|
Author
|
|
Topic: c165# CIV3: WORST FEARS COME TRUE! |  |
|
MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
|
 |
posted May 06, 2001 19:25
  |
 |
 |  |
165# CIV3: WORST FEARS COME TRUE!
Fiera is rather unhappy with recent civ3 news
|
Atahualpa King of my castle (somewhere in at) Mar 99
|
 |
posted May 06, 2001 19:48
  |
 |
 |  |
never laughed that much beforeYou are right that 7 civs are way too little, but thats the only point I can agree with. The rest is nonsense, assumptions and made-up scary stories. You in no way know whats going on at Firaxis! You have never known and you will never know. Nobody here knows, so dont try to scare everyone here with your horror stories. ATa |
Atahualpa King of my castle (somewhere in at) Mar 99
|
 |
posted May 06, 2001 19:50
  |
 |
 |  |
Besides I think it is way too early to do any judging. The screens are filled with placeholders and the info is outdated the time it is posted.Ata |
BeBro Prince Germany Mar 2000
|
 |
posted May 06, 2001 19:54
 |
 |
 |  |
quote:
 You have never known and you will never know
 |
He (Fiera) and we will know when CivIII is out. And I think this arcticle is not nonsens, it only expresses fears about CivIII, and the author is not the only one who has these fears, when I look into threads hear about "7 civs", "unique units" etc. But, Fiera, I still hope that you are wrong and that CivIII will be a great civ game, a true successor for civ2...
[This message has been edited by BeBro (edited May 06, 2001).] |
Roman Prince Bratislava, Slovakia Sep 2000
|
 |
posted May 06, 2001 19:59
  |
 |
 |  |
Good column, Fiera, Firaxis and Sid have had more than their fair share of hero-worship, but perhaps it is a little too harsh.The 7 civilization limit is truly worying (especially for scenario makers), but it is not yet certain as new previews seem to suggest, so I have some hope on this issue. Graphics could also turn out to be annoying in Civ 3. I actively dislike stupid animations and turn them off wherever I can and I really don't need to see some overrendered units. From the screenshots so far it seems that the graphics aren't overdone, so I am satisfied - unless the animations cannot be turned off that is. I don't know how unique civilizations will turn out to be, but they will definitely be editable - Firaxis stated that on their website already, so I am not worried. If they turn out to be good, so be it. Should they detract from the game, I will simply edit them to make them all the same. No problems there. In fact, the potential of being able (and not compelled) to assign different attributes to civs could be very useful for scenario-makers.  For the most part, I think, Firaxis has listened more than I had hoped they would, so overall I am satisfied with what I see. Still, I applaud you for giving Firaxis some criticism - without both positive pull and negative pressure from fans they will not know what fans think is going in the right direction and what is way off track.  |
Antonios Settler Larissa,Thessalia,Hellas Oct 2000
|
 |
posted May 06, 2001 20:04
 |
 |
 |  |
Yeah,MarkG you're right.I'm sorry to have spent so much time and dreams to this forum.Firaxis doesn't really listen to us.Or they listen what they want.Unfortunately. |
BeBro Prince Germany Mar 2000
|
 |
posted May 06, 2001 20:05
 |
 |
 |  |
quote:
 Good column, Fiera, Firaxis and Sid have had more than their fair share of hero-worship, but perhaps it is a little too harsh.
 |
Yes, the column is pretty provoking, but in this case, I think it is better than a "Fireaxis-and-SidMeier-are-Gods-nobody-can-criticise-them" style...  ------------------ Civ2000 hosted by CivII Universum |
Imran Siddiqui ACS News Editor Deity b.02-15-99
|
 |
posted May 06, 2001 20:08
  |
 |
 |  |
Chicken Little, 'The Sky is Falling, The Sky is Falling'.Jeez, I agree with Ata... I don't normally roll my eyes in real life, but I found myself doing it over and over again. A waste of a column, I think. This is like those Y2K people who said that the world was going to end. Hell, I might just write an column critizing all these 'The World is Ending' wackos. |
BeBro Prince Germany Mar 2000
|
 |
posted May 06, 2001 20:08
 |
 |
 |  |
quote:
 Yeah,MarkG you're right.
 |
Since I recently discovered the secret of "careful reading" in the OT forum I have to say the column is not by MarkG.  ------------------ Civ2000 hosted by CivII Universum |
Roman Prince Bratislava, Slovakia Sep 2000
|
 |
posted May 06, 2001 20:16
  |
 |
 |  |
quote:
 Originally posted by Atahualpa on 05-06-2001 07:50 PM Besides I think it is way too early to do any judging. The screens are filled with placeholders and the info is outdated the time it is posted.Ata
 |
Well, that's certainly true, but he can make provisional judgements based on the information that is currently available.  |
Kyle Prince If you knew that, then you'd know. b.02-15-99
|
 |
posted May 06, 2001 20:35
 |
 |
 |  |
Have the minor Civs been removed from the game plan?
|
yin26 King Work in Seoul, Korea. From Los Angeles. Apr 99
|
 |
posted May 06, 2001 20:37
 |
 |
 |  |
When the game is released, the people at Apolyton will be shocked at the number of ways our List affected Civ3's development. In the end, however, we'll have a bunch of little screamers crying: "But what about MY idea and MY view of the Civ series?! I've been robbed!!!"I've said it before and I'll say it again: The WORST thing that could happen is a Civ 2.5 -- I want a Civ3. If that means playing the game a bit (hopefully a LOT) differently and learning all kinds of new things...GREAT! God forbid if my 10-year-old strategies won't actually work anymore... As for the 7 civ-limit, not enough is known about that. As for "eye candy," I'm sick of people who say graphics aren't important in Civ. THEY ARE IMPORTANT! You zero-sum people should go play ANSI games again. Religion? Would be great but could they really make it work? Europa Universalis has done some interesting things...perhaps Civ3 will rip some of those ideas of Paradox. And all the other stuff: Who knows yet? Nobody. I bet even Firaxis is still toying around with things. I do get the feeling, though, that Civ3 might just happen to have enough new material (some of it directly from us) that the Civ 2.5 crowd will be crying and raising a fuss. Thankfully, they can always keep playing Civ 2 if they miss being able to predict the entire game. |
ancient Warlord Rochester, N.Y. (worst place in the world) May 2001
|
 |
posted May 06, 2001 21:21
 |
 |
 |  |
ever heard of judging to soon? its hardly even half done and it is not possible for them to read every little comment. everything is still being balanced. while as far as we no they are only planning on 7 enemy civs (which is a shame) maybe they'll hear our desperate pleas and be compassionate. personally i think different amounts of civs depending on the map size would be nice.. but i still have greaty hopes for the game and still put my trusts in sid and the rest of the firaxis team (except for steve chao.. dont know whats up with him.. just look at him.. ). i mean comon anyone name one sid game that sucked.. go ahead i dare you.. [This message has been edited by ancient (edited May 06, 2001).] |
War4ever King Westcoast of Canada Oct 1999
|
 |
posted May 07, 2001 00:04
  |
 |
 |  |
Actually i think Fiera is probably right on target here.......  Its too early to stamp a civ 2.5 label on this product however from what we have been shown so far...... i fear the worst. It seems pretty obvious the game is going to be a revamped SMAC engine with an interface similar to the CTP series and for all of you RTS players i suppose a AOE set of plus and minuses for each civ (although SMAC factions had this as well) Personally i didn't like the CTP interface but IF you want a new game i would assume a new game would come with a new interface. As for not touching all of the ideas..... gee there is a surprise  How many pages did we send them? 501 i believe! Crap if 10 of those ideas are in i say that Apolyton as a community should take pride in their efforts. Personally i don't want CTP or SMAC..... CTP tried to go way beyound civ2..... and failed miserably for the most part..... Many games have pros and cons. Civ 2 has them. Before we go radiacally changing things and making a game which doens't work, i think we should fix the things that didn't and revise the ones that do. |
Mister Pleasant Warlord New Orleans Jan 2001
|
 |
posted May 07, 2001 02:09
|
 |
 |  |
Yin26 is absolutely correct. I'm not intereted civ2.5 either. I remember alot of people complaining that CTP2 was merely a patch for CTP (hmm, a patch that screws up the AI - I though only microsoft did that . . .). That it was CTP1.5. So what's Firaxis's choice? Well, they could take the heat for putting out a mere patch to civ2 and charging full game price (and admit it - half of you would complain if civ3 felt like a mere patch - a mere TOT), or do something different a take the heat for daring to tamper with a classic. The only bad news I've heard so far is the 7 civ limit (and then only if its hardcoded - which it probably is) and the lack of public works (and many people are happy about that, its a matter of perspective). I suggest that anyone who is concerned about civ specific stuff read the thread I started regarding my solution. And as for Firaxis not listening enough, well its their game so don't sweat it. |
Warm Beer Settler The bottom of the Bottle Jul 1999
|
 |
posted May 07, 2001 02:10
  |
 |
 |  |
I agree that is it far too early to pass finaly judgment on the game (not that anyone is actually doing that). However, as stated earlier, it is possible and inevitable to form opinions based on the information we have been given. I, for one, am still in the "get all the info I can" phase and like what I am hearing so far. However, I can see the points that are made in the article, especially the "upgraded combat" (i.e. stacks) that seems to be more of a Civ 2.5 than Civ 3 (if I may use Yin's terminology).One major problem can develop if the unique civs are too different from one antother, as a few civ's disadvantages make them less desirable than others. But that is topic best saved for another thread. ------------------ "When you have to shoot - shoot, don't talk." -Tuco Benedicto Juan Ramirez |
Atahualpa King of my castle (somewhere in at) Mar 99
|
 |
posted May 07, 2001 04:26
  |
 |
 |  |
quote:
 Originally posted by War4ever on 05-07-2001 12:04 AM It seems pretty obvious the game is going to be a revamped SMAC engine with an interface similar to the CTP series and for all of you RTS players i suppose a AOE set of plus and minuses for each civ (although SMAC factions had this as well)
 |
This is too funny. What if AOE would have never had this? Then it would be good. HAHAHAHA. Most stupid argument I have ever seen. The unique ability idea is much longer there than AOE. And if you would have noticed in SMAC the factions also had some kind of unique abilities. Not really, but they had their ups and downs. But in SMAC it was okay.  quote:
 Many games have pros and cons. Civ 2 has them. Before we go radiacally changing things and making a game which doens't work, i think we should fix the things that didn't and revise the ones that do.
 |
That would mean creating Civ2.5 I also do expect something new. It should still be Civ, but I expect a completely different look and feel. Ata
|
Snapcase ACS News Editor Where the falling angel meets the rising ape Nov 2000
|
 |
posted May 07, 2001 05:59
  |
 |
 |  |
All I can say is, thank goodness you're not a game designer. The cumulative total of all the additions you want in would render the game unplayable. |
Zealot Settler Lisboa, Portugal Jun 2000
|
 |
posted May 07, 2001 08:23
|
 |
 |  |
It's sad to see that there is a possibility to only have 7 civs. I thought that after the poll here at Apolyton, the idea was something like 32 civs. That would be the number, IMO, that could please, or satisfy, both fans and developers. Seems not...  BUT I WANT PORTUGAL IN A REAL CIVILIZATION GAME!!!!  Portugal wasn't on Colonization (wich I consider a big flaw, not having heard about a country called Brazil), not in Civ2, just in CTP...  I'm feeling a little abandoned, as an Apolytoner...  |
Russian King Chieftain
Apr 2001
|
 |
posted May 07, 2001 09:16
  |
 |
 |  |
Hmmmm Well Done Fiera!I think you are right about Firaxis not listening. I noticed that at least 3/4 is missing from the list SO FAR. I could agree that there are just too many things people want, but why not include the MAJOR ones??? Why not include 32civs??? Do they think that a 3 digit binary # will cut the lag from the game if replaced instead of a 5 digit #? Cant they make 8-civs supported and the rest NOT? I wouldnt give one boogie if they didnt provide support for the whole game if it was good enough. But the point is: It just aint! I did never expect to see a civ(infinite) or even civ(very large number) or even the Last Civ There. But I wanna see AT LEAST civ 5! from Everything what i've heard: it sounds like civ 4.3 Adding civ1+civ2+ctp1+ctp2 and plus this improvement. Of corse it will get better when its released, but I dont expect it to be what Firaxis claim it to be! NOT civ3(5), but civ 4.5 All those afraid of the truth: Im sorry but Fiera is about 80% right! |
Steve Chao Firaxis Firaxis Artist
May 2001
|
 |
posted May 07, 2001 09:42
|
 |
 |  |
quote:
 Originally posted by ancient on 05-06-2001 09:21 PM but i still have greaty hopes for the game and still put my trusts in sid and the rest of the firaxis team (except for steve chao.. dont know whats up with him.. just look at him.. ). [This message has been edited by ancient (edited May 06, 2001).]
 |
Hey, get off my monkey.... uh, I mean uh.... that's not nice.
|
MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
|
 |
posted May 07, 2001 11:05
  |
 |
 |  |
hey Steve, welcome to our forums(even this way)!  you dont happen to be the same "pixelmonkey" that is in the current trade wars game, do you?  |
Steve Chao Firaxis Firaxis Artist
May 2001
|
 |
posted May 07, 2001 11:28
|
 |
 |  |
Yes, and stop eyeing my escape pod......  |
Snapcase ACS News Editor Where the falling angel meets the rising ape Nov 2000
|
 |
posted May 07, 2001 11:44
  |
 |
 |  |
That response time should be ample proof of the fact that someone at Firaxis does read these forums, and often, too. Which would render your whole point mute. They're litsening to your ideas, they just think they're crap and thus are not including them for gameplay reasons.  |
Zealot Settler Lisboa, Portugal Jun 2000
|
 |
posted May 07, 2001 11:57
|
 |
 |  |
quote:
 Originally posted by Snapcase on 05-07-2001 11:44 AM That response time should be ample proof of the fact that someone at Firaxis does read these forums, and often, too. Which would render your whole point mute. They're litsening to your ideas, they just think they're crap and thus are not including them for gameplay reasons. 
 |
LOL You might have a point, though...  |
MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
|
 |
posted May 07, 2001 12:39
  |
 |
 |  |
Snapcase, Fiera is talking about the ideas in the "Essential Civ3 List". a list of ten items which came out after a lot of discussion and participation of lots of people.... |
Bell Prince ME, US May 99
|
 |
posted May 07, 2001 12:50
 |
 |
 |  |
quote:
 Originally posted by MarkG on 05-07-2001 12:39 PM Snapcase, Fiera is talking about the ideas in the "Essential Civ3 List". a list of ten items which came out after a lot of discussion and participation of lots of people....
 |
Does that necessarily make them any better? Just a thought. |
Snapcase ACS News Editor Where the falling angel meets the rising ape Nov 2000
|
 |
posted May 07, 2001 13:06
  |
 |
 |  |
Exactly. One of my ideas actually made the list (Comprehensive Scenario Editor), but the rest, I dunno.  |
joseph1944 Warlord Napa, Ca. USA Jul 2000
|
 |
posted May 07, 2001 14:01
 |
 |
 |  |
Let's see, if they Firaxis would have picked 8, 16, 32, 64 civs there was no way for them to win. Each group (players) wanted their no. of civs no matter what. Unique units or standard units again no way to win. Each group (players) wanted the units their way only. Engineers vs. P.W. again each group wanted their way. No way for Firaxis to win. I could go on and on but it is very clear there is no way to win because each group of players want the game as they feed it should be. Remember this game is an upgrade of Civ 2, as Civ 2 was an upgrade of Civ 1. Look at AOK it was an upgrade of AOE. If Civ 3 change to much it will no longer be a Civ game. If it is not change enough it will Civ 2.1. Firaxis had a tough time ahead of it, making this game work for most of us players.------------------
|
MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
|
 |
posted May 07, 2001 15:24
  |
 |
 |  |
quote:
 Originally posted by joseph1944 on 05-07-2001 02:01 PM Let's see, if they Firaxis would have picked 8, 16, 32, 64 civs there was no way for them to win. Each group (players) wanted their no. of civs no matter what.
 | actually, if you think about it, if they had done 64 civs, everybody would be happy....  |
lord of the mark Warlord USA Dec 2000
|
 |
posted May 07, 2001 15:25
|
 |
 |  |
I assume that lots of aspects of the game are still up for grabs, and that Firaxis IS listening. That is why i've been pounding so hard on the unique civs issue. In case they havent thought everything through, being so busy making a (holds breath) terrific game. My impression is that theyve found a really good balance between making this civ3 rather than civ2.5 on the one hand, and losing the essence of "civ-ness" on the other. Many of the changes like limiting ICS, and adding a more elaborate culture model will make Civ3 MORE "civish" than civ2 was, IMHO. I am on the whole pleased. Which is why i find the whole unique civs thing so annoying. If they were really screwing up the game it wouldnt matter so much, but they're not. I doubt its possible to eliminate the idea at this point, since they have mentioned it in public, and i dont think its just units you get as result of what you do, cause i think they could have explained that already. My hopes are raised by the fact that they dont seem to have mentioned it much lately, so I'm hoping it wont dominate gameplay a la AOE. LOTM
|
MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
|
 |
posted May 07, 2001 15:29
  |
 |
 |  |
quote:
 Originally posted by Bell on 05-07-2001 12:50 PM Does that necessarily make them any better?
 | surely you agree that an idea discussed and by lots of experienced civers is more probable to be a good one than by an idea of a single person.... |
Roman Prince Bratislava, Slovakia Sep 2000
|
 |
posted May 07, 2001 15:43
  |
 |
 |  |
Hey, lord of the mark, I don't think you need to worry about unnique civs at all. Firaxis said the civilizations will be editable, so you can just erase all the differences. That will also keep everyone happy - those that do and those that do not want unique civs.  |
Roman Prince Bratislava, Slovakia Sep 2000
|
 |
posted May 07, 2001 15:50
  |
 |
 |  |
I also agree that the game looks like it will be truly excellent and that Firaxis are definitely looking on these forums for suggestions and inspiration. That is also the reason why I was (am?) so worried about 7 civ limit (if the game looked rubbish I wouldn't have cared) and I also started the massive topic on 7 civilizations precisely because I think Firaxis looks here and is open to critique. Lets hope these assumptions are correct.  |
lord of the mark Warlord USA Dec 2000
|
 |
posted May 07, 2001 16:15
|
 |
 |  |
quote:
 Originally posted by Roman on 05-07-2001 03:43 PM Hey, lord of the mark, I don't think you need to worry about unnique civs at all. Firaxis said the civilizations will be editable, so you can just erase all the differences. That will also keep everyone happy - those that do and those that do not want unique civs. 
 |
Good but this leaves 2 concerns - 1. the AI. IF the unique civs are important, and AI expects them, and i turn them off, this will make AI even easier to beat, no? 2. The civ community I dont want strategy boards to be dominated by how to play different "races" 3. Im a bit of a grognard (if you havent noticed) Stupid things gall me. I dont care if its just a game, i treat games like movies, books etc. I dont want junk around(yeah i know thats too strong), especially not from the likes of Sid Meiers. LOTM |
tniem Prince Grand Rapids Apr 2000
|
 |
posted May 07, 2001 16:54
 |
 |
 |  |
Other than the number of civs, the column this week was hard to read for what seems like a ton of assumptions and misguesses.But the biggest problem I had with it is that he first says that he does not want Civ 2.5 but a new game. But then says that the best way to make the game is to fix what is wrong in the previous games. I am sorry but that isn't what I want. That is how Microprose made Civ II, a few changes from the original and I quickly became bored. I am happy with what Firaxis appears to be doing with Civ III. It appears to me that I will have to learn entirely new strategies, that the old ones will not work and that I will have to become a new type of Civ player. I can only hope. Of course until Civ III comes out I will leave some of the his comments as just hopefully pessismistic views. Hey I can hope! |
MazaNaza Settler Michigan, USA May 99
|
 |
posted May 07, 2001 17:49
 |
 |
 |  |
While I don't share the attitude that the "sky is falling" that most people here seem to, I do agree with one thing: Civs with predetermined strengths and weaknesses (a la SMAC) don't sit well with me. When this happens, multiplayer games will turn into arguments over who gets to have their favorite civilization.I think that a better implementation for the special unit idea would be to create "paths." If a particular civilization follows a certain path through the game (i.e. focuses on war, economics, peace, happiness, exploration, etc.) then it could be awarded special opportunites along the way (like units). This would allow the player to chose his or her own destiny rather than have it dictated by the choice of civ. It wouldn't be something you'd be stuck on once you started, either; you'd be able to shift between them gradually througho |