Apolyton Civilization Site Forums
  Civ3-General/Suggestions
  c165# CIV3: WORST FEARS COME TRUE! (Page 1)

Post New Topic  Post A ReplyPost A Reply In A New Window

This topic is 3 pages long:   1  2  3  profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   c165# CIV3: WORST FEARS COME TRUE! Format for Better Printing
MarkG
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted May 06, 2001 19:25   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only

165# CIV3: WORST FEARS COME TRUE!

Fiera is rather unhappy with recent civ3 news
Atahualpa
King
of my castle (somewhere in at)
Mar 99
posted May 06, 2001 19:48   Click Here to See the Profile for AtahualpaClick Here to Email Atahualpa  send a private message to AtahualpaSend a Message to UIN: 19992362
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
never laughed that much before

You are right that 7 civs are way too little, but thats the only point I can agree with.

The rest is nonsense, assumptions and made-up scary stories. You in no way know whats going on at Firaxis! You have never known and you will never know. Nobody here knows, so dont try to scare everyone here with your horror stories.

ATa

Atahualpa
King
of my castle (somewhere in at)
Mar 99
posted May 06, 2001 19:50   Click Here to See the Profile for AtahualpaClick Here to Email Atahualpa  send a private message to AtahualpaSend a Message to UIN: 19992362
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Besides I think it is way too early to do any judging. The screens are filled with placeholders and the info is outdated the time it is posted.

Ata

BeBro
Prince
Germany
Mar 2000
posted May 06, 2001 19:54   Click Here to See the Profile for BeBroClick Here to Email BeBro  send a private message to BeBro Visit BeBro's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

You have never known and you will never know

He (Fiera) and we will know when CivIII is out. And I think this arcticle is not nonsens, it only expresses fears about CivIII, and the author is not the only one who has these fears, when I look into threads hear about "7 civs", "unique units" etc.

But, Fiera, I still hope that you are wrong and that CivIII will be a great civ game, a true successor for civ2...

[This message has been edited by BeBro (edited May 06, 2001).]

Roman
Prince
Bratislava, Slovakia
Sep 2000
posted May 06, 2001 19:59   Click Here to See the Profile for RomanClick Here to Email Roman  send a private message to RomanSend a Message to UIN: 91325836
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Good column, Fiera, Firaxis and Sid have had more than their fair share of hero-worship, but perhaps it is a little too harsh.

The 7 civilization limit is truly worying (especially for scenario makers), but it is not yet certain as new previews seem to suggest, so I have some hope on this issue.

Graphics could also turn out to be annoying in Civ 3. I actively dislike stupid animations and turn them off wherever I can and I really don't need to see some overrendered units. From the screenshots so far it seems that the graphics aren't overdone, so I am satisfied - unless the animations cannot be turned off that is.

I don't know how unique civilizations will turn out to be, but they will definitely be editable - Firaxis stated that on their website already, so I am not worried. If they turn out to be good, so be it. Should they detract from the game, I will simply edit them to make them all the same. No problems there. In fact, the potential of being able (and not compelled) to assign different attributes to civs could be very useful for scenario-makers.

For the most part, I think, Firaxis has listened more than I had hoped they would, so overall I am satisfied with what I see. Still, I applaud you for giving Firaxis some criticism - without both positive pull and negative pressure from fans they will not know what fans think is going in the right direction and what is way off track.

Antonios
Settler
Larissa,Thessalia,Hellas
Oct 2000
posted May 06, 2001 20:04   Click Here to See the Profile for AntoniosClick Here to Email Antonios  send a private message to Antonios
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Yeah,MarkG you're right.I'm sorry to have spent so much time and dreams to this forum.Firaxis doesn't really listen to us.Or they listen what they want.Unfortunately.
BeBro
Prince
Germany
Mar 2000
posted May 06, 2001 20:05   Click Here to See the Profile for BeBroClick Here to Email BeBro  send a private message to BeBro Visit BeBro's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Good column, Fiera, Firaxis and Sid have had more than their fair share of hero-worship, but perhaps it is a little too harsh.

Yes, the column is pretty provoking, but in this case, I think it is better than a "Fireaxis-and-SidMeier-are-Gods-nobody-can-criticise-them" style...

------------------
Civ2000 hosted by CivII Universum

Imran Siddiqui
ACS News Editor
Deity
b.02-15-99
posted May 06, 2001 20:08   Click Here to See the Profile for Imran SiddiquiClick Here to Email Imran Siddiqui  send a private message to Imran SiddiquiSend a Message to UIN: 15858938 Visit Imran Siddiqui's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Chicken Little, 'The Sky is Falling, The Sky is Falling'.

Jeez, I agree with Ata... I don't normally roll my eyes in real life, but I found myself doing it over and over again.

A waste of a column, I think. This is like those Y2K people who said that the world was going to end.

Hell, I might just write an column critizing all these 'The World is Ending' wackos.

BeBro
Prince
Germany
Mar 2000
posted May 06, 2001 20:08   Click Here to See the Profile for BeBroClick Here to Email BeBro  send a private message to BeBro Visit BeBro's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Yeah,MarkG you're right.

Since I recently discovered the secret of "careful reading" in the OT forum I have to say the column is not by MarkG.

------------------
Civ2000 hosted by CivII Universum

Roman
Prince
Bratislava, Slovakia
Sep 2000
posted May 06, 2001 20:16   Click Here to See the Profile for RomanClick Here to Email Roman  send a private message to RomanSend a Message to UIN: 91325836
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by Atahualpa on 05-06-2001 07:50 PM
Besides I think it is way too early to do any judging. The screens are filled with placeholders and the info is outdated the time it is posted.

Ata

Well, that's certainly true, but he can make provisional judgements based on the information that is currently available.

Kyle
Prince
If you knew that, then you'd know.
b.02-15-99
posted May 06, 2001 20:35   Click Here to See the Profile for KyleClick Here to Email Kyle  send a private message to Kyle
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Have the minor Civs been removed from the game plan?


yin26
King
Work in Seoul, Korea. From Los Angeles.
Apr 99
posted May 06, 2001 20:37   Click Here to See the Profile for yin26Click Here to Email yin26  send a private message to yin26
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
When the game is released, the people at Apolyton will be shocked at the number of ways our List affected Civ3's development. In the end, however, we'll have a bunch of little screamers crying: "But what about MY idea and MY view of the Civ series?! I've been robbed!!!"

I've said it before and I'll say it again: The WORST thing that could happen is a Civ 2.5 -- I want a Civ3. If that means playing the game a bit (hopefully a LOT) differently and learning all kinds of new things...GREAT! God forbid if my 10-year-old strategies won't actually work anymore...

As for the 7 civ-limit, not enough is known about that.

As for "eye candy," I'm sick of people who say graphics aren't important in Civ. THEY ARE IMPORTANT! You zero-sum people should go play ANSI games again.

Religion? Would be great but could they really make it work? Europa Universalis has done some interesting things...perhaps Civ3 will rip some of those ideas of Paradox.

And all the other stuff: Who knows yet? Nobody. I bet even Firaxis is still toying around with things.

I do get the feeling, though, that Civ3 might just happen to have enough new material (some of it directly from us) that the Civ 2.5 crowd will be crying and raising a fuss. Thankfully, they can always keep playing Civ 2 if they miss being able to predict the entire game.

ancient
Warlord
Rochester, N.Y. (worst place in the world)
May 2001
posted May 06, 2001 21:21   Click Here to See the Profile for ancientClick Here to Email ancient  send a private message to ancient
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
ever heard of judging to soon? its hardly even half done and it is not possible for them to read every little comment. everything is still being balanced. while as far as we no they are only planning on 7 enemy civs (which is a shame) maybe they'll hear our desperate pleas and be compassionate. personally i think different amounts of civs depending on the map size would be nice.. but i still have greaty hopes for the game and still put my trusts in sid and the rest of the firaxis team (except for steve chao.. dont know whats up with him.. just look at him.. ). i mean comon anyone name one sid game that sucked.. go ahead i dare you..
[This message has been edited by ancient (edited May 06, 2001).]
War4ever
King
Westcoast of Canada
Oct 1999
posted May 07, 2001 00:04   Click Here to See the Profile for War4everClick Here to Email War4ever  send a private message to War4everSend a Message to UIN: 30200920
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Actually i think Fiera is probably right on target here.......

Its too early to stamp a civ 2.5 label on this product however from what we have been shown so far...... i fear the worst.

It seems pretty obvious the game is going to be a revamped SMAC engine with an interface similar to the CTP series and for all of you RTS players i suppose a AOE set of plus and minuses for each civ (although SMAC factions had this as well)

Personally i didn't like the CTP interface but IF you want a new game i would assume a new game would come with a new interface.

As for not touching all of the ideas..... gee there is a surprise

How many pages did we send them? 501 i believe! Crap if 10 of those ideas are in i say that Apolyton as a community should take pride in their efforts.

Personally i don't want CTP or SMAC..... CTP tried to go way beyound civ2..... and failed miserably for the most part.....

Many games have pros and cons. Civ 2 has them. Before we go radiacally changing things and making a game which doens't work, i think we should fix the things that didn't and revise the ones that do.

Mister Pleasant
Warlord
New Orleans
Jan 2001
posted May 07, 2001 02:09   Click Here to See the Profile for Mister Pleasant   send a private message to Mister Pleasant
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Yin26 is absolutely correct. I'm not intereted civ2.5 either. I remember alot of people complaining that CTP2 was merely a patch for CTP (hmm, a patch that screws up the AI - I though only microsoft did that . . .). That it was CTP1.5. So what's Firaxis's choice? Well, they could take the heat for putting out a mere patch to civ2 and charging full game price (and admit it - half of you would complain if civ3 felt like a mere patch - a mere TOT), or do something different a take the heat for daring to tamper with a classic. The only bad news I've heard so far is the 7 civ limit (and then only if its hardcoded - which it probably is) and the lack of public works (and many people are happy about that, its a matter of perspective). I suggest that anyone who is concerned about civ specific stuff read the thread I started regarding my solution. And as for Firaxis not listening enough, well its their game so don't sweat it.
Warm Beer
Settler
The bottom of the Bottle
Jul 1999
posted May 07, 2001 02:10   Click Here to See the Profile for Warm BeerClick Here to Email Warm Beer  send a private message to Warm BeerSend a Message to UIN: 55129665
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I agree that is it far too early to pass finaly judgment on the game (not that anyone is actually doing that). However, as stated earlier, it is possible and inevitable to form opinions based on the information we have been given. I, for one, am still in the "get all the info I can" phase and like what I am hearing so far. However, I can see the points that are made in the article, especially the "upgraded combat" (i.e. stacks) that seems to be more of a Civ 2.5 than Civ 3 (if I may use Yin's terminology).

One major problem can develop if the unique civs are too different from one antother, as a few civ's disadvantages make them less desirable than others. But that is topic best saved for another thread.

------------------
"When you have to shoot - shoot, don't talk." -Tuco Benedicto Juan Ramirez

Atahualpa
King
of my castle (somewhere in at)
Mar 99
posted May 07, 2001 04:26   Click Here to See the Profile for AtahualpaClick Here to Email Atahualpa  send a private message to AtahualpaSend a Message to UIN: 19992362
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by War4ever on 05-07-2001 12:04 AM
It seems pretty obvious the game is going to be a revamped SMAC engine with an interface similar to the CTP series and for all of you RTS players i suppose a AOE set of plus and minuses for each civ (although SMAC factions had this as well)

This is too funny. What if AOE would have never had this? Then it would be good. HAHAHAHA. Most stupid argument I have ever seen.
The unique ability idea is much longer there than AOE. And if you would have noticed in SMAC the factions also had some kind of unique abilities. Not really, but they had their ups and downs. But in SMAC it was okay.

quote:

Many games have pros and cons. Civ 2 has them. Before we go radiacally changing things and making a game which doens't work, i think we should fix the things that didn't and revise the ones that do.

That would mean creating Civ2.5

I also do expect something new. It should still be Civ, but I expect a completely different look and feel.

Ata

Snapcase
ACS News Editor
Where the falling angel meets the rising ape
Nov 2000
posted May 07, 2001 05:59   Click Here to See the Profile for SnapcaseClick Here to Email Snapcase  send a private message to SnapcaseSend a Message to UIN: 18767835 Visit Snapcase's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
All I can say is, thank goodness you're not a game designer. The cumulative total of all the additions you want in would render the game unplayable.
Zealot
Settler
Lisboa, Portugal
Jun 2000
posted May 07, 2001 08:23   Click Here to See the Profile for Zealot   send a private message to Zealot
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
It's sad to see that there is a possibility to only have 7 civs. I thought that after the poll here at Apolyton, the idea was something like 32 civs. That would be the number, IMO, that could please, or satisfy, both fans and developers. Seems not...

BUT I WANT PORTUGAL IN A REAL CIVILIZATION GAME!!!!

Portugal wasn't on Colonization (wich I consider a big flaw, not having heard about a country called Brazil), not in Civ2, just in CTP...

I'm feeling a little abandoned, as an Apolytoner...

Russian King
Chieftain

Apr 2001
posted May 07, 2001 09:16   Click Here to See the Profile for Russian KingClick Here to Email Russian King  send a private message to Russian KingSend a Message to UIN: 113349665
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Hmmmm
Well Done Fiera!

I think you are right about Firaxis not listening. I noticed that at least 3/4 is missing from the list SO FAR.
I could agree that there are just too many things people want, but why not include the MAJOR ones??? Why not include 32civs???
Do they think that a 3 digit binary # will cut the lag from the game if replaced instead of a 5 digit #?
Cant they make 8-civs supported and the rest NOT?
I wouldnt give one boogie if they didnt provide support for the whole game if it was good enough.
But the point is: It just aint!
I did never expect to see a civ(infinite) or even civ(very large number) or even the Last Civ There. But I wanna see AT LEAST civ 5!
from Everything what i've heard: it sounds like civ 4.3
Adding civ1+civ2+ctp1+ctp2 and plus this improvement.
Of corse it will get better when its released, but I dont expect it to be what Firaxis claim it to be! NOT civ3(5), but civ 4.5

All those afraid of the truth: Im sorry but Fiera is about 80% right!

Steve Chao Firaxis
Firaxis Artist

May 2001
posted May 07, 2001 09:42   Click Here to See the Profile for Steve Chao Firaxis   send a private message to Steve Chao Firaxis
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by ancient on 05-06-2001 09:21 PM
but i still have greaty hopes for the game and still put my trusts in sid and the rest of the firaxis team (except for steve chao.. dont know whats up with him.. just look at him.. ). [This message has been edited by ancient (edited May 06, 2001).]

Hey, get off my monkey.... uh, I mean uh.... that's not nice.


MarkG
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted May 07, 2001 11:05   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
hey Steve, welcome to our forums(even this way)!

you dont happen to be the same "pixelmonkey" that is in the current trade wars game, do you?

Steve Chao Firaxis
Firaxis Artist

May 2001
posted May 07, 2001 11:28   Click Here to See the Profile for Steve Chao Firaxis   send a private message to Steve Chao Firaxis
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Yes, and stop eyeing my escape pod......
Snapcase
ACS News Editor
Where the falling angel meets the rising ape
Nov 2000
posted May 07, 2001 11:44   Click Here to See the Profile for SnapcaseClick Here to Email Snapcase  send a private message to SnapcaseSend a Message to UIN: 18767835 Visit Snapcase's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
That response time should be ample proof of the fact that someone at Firaxis does read these forums, and often, too. Which would render your whole point mute. They're litsening to your ideas, they just think they're crap and thus are not including them for gameplay reasons.
Zealot
Settler
Lisboa, Portugal
Jun 2000
posted May 07, 2001 11:57   Click Here to See the Profile for Zealot   send a private message to Zealot
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by Snapcase on 05-07-2001 11:44 AM
That response time should be ample proof of the fact that someone at Firaxis does read these forums, and often, too. Which would render your whole point mute. They're litsening to your ideas, they just think they're crap and thus are not including them for gameplay reasons.

LOL
You might have a point, though...

MarkG
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted May 07, 2001 12:39   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Snapcase, Fiera is talking about the ideas in the "Essential Civ3 List". a list of ten items which came out after a lot of discussion and participation of lots of people....
Bell
Prince
ME, US
May 99
posted May 07, 2001 12:50   Click Here to See the Profile for BellClick Here to Email Bell  send a private message to Bell
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by MarkG on 05-07-2001 12:39 PM
Snapcase, Fiera is talking about the ideas in the "Essential Civ3 List". a list of ten items which came out after a lot of discussion and participation of lots of people....

Does that necessarily make them any better?

Just a thought.

Snapcase
ACS News Editor
Where the falling angel meets the rising ape
Nov 2000
posted May 07, 2001 13:06   Click Here to See the Profile for SnapcaseClick Here to Email Snapcase  send a private message to SnapcaseSend a Message to UIN: 18767835 Visit Snapcase's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Exactly. One of my ideas actually made the list (Comprehensive Scenario Editor), but the rest, I dunno.
joseph1944
Warlord
Napa, Ca. USA
Jul 2000
posted May 07, 2001 14:01   Click Here to See the Profile for joseph1944Click Here to Email joseph1944  send a private message to joseph1944
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Let's see, if they Firaxis would have picked 8, 16, 32, 64 civs there was no way for them to win. Each group (players) wanted their no. of civs no matter what.
Unique units or standard units again no way to win. Each group (players) wanted the units their way only.
Engineers vs. P.W. again each group wanted their way. No way for Firaxis to win.
I could go on and on but it is very clear there is no way to win because each group of players want the game as they feed it should be.
Remember this game is an upgrade of Civ 2, as Civ 2 was an upgrade of Civ 1.
Look at AOK it was an upgrade of AOE. If Civ 3 change to much it will no longer be a Civ game. If it is not change enough it will Civ 2.1. Firaxis had a tough time ahead of it, making this game work for most of us players.

------------------

MarkG
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted May 07, 2001 15:24   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by joseph1944 on 05-07-2001 02:01 PM
Let's see, if they Firaxis would have picked 8, 16, 32, 64 civs there was no way for them to win. Each group (players) wanted their no. of civs no matter what.
actually, if you think about it, if they had done 64 civs, everybody would be happy....

lord of the mark
Warlord
USA
Dec 2000
posted May 07, 2001 15:25   Click Here to See the Profile for lord of the mark   send a private message to lord of the mark
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only

I assume that lots of aspects of the game are still up for grabs, and that Firaxis IS listening. That is why i've been pounding so hard on the unique civs issue. In case they havent thought everything through, being so busy making a (holds breath) terrific game.

My impression is that theyve found a really good balance between making this civ3 rather than civ2.5 on the one hand, and losing the essence of "civ-ness" on the other. Many of the changes like limiting ICS, and adding a more elaborate culture model will make Civ3 MORE "civish" than civ2 was, IMHO. I am on the whole pleased. Which is why i find the whole unique civs thing so annoying. If they were really screwing up the game it wouldnt matter so much, but they're not. I doubt its possible to eliminate the idea at this point, since they have mentioned it in public, and i dont think its just units you get as result of what you do, cause i think they could have explained that already. My hopes are raised by the fact that they dont seem to have mentioned it much lately, so I'm hoping it wont dominate gameplay a la AOE.

LOTM

MarkG
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted May 07, 2001 15:29   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by Bell on 05-07-2001 12:50 PM
Does that necessarily make them any better?
surely you agree that an idea discussed and by lots of experienced civers is more probable to be a good one than by an idea of a single person....

Roman
Prince
Bratislava, Slovakia
Sep 2000
posted May 07, 2001 15:43   Click Here to See the Profile for RomanClick Here to Email Roman  send a private message to RomanSend a Message to UIN: 91325836
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Hey, lord of the mark, I don't think you need to worry about unnique civs at all. Firaxis said the civilizations will be editable, so you can just erase all the differences. That will also keep everyone happy - those that do and those that do not want unique civs.
Roman
Prince
Bratislava, Slovakia
Sep 2000
posted May 07, 2001 15:50   Click Here to See the Profile for RomanClick Here to Email Roman  send a private message to RomanSend a Message to UIN: 91325836
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I also agree that the game looks like it will be truly excellent and that Firaxis are definitely looking on these forums for suggestions and inspiration. That is also the reason why I was (am?) so worried about 7 civ limit (if the game looked rubbish I wouldn't have cared) and I also started the massive topic on 7 civilizations precisely because I think Firaxis looks here and is open to critique. Lets hope these assumptions are correct.
lord of the mark
Warlord
USA
Dec 2000
posted May 07, 2001 16:15   Click Here to See the Profile for lord of the mark   send a private message to lord of the mark
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by Roman on 05-07-2001 03:43 PM
Hey, lord of the mark, I don't think you need to worry about unnique civs at all. Firaxis said the civilizations will be editable, so you can just erase all the differences. That will also keep everyone happy - those that do and those that do not want unique civs.

Good but this leaves 2 concerns -
1. the AI. IF the unique civs are important, and AI expects them, and i turn them off, this will make AI even easier to beat, no?

2. The civ community

I dont want strategy boards to be dominated by how to play different "races"

3. Im a bit of a grognard (if you havent noticed) Stupid things gall me. I dont care if its just a game, i treat games like movies, books etc. I dont want junk around(yeah i know thats too strong), especially not from the likes of Sid Meiers.

LOTM

tniem
Prince
Grand Rapids
Apr 2000
posted May 07, 2001 16:54   Click Here to See the Profile for tniemClick Here to Email tniem  send a private message to tniem Visit tniem's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Other than the number of civs, the column this week was hard to read for what seems like a ton of assumptions and misguesses.

But the biggest problem I had with it is that he first says that he does not want Civ 2.5 but a new game. But then says that the best way to make the game is to fix what is wrong in the previous games. I am sorry but that isn't what I want. That is how Microprose made Civ II, a few changes from the original and I quickly became bored. I am happy with what Firaxis appears to be doing with Civ III. It appears to me that I will have to learn entirely new strategies, that the old ones will not work and that I will have to become a new type of Civ player. I can only hope.

Of course until Civ III comes out I will leave some of the his comments as just hopefully pessismistic views. Hey I can hope!

MazaNaza
Settler
Michigan, USA
May 99
posted May 07, 2001 17:49   Click Here to See the Profile for MazaNazaClick Here to Email MazaNaza  send a private message to MazaNaza
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
While I don't share the attitude that the "sky is falling" that most people here seem to, I do agree with one thing: Civs with predetermined strengths and weaknesses (a la SMAC) don't sit well with me. When this happens, multiplayer games will turn into arguments over who gets to have their favorite civilization.

I think that a better implementation for the special unit idea would be to create "paths." If a particular civilization follows a certain path through the game (i.e. focuses on war, economics, peace, happiness, exploration, etc.) then it could be awarded special opportunites along the way (like units). This would allow the player to chose his or her own destiny rather than have it dictated by the choice of civ. It wouldn't be something you'd be stuck on once you started, either; you'd be able to shift between them gradually througho