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  1. Help with space scenario
  2. Civ2 ADVANCED SCENARIO MAKING IDEAS
  3. ToT for Mac?
  4. Comments on new graphics.
  5. ToT Graphics Mod V0.1 Alpha
  6. Why no mapeditor?
  7. FIRST(?) TOT SCENARIO!! TIME TRAVEL INCLUDED!
  8. First OCC with ToT?
  9. Playing as the aliens
  10. Another Scenario Idea
  11. Unit Pay????
  12. How about a detailed readme on the rules text?
  13. TIME THREAT PARADOX SCENARIO??
  14. Error, please help me
  15. MicroProse, can you release the source code for the *.scn format (MGE & TOT)?
  16. A brand new Scenario
  17. Escape from Sol Scenario V1.0 Alpha Now available
  18. Animated units transferring
  19. Concerned Consumer
  20. Patch Problems
  21. Changing Hagibborim's AI
  22. Request from me to Mighty Microprose...
  23. DOH! I've already asked this but.......
  24. Change Wonder to City Improvement?
  25. Maybe I'm nuts
  26. Map Transport Relationships
  27. How do I place civs in extended game?
  28. Map Jumper Bug of TOT!
  29. John, @SECONDARY_MAPS?
  30. A little trick for all you Rules.txt haters!!!
  31. can we get alternative terrian1 and 2 files please?
  32. John! I have a problem!
  33. Where is the Fort pic in TOT?
  34. Midgard II ?
  35. S. League's first ToT Design Tip
  36. Would I get much out from tot?
  37. The Last City Style
  38. They're Baaaack!
  39. Hagibborim may not take cities? But they do!
  40. To Micropose crew and TOT Scenario designers.
  41. ToT, Solution patch for Stacking
  42. Attention, please!
  43. &$%§"###*°%$##!!!!!!!!!!!!!!
  44. Bedrock--Transform?
  45. Civil War Question???????????
  46. GameLeague--YES!!!
  47. Did Ultrastring get fixed by the patch?
  48. Transport, oops, I mean Beam me up Scotty?????
  49. Transcribing units & terrain
  50. Why won't Civ names go away?!
  51. Caravans
  52. I'm having trouble with the events
  53. Spies useless for defense?
  54. Historical scenarios?
  55. What is this "Junior Civer" thing?
  56. ToT events chat ...
  57. unable to build...
  58. Can't build caravans??
  59. I Need Help With A Problem
  60. Midgaurd scenario, please help
  61. ToT Scenarios?!
  62. Anyone interested in Playtesting my first TOT Scenario
  63. A bug or not a bug? That`s question!
  64. Semi regular weekend game starts Sat
  65. Can Someone help me fix this
  66. John, a technical question
  67. Test of Time GUI problems (using the keyboard)
  68. A SOLUTION TO THE HISTORICAL MAP PROBLEM!!!!
  69. A SOLUTION TO THE HISTORICAL MAP PROBLEM!!!!
  70. Meddler sees strange icon effects
  71. Goto function & automated settlers
  72. New research?
  73. http://www.finnishgames.com/allgames/strategy.shtml
  74. Another bug-like thing-Midgard
  75. Alimentary canal
  76. Title.bmp?
  77. Links for scenarios
  78. Multiple Linked World Map Project (MLWMP)
  79. Gadzooks batman, another delay!
  80. what is you liked civ, play every or same game to game?
  81. Request for patch version 1.2
  82. ToT Earth modpack
  83. Map transport relationships
  84. Advances for certain civs
  85. citypref.txt?
  86. how do I port MGE graphics into TOT?
  87. My senario still doesn't work
  88. i have test of time!
  89. Time Threat Paradox Bugs?
  90. Its going,,,,,,,going....going...darn it missed the Garbage
  91. ModifyReputation changes?
  92. Help with Native Transport
  93. have questions....need answers!
  94. Time Threat Scenario: Reviews
  95. Is it Possible?????????
  96. Why so few triggers in the event language?
  97. ToT Scenarios
  98. A Bug or A Blessing?
  99. Tribe colors, its driving me crazy??????
  100. CivConverter V1.0
  101. Help, can't find the city-supports-units map in new city display
  102. I can't turn off the sprites
  103. John, a bug, I think.
  104. John, Micropose, anyone who can help.
  105. AVI Files
  106. ExtendedOriginal modpack available for playtest
  107. I need help in making civ scenarios for tot
  108. Need help with RULES.TXT
  109. great patch idea i have
  110. Problem with Midgard scenario
  111. Bug or sec: Can't BOTH irrigate and mine hills!
  112. Help with some scenario stuff?
  113. TOT SCENARIO, WHAT AND WHERE?
  114. Is anybody besides deities PLAYING the fantasy world?
  115. Is anyone playing the science fiction world?
  116. Time Threat Paradox Events.txt bug?
  117. Understanding sprites, the TOT kind??????
  118. who wants to write a design tip on events?
  119. Historical Scenarios?
  120. Should I get it?
  121. Barbarian Problems
  122. Can't seem to keep myself or other civs from researching restricted technologies!
  123. Wierd MP experience.
  124. More help with RULES.TXT
  125. ToT not functioning at 640
  126. T.T. Paradox installation...
  127. Test of Time Terrain BMPs are too dark also
  128. ToT: How do I add a unit to the Fantasy game?
  129. To Microprose:
  130. I need help in editing Civilization Test of Time
  131. I need help one last time
  132. TOT Problem and comments - Need Help!
  133. New Advanced MOD for Download
  134. Something's wrong here...
  135. John, bug: City display uses wrong map (with patch 1.1)
  136. John (or someone), please explain how automatic upgrades work in the fantasy game
  137. Fortified Sorcerors in cities fly up and attack enemy fliers; how does this work?
  138. John, an annoying little (GUI) bug in ToT
  139. Civ2: TOT modem, multiplayer
  140. Aussie TOT multiplayer game
  141. Civ 2 TOT Bug questions
  142. The creation of a TOT scenario?????
  143. MOOjr 0.0 Alpha for ToT
  144. how do you make a scenario?
  145. John, Trade: a bug, a touch of realism (fantasy world)
  146. Is it ok to re-order the list of trae goods in rules.txt?
  147. John, please, EXACTLY what are the auto upgrades in the fantasy game?
  148. Question about Midgard
  149. Question about the sys requirements for ToT,....
  150. John, a civilopedia bug
  151. Screenshots
  152. Do the names of trade goods matter at all?
  153. How do I add a customized government to Civ2: Test of Time
  154. How do you add a custom government to Civ2: Test Of Time
  155. Cursor causing glitches ?
  156. How does one get to the Underworld ?
  157. Colonizing Centarus
  158. Questions about Buteo fliers and huts (fantasy game)
  159. I'm a bit confused....
  160. John, a minor, annoying bug (supply and demand)
  161. About Wonder Movies
  162. John, what's up in Microprose?
  163. Is ToT worth it?
  164. Please provide info about the research wins
  165. Is there a limit on units?
  166. Looking for Advice/Aritists/Etc for my next scenario "Rising Sun"
  167. Fantasy Game: Do you like it?
  168. Are we to expect a Patch v1.2?
  169. The Buteo Hawkman Finesse
  170. John, another small multi-map bug (status report of terrain)
  171. Updated Modpacks now available
  172. *** Apolytoner of the Season Contest ***
  173. eer John, Microprose dead?
  174. TOT Extended game maps?
  175. Make new Maps (Scenarios)
  176. I want scenarios!
  177. John, take a look: Sorceror handling in ToT (fantasy) - killer bug or clever tactic?
  178. Another Happiness Thing...
  179. ToT: Graphics Editing
  180. A few questions for the ToT scenario designers out there.
  181. A German Patch?
  182. I need to remove a map
  183. John, a research win in 3550 BC (score 42) !!
  184. Civconverter?
  185. Will someone please explain flags to me?????
  186. John's Vacation
  187. Yet another ToT Modpack Available.
  188. CivConverter V1.3
  189. Different Sound Quality?
  190. Test of Time
  191. Need Campaign!
  192. How can I develop the "new" techologies by the Extended Game?
  193. Where is a collection of all of the TOT stuff to date?
  194. Problem with game: rules.txt problem
  195. Anomalies in ToT
  196. Those stygians can really pop huts!
  197. how do i change the graphics?
  198. Unit editing
  199. What determines whether a road adds to trade?
  200. General Rules.txt questions.
  201. random scenarios
  202. John, important note about roads and trade in ToT
  203. Can you edit .spr files?
  204. OH POO - please help!
  205. The death of Scenarios ?
  206. is there a way to hide city names?
  207. Fantasy Game Questions.
  208. network ToT: cant hide starting locations!
  209. Balance
  210. problem with scenario
  211. Causality Timeline
  212. Question...
  213. Aargh, unique units. . .
  214. AI and Units
  215. Preview of my scenario
  216. Arrrrgghhh!!! Bloody Animated Units
  217. TOT Multiplayer
  218. John, a possible problem with Fell Wraiths
  219. Any files for ToT
  220. some questions about TOT
  221. Map Naming
  222. Merfolk (peace) won't remove troops!?
  223. Anyone want to playtest?
  224. Several Things
  225. Playing w/o the CD in?
  226. Multiplayer Extended Original?
  227. Designing ToT scenarios ?
  228. ToT: worth while buying for an Alpha Centauri fan?
  229. 17 crusaders (MP report)
  230. Event Flags
  231. John P, Major City objective flag question
  232. Updates And Add-ons
  233. New Earth Map
  234. Adding more units
  235. Newbie questions about Civ: TOT
  236. CivANZACs - Aussies and Kiwis look here!
  237. Just what is known about .spr files?
  238. Quick query...
  239. Microprose's Bitmap Format
  240. A Question of Limits
  241. John, a few questions about commands in text files
  242. score penalties
  243. A better idea for selecting map in ToT (John, please note)
  244. Question?
  245. ToT
  246. Sprite Workshop
  247. Multi Linked World Map Project !!
  248. Tribute to John Possidente
  249. Possible bug (no doubt touched on before)
  250. John, "Partisans" in the fantasy game?