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Topic: Check this Out http://www.pcgameplay.co.uk/home.htm |  |
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Gammaray fan Chieftain
Apr 2001
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posted April 27, 2001 00:07
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I disagree. The map looks nothing like CTP! The first thing that came to mind was SMAC with different colours! Just look at the roads, and the borders. Clearly, this is just a modified version of SMAC - they have not ripped off CTP, and as such, we can expect the finished product to look quite different. Still, I quite like the overall feel of the map, and am quite looking forward to the finished product. |
raingoon Prince Los Angeles Aug 1999
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posted April 27, 2001 01:32
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Interesting. Some impressions, educated guesses...* These are not final graphics but place holders; however, my prediction: look for the color pallet to remain the same although how it looks in this uploaded web shot and how it will look on your computer = HUGELY different. Can NOT yet speak to the color temperature, the yellow vs. green, etc. It WILL look different. Still, some will be disappointed at first blush because this is already in the ballpark. I like where it's going, so long as they learn the lesson of SMAC and don't fall victim to unclear units. That's to watch out for there. * The GREATNESS of the map generator as depicted in the global map window on the lower right. This map may or may not be generated from the new algorythm or from the previous SMAC engine, but I suspect it's new; either way it appears that Civ 2's "stringy" continent/island maps are a thing of the pass. I cannot overstate that this is the most important revelation I find on this screenshot, bar none. * The letter F by each city pop number. Probably a flag, but I will look for this in future screen shots; I wonder if their are more than one "identifiers" for each city. For instance, each city will be color coded for your civ, same as always, but now I wonder if they will be also "culture" coded -- meaning your cities may become more dominated by other cultures. What does this mean? Answer that and win a trip to the moon, but my guess is it's a function, a la MOO, of a conquered city's rate of assimilation to your society. Keep up the good work Firaxis! |
Russian King Chieftain
Apr 2001
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posted April 27, 2001 01:40
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Ladies and Gentlemen (including FIRAXIS!!!) I just love the graphics of grass, hills, mountains and snow. . The forests seem too bushy, the roads suck! Where am i supposed to know the road is going? FIRAXIS: go back to original straight roads!. as for irrigation: it needs to be clear, and not take up the whole tile, just parts of it. cities look alright BUT they need to have a central building! Water needs to be darker. Units look ?ish, i mean i dunno how to adress them. FIRAXIS: make sure you can clearly tell one unit from another! AND Get those ovals out from under the units, they look disgusting. the blue ones seem to wee hemselves and the red ones are probably constantly wounded. PS: I PROTEST the interface is the right style but not in the right places! There need to be 2 panels: moveable around edges. I hate how the windows hand in mid air above the main map. Thin panels with the properties will do. |
Russian King Chieftain
Apr 2001
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posted April 27, 2001 01:48
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Another PS: The city names should be either MUCH thicker and bigger and the date and status at the top should ALSO be covered inside a window, otherwise you cant even see all these things! Otherwise good work.  |
Jarouik Settler Helsinki, Finland Dec 2000
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posted April 27, 2001 04:36
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quote:
 Originally posted by Nemo on 04-26-2001 11:56 PM cities: the pink is Mexico, right? if so, then the capital should be Mexico city, right? well, the blue is the US with Washington as teh capital. so, i want to point out that most of the cities are all size 2 (duh! )but washington has more buildings, and the buildings that are teh same, are bigger. at first i thought this to be teh fact that it was a capitol, but upon second glance, the pink size 2 building in teh upper right is "Tenoc..." and this is not the mexican capital, yet is has teh same extra buildings as does washintonn, therefore, it seems as if when an improvement is built, it is shown on the city view w/o entering it! that would be way cool! it is very realistic to know what buildings your enemies have without having to send a "spy" just to find out, which makes this a little more realistic and also, it means that after awhile you would just have to look at a city to know what improvemnts it has, a great time saver!
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Actually, the pink is almost certainly the Aztecs and the size 2 city their capital Tenochtitlan, which, just like Washington, has a different look from other size 2 cities because it is the capital city. So, I am afraid the graphics are only generic city graphics and do not show the improvements in the city... although that would have been nice, with high resolution square graphics being used anyway. I hope that they will, however, make different city styles so that each nation would have somewhat unique look to their cities and you could immediately recognize the builder of the city by the architecture, in the ancient times at least - only having four styles like in Civ 2 would be boring. Of course initially cities will only be collections of shacks and huts, but every civilization will eventually have in its cities large buildings, monuments etc. unique to its style. This would, of course, also have to be implemented in the city view shown in CGW preview, which would probably mean too much graphics work... |
Roman Prince Bratislava, Slovakia Sep 2000
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posted April 27, 2001 05:54
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Firaxis, leave the graphics as they are! They are definitely good enough as they currently stand and I would hate Civ 3 to have too good graphics and to have too much animation. That just looks stupid and childish. |
aCa Chieftain Oslo, Norway Mar 99
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posted April 27, 2001 05:58
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For me, the graphic isn't important at all, but the grephic seemed ok. I think it's funny when some of you guys complaint about that the graphics looks too mutch like CTP. There was nothing worng with the graphic in CTP........ it was just verything else that suxed (not everything but you get the point ). If you feel this type of graphic is bad..... go and play Black & White or womthing. The graphic have never been important in this genre games.The only thing I care about in that screenshot was that you could see the bould que under the city name and that ROCKS. Makes it soo mutch easier to keep track of what your cities build...... Looking forward seeing more in game screen shots. aCa (a Civilization addict) |
Sparky Warlord Ohio b.02-15-99
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posted April 27, 2001 09:42
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The graphics look great. LOL. Lawrence made fun of me! Anyway, I zoomed in, too.Lawrence, you're right about those icons. A few cities have two in the upper corner. In kansas City one looks like a sword, the other like an Egyptian eye. Atlanta has something totaly different. Almost looks like a biscuit with a hat. I see the health bars too. They all llok green. The cities have health bars, too, protruding from a small hut on the left like a flagpole. What on earth is coming out of the mines near St. Louis?? I zoomed WAY in and I swear one looks like a face. Easter Island statues? Or just fruit? Also, on a piece of land right next to the settler ment, there's a golden icon with a greenish cloud over it. I'm sure it's not a magic lamp... |
The diplomat Prince muncie,IN USA Sep 1999
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posted April 27, 2001 10:14
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Calm down folks: This is surely placeholder stuff. They are using this to work out the new rules and gameplay to make sure everything works. they told us that they are making new graphics. When they are done, they will probably combine the gameplay with the new graphics. I predict it will look great, especially if those little animated units from the official site are any indication.
------------------ No permanent enemies, no permanent friends. |
shuttleswo Settler
Mar 2001
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posted April 27, 2001 10:38
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quote:
 To save design time, art and sound assets for certain aspects of the game won't even be approached until they're in for sure.
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that's a quote from the CGW article; it's way to early to get bent out of shape about design considerations; we should be trying to interpret what the screen shots represent in terms of gameplay, not design. |
kaminwx Settler Cedar Rapids, IA, USA Mar 2001
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posted April 27, 2001 11:01
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Ok, I'm a big graphics guy and here is my take on the screenshot.Good: The hills and mountains. The plains and desert terrain looks very nice. The coastline. It looks good now, but it would be nice to have some animation showing wave action along the shore... similar to the way Railroad Tycoon 2 does it. Borders look pretty good, but I will have to see how they actually move and function during the game. So-So: The forest squares. I know they probably want a general foresty look rather than individual trees, but the plains and especially the tundra squares with forests look a bit splotchy. Actually, the tundra squares with forest look bad. Maybe I'm wrong, but I thought tundra is pretty much free of trees. The forest actually looks pretty good against the grassland squares. One last thing about forest...shouldn't the forest areas on grassland look different than forest in the arctic region? Do palm trees grow in the artic or do pine trees grow near the desert? The city icons are satisfactory. However, please have a different look for each civilization's cities. The colored circles at the base of units. I think I prefer the flags from Civ 2. Bad: What's with that awful looking irrigation? It looks like Firaxis' artist was trying to paint a river and had a seizure. PLEASE, Firaxis, go back to the Civ 2 irrigation/farmland look. I would love to hear what others think of my analysis, especially the guy from Firaxis that shows up here sometimes. [This message has been edited by kaminwx (edited April 27, 2001).] |
Dienstag Warlord Sinking Spring, PA, USA Feb 2000
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posted April 27, 2001 14:54
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The graphics are OK and I expect they'll get better.That said, did anyone else find it interesting the the river seems to go between squares instead of through them? I've only played Civ II; did any other game do this? This could change all kinds of things like movement, trade, and attacking across a river. Also, the mini-map seems to have areas of deeper green, so jungles probably haven't been forgotten. Any guesses as to whether or not the land bridges north and west of Ecatopec will be passable by ships? |
Admiral PJ Chieftain Southeast England , UK Dec 2000
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posted April 28, 2001 08:14
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Its not good that the shots don't show SMAC's hilly curving polygon landscapes.. I hope they'll get this working in the final version, it might be incompatible with specific resource sprite squares thoug- though I do like being able to see i'm hiding my units on a mountain or hill which was less clear on SMAC. comments?Admiral Pete
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Admiral PJ Chieftain Southeast England , UK Dec 2000
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posted April 28, 2001 08:45
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It dosen't look like the land art is half way finished, though i like the continental shelf sticking out off the land.That grass stuff just looks like they've made the SMAC fungus green and used that temporarily. (that twisted green vegetation on the land) If its going to be released in another year (2002??) then there'll be a lot changing hopefully.. nowadays graphics is important so i hope they make a nice looking landscape.
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Max Webster Warlord
Jul 2000
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posted April 28, 2001 09:08
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The graphics look terrible. Hey forget the gameplay lets have quality eye candy. Or here is a strange idea, maybe we could have both. |
Omsat Settler
Feb 2000
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posted May 02, 2001 20:33
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quote:
 Originally posted by Nemo on 04-26-2001 10:49 AM what are the little "F" by the cities? mybe a placemarker for the "F"lags? [This message has been edited by Nemo (edited April 26, 2001).]
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Did someone already clear this up? The "F" is for Fortify, like the "I" and "R" in the screen are for "I"rragation and "R"oad. What about the screen where they show what looks like a city view? Didn't I read somewhere that their getting rid of the city view? All in all this game looks great. |
ancient Settler Rochester, N.Y. (worst place in the world) May 2001
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posted May 02, 2001 21:26
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i read this entire message and have come to a conclusion; you people complain to much...."oh the citys look like a garbage dump", "its going to be a clone of ctp", "the irrigation looks boxy", "the graphics arent that good", "it looks like they took that right out of smac" just remember no mtter what you think, the game is still in developement, it will turn out all right in the end. so i dont want to hear anymore criticism unless its constructive... |
Lung King Woy Woy, NSW, Australia Mar 99
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posted May 02, 2001 21:47
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Er, i don't know why, but i can't see any reference to Civ3 on pcgameplay.co.uk !!! Even after a search, there is no reference to it!Why me?!  |
jglidewell Chieftain manassas va usa Feb 2001
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posted May 03, 2001 08:42
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Try http://www.pcgameplay.co.uk/media/images/Civ3-April/Civ3_1.jpg or go to the news section > last week > last thursday. They update thier web daily. | |