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  1. Forum for future Civ ideas
  2. Welcome!
  3. Freeciv vs. Civ2MP
  4. The greatest Civ game
  5. Which source code should we petition them to release?
  6. Yay moddability
  7. What is your greatest wish for Civ 4?
  8. Is the shield concept good enough for Civ 4?
  9. Civ should be about nations, not collections of cities
  10. Do you think civ4 will be better or worse than civ3?
  11. What in the HELL is doing Firaxis now?
  12. Independent groups within civs
  13. Cut my chops on CivIII. SMAC pretty cool, too?
  14. Spherical Map
  15. Civ4 Suggestions
  16. idea: 1 military unit take up 2 tiles?
  17. 50 years to build a warrior and other timescale issues
  18. Massive online democracy game.
  19. Idea- Revamping terrain
  20. Improving the city model
  21. Changing culture model
  22. "Civilization - Gritty Reality"
  23. Unit Workshop for governments
  24. A new take on science
  25. On people and resources
  26. New military ideas
  27. What would you ameliorate first?
  28. Infogrames transfers Game Rights!
  29. tiles or provinces?
  30. extending ancient age
  31. Chaning models mid game
  32. Squares, Hexes, Octagons...
  33. Rotating the map
  34. More advanced economic models
  35. suggest. for CIV3 future upgrades - TURNS
  36. Simple but really cool support system
  37. Revolts, Independences and Civil Wars
  38. Randomized and specialized tech trees
  39. Supporting troops
  40. On luck in games
  41. Spartan: innovative game?
  42. CIV4 discussion points
  43. " Wealth " make into a system of tribute
  44. Idea: in-game notepad
  45. Which CIV version has underwater cities?
  46. We need a new game model without AI
  47. enemy units in enemy territory
  48. Progressive implementation of features
  49. Old idea: Direct effect techs
  50. Civilization V - My wishlist
  51. Need "land claim" feature in Civ3
  52. "Civilization IV"... Confirmed?
  53. Civ 4 - the list of ideas for Firaxis
  54. Civ 4 - The List of BAD Ideas.
  55. The List's organization
  56. Attack/Defense: is there a difference?
  57. Stacked vs Single Unit Combat - The Battle Continues
  58. Migration Concepts
  59. The List: Category manager sign-up thread
  60. Discuss Big Gameplay Issues Now. . .Small Issues Later
  61. Civ4 Units
  62. Radical Ideas
  63. Terrain and Terrain Improvements
  64. Scenario Ideas
  65. Settler and Colonist
  66. {The List-} Scenario/Map Editor *-DARKCLOUD-*
  67. {The List-} Civilizations
  68. {The List-} Economics/Trade
  69. Scenario Making - No Limits, In-Game Editor and Scripted Events
  70. A simple, elegant way of making extra resources domestically useful
  71. Multiplayer: Shared Civilization Control
  72. {The List-} Culture
  73. Trade
  74. {The List-} Multiplayer
  75. A few wishes for CivIV
  76. "The List": general info
  77. {The List -} Government & Social Engineering
  78. The List - Combat
  79. Slavery, Colonial Revolutions etc
  80. EU style of diplomacy for CIV IV
  81. To 2000AD or beyond?
  82. Resources: How to handle
  83. SMACest gov for Civ IV
  84. Cov $
  85. Civ IV: where are they at Firaxis?
  86. {The List} Borders
  87. {The List-} Movement, supply, etc.
  88. {The List-} User friendliness/The manual/Help files
  89. {The List} General User Interface
  90. Working the Land
  91. Unique Names for ANYTHING
  92. Will we get to Civ 6, or 7, or...?
  93. From Civ3 to Civ4
  94. Defiantly Pro-Zeppelin
  95. Apolyton Hall of Fame: December 2003
  96. Old List availability
  97. {The List-} Religion
  98. {The List-} Regional and City Menu Ideas
  99. Have an idea you wish to post - Please READ HERE FIRST
  100. {The List-} Cheats
  101. How much effect have we (the players) had on Civ3's creation?
  102. {The List} - Technology
  103. {The List} - Diplomacy
  104. Espionage & Assymetrical Warfare
  105. {The List} AI
  106. {The List} Terrain and terrain improvements
  107. Will There Be A Ctp3 ?
  108. Government
  109. New expansion pack ideas (or sequals)
  110. Civilization Civil War?
  111. Idea on city allegiance
  112. Civilization 4's Unit Workshop
  113. Civ4 forum already!
  114. Civ 3 to Civ 4 : optimization !!!!
  115. Unit Abilities
  116. Terrain Types
  117. Integration
  118. What to expect from Civ4
  119. Civ 4 Combat Factors
  120. Morale and Attrition in unit combat
  121. Combat idea: Blocking and evasion
  122. Time
  123. Population limits-and responsibility
  124. Why do Navies suck so badly in Civ?
  125. What Civ 4 needs: New Look
  126. Idea - Overseas Trade routes using trading ships
  127. Get rid of all units for Civ 4 !?!
  128. {The List} - Game Atmosphere
  129. Civ IV nations
  130. {The List} Civilizations
  131. Random musing: RPG Civ
  132. Eras in Civ4?
  133. Corruption and Waste
  134. Truly Invisible Units
  135. {List} The Polls so far
  136. Civ2 editor style or Civ3?
  137. Bring Sentry back to civ4
  138. Macromanagement
  139. {The List} United Nations
  140. {The List} Directory
  141. More realistic WMD in Civ4 needed
  142. Power Projection: 'Power borders'
  143. {The List} Civilization Traits
  144. Patterns
  145. The Replay and Demographics
  146. Starting location - a new aspect of difficulty
  147. Languages
  148. Random idea: open architecture and DLLs
  149. Do you think ICS has been solved adequately?
  150. Cultural Conversions
  151. Geographically & Historically Accurate Start Location
  152. The Little Things in Civ 4
  153. Some navy ideas... invincible aramada and blockade
  154. Adjust religious effects according to government?
  155. Terrain Improvement?
  156. Firaxis: what would they like?
  157. Small changes with high satisfaction
  158. Unique Units.
  159. New List Manager?
  160. When does Civ become not-Civ?
  161. add 'Randomness' and 'Errors'
  162. {The List} Resources
  163. Victory Conditions
  164. Colonization II vs Civ IV
  165. Idea for "Temporary Wonders"
  166. Civ4: New ideas, not just an update
  167. The List of Ideas for Civ IV from the Spanish Community.
  168. Civ4 - First tings first
  169. Revamped Pentegon to make Armies more realistic and useful.
  170. Second (smaller) set of comments
  171. Borders
  172. Discussion: food costs
  173. { The List } - Nomads and Chiefdoms
  174. Movement/Combat
  175. Plagues
  176. Corruption and Religion
  177. Civil Wars
  178. Borders: Immigration Status
  179. Trade Status
  180. Third (and probably last) set of comments
  181. { The List } Unit Traits
  182. Movies, complexity and surrender
  183. How about state borders and governors?
  184. Civ 4 suggestion: Natural Wonders
  185. Total Number of Units
  186. Harbour and City
  187. Visibility and Intelligence
  188. Civ 4 ideas - Straits and Canals
  189. Civ 4 ideas: Armies instead of units
  190. Civ 4 idea: Armies instead of units
  191. Health in Civ 4?
  192. Civ 4 resistance - Partisans or resisting citizens?
  193. Transport Ideas
  194. How do we reduce micromanagement in Civ 4?
  195. Zones of Control in Civ 4?
  196. Improving the AI
  197. Poll: Fire and Movement
  198. The List: "more info" hyperlinks
  199. Mutually Assured Destruction
  200. What resource model should Civ 4 have?
  201. Civil Wars and separatism - when, why, how?
  202. The Lemur's Civ4 Idea Omnibus
  203. Any thoughts on Pollution Model?
  204. Due Date For Ideas
  205. Scoring
  206. Stacking Limits Y/N
  207. Seige
  208. Reduce the number of units
  209. Terrains and terrain Improvements
  210. 3000 & Beyond and 2000
  211. End Time; 2000 AD or 3000 AD?
  212. Civ 4 End Time: 2 Options
  213. Zoom!
  214. A new approach to unique units
  215. Civ 4: Call To Power Style Or Different?
  216. Improved Poll: When should Civilization IV end?
  217. Resource Statistics
  218. What future technologies do we want to see in civ4?
  219. The Ultimate Tech list
  220. What high-tech features should be in Civ 4?
  221. Civilization 4 - Abstract Trade and Commerce Models
  222. The List : Terraformation
  223. Civilization 4 Scenario Wish-list...or civ III ex. pack...
  224. The Price of Progress?
  225. {The List} Cities vs. Villages
  226. Export the Map!
  227. Civ 4: How much should it change?
  228. What about NUCLEAR WAR?
  229. Wonder "construction"
  230. What ARE wonders, and consequences
  231. {The List} Let's Get to Work!
  232. Deadline For the List for Civ IV's compilation
  233. The List: Category Manager Sign Up Thread II
  234. Manufacturing output
  235. Add in all the good features of SMAC
  236. Tentative Civ4 Feature Changes
  237. Implement the Kyoto Protocol
  238. Short List of MY CivIV suggestions (Religion)
  239. To Firaxis: Only thing civ4 Needs IMHO
  240. Old World / New World
  241. I think of a new Relation System
  242. Terra Incognita in non modern eras
  243. Unhappiness over Corruption - strengthening the importance of the people
  244. Civ IV on DVD-ROM?
  245. Synchronising discoveries with the accurate historical dates
  246. Intrusion of airspace means war
  247. Hexes instead of squares
  248. Recommend City Pollution Managers
  249. units intelligence
  250. Facts