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  1. Better Air Warfare
  2. National flags in civ3
  3. A round world
  4. AI Gangups
  5. Player decides how many civs should play
  6. Column #112: Civ3 Expansion Or New Game?
  7. Tourism
  8. Migration
  9. Column #120; By TheLimey
  10. Should civ attitudes affect trade?
  11. Q: Smacx has "refugees??" - how about CivIII?
  12. A newer more greedier Civ...
  13. Suggestion
  14. OpenCiv3 changes name to Guns, Germs & Steel: Tools of Conquest - developers wanted
  15. Mining Gold and Heroes are Vital
  16. About slowly changing time/era-related premises
  17. Named Units?
  18. Replay Mode
  19. Leaders. . .please read you oldies.
  20. Some unwritten gamedeveoping rules of thumb
  21. Include good ideas from CTP
  22. New Governments
  23. Diplomacy - spy operations
  24. Down With "Prepared Governments"!
  25. ***TECH TREE***: Wonders of the Ancient World
  26. Ice Age and changing terrains in Civilization 3
  27. Cold war and better alliances
  28. Civ3 Music Score
  29. A question for Firaxis...
  30. The all time greatest idea: Replay movies...
  31. Ship travel in rivers
  32. Harmful terrain
  33. Your First Civ Memory (Stories to Warm Our Hearts)
  34. New River Idea
  35. Just saying "Hi"!
  36. Submarine Warfare
  37. Joking poll: every dream has an end...
  38. Something I haven't heard yet!!!
  39. Secret Internal Affairs
  40. Best Idea Posters
  41. A new SE proposal !
  42. Arm Sales
  43. Randomize that tech tree!
  44. Weapons and maps
  45. Column #106; By Sirotnikov
  46. Updating Armies
  47. Arms Race.
  48. Column #113; By Father Beast
  49. early build of civ 3 version 0.002
  50. New Nations
  51. Buildings
  52. Dedicated Server Mode
  53. city municipal systems/improvement production
  54. The 3rd best thing that Civ never had: The x10 system
  55. Supplies
  56. Ministries
  57. Trade=Tech-Research
  58. A novel idea - Icebergs
  59. Back to the Future - Civ 3.
  60. AI questions
  61. Strategic Oil Reserve
  62. Trade
  63. Seems like the Civ3 Lead-Designer is a hot chair
  64. VOTE: Gamespot pole - best strategy game ever
  65. The warfare interface
  66. Governor
  67. Migration
  68. New commodity system
  69. Firaxis R U LISTENING?
  70. The perfect solution!
  71. Rainforests and Pollution
  72. Historical or fantasy CIV3
  73. How to portray the rise and fall of great powers in Civ3
  74. A trade model 0.0
  75. A Civ III Unit Workshop Model
  76. A Trade Model -- Give this a look
  77. Fortifications
  78. Rivers
  79. Rivers
  80. Please, take a vote! Pre-realese an concept map-editor
  81. Production
  82. beta testing
  83. new poll?
  84. 'Artificial' Intelligence
  85. Infrastructure
  86. damn FOOD managment!
  87. Extra-political Entities
  88. City Production
  89. Political parties
  90. A New, 3D Interface
  91. No more temples to build in modern ages !
  92. civ3 section now powered with a search engine
  93. thank you Theben
  94. Nwe Terrain Stuff
  95. Strategic Bombing
  96. 0 size cities.
  97. Disease
  98. IDEAS- Scenarios-Terrain-SNEEK ATTACKS
  99. Empire size and density
  100. Once in a lifetime opportunity to take part in making a great computer game!
  101. We already have CIV3...
  102. New Seven Wonders Project & Poll
  103. pbem - game server
  104. Add the olympics??? your thoughts
  105. Releast date
  106. What kind of modus
  107. City improvements
  108. Multiplayer in Civ 3?
  109. The pitfalls of expanding city-areas in Civ-3
  110. Bigger Map
  111. E-mail response from Dan Magaha: Stay tuned!
  112. Ideas to Change Population
  113. Event triggers
  114. Events should have a concept of "current unit"
  115. Events should have a concept of 'current location"
  116. PLEASE make the civ3 keyboard laptop-friendly
  117. Psychology
  118. Ideas that i have.
  119. Lets Not Get Carried Away Now!
  120. Mutually assured distruction
  121. Here'z an e-mail I got from Firaxis...
  122. Land/Sea Mines
  123. Replay after the game. (ala Civ 1)
  124. Re: Speeding up the game with 100+ Civs
  125. In the beginning: An article about Ancient Civilization
  126. A software engineer´s answer to the 32+ civ issue
  127. A faster scenario-editor could save the day
  128. Vital Question for Oldies!!! Please read if been here a while
  129. Simultaneous, Market-Based Trade
  130. Terror
  131. Global concerns
  132. Unlinking personalities to A.I. civs
  133. Government, revolutions, and structure and policy part 1
  134. Weather anyone?
  135. is the site up yet???????
  136. Macintosh Civ 3?
  137. The Diplomacy network
  138. Victory Condition: Unity
  139. Terrain squares should have flags
  140. How about reinforcements?!?!
  141. Column #96; WHY SE DOES NOT BELONG IN CIV3
  142. Page is UP!
  143. Hello
  144. maps
  145. Diplomats(who needs them)and Spies(what's up with these units)
  146. Distributions
  147. Savegame naming conventions
  148. Actual 3-D Buildings, Units, ETC...
  149. The new WoW section
  150. Civ Junkees
  151. Rotate-able Map
  152. Cities 0.1
  153. Help Downloading
  154. CtP II: Canary in the Mine Shaft?
  155. Governments, policy and structure part II - Demcratic/Republican
  156. Space Ship
  157. Secret Bases (from which to spread chaos)
  158. Commodities List
  159. Public Works Or settlers/engineers???
  160. 1st, 2nd, and 3rd World Countries
  161. Technology ideas
  162. Abandoned terrain improvement
  163. Suggestions for the Team, Please Read
  164. A few thoughts about science output and computer’s AI.
  165. The missile system
  166. Civil Wars in CivIII
  167. Fight to the death
  168. Opening cinematic
  169. repeatable randomness
  170. List of Civilizations
  171. Three-Party System in Democracy
  172. Automatic Polar Caps
  173. Two Things I Want to Say
  174. Game scoring
  175. Mantra for Civ3: Simple yet Complex
  176. Army Corps of Engineers
  177. While i do want them to update the CIVIII websight...
  178. Monotheism
  179. Units, whats your thoughts??
  180. Why do we need civ3?
  181. EC3 list reaches Civ3 team...
  182. Tech Tree Swap
  183. What about Mars?
  184. Heirs
  185. Civ III Engine Proposal
  186. Savegame naming conventions
  187. Target release?
  188. putting civilians in buildings
  189. How many civs will you be allowed to have in a game?
  190. The 3d best thing Civ never had (worked out)
  191. This is probably a Stupid Poll
  192. Highly customizable comabatants/variants/conscription/recuiting/combat/etc.
  193. Maybe this question has been asked before but...
  194. Make different Armor types?
  195. Damage from "unfriendly" land-types?
  196. Just saying Hi !
  197. Idea Trends
  198. United Nations and the Democratic Peace?? Inaccurate Modeling
  199. The Theory of FUN
  200. City Parks and National Parks
  201. Units and the Unit Workshop
  202. Globe-like world map.
  203. The Map...yes, I know this has been discussed before
  204. Ideas for civ 3
  205. Roads,highways,railroads
  206. Customizable dialog boxes--or add many new dialogs
  207. "Stupid Poll" Now has Changed!
  208. Automated Civilian/Customizable Government/Education/Nation Goals
  209. Shore Batteries
  210. Free Designable Resource Engine
  211. REBUILDING THE ORACLE is No Easy Task!
  212. The city square
  213. Space Age
  214. Space-based SDI
  215. Just some observations and suggestions....
  216. FOR FIRAXIS - Gameplay speed
  217. Break away groups
  218. Chris Pine FIRAXIS - its high time for you to post another thread!
  219. A New Production Model
  220. The Communist Problem
  221. Is random maps a AI weakening factor?
  222. Where's all the farmers?
  223. To all Americans here!!!
  224. Improoved veteran status
  225. The Internet: A Wonder or a Tech Advance
  226. A major flaw in ALL Civ games
  227. Hello to ya all
  228. Ditch Cities!
  229. an idea for democracy
  230. Historical Scenarios: better idea...
  231. About nationalities
  232. Railroad / Magtube
  233. www.civ3.com (What the heck............)
  234. Wonder Bribing
  235. In game Customizability
  236. Food Production and Related Question
  237. simultaneous build orders!
  238. Problems with new world exploration
  239. More action
  240. Strange Encounters of the Pathetic AI kind
  241. civ 3 needs superwonders to change tech tree
  242. Military design.
  243. Starting Over
  244. Borrow from other games....
  245. United Nations
  246. Civers Edition vs. Standard Edition
  247. Extraterrestial Civs
  248. More places for Cities
  249. What Game will you be playing while waiting for Civ3?
  250. Prereq for techs: having available resources