROJECT-> End User Licence Agreement: Interpretation
- DEBUG-> SLIC: HasAdvance
- GENERAL: some requests/important questions
- GENERAL: suggestions that should be implemented as we move to different compilers/OSs
- DEBUG: Odd behaviour of Assertions
- PROJECT-> Project directions
- CivGroup Logo & Project Logo
- DEBUG: Reimplementing the patch SLIC functions
- CTP2 Automatic Database Records Generation
- GENERAL: For Laughs
- DEBUG: ProcessMatches
- GENERAL: C++ books
- GAME PLAY: Trespassing.
- GENERAL: Commented files?
- GENERAL: CTP2 Source Code Cafe
- DESIGN: Designing units
- DESIGN: telling players apart more easily
- GENERAL: Civ 3 vs. CtP2
- DESIGN: New CTP2 Game Manual
- status report (source code) ?
- DESIGN: Government City Caps
- DEBUG: infrastructure
- DEBUG: Tile Imps (Farms) Under Cities
- DESIGN: New Diplomanager
- Activision: How about CTP2 Patch 1.11 & C:CTP source code now?
- DESIGN: End Game Options/General Strategy
- PROJECT: Playtest
- Project: Version numbers
- Design: Random ideas for game balance/micromanagement
- DEBUG: MP Terraforming & Tile Imp
- Balance tile imps and city imps?
- GENERAL: Moments & Facts about Call to Power
- PROJECT: Progress Report
- First Three Phases Of Project?
- DESIGN: Increasing scientific/time realism
- PROJECT: How to deal with memory leaks and obsolete code?
- GENERAL: Patch 1.1/1.11 list of changes
- PROJECT: What a patch should contain. Where to draw a line.
- PROJECT: Scrap the crappy scenarios?
- DESIGN: can someone create a LocationClicked(location_t) event?
- Design: Combat
- DESIGN/DEBUG: Invisible exploits/making invisibility useful
- DEBUG: Slic Dtabase Access
- PROJECT: documentation
- Debug: Science pact
- DEBUG: Attacking Units/Cities on Mountains with Units that cant move on/attack Mnts?
- DESIGN: A couple of thoughts about upkeep
- DEBUG/DESIGN: Should an army containing cavalry be able to attack Mountain w/o road
- DESIGN: More Barbarians
- Design: Naval Bases And Unit Upgrades
- DESIGN: Recording basic history as part of the savegame
- DESIGN: A couple of map good functions for SLIC
- PROJECT: AI Coding group
- DESIGN: Random ideas for improving SLIC/Modding
- DESIGN: Terrain Values
- DESIGN: Unit Values
- PROJECT: What are you currently working on?
- compiling on other than c++ or .net
- GENERAL: Mr Ogre, Pyaray, st_swithin?
- DESIGN: Trade
- Natively porting civctp/A brief summary
- Legal question regarding developement on civctp
- DESIGN/DEBUG: reconstructing file type 66
- PROJECT: The Translation Center
- DESIGN: Integrating Updater(2) into CTP2 interface
- The Oven Is Hot When Will The Brownies Be Ready?
- DESIGN: Wonder limits & limited wonders
- PROJECT: Coding conventions and standards
- DESIGN:Separate riot/revolt from just happiness
- cvs address
- Spy Vs Spy
- Utter newbie questions about 'Big Picture'
- Design: End Game Options Part Deux
- Spr files
- DESIGN: Naval battle
- DESIGN: Air Combat
- DESIGN: Armor and HP's
- Diplomacy Manager
- DESIGN/PROJECT: GovernmentsModified complete
- DESIGN: Celebration effect ideas?
- DESIGN: BuildClass
- Can we have a news update?
- DEBUG: Doughnut Maps and City Manager View
- Multiple Advance researching
- City types
- Major Engine Alteration
- Public_state_science_flag & era
- CODE/PROJECT: New files=New .dsw file?
- Back to basics
- DESIGN:Help with NETINFO protocol
- SLICers Needs
- C:CTP and CTP2 beta features in CTP2
- Is Apolyton ever going to have a formal patch made available?
- Changing the game
- PROJECT: MP Playtest game
- CODE/DESIGN: Building & Wonder flag limit removal
- Question: Bug fixes
- PROJECT/DESIGN: Altered Tilesets
- Where can I get CTP2 demo?
- Where in teh code are the sprites and textual effects?
- DESIGN/DEBUG: The "Design decision" thread
- DEBUG: Switching Empires in Scenario Editor
- i think we need a.....
- PROJECT: To Do List for Patch v1.2
- News Pages (Hiring Editors Now)
- [DESIGN/GRAPHICS] Natural disasters
- [GRAPHICS] Animating terrain
- was the CTP1 worker system better?
- DESIGN: Changing the units.txt layout
- Alternate player colours for 1.2 beta
- UNITS: requirements
- DESIGN: Customization
- Question/Design: Map generation:
- [DESIGN] Giving CTP2 the atmosphere of a true civ game
- DESIGN: Possible alterations to movement
- DESIGN: Possible alterations to movement -- the history discussion
- Design: Logistics (Abstract)
- DESIGN: Modeling population
- DEBUG: Centering on enemy stealth units
- DESIGN: Native Inhabitants/Population
- Design/implementation New Tile imps
- GRAPHICS: Call to Artists!
- GRAPHICS: GUI changes with era
- CtP2 Source Code Project FAQ (v2)
- DESIGN: The Data
- GENERAL: Source Code outside Apolyton
- PROJECT: Mod updating tool
- [DESIGN] Spare button on start screen
- Multiple comments
- Release logo in ultra big resolution
- GENERAL: Credits
- DEBUG: Event Manager, adding events
- DESIGN: Abstracting the air model
- Microsoft unleashes Free Vis C++ Compiler
- [DESIGN] Duration of Diplomatic Agreements
- Barbarian packs
- Problems with Apolyton Patch
- Source Code Project Design Index
- POLL: Shall we only support 1024*768 onwards?
- SVN or CVS
- Hello ^_^
- DESIGN: Possible alterations to movement 2
- GENERAL: Cafe "Tamerlin" II
- DESIGN: City Manager Screen
- CtP2 @ Sourceforge?
- TEST/DEBUG: Slic built-in data accessors
- DEBUG: Windows XP and multiplayer
- Playtest version?
- PROJECT: Playest II
- Activision and CD check
- PROJECT: Code documentation
- Set of Questions/Suggestions
- DEBUG: How to debug?
- [DESIGN] Retreat needs Fixing
- Control: City change w or w/o focus set
- DESIGN/PLAYTEST: Trade & Caravans
- Compile: How to add strings to ldl_str.txt
- A Cyber Ninja Crash
- [DESIGN] AI Ignoring huts
- DEBUG: Forts and Vision
- improved unit tech tree
- crash to desktop
- DESIGN: Crusades
- DEBUG: Prevented cities from revolting twice in a row
- PROJECT: How to fix veteran investigate city chance
- #ifdef ACTIVISION_ORIGINAL
- PROJECT: New SLIC & DB-Constants
- Getting hosted
- Free Cs code
- COMPILE: complie in VS6 error!
- * Always terminate a unit's sound effects when it dies
- Need help with CVS
- Tracking changes: Missing files
- Help: Compiling CTP2 against DXSDK 9.0 only
- Wonders
- AI : Army Movement
- PROJECT: Customizing Civ names at startup (and for Barb civs)
- GAMEPLAY: Pollution and Buildings
- Ideas for this project
- DESIGN: Barbarian placement
- Increasing Bombardment Range
- PROJECT: Everyone read & discuss: Time for an official release?
- DESIGN: Terrain part II - First Official Source Code Patch
- DESIGN: Hunger flags
- Trying to understand how networking is done
- Courius
- Alexander the Great v1.5
- DESIGN: Building flags available to units?
- PROJECT: New Game Manual
- Possible Bug
- Question
- multiplayer email game problem
- Feats and Wonders
- VIDEO/GRAPHICS: Lets put LStanley to work! ;)