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Topic:   POLL 20: Settlers vs Public Works Format for Better Printing
MarkG
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted April 15, 2001 16:36   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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quote:

Originally posted by cyclotron7 on 04-15-2001 04:17 PM
It seems to me that PW is like inventing rubber gloves to deal with a leaky pen. You don't like and don't appreciate the settler system, so instead of trying to improve upon it you just decide it would be "easier" to scrap it and make some arbitrary slider for it.
PW is not "some arbitrary slider". you can micromanage all you want with PW. you actually place each improvement one by one by hand. it is just that it takes less time to place many improvements at one time and you can choose when you are going to place them

Ralf
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quote:

Originally posted by MarkG on 04-15-2001 12:53 PM
btw, yes, settlers are winning with 51% but there is a 45% out there that wants to know: how smart are the auto-workers going to be?
and your sympathy is not enough

Auto-workers are not likely to be noticeably smarter then the terraformers in SMAC. So dont use them! Adapt and change your playingstyle instead. Go for quality before quantity. Go for space-race, with max 20-25 founded cities, and perhaps max 20-25 conquered ones. Never, or seldomly above 50 cities.
The days there (some) civers enjoyed to "expand their way to success", by founding/conquering literally hundreds of cities is numbered. And thats a damn good thing. I want a "tighter" game then Civ-2 ever was: a slightly "overpressured" game, instead of an "underpressured" one. I think Firaxis actually have expressed the same thing.

As for AI-civ controlled "automated" workers & settlers:

Well thats an entirely different cup of tea. I really hope that they have made the correct game-develop decision here, and consequently choosen to bypass the whole damn "visible AI-civ controlled worker/settler" idea all together. Both "AI-city area management" and "AI-city placements" is far to important (seen from a longterm logistical viewpoint) to be left in the hands of erratically moving AI-workers & settlers. There are other, much more effective ways to deal with these problems...

As for the PW-system. Well, I never liked the idea of being forced to move around that damn map anyway, in order to click-and-paste all those terrain-improvements. The map should autocenter automatically, with flashing units, and possibly also cities!! I want to have the option to be automatically guided. I dont want to be forced to manually drag around the whole damn map back and forth, each and every turn, just to check and doublecheck if I havent missed anything.
Anyway, since a majority (although a small one) actually have voted for the settler-modell - why not just give the thing a rest, heh? The choice between "PW" and "Settler" is a pretty fundamental one - something they most probably already have decided, perhaps 8-10 months ago. So any ideas of pursuade them to make such drastic reversal changes is pretty futile.

Besides; 51% is still 51%! If they instead would have chosen the PW-modell, then only 45% would be happy with it. Would that be a more vise decision, from Firaxis point of view? Theres an old saying...

"If you try to please everybody, you might end up with pleasing nobody".

[This message has been edited by Ralf (edited April 16, 2001).]

MarkG
Apolyton CS Co-Administrator
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posted April 16, 2001 06:29   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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hey raingoon!

Settlers vs Public Works
* Settlers-type model 97 / 50%
* Public Works-type model 90 / 47%
* Dont know/Dont care 4 / 2%
Total Votes: 191

MarkG
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posted April 16, 2001 06:31   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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quote:

Originally posted by Ralf on 04-15-2001 06:04 PM
Auto-workers are not likely to be noticeably smarter then the terraformers in SMAC. So dont use them! Adapt and change your playingstyle instead.
i'm sorry, but i would like to choose how i play and not have the deficiencies of the game change how i play the game...

Ralf
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Mar 2000
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quote:

Originally posted by MarkG on 04-16-2001 06:31 AM
i'm sorry, but i would like to choose how i play and not have the deficiencies of the game change how i play the game...

There is a difference between "deficiencies" and deliberately designed game-rules, MarkQ. Every strategy-game must have RULES.

Compare with a game like "Europa Universalis". In that game its MUCH harder to ignore good ally-relations, and conquer other provinses - not to say whole countries. A famous swedish historian however wrote in a newspaper game-review, that the degree of realism was at least 10 to 1, compared with Civ-2.

Now Civ-3 isnt EU and it never vill be, I admitt. But game-rules isnt automatically "deficient" just because certain players cannot do exactly what they want, within that game-environment. Infact it shouldnt be possible - thats the whole point with having game-rules in the first place.

[This message has been edited by Ralf (edited April 16, 2001).]

MarkG
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posted April 16, 2001 13:33   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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so the fact that auto-settlers run around like... lemmings doing nothing is a game rule??????
Ralf
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quote:

Originally posted by MarkG on 04-16-2001 01:33 PM
so the fact that auto-settlers run around like... lemmings doing nothing is a game rule??????

Have i said that? Artificial intelligence has its very specific built-in limitations in any large random-map multi-optional game like Civ, whether one understand this or not. If the public-works system where such a wonder-recipe for a strong AI, why wasnt the AI in the CTP-2 game that god then?

Seriously speaking; if the AI is good or bad has nothing to do with if the human player use the settler-system or the public works-system. I advocate the settler-system because I like it better seen from a human player point of view. But I sure as hell dont advocate it for the AI-civs.
Maybe they can use AI-settlers though, if best possible AI-city placement "beacons" (invisible for the human player) have already been pre-calculated in conjunction the the random map-generation. Infact, they can even have visible city-area AI-workers, as long as the real work is done by some kind of tweakable AI-owned terrain-tile maturing-process. I sure hope so - otherwise we can say goodby to any hope of a noticeably stronger strategical/logistical AI in Civ-3.

[This message has been edited by Ralf (edited April 16, 2001).]

MarkG
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posted April 16, 2001 17:41   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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1) when i spoke about deficiencies i was referring to badly fucntioning auto-workers. when you responded a "general level" talking about game rules, i replied to that...

2) i never connected PW with a strong AI. on the contrary, PW doesnt need any fuctions to move settlers around, it just needs the functions to figure out where to place improvements. therefore it needs LESS ai(which is good cause good ai is hard to program )...

3) given that the majority of the people use auto-settlers to a smaller or bigger amount(dont tell me to do a poll about it), a good AI for the settlers is in fact crucial...

airdrik
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Oct 2000
posted April 17, 2001 12:04   Click Here to See the Profile for airdrikClick Here to Email airdrik  send a private message to airdrik
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quote:

Originally posted by MarkG on 04-16-2001 05:41 PM
2) i never connected PW with a strong AI. on the contrary, PW doesnt need any fuctions to move settlers around, it just needs the functions to figure out where to place improvements. therefore it needs LESS ai(which is good cause good ai is hard to program )...


And why can't it use the same functions to get where to move the settlers to build next?

A worker on auto-mode is finished with what he is doing. The computer runs it's function to see what it will improove next. The unit is moved using the go-to command. When the unit gets there it starts working.

The only difference between this and the public works is that public works doesn't have to move the unit there, but they both get the job done, and in fact if you have more workers working in an area then they will actually work faster than the public works will.

Also, What if you don't want to improove the area around a city? If you want to restrict the growth of the city for some reason, work all the tiles but just not grow? Like if you know that improoving a certain tile will lead to unneeded pollution, or you are playing ICS and don't want to improove the surrounding tiles. With PW you have to let the computer improove the tiles, but with a settler/worker system you can improove exactly how you want.

MarkG
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posted April 17, 2001 12:39   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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quote:

Originally posted by airdrik on 04-17-2001 12:04 PM
With PW you have to let the computer improove the tiles, but with a settler/worker system you can improove exactly how you want.
i think it was you that i've said this before: with PW, the computer does NOT take over the job of doing the tile improvement. in ctp2 you have the CHOICE to leave the job to your mayors, but as i said, it's a CHOICE. got it?

airdrik
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Oct 2000
posted April 17, 2001 12:51   Click Here to See the Profile for airdrikClick Here to Email airdrik  send a private message to airdrik
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Oh, I didn't see that, sorry. But you still have the same choice with the settler/worker system, you can let the 'mayors' choose where to improove (set them to auto-mode), or you can do it yourself (more people are used to this, and it is more gratifiing when you move the unit to the square and improove the tile yourself). Also, it can (or at least should) be very crippling to kill off the enemy's workers and pilliage their land. With PW you can only pilliage their land, there are no workers to kill, so it isn't nearly as crippling.

And besides, firaxis has already said that they are using a settler/worker system, why can't you just accept this? Let Civ have a Settler/Worker system, and let CTP have a Public works system. (firaxis keeps settler/worker system: it comes out when they estimate it. firaxis changes to public works, add 2-3 months to release date + $5/game).

ChrisShaffer
Warlord
Chicago, IL, USA
Aug 1999
posted April 17, 2001 14:32   Click Here to See the Profile for ChrisShafferClick Here to Email ChrisShaffer  send a private message to ChrisShaffer Visit ChrisShaffer's Homepage!
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quote:

3) given that the majority of the people use auto-settlers to a smaller or bigger amount(dont tell me to do a poll about it), a good AI for the settlers is in fact crucial...

Harrumph. I think you're wrong. Most people I know do not use auto-settlers at all. We're all agreed they're horrible at the job (in Civ2 and SMAC at least, hopefully they'll be better in Civ3). I'm reasonably sure there's a pretty big contingent of people who never use auto-settlers.

So, I will _ask you_ (not tell you) do to a poll about it. Maybe you'd be as surprised about auto-settler poll results as you were about the settlers / pw poll, eh?

MarkG
Apolyton CS Co-Administrator
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posted April 17, 2001 15:15   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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quote:

Originally posted by ChrisShaffer on 04-17-2001 02:32 PM
Harrumph. I think you're wrong. Most people I know do not use auto-settlers at all. We're all agreed they're horrible at the job
perhaps that's why they dont use them? perhaps there are lots of people who like pw for exactly that reason?

raingoon
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Aug 1999
posted April 17, 2001 15:20   Click Here to See the Profile for raingoonClick Here to Email raingoon  send a private message to raingoon
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In Mark G's defense, what is surprising is that this new poll in fact shows a statistical dead-heat between PW and Settlers. That said, Mark, you have to admit that the results of this poll vindicate those of us skeptics who believed the last one was skewed toward PW by a margin of about 2:1.

And I also think it's not true to say that most people use or require the auto-settler function when they play. I won't say they don't if you don't say they do, and then you won't have to do another poll.

Finally, I still think dognheat had the right idea by suggesting (even at this late hour for the design team) that PW be somehow combined with the settlers in Civ 3. I will echo that suggestion, providing the playtesting reveals that the auto-settler function is inadequate.

MarkG
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posted April 17, 2001 15:21   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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quote:

Originally posted by airdrik on 04-17-2001 12:51 PM
you can let the 'mayors' choose where to improove (set them to auto-mode)
but that's the whole issue, auto-mode is problematic!!

quote:

And besides, firaxis has already said that they are using a settler/worker system, why can't you just accept this?
oh i have accepted it and dont expect firaxis to change the whole system to pw or anything else. i'm just debating their decision

airdrik
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Oct 2000
posted April 17, 2001 17:41   Click Here to See the Profile for airdrikClick Here to Email airdrik  send a private message to airdrik
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quote:

Originally posted by MarkG on 04-17-2001 03:21 PM
[QUOTE]Originally posted by airdrik on 04-17-2001 12:51 PM
you can let the 'mayors' choose where to improove (set them to auto-mode)
but that's the whole issue, auto-mode is problematic!!

[/quote]
If auto-mode is problematic, then PW is too, because as I said, the computer can use the same functions to tell where a worker should improove next as PW uses to improove it. The only difference is that you have to wait for the worker to move to the spot and improove.

MarkG
Apolyton CS Co-Administrator
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posted April 17, 2001 17:54   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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quote:

Originally posted by airdrik on 04-17-2001 05:41 PM
If auto-mode is problematic, then PW is too, because as I said, the computer can use the same functions to tell where a worker should improove next as PW uses to improove it. The only difference is that you have to wait for the worker to move to the spot and improove.
you're wrong
the problems in auto-settlers are two:
- settlers have to move to the next spot that needs to be worked and their paths are often not the best
- settlers must always have something to do

none of the above exists in PW

airdrik
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posted April 17, 2001 18:16   Click Here to See the Profile for airdrikClick Here to Email airdrik  send a private message to airdrik
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quote:

Originally posted by MarkG on 04-17-2001 05:54 PM
you're wrong
the problems in auto-settlers are two:
- settlers have to move to the next spot that needs to be worked


That's what I've been saying, but that is the only difference.
quote:


and their paths are often not the best


The go-to feature will be fixed up so that workers won't be going arround in circles trying to find where they are going.

quote:


- settlers must always have something to do

Well if they don't have anything more to do then the computer will recognise this and reliquish control back to the player. I think it already does this though, doesn't it?

ChrisShaffer
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Not having played CtP, I have to ask - was the computer better at developing terrain in CtP than it was in Civ2 or SMAC? Is this demonstrable? (i.e. can anyone give a concrete example of how the computer used Public Works better than it uses Settlers?)

If, as I suspect, the only concrete difference is that the computer has problems moving units around, we can hope that the goto function fixes will solve this problem...

cyclotron7
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The Golden State
Jan 2001
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quote:

Originally posted by MarkG on 04-17-2001 05:54 PM
you're wrong
the problems in auto-settlers are two:
- settlers have to move to the next spot that needs to be worked and their paths are often not the best
- settlers must always have something to do

none of the above exists in PW

Well, I happen to think you're wrong. Yes, settlers do have to move. But isn't that good? It gives you more strategic lataitiude and gives you greater control. I for one like to maneuver my units. Also, settlers don't have to always have something to do. You can make them rejoin a city to add population.

Mark, I think our difference lies here:

- You dislike managing your own units (too much time, you say) so you would rather have the AI do it for you. If I were dependent on the AI, I too would support PW.

- I see managing units as fun, and I would rather have the multitudinous options and tactics you get from the settler system than the limited PW system.

Mark, you are evaluating the settler system purely by the auto workers. Many people (most people I've asked) don't even use auto workers. You say this is because the AI is bad... I for one knew about the feature but never even used it for the first few years I owned the game, because I thought "why would I ever want to give up managing my settlers?" When I tried it, yes, it did stink. So my solution for you is to actually use settlers as they are meant to be used: By the player!

------------------
- Cyclotron7, "that supplementary resource fanatic"

Chronus
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Aug 2000
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"... use settlers as they are meant to be used: By the player!"

YES! How in the world did the issue of auto-settlers creep into this discussion anyway? That takes all the fun out of it. I don't anyone (personally) that uses the auto-settler feature either. And all this talk about improving the automating features ... do you want to play the game or simply watch it?

Hmmmm, here's an idea:

Maybe Firaxis can PERFECT the automating features and then automate the military units instead of the settlers! By doing this, I can now happily move my settlers about, perfecting my infrastructure, while my military advisor automatically moves my military units and engages in war with utter PERFECTION! I won't even have to think about the war ... because my advisor knows what's best ... what fun! ;-)

I like havng to take a few seconds to study the map to determine the best route for my settler ... I like yelling out "DOH!" whenever I accidently move them off the road because I wasn't paying attention (and knowing I'll waste another turn putting them back on the road) ... I like having to rush out the military units because a hoard of barbarians suddenly show up, threatening my settlers ... I like building fortresses in key locations out in the middle of nowhere ... I like helping my allies clean up their pollution ... etc.

Aggrevating? Yes, at times. Fun? Yes! Yes! YES!! :-)

p.s. please pardon the sarcasm above ... I was having too much fun. ;-)

MarkG
Apolyton CS Co-Administrator
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posted April 18, 2001 03:13   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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quote:

Originally posted by airdrik on 04-17-2001 06:16 PM
Well if they don't have anything more to do then the computer will recognise this and reliquish control back to the player. I think it already does this though, doesn't it?

i mostly recall settlers running around doing nothing rather than stoping and "admitting" that they have nothing to do
MarkG
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quote:

Originally posted by cyclotron7 on 04-17-2001 08:07 PM
It gives you more strategic lataitiude and gives you greater control.
more control than point-click-place?

quote:

- You dislike managing your own units (too much time, you say) so you would rather have the AI do it for you.
i dont dislike managing settlers. it's just that at later stages and during wars i'm focused on battles and can not spent time on settlers. it gets tiresome especially as your empire gets larger

quote:

Mark, you are evaluating the settler system purely by the auto workers.
i'm concetrating there, cause that where it's weakness is.
as i have said, if the civ3's workers have much much better automation features, i will be happy. i just doubt that it will happen

quote:

Many people (most people I've asked) don't even use auto workers. You say this is because the AI is bad... I for one knew about the feature but never even used it for the first few years I owned the game, because I thought "why would I ever want to give up managing my settlers?" When I tried it, yes, it did stink.
well, as you describe yourself, lots of people dont use the auto-mode exactly because it doesnt work well!!

quote:

So my solution for you is to actually use settlers as they are meant to be used: By the player!
yeah, and real men do it on keyboard only...
MarkG
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posted April 18, 2001 03:38   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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quote:

Originally posted by Chronus on 04-17-2001 10:50 PM
YES! How in the world did the issue of auto-settlers creep into this discussion anyway? That takes all the fun out of it

civ games are fun because traditionally they allow all kind of playing styles and give you varying situations to deal with. civ is and has always been about choices

therefore, if i want to focus on my war front at certain part of the game(while i enjoyed the building and the tile improving tile-by-tile with my settlers earlier) why should i have to still deal with settlers? should i pause them just for that? or should i have wait while the do silly dance routines? i would like the choice to be able to focus on more fun things(at that time). what's so wrong about that???

ChrisShaffer
Warlord
Chicago, IL, USA
Aug 1999
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quote:

Many people (most people I've asked) don't even use auto workers. You say this is because the AI is bad... I for one knew about the feature but never even used it for the first few years I owned the game, because I thought "why would I ever want to give up managing my settlers?" When I tried it, yes, it did stink.


quote:

well, as you describe yourself, lots of people dont use the auto-mode exactly because it doesnt work well!!

That's not what he said at all! He said most people don't use the auto-settlers because they *want* to manage their settlers. He even went so far as to say he didn't use auto-settlers for the first two years he used the game - not because they were poort at the job, but because he didn't *want* to use them.

quote:

therefore, if i want to focus on my war front at certain part of the game(while i enjoyed the building and the tile improving tile-by-tile with my settlers earlier) why should i have to still deal with settlers? should i pause them just for that? or should i have wait while the do silly dance routines? i would like the choice to be able to focus on more fun things(at that time). what's so wrong about that???

I ask again - can you automate Public Works? Is there a demonstrable benefit of automated public works over automated settlers? Or do you simply stop using public works when you're at war? If that's the case, then yes, you could just pause your settlers when you're at war. Couldn't you? Wouldn't that be effectively the same as not using your public works features?

It sounds like you'd be just as happy if there was a setting "don't show me settler movement" just as there was a setting in Civ2 to "don't show me oppenent units movement."

MarkG
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posted April 18, 2001 15:17   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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quote:

Originally posted by ChrisShaffer on 04-18-2001 01:56 PM
can you automate Public Works?
yes, you can
quote:

Is there a demonstrable benefit of automated public works over automated settlers?
yes. first of all, when there is nothing to be done, nothing is done(instead of having to see a settlers move around hopelessly). second, when there is something to be done, you dont have to see any settler move to it's target.


Ralf
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Mar 2000
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quote:

Originally posted by ChrisShaffer on 04-18-2001 01:56 PM
That's not what he said at all! He said most people don't use the auto-settlers because they *want* to manage their settlers. He even went so far as to say he didn't use auto-settlers for the first two years he used the game - not because they were poort at the job, but because he didn't *want* to use them.

I agree! Personally, I have never even tried auto-settlers (or auto-terraformers in SMAC). I enjoy moving them around manually, and I want spoonfeed them with exact duties to perform - thats part of the fun. As long as automatic map-recentering and unit-flashing is incorporated, it really not any "hard work" involved to do this.

Some people make a big thing out of the problem of managing "300 settlers" around the map. Well, that I can understand of course!

But for several reasons, that argument is totally irrelevant in Civ-3. Firaxis have already confirmed some rather expansion-restrictive under-the-hood changes in order to combat ICS:

- Both settlers & workers cost city pop-reduction (means 50-100+ cities empires very unlikely - not enough time to regenerate pop).
- Different & more cultural empires much harder to conquer/pacify (means militaristic 50-100+ mostly undeveloped cities empires are unlikely).
- Firaxis have stated that they opt for a "overcompressed game": less no-mans-land expansion (means 50-100+ cities empires are less likely).
- The "Bigger-Always-Better" problem is combated: means smaller empires have tempting counteracting favours (= 50-100+ cities empires are less likely).
- They have also stated that internal instability-problems is a factor much harder to overcome (means 50-100+ cities empires are less likely).
- And the list goes on...

So you see; I dont think that the "hundreds of workers" problem is going to be a problem. Its simply not going to be practically possible to build and maintain that many cities (and therefore workers) in Civ-3.

[This message has been edited by Ralf (edited April 18, 2001).]

MarkG
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted April 18, 2001 16:21   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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quote:

Originally posted by Ralf on 04-18-2001 03:45 PM
But for several reasons, that argument is totally irrelevant in Civ-3. Firaxis have already confirmed some rather expansion-restrictive under-the-hood changes in order to combat ICS...

...So you see; I dont think that the "hundreds of workers" problem is going to be a problem. Its simply not going to be practically possible to build and maintain that many cities (and therefore workers) in Civ-3.

i guess we can hope, cant we?

Chronus
Warlord

Aug 2000
posted April 18, 2001 20:38   Click Here to See the Profile for Chronus   send a private message to Chronus
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"when there is nothing to be done, nothing is done(instead of having to see a settlers move around hopelessly"

Couldn't you just sentry the settler in a city? That's what I do when I'm finished using them for the time being and it hasn't given me any problems.

airdrik
Prince
Boise, ID, USA
Oct 2000
posted April 19, 2001 11:45   Click Here to See the Profile for airdrikClick Here to Email airdrik  send a private message to airdrik
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Yah, you could sentury them in a city, or if you got really bored, you could have them build fortifications/roads/railroads/airbases/etc. everywhere (on every land tile on the continent ) or transform everything to your every whim.
Cyberbugs
Settler
Sweden
Mar 2001
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I consider it very important that your are able to set the worker unit to, for example, build mines and farms but not roads.

Sometimes it might even be good not to build roads between your own cities, because these same roads could be fataly exploated by an attacking civilization thus helping it in its offensive, and also it might be better to invest the time of your workers in building mines rather than roads.

markusf
King

Oct 1999
posted April 19, 2001 16:46   Click Here to See the Profile for markusf   send a private message to markusfSend a Message to UIN: 3852691
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Public works sucks. There is no sence of accomplishment when building a highway all over the map in one turn and then attacking with 50 units.. Its just plain retarded. Settlars also slow down ICS a LOT. All you have to do with pw, is build a road in straight line out of your main city and just crank out settlars and move them along the road. Accept defeat your PW 'Freaks' we won
MarkG
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted April 19, 2001 17:01   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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quote:

Originally posted by markusf on 04-19-2001 04:46 PM
Accept defeat your PW 'Freaks' we won
how CIVilized...

ZoboZeWarrior
Warlord
from France
Mar 2001