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Topic:   GameSpy preview including two new screenshots! Format for Better Printing
Snapcase
ACS News Editor
Where the falling angel meets the rising ape
Nov 2000
posted May 17, 2001 09:54   Click Here to See the Profile for SnapcaseClick Here to Email Snapcase  send a private message to SnapcaseSend a Message to UIN: 18767835 Visit Snapcase's Homepage!
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http://www.gamespy.com/e3/civ3/

Wait a few minutes and I will write up the news item...

Henrik
King
of the Angaracks
Dec 2000
posted May 17, 2001 10:13   Click Here to See the Profile for HenrikClick Here to Email Henrik  send a private message to Henrik Visit Henrik's Homepage!
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quote:

Originally posted by Snapcase on 05-17-2001 09:54 AM
GameSpy preview including two new screenshots!

There are three new screnshots

One which must be a screenshot of the bargaining table,
One of the map,
And one of the city screen.
[This message has been edited by Henrik (edited May 17, 2001).]

Fiera
Prince
From Hispania (like Maximus)
Mar 2000
posted May 17, 2001 10:19   Click Here to See the Profile for FieraClick Here to Email Fiera  send a private message to FieraSend a Message to UIN: 92988052 Visit Fiera's Homepage!
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quote:

Originally posted by Henrik on 05-17-2001 10:13 AM
There are three new screnshots

Ah, Henrik, you beat me to it!

Also, I've spotted a city called Salamanca. Will the Spanish finally make it into Civ3? Thanks for the link, Snapcase!

Snapcase
ACS News Editor
Where the falling angel meets the rising ape
Nov 2000
posted May 17, 2001 10:34   Click Here to See the Profile for SnapcaseClick Here to Email Snapcase  send a private message to SnapcaseSend a Message to UIN: 18767835 Visit Snapcase's Homepage!
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Damn. I missed that one. Corrected for the news item, at least...
Grumbold
Prince
London, UK
Mar 2000
posted May 17, 2001 10:48   Click Here to See the Profile for Grumbold   send a private message to Grumbold
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The map screenshots being produced still look deeply suspicious to me. Despotism in 450 A.D. Roads going in odd places. Text sitting underneath a horse for no reason.

Seeing the 'culture' borders at work with several civs jostled together I am worried that it will result in a mess whenever two nations collide. Each will build new cities in available spots unhindered by the borders because of poor culture. Then the borders slowly grow into place leaving isolated pockets potentially cutting each other off from their capital. If you built a road away from your capital and founded a city at the end of it, you would consider both the city and the road as part of your domain even if the new city did not have the influence to push your culture further outward. I'm reminded of games like Disciples and Starcraft where you slowly change the terrain around your buildings to indicate your control. Your influence should flow outward along roads a lot further than across undeveloped tiles. Almost as if your cultural influence got the movement bonus I.e:


XXX
XXXXXXXXX
XXC~~~~~~C
XXXXXXXXX
XXX

The diplomat
Prince
muncie,IN USA
Sep 1999
posted May 17, 2001 12:09   Click Here to See the Profile for The diplomatClick Here to Email The diplomat  send a private message to The diplomat
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The diplomacy screen looks really good. It seems like we really will be able to wheel and deal with the AI.

Did you folks see the city screen? We can see the number of food/shields/luxuries each tile is contributing. It looks good.
I finally see what they meant by the city screen is on the map.
You will notice that the game just darkens the rest of the world and superimposing the city info on the map. This will avoid having to flip through screens. I see what Firaxis meant by keeping the player on the same map as much as possible.

Ralf: I remember that we discussed a lot about the city screen. What do you think of how civ3 shows the food/shield/luxury of each worked tile? it looks like the icons are little bigger. The amount of ressources that each tile is producing is a lot more obvious than before. I like it.

Civ3 is smokin' hot, people!

------------------
No permanent enemies, no permanent friends.

Kautilya
King
St Louis, MO
Feb 2000
posted May 17, 2001 12:19   Click Here to See the Profile for Kautilya   send a private message to Kautilya
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There is another screenshot on page two and lots of leader pictures on page 3 as well. I really hope that the maps are going to better than what we have seen so far which is not upto the quality of CTP2. Everyone says that these is just preliminary stuff but if so why would Firaxis keep releasing the pictures.

Kautilya
King
St Louis, MO
Feb 2000
posted May 17, 2001 12:25   Click Here to See the Profile for Kautilya   send a private message to Kautilya
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Nothing much new about the gameplay in the text but I came across this which might give a clue about Firaxis' priorities:

"We've completely animated all of the units in the
game," says Briggs, "that has been a real time killer. There are over 15,000 frames of animation
in the game.""

Now I like cool animations as much as the next man but I really would have preferred them to spend massive amounts of time on AI or gameplay rather than unit animations.


[This message has been edited by Kautilya (edited May 17, 2001).]

Snapcase
ACS News Editor
Where the falling angel meets the rising ape
Nov 2000
posted May 17, 2001 12:29   Click Here to See the Profile for SnapcaseClick Here to Email Snapcase  send a private message to SnapcaseSend a Message to UIN: 18767835 Visit Snapcase's Homepage!
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*disclaimer*: That is not my write-up. Someone else did it at the same time.

Kayutila: Don't know about you, but I'm cautious of any AI programmed by Artists and Animators.

markusf
King

Oct 1999
posted May 17, 2001 12:35   Click Here to See the Profile for markusf   send a private message to markusfSend a Message to UIN: 3852691
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heres another thing from E3... what is Psycho Circus ???

Civilization III
There really isn't much more to say about this than the title. Apparently, Sid Meier has come out of retirement to make one final game that will essentially make all other computer games obsolete. I mean computer strategy games. I doubt Civ3 could make KISS: Psycho Circus obsolete. But when it comes to all other strategy games, all King Sid really has to day is "tech tree" and people everywhere run for cover. One of the things I hear Firaxis is doing to make the game great is making the units be in 3D. I'm going to drop by and see if they're going to be doing any other things.

Master of Orion 3
I actually like the Master of Orion series more than Civilization. The criticism of space 4x games in the past has been that there isn't the familiar hook in terms of historical background that makes games like Civilization, Civilization, and even the Call to Power series (ok, maybe not the Call to Power series) so compelling. This was one of the theories put forward to explain why Call to Power outsold Sid Meier's Alpha Centauri. With MOO3, Quicksilver is aiming to vastly expand the game universe in terms of such things as politics, all the while trying to make up for the absence of Steve Barcia, who is now developing games for the upcoming Nintendo Gamecube and doesn't want to have anything to do with you peons. In his place, the MOO3 team is being headed up by Alan Emrich, who used to do a lot of boardgaming, so this game should be all set.

Snapcase
ACS News Editor
Where the falling angel meets the rising ape
Nov 2000
posted May 17, 2001 13:03   Click Here to See the Profile for SnapcaseClick Here to Email Snapcase  send a private message to SnapcaseSend a Message to UIN: 18767835 Visit Snapcase's Homepage!
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Already posted as a news item a few days ago.

KISS: Psycho Circus is a light-weight FPS from a few years ago, which had the band members from KISS going around doing stupid things.

senowen
Settler
Lexington, KY
May 2001
posted May 17, 2001 13:23   Click Here to See the Profile for senowen   send a private message to senowen
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quote:

Seeing the 'culture' borders at work with several civs jostled together I am worried that it will result in a mess whenever two nations collide. Each will build new cities in available spots unhindered by the borders because of poor culture. Then the borders slowly grow into place leaving isolated pockets potentially cutting each other off from their capital.

I don't think that will happen because of the ability of culture to take over cities. Why would you or your enemy build too close to each other when you know that when the older cities get more culture they are going to take over your new cities? Another thing is that I think this is an extreme example. You are looking at at least 3 civilizations all clumped together in a very small space, but it could actually be more than that originally. It looks like the Americans took over one of the Native American civs. Look at the tribal warrior at the bottom of the screen. It also looks like Salamanca may have gotten taken by some other non-Spanish civ.

quote:

If you built a road away from your capital and founded a city at the end of it, you would consider both the city and the road as part of your domain even if the new city did not have the influence to push your culture further outward. I'm reminded of games like Disciples and Starcraft where you slowly change the terrain around your buildings to indicate your control. Your influence should flow outward along roads a lot further than across undeveloped tiles. Almost as if your cultural influence got the movement bonus I.e:

How do you know that isn't the way it works in some respect. If you are attached by road to the capital city maybe you do start off with some culture in new cities as long as the capital city has a certain amount of it's own. But you shouldn't get lots of culture with a new city because of the chances of ICS.



[This message has been edited by senowen (edited May 17, 2001).]

Ralf
Prince
Sweden
Mar 2000
posted May 17, 2001 13:30   Click Here to See the Profile for Ralf   send a private message to Ralf
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Thanks Firaxis!

That all-inportant visible city-area tile feedback, has NOT been "streamlined away" after all, as it was in CTP-2. Click on the blue link and check it out. I guess I suspected that all along - but its really nice and reassuring to get 100% confirming screenshot anyway. Great!!

Two extra-important milestones left to go:

1: Artificall Intelligence

  • Better AI production-strength and better civil improvement emphasis.
  • Better AI advantage-taking of tech-allowed production possibilities.
  • Avoid dust-collecting AI-fortunes: put excess into practical use.
  • More efficient AI city-placements and better land-area exploitation.
  • Better AI diplomacy: greedy AI-exchanging rather then gullible.
  • More/less internal AI quarrels depending on weak/strong HP position.
  • Less potshot border-quarrels; more penetrating stacked army AI-attacks.
  • Better HP-one-square-away AI-decisions; attack, or flee and/or fortify?
  • Better HP city-strength AI-estimations; pillage and/or sieges?
  • Better AI-response to extensive HP military build-ups with obvious intentions.
  • Quality-before-quantity AI-unit build-strategy: less draining upkeep.

    2: Game-customization

  • Extensive and flexible checkbox preference-screens, ala SMAC.
  • More extensive and more enhanced game-rule text-tweak files.
  • Player-editable AI-build & emphasize files; allow AI spoon-feeding.
  • Map-editing invisible arrays of fixed potential AI-city locations.
  • More advanced and extensive tools for the scenario-experts out there.
  • Drag-and-drop for newbies allowing quick standard-rule scenarios.
  • At the moment, I cant think of anythíng more. Feel free to add...

    [This message has been edited by Ralf (edited May 17, 2001).]
  • Maxxes
    Warlord
    Amsterdam
    Oct 2000
    posted May 17, 2001 13:58   Click Here to See the Profile for MaxxesClick Here to Email Maxxes  send a private message to Maxxes Visit Maxxes's Homepage!
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    In the city screen there is no 'units supported by this city' box, so unit's are probably supported nationwide.
    Fintilgin
    Chieftain

    Apr 99
    posted May 17, 2001 14:07   Click Here to See the Profile for FintilginClick Here to Email Fintilgin  send a private message to Fintilgin
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    Looking good.

    I like the diplomacy screen, although I was hoping the leader picture would take up half the screen like it did in Civ1. I /really/ liked that look. The little tiny boxed leader is less impressive, although it'll probably be a different story with animation and civilization appropriate music. I can understand why they had to shrink the leader to allow all the different options, but maybe they could be twice that size? So much more atmospheric the Civ1 way.... mmmm....

    Joe

    DaveV
    King
    USA - EDT (GMT-5)
    b.02-15-99
    posted May 17, 2001 14:10   Click Here to See the Profile for DaveVClick Here to Email DaveV  send a private message to DaveVSend a Message to UIN: 57491035
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    Lots of interesting stuff in that city screen:

    Twelve population icons are shown; one is an entertainer. Twelve squares are being worked, so I conclude that the "free" city square is still alive and well.

    Although the city contains twelve citizens, the food box size is only 40. Does this mean the food box is constant in size? Yet another anti-ICS measure?

    EVERY square is generating at least one dollar sign (trade arrows from Civ2). Although the total is shown as 19, the trade breakdown shows 13 arrows going into the treasure chest and 9 arrows into the beaker. Maybe there's a marketplace improvement that isn't shown?

    The temple is shown with one smiley face; luxuries are shown generating six smiley faces. Maybe temples, luxuries, and entertainers will work in the same way to make people happy now?

    The cyan triangle above the (rather strangely pictured) colosseum project probably opens the build queue.

    The barracks is the only building shown with a support cost (red $ next to it in the list).

    City population is being calculated by a different algorithm than Civ 2, which would put a 12 citizen city at 660,000.

    Edit: typos.
    [This message has been edited by DaveV (edited May 17, 2001).]

    DaveV
    King
    USA - EDT (GMT-5)
    b.02-15-99
    posted May 17, 2001 14:28   Click Here to See the Profile for DaveVClick Here to Email DaveV  send a private message to DaveVSend a Message to UIN: 57491035
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    More observations:

    Those appear to be desert squares next to the river that are generating three food (and no shields) each. Has the production of desert squares changed?

    The rules on irrigation seem to have changed. I don't think any of the irrigated squares to the east of the city has access to a river or an ocean square, and the single irrigated square to the south definitely doesn't. So none of those squares could be irrigated in Civ 2.

    vgriph
    Warlord
    Norrköping, Sweden
    Apr 2001
    posted May 17, 2001 14:39   Click Here to See the Profile for vgriphClick Here to Email vgriph  send a private message to vgriph
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    quote:

    Originally posted by Maxxes on 05-17-2001 01:58 PM
    In the city screen there is no 'units supported by this city' box, so unit's are probably supported nationwide.

    I think I've read somewhere that the support is taken from the total trade and not from the production of the city anymore.

    Nikolai
    Warlord
    Bergen, Norway, Hordaland
    Oct 2000
    posted May 17, 2001 14:44   Click Here to See the Profile for NikolaiClick Here to Email Nikolai  send a private message to Nikolai
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    Hmmmm... This is VERY interesting!

    Notes:
    *I can see they use the same icon for civil disorder as in SMAC.

    *The colosseum in the city screen looks like a mayan temple...

    *A new unit: Privateer

    *The city semms to grow out of its square

    *The "red" is now a civ(look at the city screen)

    *The map looks better than before(forests, roads). There you can see, the ones that didn't like that; it DID change!

    ------------------
    Who am I? What am I? Do we need Civ? Well....

    vgriph
    Warlord
    Norrköping, Sweden
    Apr 2001
    posted May 17, 2001 14:53   Click Here to See the Profile for vgriphClick Here to Email vgriph  send a private message to vgriph
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    The picture of the production doesn't seem to be a Colosseum to me. I guess it's a temple. The Cityscreen has changed a lot since the Baltimore screenshot, and that icon isn't probably working jet.

    Still I think that the graphics and numbers that showed production in the Baltimore Screenshot looked better.

    Ralf
    Prince
    Sweden
    Mar 2000
    posted May 17, 2001 14:56   Click Here to See the Profile for Ralf   send a private message to Ralf
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    quote:

    Originally posted by DaveV on 05-17-2001 02:28 PM
    The rules on irrigation seem to have changed. I don't think any of the irrigated squares to the east of the city has access to a river or an ocean square, and the single irrigated square to the south definitely doesn't. So none of those squares could be irrigated in Civ 2.

    Check out the city "Hippur" in the background: they also have tiles that couldnt be irrigated with Civ-2 irrigation-rules. I hope they havent chanced the old rules - only irrigating tiles next to river/sea/ocean/irrigated tile seemed sensible. Perhaps thet have done it anyway in order to make it easier on the AI.

    Three food-outputs i irrigated desert-squares (but only two foods from irrigated plains) seems strange. And what about that eye-icon? Perhaps an on/off-button for the graphic tile-output info - click on it, and the eyelid shuts.

    Nikolai
    Warlord
    Bergen, Norway, Hordaland
    Oct 2000
    posted May 17, 2001 14:58   Click Here to See the Profile for NikolaiClick Here to Email Nikolai  send a private message to Nikolai
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    quote:

    Originally posted by vgriph on 05-17-2001 02:53 PM
    The picture of the production doesn't seem to be a Colosseum to me. I guess it's a temple. The Cityscreen has changed a lot since the Baltimore screenshot, and that icon isn't probably working jet.

    Still I think that the graphics and numbers that showed production in the Baltimore Screenshot looked better.

    well, it STANDS "Colosseum" under the picture. Therefor I really think it must be that. Don't you?

    ------------------
    Who am I? What am I? Do we need Civ? Well....

    vgriph
    Warlord
    Norrköping, Sweden
    Apr 2001
    posted May 17, 2001 15:04   Click Here to See the Profile for vgriphClick Here to Email vgriph  send a private message to vgriph
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    quote:

    Originally posted by Nikolai on 05-17-2001 02:44 PM
    *The colosseum in the city screen looks like a mayan temple...

    That Icon was named Temple in the Baltimore screen. (You beat me with it as I double-checked my sources)
    Ralf
    Prince
    Sweden
    Mar 2000
    posted May 17, 2001 15:09   Click Here to See the Profile for Ralf   send a private message to Ralf
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    quote:

    Originally posted by Nikolai on 05-17-2001 02:58 PM
    well, it STANDS "Colosseum" under the picture. Therefor I really think it must be that. Don't you?

    NO, its definitly NOT a "colosseum" by any stretch of the imagination. And I dont care what it says under the picture. Well, anyway - the game is simply not finished yet. The last figure I heard was about 50% complete (probably more) - many tweaks and adjustments to go before the release-date, I guess.

    Nikolai
    Warlord
    Bergen, Norway, Hordaland
    Oct 2000
    posted May 17, 2001 15:16   Click Here to See the Profile for NikolaiClick Here to Email Nikolai  send a private message to Nikolai
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    quote:

    Originally posted by Ralf on 05-17-2001 03:09 PM
    NO, its definitly NOT a "colosseum" by any stretch of the imagination. And I dont care what it says under the picture. Well, anyway - the game is simply not finished yet. The last figure I heard was about 50% complete (probably more) - many tweaks and adjustments to go before the release-date, I guess.

    Well, anyway... I did also think it was odd.

    HsFB
    King
    Phobos, Martian System
    Jan 2000
    posted May 17, 2001 16:26   Click Here to See the Profile for HsFBClick Here to Email HsFB  send a private message to HsFB Visit HsFB's Homepage!
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    well, on the new screenshot of the city view @ Firaxis.com there is a colosseum and the temple-like structure...

    also, in that city it can't be a temple as the improvements list mentions one... maybe it's something to prevent the accumulation of shields, if the production has changed but the icon hasn't due to a bug or something like that, it would explain it...

    Harlan
    ctpmaps.apolyton/harlan
    Berkeley, CA, USA
    b.02-15-99
    posted May 17, 2001 17:04   Click Here to See the Profile for HarlanClick Here to Email Harlan  send a private message to Harlan
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    Cool. I'm very pleased with the city screen. It looks like Firaxis has avoided one of CTP's biggest faults: the presenting of info through numbers only or mainly, rather that visually. Its so much better to actually see food, shields and so forth, rather than just read a number.

    If there are any Firaxis people reading these boards for reactions, one suggestion: the improvements section shows only 4 improvements at once, which is not enough. There's gonna be a ton of scolling up and down that menu if you keep it that way. That sucks- I want to see everything I need in one glance. I assume the space next to it is gonna be used for wonders, once the city starts having some. But if you reduce the spacing around the words "Improvements", "Garrison" and "Pollution" like you do with "Production", and reduce empty space below Garrison, narrow the width of Pollution (so more units in Garrison before you have to scoll), you'd be able to fit 6 instead of four Improvements and Wonders before needing to scroll. I assume the unit pics next to each improvement are placeholder graphics for where little graphics of improvements will be. Maybe have a graphical option not to include those little graphics, in which case the words that could fit would double, and scrolling would be very rare.

    I also second the notion mentioned above that roads (or possibly fortresses) create border effects of their own. Maybe this too could be related to culture: only civs with strong cultures get roads and borders outside their city limits to have borders. At first just the squares they're on, later the squares next to them as well. Cos as mentioned above also, culture and political control does flow much more along roads and controlled points than in a perfect circle out of a city.

    Perhaps, rather than simply huge leaps from having borders of 1, then 2, then 3, if you give effects to roads and/or forts, you could have more gradients of the culture effect. For instance, at first you get borders on roads or forts within two squares of existing borders, but later within 4, and so forth. These could be intermediate steps between making the big leaps between radiuses around your cities.

    Oh yeah, one more thought. The graphic for Irrigation sucks. These look more like chicken scratches than anything. And the advisors: why does everyone working at Firaxis have to be a white guy with close cropped hair or no hair? How am I supposed to keep straight which advisor is which? Even if everyone in the company looks the same, can't you at least pretend, and make them look more unique - someone grow a beard or long hair, for crying out loud. Get a little crazy and hire a non-white or a female.
    [This message has been edited by Harlan (edited May 17, 2001).]

    aCa
    Chieftain
    Oslo, Norway
    Mar 99
    posted May 17, 2001 18:00   Click Here to See the Profile for aCaClick Here to Email aCa  send a private message to aCa Visit aCa's Homepage!
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    In Gamespy img 18 I was wondering one small thing. Why is there no line around the city Bactra. I know u get no border when setteling a new city, BUT the city Onnontare have a no border, BUT have a line around. What do this mean?

    Yeah and the shore line looks nice

    ------------------
    aCa (a Civilization addict)

    Ralf
    Prince
    Sweden
    Mar 2000
    posted May 17, 2001 18:03   Click Here to See the Profile for Ralf   send a private message to Ralf
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    quote:

    Originally posted by Harlan on 05-17-2001 05:04 PM
    If there are any Firaxis people reading these boards for reactions, one suggestion: the improvements section shows only 4 improvements at once, which is not enough. There's gonna be a ton of scolling up and down that menu if you keep it that way.

    Agree! Firaxis, please minimize scrolling/clicking as much as possible.

    quote:

    I assume the space next to it is gonna be used for wonders, once the city starts having some.

    For Wonders? Is that likely? A single city have (at most) 3-4 Wonders and most cities dont have any Wonders at all. I say DONT split the city CI:s/Wonders information into two seperate scroll-sections. Its too inefficient. I want to see at least 8 improvements at once, before I am forced to scroll.

    quote:

    Oh yeah, one more thought. The graphic for Irrigation sucks. These look more like chicken scratches than anything.

    Actually, Im getting chinese ricefields associations then I look at them. Alternatively; swamp or marshes. Its just too much water - just way too much. They should at least make the water-canals more thin - and more straight; so that it looks obviously man-made. Also some slightly protruding wheat (or whatever) between the thin canals. The existing irrigation graphics have "water-sick land" stamped all over it. Change it, please.

    [This message has been edited by Ralf (edited May 17, 2001).]

    me_irate
    Chieftain
    ripley wv, usa
    Feb 2001
    posted May 17, 2001 19:11   Click Here to See the Profile for me_irate   send a private message to me_irate
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    "Jeff Briggs, president and CEO of Firaxis", this is the words used at gamespy. when did briggs become pres and ceo? Did anyone else hear anything about this? i dont remeber hearing about this before.
    MarkG
    Apolyton CS Co-Administrator
    Macedonia, Greece
    b.02-15-99
    posted May 17, 2001 19:25   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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    quote:

    Originally posted by me_irate on 05-17-2001 07:11 PM
    "Jeff Briggs, president and CEO of Firaxis", this is the words used at gamespy. when did briggs become pres and ceo? Did anyone else hear anything about this? i dont remeber hearing about this before.
    since the beggining....

    Zanzin
    Chieftain
    Sydney, Australia
    Mar 2001
    posted May 17, 2001 20:39   Click Here to See the Profile for ZanzinClick Here to Email Zanzin  send a private message to Zanzin
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    It looks like your units are colour coded!! Yeah!

    In image20 the civ is red and the units have red armour and the like on them! (Has anyone else seen this?)

    In imaage18, the Americans are a light blue civ...notice how their units have light blue colours on them?

    I think this is a really great feature. Definately adds to you sense of "civilization"

    senowen
    Settler
    Lexington, KY
    May 2001
    posted May 17, 2001 21:19   Click Here to See the Profile for senowen   send a private message to senowen
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    quote:

    Originally posted by aCa on 05-17-2001 06:00 PM
    In Gamespy img 18 I was wondering one small thing. Why is there no line around the city Bactra. I know u get no border when setteling a new city, BUT the city Onnontare have a no border, BUT have a line around. What do this mean?

    What the borders tell us is how many culture points those cities are generating. Bactra (apparently) has no culture rating, which probably means they have only produced military units and have no luxury items or inprovements that creates culture. As for Onnontare, it probably just built an improvement of some sort so it finally has a border, but just around the main city, but since cultural improvements create more culture with time, this city's border will eventually grow larger.

    SerapisIV
    Prince
    Ann Arbor, MI, USA
    Feb 2001
    posted May 17, 2001 22:01   Click Here to See the Profile for SerapisIV   send a private message to SerapisIV
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    What the heck are the giant "C"s in the northwest of the regular map in the first Gamespy screenshot?
    http://www.gamespy.com/asp/image.asp?/e3/civ3/image18.jpg
    Captain
    Settler
    Kingston, Ontario
    May 2001
    posted May 17, 2001 22:02   Click Here to See the Profile for Captain   send a private message to Captain
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    hey this might be an ignorant question, but what is the screenshot of the pentagonal thing - is that a cityview? I know the other is a diplomacy screen, world amp screen, and bunch of heads screenshot, but I can't figure out what the other one is supposed to be. maybe my browser just sucks.
    Harlan
    ctpmaps.apolyton/harlan
    Berkeley, CA, USA
    b.02-15-99
    posted May 18, 2001 02:16   Click Here to See the Profile for HarlanClick Here to Email Harlan  send a private message to Harlan
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    Ralf,
    You're right, having a separate column for wonders is kind of a waste. However, it looks like the town already has enough improvements so you need to scroll down, and they don't take up that blank space. Maybe its just kept blank, in which case they really need to change it.

    Maybe the problem with the irrigation is there's no hint there are any actual farms or crops there. Just a bunch of lines.

    Also, I was thinking about the problem of all the advisors looking the same. I recall seeing some graphic of Sid Meier as an advisor, dressed up in anique clothes and with big mutton-chop sideburns. Perhaps what they need to do is have the graphic that shows up look like one of the guys from another era, instead of always their modern appearance. Pick versions that are the most unusal, like the mutton-chops on Sid. And maybe give some of the guys a hat, like a military helmet for the military advisor. Anything to make them more distinctive!

    Adm.Naismith
    Prince
    Milano - Italy
    Oct 1999
    posted May 18, 2001 02:54   Click Here to See the Profile for Adm.Naismith   send a private message to Adm.Naismith