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jglidewell
Chieftain
manassas va usa
Feb 2001
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Kwel
shuttleswo
Settler

Mar 2001
posted April 26, 2001 10:38   Click Here to See the Profile for shuttleswo   send a private message to shuttleswo
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NEW SCREENSHOTS!

http://www.pcgameplay.co.uk/newscentre.htm

Nemo
Warlord

Apr 99
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ummm, the forests and marshes look like tey used a sponge and some paint
but i know they arent finished, and i am sure they will make it look very nice when finished. i mean, hey, look at the details of the mountains

can someone fed-ex me a copy of PC GAMEPLAY ? i have never seen that magazine in the states, but if they do sell it here, can someone let me know which nat'l chain store sells it? thanx
[This message has been edited by Nemo (edited April 26, 2001).]

Nemo
Warlord

Apr 99
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the "city queue" under the city name is sweet, but that and the city name are hard to read. i hope you can resize the map, like you could in civ II.
what are the little "F" by the cities? mybe a placemarker for the "F"lags?
and it looks like the national border ends where the city radius ends i was hoping the national border extended a few squares beyond the city radius (by maybe 2 squares or so), becuase the way it currently is forces you to put your cities on top of each other to maintain a connected nat'l border. how were borders in smac? i forget, did they stop at teh city's edge or extend beyond it?
[This message has been edited by Nemo (edited April 26, 2001).]
jglidewell
Chieftain
manassas va usa
Feb 2001
posted April 26, 2001 10:51   Click Here to See the Profile for jglidewell   send a private message to jglidewell
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Does any one have the magazine yet?
shuttleswo
Settler

Mar 2001
posted April 26, 2001 10:51   Click Here to See the Profile for shuttleswo   send a private message to shuttleswo
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What is the second screen shot? my guess is a wonder movie, but for which wonder? Maybe the apollo program?
[This message has been edited by shuttleswo (edited April 26, 2001).]
Nemo
Warlord

Apr 99
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shuttleswo: i think so too, either wonders movie or intro (not likely though imo) or space ending (hmmm, could be that). yeah, probably wonder movie or space ending
Fiera
Prince
From Hispania (like Maximus)
Mar 2000
posted April 26, 2001 11:00   Click Here to See the Profile for FieraClick Here to Email Fiera  send a private message to FieraSend a Message to UIN: 92988052 Visit Fiera's Homepage!
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Hmm, I can't say I like the colors very much, especially the blue/green they've used for the ocean...

And I don't like neither the city icons nor the fonts they're using at all... If they don't change these things, I know I'm gonna feel nostalgy when playing Civ3...

jglidewell
Chieftain
manassas va usa
Feb 2001
posted April 26, 2001 11:02   Click Here to See the Profile for jglidewell   send a private message to jglidewell
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In terms of color I can not tell? compare to the CGW screenshots.
The diplomat
Prince
muncie,IN USA
Sep 1999
posted April 26, 2001 11:27   Click Here to See the Profile for The diplomatClick Here to Email The diplomat  send a private message to The diplomat
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The screenshot looks really promising.
I like the style of the interface. It is very minimal which is good because the more of the main map that we see, the better.
-The buttons on the bottom seem to be to fortify, settle, move. It looks like we will get different buttons for whichever unit is activated.
-I like the little windows for the mini-map and the unit info. Again, I like how they are discrete and do not hide the main map.
-I also noticed that the units will have colored circles to identify them instead of flags.
-We will probably access the other screens through our advisors in the top. Clicking our science advisor will bring up the science screen etc...
-I also noticed that below the city names, seems to be the current queue and the time to completion. Knowing the time to completion on the main map is very good!
-Last, on top we see the name of the civ, the govt, the total gold and the amount of gold each turn. Knowing the amount of gold each turn is very important info. This is really good to see on the main map. The player will be able to directly see how his/her economy is doing. great!

The interface seems to be designed to be as invisible as possible but still give us the necessary info. This is very good. keep it up Firaxis.

airdrik
Prince
Boise, ID, USA
Oct 2000
posted April 26, 2001 12:27   Click Here to See the Profile for airdrikClick Here to Email airdrik  send a private message to airdrik
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Are those numbers in the unit status their attack, defence, and movement/total movement? And interesting way to draw those roads. I wonder if they wind arround mountains and hills as well, but how do you tell if two squares are connected by roads? They migh run most of the way arround the square, but you couldn't tell if the square had roads in it. And those aren't marshes, but irrigation. I like the way they drew that irrigation, you can acually decipher what terrain is behind it.

I agree that the oceans are too green, though, in fact everything could use a little less green and a little more other colors, because that is very green. I don't like the city icons all that much either, they look mainly like piles of rubble that get bigger as the city grows.

The diplomat
Prince
muncie,IN USA
Sep 1999
posted April 26, 2001 13:56   Click Here to See the Profile for The diplomatClick Here to Email The diplomat  send a private message to The diplomat
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To those who have the mag, what other good info is there?
SerapisIV
Prince
Ann Arbor, MI, USA
Feb 2001
posted April 26, 2001 14:04   Click Here to See the Profile for SerapisIV   send a private message to SerapisIV
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The advisors are in the top right.

WHERE'S ELVIS??????

Fintilgin
Chieftain

Apr 99
posted April 26, 2001 14:30   Click Here to See the Profile for FintilginClick Here to Email Fintilgin  send a private message to Fintilgin
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Looking interesting...

I don't think those are swamps by the way, they look like irrigation. Look how they overlay the tan `plains' in the lower right corner. I agree with those who think they look awfully boxy and artifical. The hills and forests and coastlines are very nice looking though. I'm kinda upset with the `boxy' look though, overall, as with the snowy terrain and dryer terrain. The squares look big enough that they could put smoothing diagonal `fill' to round off the squares and still have be clear what terrain your unit was on. The ninty degree angles need to be smoothed off a lot more.

And honestly, I hope we get flags and not little colored circles. They make it look more like a computer game then a picture of a mighty empire, and seem really unnatural and unattractive. Europa Universalis has these wonderful little waving flags for all the units of all 90 odd nations. I think CivIII can do that or better. I really want flags, even if they're colored flags instead of national ones. National ones would be best though. They could fly over every unit and city, and be as clear, if not more so, then colored flags or circles ever could be.

Actually, it makes me wonder. Everyone keeps saying they're going to change these a lot, but are they? I wonder if they'd even BE releasing screenshots if they weren't /fairly/ close to the final product. Now, my impression of the graphics is a mixed bag. Some parts look very nice, and some look a little iffy. On the other hand, this is not a game I'll be buying because of the graphics, I'll be buying it for the gameplay. The truth is 2D tile-based graphics can only look so good, and these are fairly up there. I think Firaxis might have been better off going with a true 3D map which then had artifical `square' zones of movement superimposed over it.

Here's a thought though, I hope Firaxis sees this. If the advisors are featured so prominently on the interface, they presumbably they're being designed to be very useful. I'm sure you can see lots of info and tweak lots of things with them. However, may I suggest using symbols instead of faces on the main screen? The advisor heads would still appear once you opened them, but they strike me as counter-intuitive on the main interface.

In other words, the military advisor should be crossed swords, economic a pile of coins, diplomacy crossed flags, science a lightbulb and so forth. Then it would be /extremely/ easy to know where you're going immediately. Advisor access should be as intuitive as possible. We shouldn't be guessing which guy is the science advisor, and which is the economic advisor.

Wow. That message sounds much more critical then I intended, I'm actually very enthusastic about the game and seeing more screenshots.... I think there were some funny compression blurriness/scaling issues with that shot. I'll wait until I see some offical Firaxis shots before coming to any final judgements on the graphics.

Joe
[This message has been edited by Fintilgin (edited April 26, 2001).]

SerapisIV
Prince
Ann Arbor, MI, USA
Feb 2001
posted April 26, 2001 14:36   Click Here to See the Profile for SerapisIV   send a private message to SerapisIV
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quote:

Originally posted by Fintilgin on 04-26-2001 02:30 PM
Here's a thought though, I hope Firaxis sees this. If the advisors are featured so prominently on the interface, they presumbably they're being designed to be very useful. I'm sure you can see lots of info and tweak lots of things with them. However, may I suggest using symbols instead of faces on the main screen? The advisor heads would still appear once you opened them, but they strike me as counter-intuitive on the main interface.

In other words, the military advisor should be crossed swords, economic a pile of coins, diplomacy crossed flags, science a lightbulb and so forth. Then it would be /extremely/ easy to know where you're going immediately. Advisor access should be as intuitive as possible. We shouldn't be guessing which guy is the science advisor, and which is the economic advisor.

Thats a great idea !! Simple and efficient. That or maybe the symbols behind the face, with the faces smaller. The faces do kinda add character to the advisors

Fintilgin
Chieftain

Apr 99
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quote:

Originally posted by SerapisIV on 04-26-2001 02:36 PM
Thats a great idea !! Simple and efficient. That or maybe the symbols behind the face, with the faces smaller. The faces do kinda add character to the advisors

Oh, well, I suspect those little faces are just a sample of a larger one we'll see when we actually access the advisor. As such, they really shouldn't be on the main screen I don't think. I /know/ I'd be confused by having to pick between a bunch of faces to get info on my diplomatic relations. I'd probably end up messing with my economy instead!

It's interesting to note that the team working on Master of Orion III is trying very hard to add a `Fifth X' to the tradional 4X Civ style game genre (eXplore, eXpand, eXploit, eXterminate). That of eXperience. As such, Firaxis should ask themselves if having the faces up there adds to the experience and feeling of ruling a mighty civilization or detracts from it. I think dramatic symbols would do the job better.

Of course with my luck, they're just place-holding pictures right now, and they've always fully intended to put appopriate symbols up there in time.

Joe

The diplomat
Prince
muncie,IN USA
Sep 1999
posted April 26, 2001 14:47   Click Here to See the Profile for The diplomatClick Here to Email The diplomat  send a private message to The diplomat
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I agree about the advisors.
Keep the heads, they are really cool, but make it more obvious as to who they represent. I would hate to click on one advisor only to get another one, because I confused the military advisor for the diplomacy advisor!

------------------
No permanent enemies, no permanent friends.
[This message has been edited by The diplomat (edited April 26, 2001).]

airdrik
Prince
Boise, ID, USA
Oct 2000
posted April 26, 2001 15:10   Click Here to See the Profile for airdrikClick Here to Email airdrik  send a private message to airdrik
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One thing I just noticed, is that instead of having one set picture per terrain, they have 4-5 pictures per terrain+2-3 different border styles between each terrain. They have 4 different bottom-layer terrains: grass/wet, plains/temperate, desert/dry, and tundra/cold, then they add other terrains on top of it. And is that raised terrain right beside the small world map?

I would just like to take this moment to say thanks to PC Gameplay for posting such a revealing screen shot.

I agree that the advisors should be symbols rather than heads. And as for the colored circles, perhaps you could just replace those circles with falg designs.

ChrisShaffer
Warlord
Chicago, IL, USA
Aug 1999
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7 heads == 7 players? Perhaps not advisors at all. None of those heads looks like the Sid science advisor head.
airdrik
Prince
Boise, ID, USA
Oct 2000
posted April 26, 2001 15:31   Click Here to See the Profile for airdrikClick Here to Email airdrik  send a private message to airdrik
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Actually, I think you're right. Though they should add like a colored background/flag to them so that you know which one is which.
Hundred Waters
Settler
Montreal, Canada
Jan 2001
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Sid is on the far right.
Can someone in the UK run out and get the issue?
Pretty please with sugar on top***
Marko Polo
Warlord
Finland, Lohja (60km NW to Helsinki)
Dec 2000
posted April 26, 2001 15:54   Click Here to See the Profile for Marko PoloClick Here to Email Marko Polo  send a private message to Marko Polo
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I'm sorry to say this but I don't like at all what I see. The irrigation and trees/bushes are ugly, cities look to me like some sort of armor units and in whole the game tiles are too squarish to my taste. I don't like the colours either; e.g. the grassland & sea has too much yellow mixed in. I must say that I was shocked when I with great expectations downloaded the 1. screenshot. I could hardly believe my eyes. I'm having hard time to say anything good about that screenshot. Only thing I like are the mountains with a river flowing down on them.

Okay, okay: gameplay & good AI etc. are the most important things in strategy games but still, this game is being published at 2000 century! My last sentence might sound like a blasphemy to some of you but to be honest I must say it: I really can't say that Civ3's graphics are any better than CTP1's. No offence intented to anyone. I'm just sad and disappointed. I really had so high expectations on this game.
[This message has been edited by Marko Polo (edited April 26, 2001).]

Ilkuul
Warlord
of Thame (UK)
Mar 2000
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Great to see these screenshots. The green sea is fine by me - makes me think of tropical beaches!

I must say I don't like the heads - I prefer Fintilgin's suggestion of crossed swords, coins, etc. Much clearer, and adds a touch of serious purpose to the game. The symbol represents the office, which happens to be held by a particular person. We wouldn't be too happy to receive a letter from the Treasury whose letterhead consisted of a photo of the current incumbent! That would reek of hubris. The office, represented by the symbol, is more enduring than the holder. In Civ2, though the face remains the same - a pleasant fiction to match the fact that the ruler remains the same over 60 centuries! - the costumes change, representing changing times. I'd like to see that continued in Civ3.

I guess the 2 unmarked buttons at the bottom are for functions yet to be decided... If the selected unit is a settler, there should be plenty of functions to choose from!

I like the look of the mini-map window; but isn't it rather small in comparison with the rest of the screen? Seems you'd be hard put to see the location of cities on something that size. Maybe it can be enlarged? That would be cool.

I disagree with airdrik that the cities look like piles of rubble! If you look at them at a larger resolution (or print the pic out to fill a sheet of paper), you'll see clearly that they consist of a series of single-storey buildings around a central circle (marketplace? forum?) - which presumably is the appropriate style for size 2 cities in 120 AD. I must say, tho', that I would have preferred more colour - they look rather drab. But maybe that's still to come...

It's noteworthy that both the Americans and the Aztecs have the same style of city: does that mean civ-specific city styles are out? A pity if so.

I can only assume there's a lot still to be tweaked, e.g. the font in which the city names appear. These are almost unreadable, even on the large printout I have in front of me.

But these are minor points: overall this looks really good - keep it up, Firaxis! (I specially like the mountains!)

Ceci n'est pas Snapcase
Warlord
of Thame (UK)
Mar 2000
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Ug-lee, very placeholderish, but at least we can see a bit more of the interface here. Ugly map/unit
windows, I must say, but other than that very nicely scaled back. I like the command buttons. The
"Standing Unit" under St.Louis is probably the tall dark shape in the old Baltimore screenshot; what the
hell is it? Nice-looking advisors, and some interesting units...
vgriph
Chieftain
Norrköping, Sweden
Apr 2001
posted April 26, 2001 17:17   Click Here to See the Profile for vgriphClick Here to Email vgriph  send a private message to vgriph
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In lower left corner:
Settlers
Regular
0.0.1/1
Sea

Does this mean that Settlers can walk on water?
[This message has been edited by vgriph (edited April 26, 2001).]
Kaak
King
Lost
May 99
posted April 26, 2001 17:38   Click Here to See the Profile for KaakClick Here to Email Kaak  send a private message to KaakSend a Message to UIN: 4032410 Visit Kaak's Homepage!
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GRRRRRRRRRRRRRRRRRRRRRRRRRR............if i wanted to play ctp, or a game with that type of visual interphase, that's what i'd play. I PLAY CIV2 AND I LIKE THAT INTERPHASE. this sucks. I am VERY VERY DISAPPOINTED
MarBaS
Settler
Omaha NE, USA
Apr 2001
posted April 26, 2001 18:36   Click Here to See the Profile for MarBaSClick Here to Email MarBaS  send a private message to MarBaS
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These screen shots remind me alot of CTP. Im sure the game does not play like it but when i look at them it sure seems like it. Im definatley not impressed with what i see from them. PCGamer is haveing there own Civ3 preview and they usually got some pretty good ones so we should see some good screenshots from there.
[This message has been edited by MarBaS (edited April 26, 2001).]
MarkG
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
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the map thumbnail is very ctp-ish

the way the cities appear though and the borders are "copy-paste" from smac, as well the resolution of the units(this last one being pretty bad)...


BUT they are EARLY screenshots, so lets not rush into any final judgements

EnochF
Prince
Seattle, WA
b.02-15-99
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I'm willing to accept borders exactly as they appeared in SMAC. It was a good system. And it looks as if the expanded diplomacy system is going to make better use of them, as far as international relations are concerned, than SMAC ever could have.
VetLegion
GGS Programmer

Sep 1999
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Seems like borders are from SMAC. Probably quite some more things are to.

map seems a little blurry probably jpg helped that. Units have those circles filled with color... I really find that ugly. Shields are better, or not - filled circles.

It seems to me with every new screenshot and piece of info we get that firaxis was quite conservative in all approaches to the game and left quite much for us alternative projects to do

I quite like the huge multitile mountain.

Sirotnikov
King
Israel
Feb 2000
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Haven't any of you read the interview in Gamespot UK?

It said something like: "we are constantly playing the game. we have a SMAC engine with Civilization type graphics modification and some rule changes. Nothing will be built for real until we decided upon it.

And this really looks like SMAC with a mod... some controls are changed, but hey, they're firaxis, they can design mods that way.

I hope I'm right in this way. I could be right in another one. This really is a SMAC ripoff only that is what they're going to sell. Knowing Sid's perfectionsim I find that hard to believe, but only he knows....

Sid? Dan Magha? Someone? Can you please put our minds at rest?

Sirotnikov
King
Israel
Feb 2000
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Further proof:
the map space and form is similar to SMAC and so is the unti info space.

The units with their circles appear wierd when stepping on trees, this is not a thing perfectionists will do.

the map... form, feel and size is very SMACish.

So I think we can safely say it's a smac mod. We can now hope tis isn't what they're gonna sell.

I think not as IIRC Sid promised a mostly new engine in the same interview i talked about.

About the map, they should reall dump the large squares look. I don't like a map where my 1024x768 screen is filled with 12x12 board....

I know civ 2 graphics are too small for large screens, but that much detail into each square is too much... and very annoying. And I hope the default zoom will contain a rather big terrain with small sqaures. I also hope they have different zooms....

To_Serve_Man
Settler
Albany, NY, USA
Apr 99
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I dislike the heads in the upper corner. They are out of place and computer 3d humans look nothing like humans. They look like fake computer 3d fiqures, and it does not match the rest of the game.

I never played SMAC, but i have played CTP. The cities look very CTPish, as well as the menus.

I think its safe to assume that the games on pause, because it would be very sad if the game was not and 'Emperor Ceaser, The Roman Despotism, 120AD, 10 Gold (+0 per turn)' would hurt the game ever so much.

But as we all have said time and time again, this could all change, and maybe already have by the time this magazine got the screens, and printed the issue.

------------------

Depp
Prince
Luleå, Sweden
b.02-15-99
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Looks alot like CTP2. Which is quite alright with me...
jordanz19
Settler
Campbell River, BC, Canada
Nov 2000
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I'm wondering about the second pic. It doesn't look like any Apollo rocket at all. So could it be the Space ending? Or maybe even the first nuclear missle that your civ creates. But it doesn't really look like a missle. Damn, I wish I knew.
me_irate
Chieftain
ripley wv, usa
Feb 2001
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Im not so sure i like these screanshots. But i believe they are zoomed and which makes them less crisp and somewhat blury. What we see is the screen, and i have scroll bars to see the whole thing. So if it was zoomed out to normal distance, it would look mutch better. As the the forest i dont like them much, they look more like bushes than trees. They need to be more crisp and less blury. Did anyone notice that the river that flows from the mountain goes to the ocean? i didn't until the third time i looked at it. I think it should be much more noticable. As for the irrigation they are just plain ugly. But i did like the mountains, and the hills, just not the river in it, it just doesn't fit right. As for the civ specific cities, all civs look very simular to me, a hut is a hut. The only difference could be some might be clay and others huts like the ones shown. The civ specific stuff would come later, as in casles and other more modern times.
Lawrence of Arabia
Chieftain
San Francisco, CA, USA
Apr 2001
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Whats weird is that you can see what both civs are building in their cities...
Another problem is the grassland next to tundra syndrome which civ3 seems to have inhereited from civ2. In civ2, your city would have grassland, plain, tundra, desert, and forest squares all in its radius. I think that thats totally dumb and firaxis should change it.

------------------
Its okay to smile; you're in America now
[This message has been edited by Lawrence of Arabia (edited April 26, 2001).]

Lawrence of Arabia
Chieftain
San Francisco, CA, USA
Apr 2001
posted April 26, 2001 23:34   Click Here to See the Profile for Lawrence of ArabiaClick Here to Email Lawrence of Arabia  send a private message to Lawrence of Arabia Visit Lawrence of Arabia's Homepage!
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"On a whim' I decided to blow up the picture and this is what i found

-units still hace strength bars
-cities have icons on them representing something
-theres a warrior unit on the bottom left corner

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Its okay to smile; you're in America now

Lord_Davinator
Settler
Kathmandu, Nepal
Nov 2000
posted April 26, 2001 23:37   Click Here to See the Profile for Lord_Davinator