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  1. Combat Resolution Revisited
  2. Push the Envelope, Firaxis...
  3. The “lost interest in continuing playing, then halfway trough the game” phenomena
  4. Culture and Government change
  5. Borders
  6. supply
  7. Civ3, Apolyton and Unwashed Villagers
  8. Question about diplomacy
  9. a Military Unit Model
  10. Predefined Games
  11. CivIII is in E3
  12. totally new engine?
  13. Units and Democracy
  14. Corporations
  15. Culture and nationality !
  16. Survey: How many Sid games have you played?
  17. I don't get the feeling that multi-players are being catered for
  18. Fanatics/Partisans
  19. Remember its Civ3 not Civ2.5
  20. Sorry S. Kroeze
  21. Yin26 is that 1 thread a day thing in the OT applied to all of apolyton??N/T
  22. Make world trade important
  23. The Civilization feeling
  24. Scenario editor - What does it need?
  25. City Specific "Build List"
  26. Army Size
  27. Off-Map Civilisations
  28. Diplomacy
  29. Civ Differences
  30. Should civ3 look like this?
  31. Pollution
  32. Tech Effect by Age
  33. Tech Leakage
  34. Diplomacy Screen
  35. Civ3 for Mac OS X/Unix flavors?
  36. Help needed! Top 5 old topics according to YOU
  37. Diplomacy idea
  38. Engineers and Building cities
  39. Future Tech
  40. More Ages
  41. This topic is likely to be closed or moved soon
  42. Barracks Create Veterans?
  43. Maps and historically accurate
  44. Regions, States, etc.
  45. Be Careful . . .
  46. Back to the Basics
  47. Trade and El Sid
  48. All hail the great Turywenzo!
  49. Unique civs
  50. The avarage lifestile
  51. Will there ever be a MMOCRP?
  52. More Government Discussion
  53. What gives?
  54. AI changing strategies?
  55. Do you think units should Auto-Upgrade?
  56. A plea from the optically challenged
  57. I can relate
  58. Colonization Pop Model
  59. A Fully 3D, RTS Version of Civilization
  60. Was Civ 2 Ever Finished?
  61. Animated Units Graphic Editor
  62. AI "cheating" is necessary and welcomed!
  63. How shall the AI-units defend and attack?
  64. Clarifying Some Confusion
  65. Will There Be a Macintosh Port of Civ III?
  66. Suggestions for upgrades??
  67. Scenario conversion from Civ 2
  68. Underground Resistance Movement
  69. Bases/outposts
  70. Cool AI's
  71. City and unit limits
  72. Civ 3 Needs Much Better AI - would help with Micromanagement too...
  73. More on Civs... More Specifity
  74. Civ 3: New Game . New Rules & New Feelings?
  75. New Commands
  76. New Types of Trade
  77. Civ-3 is installed and you about to doubleclick that shortcut...
  78. "Improvements" that would stop you from buying the game.
  79. Vehicle Chassis, Ship Chassis, Chassis Ideas
  80. Millitary Design Modules
  81. MP3 Music in Civ3?
  82. A Problem with Conquest
  83. Governments vs. Economic systems.
  84. 255 City Limit
  85. Wonders
  86. How many units can stay on one tile?
  87. Is Firaxis Listening to us?
  88. Tech List 0.1
  89. Can;t access last page of civs included. Mark Dan do something
  90. Hye Mark, how do you...?
  91. Unofficial Poll 7: Acts of Nature
  92. Trade and Diplomacy connected - Wow
  93. I can't believe civ doesn't have this #1: Technology decreases cost in shields
  94. Intercepting
  95. The Role of Air Units in Combat
  96. NEW screensshot found by Al'Kimiya
  97. How Many Built In Civs Do You Want?
  98. Weak AI-city locations? Check out screenshot
  99. Greek special unit
  100. why i dont want realistic movement and combat
  101. Which of the following 10 Civs NOT included in Civ II do you most want in Civ III?
  102. Palace, Throne Room, or other?
  103. Firaxis, are units going to be built like in Colonization?
  104. Buildings should be able to research techs and produce units
  105. Do you support the idea of a dynamic number of civs?
  106. Unofficial Poll 7: Whats your Age (poll open for 20 days)
  107. Unofficial Poll: How important is multi player?
  108. I Can't Believe Civ Doesn't Have This #2: techs without preqs
  109. I'm tired of Civ
  110. Anyone else underwhelmed by the unit graphics?
  111. This is paiktis22 signing off
  112. Disease
  113. 2 Naval Ideas I always had
  114. SimGolf *shudder*
  115. Which is better, Civ or sex?
  116. One more age after modern?
  117. I Win!
  118. Why no new E3 info?
  119. Box Formation Out?
  120. The "I'd do Anything for a Beta" List.
  121. The importance of Exploration
  122. Peace Symbols
  123. different capital buildings
  124. Two Questions
  125. Deep City Radius
  126. Wonders in Civ III
  127. A slave-alternative to the free worker?
  128. Any news about Civ-3 government-types?
  129. perhaps it's this
  130. Soccer in Civ!
  131. OMG, theyre strategizing already
  132. Random Barbarians
  133. Reminder on Firaxis' promise
  134. Let us play MP3's in Civ3!!
  135. The Apolyton addict is back.
  136. Where are the snow capped mountains?
  137. animated units?
  138. TRULY Civilized Civs
  139. Release date announced?
  140. Randomise city naming?
  141. New Civ3 preview @ pc.ign
  142. Idea: Propaganda and Loyalty
  143. Eliminate repeated city name
  144. Plug a new era into your otherwise normal Civ III game
  145. Manipulating the Tec Tree
  146. What about Democracy?
  147. City Improvment After Effects
  148. Goody-huts replaced with ulcer-huts?
  149. Do we need these?
  150. Trade and diplomacy
  151. Science and advances - a suggestion
  152. Stacked Units
  153. Abandoning a City
  154. Scornful AI
  155. Gamespot Names CivIII as E3 Editor's Choice
  156. The rise and falls of empires
  157. Liberating civilization
  158. Nukes
  159. The instant return of troops paradox
  160. Stra-tee-guh-rey
  161. How would you like it?
  162. Unique Units
  163. How many People used Nukes
  164. Why all those steps backwards?
  165. Concerning Special Military Units
  166. I have Civ 3 on my computer!!! I played it too!!!
  167. 16 civs at the same time?!
  168. Borders and new possibilities
  169. Civ Iii Advice
  170. POLL: For or against Exhausting Resources
  171. War Spoils
  172. Military Superiority
  173. Extending your borders. - or - Land a commodity?
  174. War settlement treaties
  175. Minor Civs
  176. unique civs
  177. Villages
  178. Units Causing Unhappiness
  179. Map Wrap-Around
  180. How long should one civ 3 game go for?
  181. Advanced Combat
  182. avatar???
  183. What's with these 'minor civs'
  184. Release date in October?
  185. 10-minute Civ3 Video
  186. Types of Nukes
  187. Civ-3 will have 82 techs in 4 ages
  188. Civ4
  189. I think I got a new review
  190. Diplomacy Model
  191. Message log
  192. Firaxis, some questions about resources
  193. A Simple Combat Model
  194. c168 WHY CIV-SPECIFIC UNITS ARE A GOOD IDEA
  195. Which games have better graphics
  196. On updating obsolete units
  197. New review?
  198. Unions
  199. Multiplayer Specs?
  200. ::cough cough wink wink::
  201. The Satanic Video
  202. another preview
  203. World Wars
  204. Hey you nay-sayers! (number of civs)
  205. 16 civs, yet only 5 cultures???
  206. Trade
  207. pic looks wrong and suggestion
  208. The Cheating AI
  209. civs that must be included
  210. Map Mode
  211. STOP PRESS: a very important question
  212. civ3, civ2, civ1 and history
  213. New great leader-update from video!!
  214. MULTYPLAYER in CIV III
  215. Naval Resources: Proof
  216. New way to win
  217. Tech Tree Question
  218. HOWIES: tiny change => BIG benefit
  219. Back to the future...III
  220. Please Clarify!!!
  221. Screenshots from the video. for Lazies=)
  222. Am i obsessed?
  223. Can I Get A Little Support
  224. Civ 3 AVI Movies
  225. Citizen Loyalties to Government Types
  226. Slavery
  227. Armchair Empire Preview
  228. What do you want to see in the menu?
  229. Idea regarding building of units/improvements/wonders
  230. Evolution
  231. Five implementations of Generals and their foreseen problems
  232. Settler ability
  233. Whats the target market
  234. I'm back!
  235. errors in armchair empire preview
  236. Problem with video
  237. ADD model to CivIII
  238. korn's BIG BIG list of questions and debatable topics
  239. The Covert Action Rule: Or What We Can Guess About Civ3
  240. Harem for the sultan, and a PARADE!
  241. Mark Asher is right.
  242. Are you using the Civ 3 style?
  243. The official verdict: NO "unit workshop" in civ3!
  244. Civ3 Endgame and trade.
  245. System specs???
  246. Radar
  247. So what about customibility?
  248. Borders
  249. Unit revolt
  250. Wonder, who build them, you our the AI?