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Topic: I got the Magazine! Preview, First Impressions, Screenshots forthcoming! |  |
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yin26 King Work in Seoul, Korea. From Los Angeles. Apr 99
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posted April 27, 2001 21:43
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quote:
 There are two types of nuclear weapons. We have ICBMs that can hit anything on the map (yin26, Infinate missile range, eh - transcribers comment)
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Hmmm. All I can say is that there MUST be a viable defense, of course, otherwise the game is already ruined without question. But with a balanced defense available, this should be fine. |
Echinda Warlord A Canadian in New York Jan 2001
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posted April 27, 2001 21:59
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quote:
 Originally posted by yin26 on 04-27-2001 09:43 PM Hmmm. All I can say is that there MUST be a viable defense, of course, otherwise the game is already ruined without question. But with a balanced defense available, this should be fine.
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Huh? What would that viable defence be, Yin? In real life the US, Russia, Britain, Japan and France all have the tech to build ICBMs that can hit anything on the planet and no one has a defense. Does that mean life isn't worth living? Of course not. And the game isn't ruined either. In fact if ICBMs came along at the exact same time as a defense to them I would think the game was flawed as it is far easier to build a decent ICBM attack system than to build a defense to one. |
Lord_Davinator Chieftain Kathmandu, Nepal Nov 2000
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posted April 27, 2001 23:04
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great great news. Civ3 seems to be dancing to our tune. [This message has been edited by Lord_Davinator (edited April 27, 2001).]
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MrFun King United States, Iowa Nov 2000
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posted April 27, 2001 23:17
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Only seven civilizations -- how boring.  I know, I know -- there are minor civilizations in addition to those seven main civilizations. Well, whooopppeee!  I know, I know -- we cannot add too many civilizations in one game because that would strain the AI. So let's be reasonable then -- let's not set it at a mere 7, and not skyrocket the number up to 20. I think Firaxis should seriously reconsider the maximum number of civilizations to CHOOSE from for every new game from 16 to 25, and set the maximum number of civilizations IN each game from 7 to at least 12. But all the rest of it sounds great!  ------------------ "I should like to know if taking this old Declaration of Independence, which declares that all men are equal upon principle, making exceptions to it -- where will it stop? If one man says it does not mean a Negro, why does not another say it does not mean some other man?" -- Abraham Lincoln's quote, and his anti-racist ideals |
Harlan ctpmaps.apolyton/harlan Berkeley, CA, USA b.02-15-99
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posted April 28, 2001 00:20
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I've haven't been following Civ3 too closely. Looks like I picked a good time to stumble by the Civ3 section, with all these new revelations. The game is looking really promising.I'm especially jazzed about the way trade appears to be shaping up. Better than any model so far. What I really like are the notions that you need certain goods to build something, and that trade goods don't appear until you get the right technology. What a great idea! Things like coal or oil were nearly completely useless until people figured out what to do with them. The whole culture concept sounds great, too. I'd love to find out more about that. Things like the Great Wall and Great Canal sound just too cool to be believed. Downers: 7 civs max?!?!? What the hey? That is SO 1994 era- this is 2001! Can't they at least expand that for scenarios? What really worries me is the number 7, since that plus barbarians is 8, and that's one of those computer efficiency numbers, like 256. In Civ2, a max of 8 was deeply hard wired in the game, and impossible to change. That would be tragic if its the case in Civ3, that not only is it only 7, but there's absolutely no way to increase it. I think we need a poll on that- how many people think 7 civs is not enough? Maybe there's still time to change that, if enough people speak out. Having only 16 different civs isn't such a big deal, since presumably people can add more. Its the hard wired limits that are the killers. One doesn't need 32 civs or whatever, but even a couple more would make a major difference for scenario making. Other downer: I worry a bit about the army concept. First off, that it comes so late (with the exception of leaders). Maybe a better idea would be have it from the beginning, or close to, but leaders and later technologies allow one to increase the size of the army. For instance, in ancient times you could have an army of 4, but with a leader they could be a size of 8. The whole thing of having only one unit fight at a time, and if you win the entire opposing army dies, is a major flaw of Civ2 and shouldn't be repeated in the pre-nationalism phase of Civ3. Secondly, the way armies are described, I don't see why one would need to have a balanced force. For instance, why use artillery, tanks and infantry- in the current situation you could just have a big pile of tanks. Artillery plus something else I can see needing, for the bombarding capability (good thing to steal from CTP, by the way). But what good would having a mix of infantry and armor be? The game would lose a lot if one could just have a favorite unit and churn it out in droves, instead of building well balanced forces. |
Russian King Chieftain
Apr 2001
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posted April 28, 2001 01:17
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I like the new ingame screen MUCH better than the one before , the units dont have the shield yet but at least those horrible circles are rid of. And irrigation is MUCH improves . Roads are less confusing ill buy the game if they could stand out a bit more, other wise PLEASE FIRAXIS make the panel, and thicker city names otherwise this is the best and most relistic looking map for civ i've ever seen .I wonder what that circle around the unreadable city thats building pyramids is . i also like the little mousehole cave in the mountain . ummm... the nuke: is it more powerful? like a 2 sqare radius, and can FIRAXIS please make a screenshot of the nuke blowing up . |
vgriph Warlord Norrköping, Sweden Apr 2001
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posted April 28, 2001 01:49
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quote:
 Originally posted by Russian King on 04-28-2001 01:17 AM I wonder what that circle around the unreadable city thats building pyramids is . i also like the little mousehole cave in the mountain .
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I think it's the range the active cavalry unit in the city can see. (The Unit-information is not working yet.)
[This message has been edited by vgriph (edited April 28, 2001).] |
King Richard Warlord Oslo, Norway Apr 2001
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posted April 28, 2001 03:48
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Have any of you noticed how small maps you can be playing on? It looks incredibly small!Good news all the way! Well, nearly... The number of civs is too small! I'm not that conserned with only 7 civs at the same time (except for scenarios), but I would like to choose from a great number of civs! It was mentioned that there will be 16 civs in civ3. The following are in: Germans, Russians, Chinese, English, Zulus, Americans and Romans. Then there should be 9 more. The nine should be; Indians, Mongols, French, Persians, Babylonians, Egyptians, Aztecs (Mexicas), Greeks, Spanish. This means that the Celts, Vikings, Carthagians, Japanese and Siux are out! I don't think we're gonna see any new arrivals, except perhaps some minor civs (if these aren't the barbarian cities?). I love the idea of minor/mayor wonders! I just hope that the minor ones is logical: Great canal, Internet, Great wall (ok, so there's only one, but there could be more...), manhattan project etc. I hope they will include Hollywood! I love the idea of building a "TV/Movie-monopoly" (well, as long as it lasts. It should be a minor wonder!). The borders shown in the screenshots are probably this small because it is early in the game and there isn't too much culture around? I think that borders are the best thing about the new game anyway, so I will not be disappointed! When it comes to the city-screen, it looks like they've just thrown in some buildings from different ages. Since there isn't any houses in the city, it looks fabricated. By the way; the stadium next to the colluseum is most likely a roman/greek stadium. The colluseum is really an arena... They had both in athens/rome! I hope that the maps will look more like SMAC! The screenshots we've got so far seems too flat, don't you think? Well, that's my opinion... Love the idea of resources only appearing when you have an advance! This will make any piece of land interesting to colonize (perhaps there will be something useful there?). So, we're getting special-units for each civ! Does this mean that you can't bribe those units? Will some civs be more useful in the early ages, and some in the modern times (early-Zulus, Modern-Americans)? Like everything else, though! Hey, is there anything else in the preview??? I've been drooling for an hour now!!! |
King Richard Warlord Oslo, Norway Apr 2001
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posted April 28, 2001 04:23
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Do you know if the council is in? I loved the fights between them in civ2... How about the palace? Will we see the palace grow in the capitol, or somewhere else? It would be cool if the palace grew inside the city. I hope that you can't sell buildings anymore, or switch from building one building with another. If someone finish the pyramids before you, it's silly that you can start building another wonder without starting from scratch. Also that you can sell a building (who's buying??? Where does it go???). It would be better if you can turn the maintenance off if you can't afford it (then the building will become a ruin after a while). When you feel you have the cash to maintain it again, you'll turn the maintenance on, and it will start to function in half the time it would normally take to build the building. What do you think? Do you know if any of this is in the game? Damn, I'll have to buy the magazine ASAP!!! |
Harlan ctpmaps.apolyton/harlan Berkeley, CA, USA b.02-15-99
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posted April 28, 2001 04:36
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I'm quite surprised to hear that all the Civ2 wonders will be back, cos some were clunkers IMHO. Not so much the functions, which will often be changed I imagine, but what they are.In some cases, obviously the Civ2 team started with a person they wanted to have a wonder about, and invented a fictious building to go along with it, for instance: Copernicus' Observatory: He never had an observatory associated with him, and in fact bounced all over Europe, living in Italy, Germany, Poland, etc... JS Bach's Cathedral: What is this supposed to be? Has anyone figured out what cathedral is associated with Bach? Adam Smith's Trading Co.: Smith was an academic who wrote books, he never had a trading company. Sun Tzu's War Academy: Again, no such thing. No one is even very sure what town he lived in or came from. Isaac Newton's College: Is this supposed to be Cambridge? In no way is that "his" college, he's just one of many famous or non people who worked there. Marco Polo's Embassy: He had some great journeys, but never anything remotely like an embassy. The world didn't even HAVE embassies in the 1300's! (though there were ambassadors) With so many great real wonders to pick from, why use these wierd things again? I've got nothing against abstract wonders, but why make up fake buildings to go along with them? Civ2 had Women's Sufferage, not the Women's Sufferage Planning Room. And there's Darwin's Voyage, not The Building Darwin Wrote the Origin of Species In! Why not rename these things to something slightly better, like Marco Polo's Journey, or Isaac Newton's Principia, or Sun Tzu's Art of War? ---- My other thought is regarding nuclear warfare, since it was stated there was some uncertainty concerning that. CTP also wanted to have nuclear war be something that was a passing phase rather than an endgame, but they went about it the wrong way. They made SDI come ridiculously early (you could get it before getting Nukes!), and 100% effective. Lame. 50+ years after Hiroshima, and uncounted billions in research, SDI is still way off from being reality, and no way will it ever be 100% effective. Much better to do it like real life: have MAD (Mutually Assurred Destruction). Model some serious nuclear winter and radiation fallout, and using too many nukes becomes pretty suicidal. As CTP2 does, allow a country's ICBMs to be launched if that country is attacked, immediately, even though it isn't their turn yet. That's a serious deterrent, and very realistic. Finally, program the AIs so that, the more nukes in the game, the less likely they'll be to actually want to launch them. This way, the first decade or so the first civ gets nukes, some may be used, but as time goes on it gets increasingly unlikely, just cos its so powerful. But still, there's always the chance some civ will get dumb or desperate, so you have to have them, just in case. Put SDI in its proper place, which is decades later, if it shows up at all.
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yin26 King Work in Seoul, Korea. From Los Angeles. Apr 99
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posted April 28, 2001 05:44
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Echinda:You totally misunderstood. I'm talking about game balance here, not whether life is worth living or not for God's sake. Let me explain: Imagine at a certain point in the game one side gets access to ICBMs. Great. He cranks them out in mass numbers and begins lobbing them across the world at the other guy's cities. If there's NO defense (now, I'm talking game balance here, Echinda), this game is over. In fact, this was SMAC. Sure, you could make a smaller map to ensure that you were putting pressure on early, blah blah blah. But that's forcing the player to correct a flaw in the game. Now imagine BOTH players with the same tech and money lobbing missiles all damn day at each other. Fun, eh? Makes you want to fire up another session to enjoy all the deep strategy, right? What I meant was this: Balance. IF the missiles are HUGELY expensive, let's say, so that launching even ONE is a significant investment at all stages of the game, that's a start. Add to that HUGELY expensive Star Wars technology that allows a player on defense, say, to have a 50% chance of shooting down the missile...or having bunkers so that you lose no poplulation but just 1 or 2 improvements etc....THEN you can have some kind of balance and a game worth playing. See the meaning now? |
yin26 King Work in Seoul, Korea. From Los Angeles. Apr 99
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posted April 28, 2001 05:51
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I should also add that "Mutually Assured Destruction" plays its own natural part in the real world of these missiles. But in a game that simply won't work. Sure, you could program it in to a degree I suppose, but then the comp will A) over-optimize itself to be the first one out of the gate with massed missiles or B) under-optimize itself and be totally unprepared to deal. Even between human players, if you make getting these missile a priority, you could seemingly strike first and wipe your opponent off the map before you've even met on the battlefield.This could be like a Zergling or a Tower Rush. A strategy that cheaply narrows a path to victory to some hollow build pattern. Now, again, if you want to add Europa Universalis kind of dimplomacy to this whereby the guy who launches these missiles without a Causa Bella gets ganged up on and embargoed, I'd be willing to see how that would play out. So this is a game, Echinda, that needs to be balanced properly so all these things make the game FUN. Seems an obvious point to make, I'm sure, but somehow that point was missed in previous games. [This message has been edited by yin26 (edited April 28, 2001).] |
Eli Emperor of Israel. aka Builder Jul 2000
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posted April 28, 2001 06:07
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Maybe someone said it before but I'm really happy that they kept the same citizens faces(happy, content etc) like in civ2.  |
Ralf Prince Sweden Mar 2000
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posted April 28, 2001 06:24
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quote:
 Originally posted by Harlan on 04-28-2001 04:36 AM I'm quite surprised to hear that all the Civ2 wonders will be back,
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I like that. Many Civ-3 city-improvenments, wonders, units and techs should be similar with those in Civ-2. Differently tweaked and rearranged perhaps (like the updated Great wall wonder), but still similar. And many new ones, of course. The latter goes without saying. quote:
 JS Bach's Cathedral: What is this supposed to be? Has anyone figured out what cathedral is associated with Bach?
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The guy was religious and he only created church-music, as far as I know. quote:
 Adam Smith's Trading Co.: Smith was an academic who wrote books, he never had a trading company.
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quote:
 Sun Tzu's War Academy: Again, no such thing. No one is even very sure what town he lived in or came from.
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quote:
 Isaac Newton's College: Is this supposed to be Cambridge? In no way is that "his" college, he's just one of many famous or non people who worked there.
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quote:
 Marco Polo's Embassy: He had some great journeys, but never anything remotely like an embassy. The world didn't even HAVE embassies in the 1300's! (though there were ambassadors)
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So what? Does it matter? Its only a light-hearted game for crying out load. They act as symbols only. [This message has been edited by Ralf (edited April 28, 2001).] |
Russian King Chieftain
Apr 2001
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posted April 28, 2001 06:29
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quote:
 Originally posted by Myself on 04-28-2001 01:17 AM PLEASE FIRAXIS make the panel, and thicker city names
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DID ANYONE EVEN HEAR ME??? Anyone even wanna agree w/me on thicker city names? Who can actually SEE the city name with the horse??? |
Ralf Prince Sweden Mar 2000
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posted April 28, 2001 06:38
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quote:
 Originally posted by yin26 on 04-28-2001 05:51 AM Now, again, if you want to add Europa Universalis kind of dimplomacy to this whereby the guy who launches these missiles without a Causa Bella gets ganged up on and embargoed, I'd be willing to see how that would play out.
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Agree! The casus belli feature of EU, should definitly be implemented in Civ-3 as well. At least in early-modern and modern eras, and (of course) especially then using nuclear weapons. -------------------- edited: Im not sure. Perhaps ONLY then contemplating using nuclear weapons. Maybe thats enough. Anyway, very severe domestic happiness-problems should be the result, without a pretty substancial Casus Belli-reason.
[This message has been edited by Ralf (edited April 28, 2001).] |
Ralf Prince Sweden Mar 2000
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posted April 28, 2001 07:11
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quote:
 Originally posted by Russian King on 04-28-2001 06:29 AM Anyone even wanna agree w/me on thicker city names?
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Yes, I agree. The city-names must be both bigger & thicker, and the map must recenter automatically (at least as default option) with flashing city-names/or cities then the building-queue is empty. Please, dont be subtle then it comes to these things. |
Depp Prince Luleå, Sweden b.02-15-99
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posted April 28, 2001 07:38
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Well well, only 7 civs. This was like I expected I guess. But it still sucks, I love to have at least 10 civs. But I guess they won´t be able to change that now, what a bummer. They could at least have made it an unofficial feature, since some actually have the computer to run such a game.When I play SMAC im always pissed of that there is only 7 Civs, when you play a standrard map fine, but if you play a bigger map 7 civs give some great startinglocations and some really bad. With 12 civs you could get a much more even game on a big map. And the scenariopeople must be furious... |
Roman Prince Bratislava, Slovakia Sep 2000
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posted April 28, 2001 07:41
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quote:
 Originally posted by Depp on 04-28-2001 07:38 AM Well well, only 7 civs. This was like I expected I guess. But it still sucks, I love to have at least 10 civs. But I guess they won´t be able to change that now, what a bummer. They could at least have made it an unofficial feature, since some actually have the computer to run such a game.When I play SMAC im always pissed of that there is only 7 Civs, when you play a standrard map fine, but if you play a bigger map 7 civs give some great startinglocations and some really bad. With 12 civs you could get a much more even game on a big map.
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This is indeed a major disapointment.  quote:

And the scenariopeople must be furious...
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We are!!  |
Russian King Chieftain
Apr 2001
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posted April 28, 2001 08:08
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I agree with Ralph . The names of wonders dont matter at all, in fact, i like the idea how they made some people more famous by putting their names on things they didn't do .Throughout my years of playing civ i havent even noticed this fact until the message got posted yesturday. Anyways, i give my thanx and appreciation for our hero Snapcase, and good luck on civ-cant wait till the next topic. PS: anybody wanna verse an Xpert??? send me an ICQ message.  |
Ceci n'est pas Snapcase Chieftain
Apr 2001
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posted April 28, 2001 08:14
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Screenshot brightness: These are significantly darker than the magazine images. It's due to the fact that the computer with the scanner has a crappy monitor.Stadium: It looks like a modern stadium to me. Borders: Expand with "culture" raitng. City names: Way to thin, I agree. They're more visible in the magazine, but not visible enough. cpoulos: There is another thread about 7 civs where I posted all the info I had. |
Shadowstrike King Mississauga, Ontario, Canada Jul 2000
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posted April 28, 2001 11:36
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I guess that they are going for a CivI feel in the 16 civs.... I still recall the good 'ole days of playing CivI. You really got to know the different civs. |
lord of the mark Warlord USA Dec 2000
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posted April 28, 2001 12:29
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quote:
 Originally posted by jglidewell on 04-27-2001 12:43 PM For anyone interested here is the response from PC Gameplay I got for availability in the US,'If you live near the Canadian border, you can try Chapters'
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Geez, like it was British North America.
Always good for us yanks to be reminded how much british influence remains in Canada.  LOTM |
Nemo Warlord
Apr 99
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posted April 28, 2001 15:07
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QUESTION: in normal and peace mode, can you still build ANY military unit, only defensive ones, or neither? quote:
 if you're the first person to get [nuckes] you will have an opportunity to benefit, but once everybody else gets them it's unlkiely that you can use them and have a successful game.
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QUESTION: does this meand that the AI is smarter with them and will retaliat, or is there some kind of M.A.D.? (i REALLY hope they have MAD - it is easy to impliment, and is VERY realistic) [This message has been edited by Nemo (edited April 28, 2001).] |
Nemo Warlord
Apr 99
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posted April 28, 2001 15:11
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The canal and great wall concepts, and teh "small" multination building wonders such as apollo, manhattan, and statigic defense concpts are REALLY COOL!only 16 civ's to pick from doesn't bother me becuase i usually only play with germany, or america, and i alreay know that those will be in there. however, it must suck for those people in countries who didn't make the cut...i'm sorry. but, sicne there are civ unique units (YEAH!), i guess they can only have so many civs, or else there would be too many units. quote:
 Starting Units: One Settler, One Worker.
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NICE! quote:
 Number of Civilizations in one game: Still seven.
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i think the feelings on this are being vented in teh "7 civ" thread.the way coastal fortress is now implimented really rocks! armies/stacked units - since smac had this to some extent, and CTP did this nicely (one of the few things they got right) i am glad to get an "official" word on it. hiding resources until you NEED them! that sounds very cool. it will definatley force negotiations until the rival nation refuses, in whcih case you bombard them to the stone age, just like in reality way cool! man, this is DEFINATLEY going to be a one more turn, one more game feeling! --i gues smac left me doubting. nemo begs for firaxis' forgiveness  EXPANDING BORDERS! i was worried about the borders stopping at the city edges before. phew! what a relief. conquoring cities now seems like it is more realistic, i never liked the 'patriot' (or what ever the name of the unit was) from civ II. i think what they are doing for taken over cities is MUCH better. [This message has been edited by Nemo (edited April 28, 2001).] |
Comrade Tribune Settler Vienna, Austria Nov 1999
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posted April 28, 2001 19:33
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Hmmm.Imo, the map view looks god-awful. An unplayable eyesore. I hope it´s not their last word. Nationalism & Armies: Does that mean antiquity has no armies? Civ-units: How about balance? Will Impis stand up to Panzer divisions? If this is not a bad dream, I see a lot of problems on the horizon. |
Ceci n'est pas Snapcase Settler Vienna, Austria Nov 1999
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posted April 28, 2001 19:51
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I suppose impis will arrive early in the game and that the Zulus will get normal tanks, just not Panzers. The graphics are arbitrary and placeholderish, so don't worry.I found another screenshot which I thought appeared on the Firaxis website earlier (but obviously didn't). I'm not going to post it because it's just a wireframe render of Queen Elisabeth's head as seen previously. |
XMon Chieftain Tampa, Florida Sep 2000
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posted April 28, 2001 21:45
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FYI for those who live in Florida or wherever else they have Borders bookstores...Borders carries that mag (saw it today) they just don't have the new issue yet. I did go to the back of the issue they had and it said "Next issue: In depth preview of Civ III." |
OzzyKP Prince Washington, DC USA Oct 1999
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posted April 29, 2001 14:16
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quote:
 Originally posted by XMon on 04-28-2001 09:45 PM FYI for those who live in Florida or wherever else they have Borders bookstores...Borders carries that mag (saw it today) they just don't have the new issue yet. I did go to the back of the issue they had and it said "Next issue: In depth preview of Civ III."
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Hooray for Borders! Us Yanks have hope!
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OzzyKP Prince Washington, DC USA Oct 1999
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posted April 29, 2001 14:21
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quote:
 Originally posted by Harlan on 04-28-2001 04:36 AM In some cases, obviously the Civ2 team started with a person they wanted to have a wonder about, and invented a fictious building to go along with it, for instance:
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I think a great way for them to do this would be to build the actual people. Lets say that Shakespeare's theater confers a bonus of making no citizen in the city unhappy, but instead of building the theater you build the Bard himself. Much more realistic and then you can move him around like a unit to different cities. He could be captured or destroyed this way, just like a real person. Capturing could be like defecting, Albert Einstein was German but came to the US and gave us his benefits, same thing. I think this would be a great way to handle it. But i think i got in too late and didn't get my idea in The List. Oh well. BUt they are kinda doing this with the General thing. That is really cool. |
Sirotnikov King Israel Feb 2000
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posted April 29, 2001 15:55
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quote:

Civ-units: How about balance? Will Impis stand up to Panzer divisions?
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Do you think impis will survive long enough to meet panzers?  It's not red alert, where you have all your units in the same time frame. |
St Leo Emperor Toronto, Ontario, Canada b.02-15-99
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posted April 29, 2001 21:19
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I have been designing scenarios for years now with two critical successes (Fictional Americas, Roman Riots) and the seven civ limit disgusts me. For example, I have been planning a sequel to Fictional Americas for some time now and it requires fifteen civs for it to be any fun.I will make up a hypothetical scenario on the fly to illustrate my point: The Gandalf Wars - Gandalf succumbs to the temptation of the Ring, builds a mighty kingdom in the Shire, and prepares to wage war across Middle-Earth. To make it fun and balanced I would need the following civs: -Shire (Gandalf) -Isengard (Saruman) -Mordor (Sauron) -Rhun (Pallando) -Harad (Alatar) -Gondor (Denethor) -Rohan (Theoden) -Dwarves (Dain II) -Orcs (Azog?) -Imladris (Elrond) -Laurelindorenan (Galadriel) -Grey Havens (some shipwright) -Arnor (Elessar) -Carrock (Beorn) This adds up to fourteen civs and there are probably others that would be a good addition.  ------------------ Leons Petrazickis (St. Leo) http://aventine.cf-developer.net/minizigg/ petrazi@sprint.ca |
Lung King Woy Woy, NSW, Australia Mar 99
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posted April 29, 2001 22:28
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