View Full Version : Civ3-General-Archive
- Better Air Warfare
- National flags in civ3
- A round world
- AI Gangups
- Player decides how many civs should play
- Column #112: Civ3 Expansion Or New Game?
- Tourism
- Migration
- Column #120; By TheLimey
- Should civ attitudes affect trade?
- Q: Smacx has "refugees??" - how about CivIII?
- A newer more greedier Civ...
- Suggestion
- OpenCiv3 changes name to Guns, Germs & Steel: Tools of Conquest - developers wanted
- Mining Gold and Heroes are Vital
- About slowly changing time/era-related premises
- Named Units?
- Replay Mode
- Leaders. . .please read you oldies.
- Some unwritten gamedeveoping rules of thumb
- Include good ideas from CTP
- New Governments
- Diplomacy - spy operations
- Down With "Prepared Governments"!
- ***TECH TREE***: Wonders of the Ancient World
- Ice Age and changing terrains in Civilization 3
- Cold war and better alliances
- Civ3 Music Score
- A question for Firaxis...
- The all time greatest idea: Replay movies...
- Ship travel in rivers
- Harmful terrain
- Your First Civ Memory (Stories to Warm Our Hearts)
- New River Idea
- Just saying "Hi"!
- Submarine Warfare
- Joking poll: every dream has an end...
- Something I haven't heard yet!!!
- Secret Internal Affairs
- Best Idea Posters
- A new SE proposal !
- Arm Sales
- Randomize that tech tree!
- Weapons and maps
- Column #106; By Sirotnikov
- Updating Armies
- Arms Race.
- Column #113; By Father Beast
- early build of civ 3 version 0.002
- New Nations
- Buildings
- Dedicated Server Mode
- city municipal systems/improvement production
- The 3rd best thing that Civ never had: The x10 system
- Supplies
- Ministries
- Trade=Tech-Research
- A novel idea - Icebergs
- Back to the Future - Civ 3.
- AI questions
- Strategic Oil Reserve
- Trade
- Seems like the Civ3 Lead-Designer is a hot chair
- VOTE: Gamespot pole - best strategy game ever
- The warfare interface
- Governor
- Migration
- New commodity system
- Firaxis R U LISTENING?
- The perfect solution!
- Rainforests and Pollution
- Historical or fantasy CIV3
- How to portray the rise and fall of great powers in Civ3
- A trade model 0.0
- A Civ III Unit Workshop Model
- A Trade Model -- Give this a look
- Fortifications
- Rivers
- Rivers
- Please, take a vote! Pre-realese an concept map-editor
- Production
- beta testing
- new poll?
- 'Artificial' Intelligence
- Infrastructure
- damn FOOD managment!
- Extra-political Entities
- City Production
- Political parties
- A New, 3D Interface
- No more temples to build in modern ages !
- civ3 section now powered with a search engine
- thank you Theben
- Nwe Terrain Stuff
- Strategic Bombing
- 0 size cities.
- Disease
- IDEAS- Scenarios-Terrain-SNEEK ATTACKS
- Empire size and density
- Once in a lifetime opportunity to take part in making a great computer game!
- We already have CIV3...
- New Seven Wonders Project & Poll
- pbem - game server
- Add the olympics??? your thoughts
- Releast date
- What kind of modus
- City improvements
- Multiplayer in Civ 3?
- The pitfalls of expanding city-areas in Civ-3
- Bigger Map
- E-mail response from Dan Magaha: Stay tuned!
- Ideas to Change Population
- Event triggers
- Events should have a concept of "current unit"
- Events should have a concept of 'current location"
- PLEASE make the civ3 keyboard laptop-friendly
- Psychology
- Ideas that i have.
- Lets Not Get Carried Away Now!
- Mutually assured distruction
- Here'z an e-mail I got from Firaxis...
- Land/Sea Mines
- Replay after the game. (ala Civ 1)
- Re: Speeding up the game with 100+ Civs
- In the beginning: An article about Ancient Civilization
- A software engineer´s answer to the 32+ civ issue
- A faster scenario-editor could save the day
- Vital Question for Oldies!!! Please read if been here a while
- Simultaneous, Market-Based Trade
- Terror
- Global concerns
- Unlinking personalities to A.I. civs
- Government, revolutions, and structure and policy part 1
- Weather anyone?
- is the site up yet???????
- Macintosh Civ 3?
- The Diplomacy network
- Victory Condition: Unity
- Terrain squares should have flags
- How about reinforcements?!?!
- Column #96; WHY SE DOES NOT BELONG IN CIV3
- Page is UP!
- Hello
- maps
- Diplomats(who needs them)and Spies(what's up with these units)
- Distributions
- Savegame naming conventions
- Actual 3-D Buildings, Units, ETC...
- The new WoW section
- Civ Junkees
- Rotate-able Map
- Cities 0.1
- Help Downloading
- CtP II: Canary in the Mine Shaft?
- Governments, policy and structure part II - Demcratic/Republican
- Space Ship
- Secret Bases (from which to spread chaos)
- Commodities List
- Public Works Or settlers/engineers???
- 1st, 2nd, and 3rd World Countries
- Technology ideas
- Abandoned terrain improvement
- Suggestions for the Team, Please Read
- A few thoughts about science output and computer’s AI.
- The missile system
- Civil Wars in CivIII
- Fight to the death
- Opening cinematic
- repeatable randomness
- List of Civilizations
- Three-Party System in Democracy
- Automatic Polar Caps
- Two Things I Want to Say
- Game scoring
- Mantra for Civ3: Simple yet Complex
- Army Corps of Engineers
- While i do want them to update the CIVIII websight...
- Monotheism
- Units, whats your thoughts??
- Why do we need civ3?
- EC3 list reaches Civ3 team...
- Tech Tree Swap
- What about Mars?
- Heirs
- Civ III Engine Proposal
- Savegame naming conventions
- Target release?
- putting civilians in buildings
- How many civs will you be allowed to have in a game?
- The 3d best thing Civ never had (worked out)
- This is probably a Stupid Poll
- Highly customizable comabatants/variants/conscription/recuiting/combat/etc.
- Maybe this question has been asked before but...
- Make different Armor types?
- Damage from "unfriendly" land-types?
- Just saying Hi !
- Idea Trends
- United Nations and the Democratic Peace?? Inaccurate Modeling
- The Theory of FUN
- City Parks and National Parks
- Units and the Unit Workshop
- Globe-like world map.
- The Map...yes, I know this has been discussed before
- Ideas for civ 3
- Roads,highways,railroads
- Customizable dialog boxes--or add many new dialogs
- "Stupid Poll" Now has Changed!
- Automated Civilian/Customizable Government/Education/Nation Goals
- Shore Batteries
- Free Designable Resource Engine
- REBUILDING THE ORACLE is No Easy Task!
- The city square
- Space Age
- Space-based SDI
- Just some observations and suggestions....
- FOR FIRAXIS - Gameplay speed
- Break away groups
- Chris Pine FIRAXIS - its high time for you to post another thread!
- A New Production Model
- The Communist Problem
- Is random maps a AI weakening factor?
- Where's all the farmers?
- To all Americans here!!!
- Improoved veteran status
- The Internet: A Wonder or a Tech Advance
- A major flaw in ALL Civ games
- Hello to ya all
- Ditch Cities!
- an idea for democracy
- Historical Scenarios: better idea...
- About nationalities
- Railroad / Magtube
- www.civ3.com (What the heck............)
- Wonder Bribing
- In game Customizability
- Food Production and Related Question
- simultaneous build orders!
- Problems with new world exploration
- More action
- Strange Encounters of the Pathetic AI kind
- civ 3 needs superwonders to change tech tree
- Military design.
- Starting Over
- Borrow from other games....
- United Nations
- Civers Edition vs. Standard Edition
- Extraterrestial Civs
- More places for Cities
- What Game will you be playing while waiting for Civ3?
- Prereq for techs: having available resources
vBulletin® v3.8.2, Copyright ©2000-2009, Jelsoft Enterprises Ltd.