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Topic: Polls 14&15: Animations |  |
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MarkG Apolyton CS Co-Administrator Greece b.02-15-99
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posted February 11, 2000 19:31
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results below [This message has been edited by MarkG (edited November 23, 2000).] |
Atahualpa King of my castle (somewhere in at) Mar 99
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posted February 12, 2000 03:29
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Unit Only FullThe good and trade anims dont make much sense IMO, they just cost a lot of resources. Because Full: It looks so ridiculous in the combat window when they just stand there and the other one gets slapped! Ata |
pchang65 King of my castle (somewhere in at) Mar 99
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posted February 13, 2000 19:34
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My computer is too wimpy for animations. I have to turn them off to make the program run at a reasonable speed. |
MidKnight Lament King Melbourne, Australia May 99
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posted February 13, 2000 21:40
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full unit, and trade as well. sometimes when i want to know if i should be pirating a trade route or not, i can't tell who's cities it goes between, and therefore who i'm pissing off. following the trade animations can help sort this out. btw, has anyone ever suggested a right click or something on a trade route to highlight it so you can follow where the hell it's going? |
MarkG Apolyton CS Co-Administrator Greece b.02-15-99
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posted November 23, 2000 16:08
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What types of animations do you use/want?| None | 191 / 13% | | Unit Only | 317 / 22% | | Goody Only | 13 / 0% | | Trade Only | 35 / 2% | | Combination of Three | 185 / 12% | | All | 616 / 43% | | Don't care/No opinion | 68 / 4% |
1425 total votes What Unit Animations do you use/want?
| None | 111 / 13% | | Movement Only | 115 / 13% | | Full | 596 / 69% | | Don't care/No opinion | 30 / 3% |
852 total votes [This message has been edited by MarkG (edited November 23, 2000).] [This message has been edited by MarkG (edited November 23, 2000).]
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Forster Settler Columbus, GA Oct 1999
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posted November 26, 2000 10:32
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quote:
 Originally posted by MidKnight Lament on 02-13-2000 09:40 PM full unit, and trade as well. sometimes when i want to know if i should be pirating a trade route or not, i can't tell who's cities it goes between, and therefore who i'm pissing off. following the trade animations can help sort this out. btw, has anyone ever suggested a right click or something on a trade route to highlight it so you can follow where the hell it's going?
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Now THAT would be a really great idea! I agree with MidKnight completely.
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King Thor Prince Boca Raton, Fl, USA Sep 2000
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posted December 03, 2000 02:15
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I think being able to find out the source and destination for trade routes would be a great idea.In a couple of games a guy I play with really annoyed me when he went around pirating an AI's trade routes , that same AI civ was my ally and I was trading with them. The guy knocked out several of my trade routes (he was supposed to be on my side) with them. Even after telling him NOT to pirate their routes he conveniently "forgot" . :-/ ... Eventually I just dealt with it since it was pretty obvious he was doing it on purpose. Either way. If trade routes gave an easy way to find out destination and source, that chap would have no excuse to pirate my trade routes and I would have given him a bashing!.. Grrr... |