View Full Version : Civ4 General
- Forum for future Civ ideas
- Welcome!
- Freeciv vs. Civ2MP
- The greatest Civ game
- Which source code should we petition them to release?
- Yay moddability
- What is your greatest wish for Civ 4?
- Is the shield concept good enough for Civ 4?
- Civ should be about nations, not collections of cities
- Do you think civ4 will be better or worse than civ3?
- What in the HELL is doing Firaxis now?
- Independent groups within civs
- Cut my chops on CivIII. SMAC pretty cool, too?
- Spherical Map
- Civ4 Suggestions
- idea: 1 military unit take up 2 tiles?
- 50 years to build a warrior and other timescale issues
- Massive online democracy game.
- Idea- Revamping terrain
- Improving the city model
- Changing culture model
- "Civilization - Gritty Reality"
- Unit Workshop for governments
- A new take on science
- On people and resources
- New military ideas
- What would you ameliorate first?
- Infogrames transfers Game Rights!
- tiles or provinces?
- extending ancient age
- Chaning models mid game
- Squares, Hexes, Octagons...
- Rotating the map
- More advanced economic models
- suggest. for CIV3 future upgrades - TURNS
- Simple but really cool support system
- Revolts, Independences and Civil Wars
- Randomized and specialized tech trees
- Supporting troops
- On luck in games
- Spartan: innovative game?
- CIV4 discussion points
- " Wealth " make into a system of tribute
- Idea: in-game notepad
- Which CIV version has underwater cities?
- We need a new game model without AI
- enemy units in enemy territory
- Progressive implementation of features
- Old idea: Direct effect techs
- Civilization V - My wishlist
- Need "land claim" feature in Civ3
- "Civilization IV"... Confirmed?
- Civ 4 - the list of ideas for Firaxis
- Civ 4 - The List of BAD Ideas.
- The List's organization
- Attack/Defense: is there a difference?
- Stacked vs Single Unit Combat - The Battle Continues
- Migration Concepts
- The List: Category manager sign-up thread
- Discuss Big Gameplay Issues Now. . .Small Issues Later
- Civ4 Units
- Radical Ideas
- Terrain and Terrain Improvements
- Scenario Ideas
- Settler and Colonist
- {The List-} Scenario/Map Editor *-DARKCLOUD-*
- {The List-} Civilizations
- {The List-} Economics/Trade
- Scenario Making - No Limits, In-Game Editor and Scripted Events
- A simple, elegant way of making extra resources domestically useful
- Multiplayer: Shared Civilization Control
- {The List-} Culture
- Trade
- {The List-} Multiplayer
- A few wishes for CivIV
- "The List": general info
- {The List -} Government & Social Engineering
- The List - Combat
- Slavery, Colonial Revolutions etc
- EU style of diplomacy for CIV IV
- To 2000AD or beyond?
- Resources: How to handle
- SMACest gov for Civ IV
- Cov $
- Civ IV: where are they at Firaxis?
- {The List} Borders
- {The List-} Movement, supply, etc.
- {The List-} User friendliness/The manual/Help files
- {The List} General User Interface
- Working the Land
- Unique Names for ANYTHING
- Will we get to Civ 6, or 7, or...?
- From Civ3 to Civ4
- Defiantly Pro-Zeppelin
- Apolyton Hall of Fame: December 2003
- Old List availability
- {The List-} Religion
- {The List-} Regional and City Menu Ideas
- Have an idea you wish to post - Please READ HERE FIRST
- {The List-} Cheats
- How much effect have we (the players) had on Civ3's creation?
- {The List} - Technology
- {The List} - Diplomacy
- Espionage & Assymetrical Warfare
- {The List} AI
- {The List} Terrain and terrain improvements
- Will There Be A Ctp3 ?
- Government
- New expansion pack ideas (or sequals)
- Civilization Civil War?
- Idea on city allegiance
- Civilization 4's Unit Workshop
- Civ4 forum already!
- Civ 3 to Civ 4 : optimization !!!!
- Unit Abilities
- Terrain Types
- Integration
- What to expect from Civ4
- Civ 4 Combat Factors
- Morale and Attrition in unit combat
- Combat idea: Blocking and evasion
- Time
- Population limits-and responsibility
- Why do Navies suck so badly in Civ?
- What Civ 4 needs: New Look
- Idea - Overseas Trade routes using trading ships
- Get rid of all units for Civ 4 !?!
- {The List} - Game Atmosphere
- Civ IV nations
- {The List} Civilizations
- Random musing: RPG Civ
- Eras in Civ4?
- Corruption and Waste
- Truly Invisible Units
- {List} The Polls so far
- Civ2 editor style or Civ3?
- Bring Sentry back to civ4
- Macromanagement
- {The List} United Nations
- {The List} Directory
- More realistic WMD in Civ4 needed
- Power Projection: 'Power borders'
- {The List} Civilization Traits
- Patterns
- The Replay and Demographics
- Starting location - a new aspect of difficulty
- Languages
- Random idea: open architecture and DLLs
- Do you think ICS has been solved adequately?
- Cultural Conversions
- Geographically & Historically Accurate Start Location
- The Little Things in Civ 4
- Some navy ideas... invincible aramada and blockade
- Adjust religious effects according to government?
- Terrain Improvement?
- Firaxis: what would they like?
- Small changes with high satisfaction
- Unique Units.
- New List Manager?
- When does Civ become not-Civ?
- add 'Randomness' and 'Errors'
- {The List} Resources
- Victory Conditions
- Colonization II vs Civ IV
- Idea for "Temporary Wonders"
- Civ4: New ideas, not just an update
- The List of Ideas for Civ IV from the Spanish Community.
- Civ4 - First tings first
- Revamped Pentegon to make Armies more realistic and useful.
- Second (smaller) set of comments
- Borders
- Discussion: food costs
- { The List } - Nomads and Chiefdoms
- Movement/Combat
- Plagues
- Corruption and Religion
- Civil Wars
- Borders: Immigration Status
- Trade Status
- Third (and probably last) set of comments
- { The List } Unit Traits
- Movies, complexity and surrender
- How about state borders and governors?
- Civ 4 suggestion: Natural Wonders
- Total Number of Units
- Harbour and City
- Visibility and Intelligence
- Civ 4 ideas - Straits and Canals
- Civ 4 ideas: Armies instead of units
- Civ 4 idea: Armies instead of units
- Health in Civ 4?
- Civ 4 resistance - Partisans or resisting citizens?
- Transport Ideas
- How do we reduce micromanagement in Civ 4?
- Zones of Control in Civ 4?
- Improving the AI
- Poll: Fire and Movement
- The List: "more info" hyperlinks
- Mutually Assured Destruction
- What resource model should Civ 4 have?
- Civil Wars and separatism - when, why, how?
- The Lemur's Civ4 Idea Omnibus
- Any thoughts on Pollution Model?
- Due Date For Ideas
- Scoring
- Stacking Limits Y/N
- Seige
- Reduce the number of units
- Terrains and terrain Improvements
- 3000 & Beyond and 2000
- End Time; 2000 AD or 3000 AD?
- Civ 4 End Time: 2 Options
- Zoom!
- A new approach to unique units
- Civ 4: Call To Power Style Or Different?
- Improved Poll: When should Civilization IV end?
- Resource Statistics
- What future technologies do we want to see in civ4?
- The Ultimate Tech list
- What high-tech features should be in Civ 4?
- Civilization 4 - Abstract Trade and Commerce Models
- The List : Terraformation
- Civilization 4 Scenario Wish-list...or civ III ex. pack...
- The Price of Progress?
- {The List} Cities vs. Villages
- Export the Map!
- Civ 4: How much should it change?
- What about NUCLEAR WAR?
- Wonder "construction"
- What ARE wonders, and consequences
- {The List} Let's Get to Work!
- Deadline For the List for Civ IV's compilation
- The List: Category Manager Sign Up Thread II
- Manufacturing output
- Add in all the good features of SMAC
- Tentative Civ4 Feature Changes
- Implement the Kyoto Protocol
- Short List of MY CivIV suggestions (Religion)
- To Firaxis: Only thing civ4 Needs IMHO
- Old World / New World
- I think of a new Relation System
- Terra Incognita in non modern eras
- Unhappiness over Corruption - strengthening the importance of the people
- Civ IV on DVD-ROM?
- Synchronising discoveries with the accurate historical dates
- Intrusion of airspace means war
- Hexes instead of squares
- Recommend City Pollution Managers
- units intelligence
- Facts
vBulletin® v3.8.2, Copyright ©2000-2009, Jelsoft Enterprises Ltd.