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Topic: Computer Gaming World CIVIII preview |  |
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shuttleswo Settler
Mar 2001
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posted March 27, 2001 13:58
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I've been lurking here a little in anticipation of the game, but I got my copy of the 05/2001 copy of computer gaming world today in the mail and it had a preview of CIVIII on the cover! the preview is complete with screen shots and detailed info from Sid. Some of it similar to his interview in GameSpot UK but way more detailed and with some early screen shots. here are some excerpts [i typed them in by hand so please excuse any typo's) "now game worlds sport raw materials that when sitting within a city's sphere of influence can be used for the good of the player's civilization...in firaxis' design the raw map resources tie directly into the gameplay [as opposed to CTP] rather than functioning strictly as a source of revenue raw goods can be used to build certain types of units or to make your citizens happier. you can also use them to amplify your power, and possibly even win the game... [with the addition of culture into the game] "Libraries and other city improvements accumulate culture points for a civilization expanding their borders and influence. The older the library the more culture you accumulate. The more culture you accumulate the easier it is to happily assimilate conquered cities." "Settler units have now been split into two the original settlers and terrain-improving Workers, who can be captured by other players." [the addition of great leaders] "any time a unit wins a battle and gets promoted to veteran status there's a small chance a leader will be spawned. When this happens get the Leader back to a city without being captured and you can use him for three tasks he can build an army (essentially a stacked unit that fights all at once), form a Military Academy (which builds armies), or accelerate the construction of one building in your empire. Depending on how the idea comes through in playtesting the design team is also toying with allowing Great Artists, Explorers, and Scientists to be born out of cities leading in each category." it also mentions how the design team is using Brueghel's "Tower of Babel" as a design template. and there is way more. if you can find a copy DEFANITELY get it. here is an excerpt of a table i didn't see on the first run through: " What's in: multiplayer Diplomatic and economic victories Raw materials and trade cultural expantion borders and zone of control for swift units great leader units armies What's out: Supporting military units with shield units (its only gold now) The city view [note: this is odd since one of the screenshots in the article is a "improved" city view] Fundamentalism What's Changing: Health points for units the space race end game advisers provide more useful info tech tree (which can be queued up) civolopedia diplomacy is more complex and converstaional" [This message has been edited by shuttleswo (edited March 27, 2001).] [This message has been edited by shuttleswo (edited March 27, 2001).] [This message has been edited by shuttleswo (edited March 27, 2001).] |
Roman Prince Bratislava, Slovakia Sep 2000
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posted March 27, 2001 14:32
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Whoa, this is all excellent news. I hope Dan Maghana confirms this..  |
The diplomat Prince muncie,IN USA Sep 1999
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posted March 27, 2001 14:37
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I don't use this word often but I will here: AWESOME!They are putting in lots of things that I have always wanted. It seems also like they are really listening to the trade/ressources discussion that we have been having. ------------------ No permanent enemies, no permanent friends. |
raingoon Prince Los Angeles Aug 1999
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posted March 27, 2001 15:20
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This is way cool. It seems like they've heard a lot of discussions we've been having, doesn't it? I suppose, being fans of the game themselves, they've been having the same discussions... Hey, shuttleswo -- anything about a more specific release date? How about a release year? |
shuttleswo Settler
Mar 2001
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posted March 27, 2001 15:31
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I just got off work and have some time to post some more from the article"Material Goods Each raw -good icon supplies an entire civilization with that particular good. Resources such as iron and uranium allow a civilization to produce certain goods. Luxuries such as ivory make the population happier. RULES One icon supplies all cities linked to each other by road or by harbor with that particular good. VALUE adds extra depth to the game's economic model in a tangible way. Allows players to create monopolies on certain goods within continents, in a sense becoming power brokers." "Culture Each civilization accumulates cultural points based on the types of city improvement built and how long they've been around. When one civilization takes over a foreign city a stronger culture rating will make the assimilation easier and avoid debilitating unhappieness. RULES If you build cultural improvements (a library, a wonder) early in the game these enhancements will generate cultural points the entire game. they may also expand your influence and your city boarders. Captured units retain their cultural identity. VALUE Creates extra tension and opportunity trade-offs around decision making. Gun-or-enhancement decisions become even more critical in the early game because of the cultural payoff. Also places more even emotional and functional value on older cities." note that this was formatted oddly in the article. the words in capital seem to be some kind of catagorization. |
shuttleswo Settler
Mar 2001
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posted March 27, 2001 15:34
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quote:
 Originally posted by raingoon on 03-27-2001 03:20 PM This is way cool. It seems like they've heard a lot of discussions we've been having, doesn't it? I suppose, being fans of the game themselves, they've been having the same discussions... Hey, shuttleswo -- anything about a more specific release date? How about a release year?
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the last line of the article is as follows "with any luck, that sprint end this November or December" but that's the article's author talking not sid or jeff briggs (also quoted in the article) talking. |
The diplomat Prince muncie,IN USA Sep 1999
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posted March 27, 2001 15:50
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quote:
 Originally posted by shuttleswo on 03-27-2001 03:31 PM "Material GoodsEach raw -good icon supplies an entire civilization with that particular good. Resources such as iron and uranium allow a civilization to produce certain goods. Luxuries such as ivory make the population happier. RULES One icon supplies all cities linked to each other by road or by harbor with that particular good. VALUE adds extra depth to the game's economic model in a tangible way. Allows players to create monopolies on certain goods within continents, in a sense becoming power brokers." "Culture Each civilization accumulates cultural points based on the types of city improvement built and how long they've been around. When one civilization takes over a foreign city a stronger culture rating will make the assimilation easier and avoid debilitating unhappieness. RULES If you build cultural improvements (a library, a wonder) early in the game these enhancements will generate cultural points the entire game. they may also expand your influence and your city boarders. Captured units retain their cultural identity. VALUE Creates extra tension and opportunity trade-offs around decision making. Gun-or-enhancement decisions become even more critical in the early game because of the cultural payoff. Also places more even emotional and functional value on older cities."
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AMAZING! The game sounds absolutely great. it looks like trade will finally work right in a civ game. Also, the idea of roads transmitting a ressource to other cities is wonderful. ------------------ No permanent enemies, no permanent friends. |
raingoon Prince Los Angeles Aug 1999
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posted March 27, 2001 16:10
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quote:
 Captured units retain their cultural identity.
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This is a sentence the leaps out at me. Those of us who remember back to the halcion days of the religion thread 2.0 have been waiting to hear more about how "culture" -- if not religion per se -- will be modeled in the game. Does this means every nation will have its own cultural identity? Apparently so, and that's amazing! But how does it affect the game? Is there a way for my nation's cultural identity to expand into my neighbor's civ, even if I don't attack him? Can I see a map filter that shows how the cultural borders differ from the political borders? And do foreign units or cities near my border have a percentage chance of adopting my cultural identity, thereby making it easier for me to subsume them? Questions, questions, questions... |
Sparky Warlord Ohio b.02-15-99
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posted March 27, 2001 16:22
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Excellent way to do materials and trade Firaxis. I always wondered in Civ 2 why the trade commodities were based on technology and not on the squares you actually had under your control. This will make a very strategic trade war.Has Firaxis taken the environment into consideration; can you deplete your forests and other natural resources? |
Sparky Warlord Ohio b.02-15-99
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posted March 27, 2001 17:05
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NOOOOOOOOOOOOOOOO! I literally ran down the street to the drug store. They don't have it yet! |
Ilkuul Warlord of Thame (UK) Mar 2000
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posted March 27, 2001 17:18
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The thing that leapt out at me from Shuttle's original posting was "Diplomatic and economic victories" as something 'in' -- that's great news! I may have missed discussion of this in these forums, but does anyone have any idea of what these might be? Shuttle, was anything further said about them in the article?That I would dearly love, i.e. different and peaceful ways of winning! |
shuttleswo Settler
Mar 2001
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posted March 27, 2001 17:33
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i was debating wether or not to post scans of the article b/c of copyright law & what not, but if I was in the other boat of wanting to see them but can't access them it'd drive me NUTS, so I've posted them here to save someone's sanity. hopefully CGW and Firaxis will post some better ones and eliminate the need for these poor quality scans.http:\\webpages.ursinus.edu\jshuttlesworth enjoy.
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The diplomat Prince muncie,IN USA Sep 1999
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posted March 27, 2001 17:57
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I just checked out the screenshots and the city screen. AMAZING AMAZING AMAZING etc.... UNBELIEVABLECheck them out RIGHT NOW people. WOW WOW WOW WOW The graphics are sooooo much better than civ2 and the city screen looks super good. You can see the complexity in the model but the interface is so smooth. I AM SOOO EXCITED ABOUT THIS GAME! I have a question: in the city screen, I don't see heads in the city radius. Has Firaxis dumped the "workers on tiles to produce ressources" system and replaced with something better? I hope so, I so hope so! ------------------ No permanent enemies, no permanent friends. [This message has been edited by The diplomat (edited March 27, 2001).] |
Zanzin Chieftain Sydney, Australia Mar 2001
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posted March 27, 2001 18:00
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Screen shots are encouraging!!Except the map....that's not "bright" at all!! |
Roman Prince Bratislava, Slovakia Sep 2000
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posted March 27, 2001 18:03
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This looks great!!Tks. for the screenshots. The only thing which mystifies me is that the article says, the city screen is out and yet shows the city screen in the screenshot. |
Roman Prince Bratislava, Slovakia Sep 2000
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posted March 27, 2001 18:06
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I get it now!! quote:

Gone is the original game's slightly cumbersome city-management screen.
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The designer got confused with CTP, which had the city-management screen. Civ2 has the city-screen, which will also make it into Civ3. |
The diplomat Prince muncie,IN USA Sep 1999
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posted March 27, 2001 18:11
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Is the second pic, the city view? It looks great. It looks like a city not like the ciity view in civ2! WOWAbout the city screen: did they get rid of workers on tiles? Can you adjust the production and food directly? They look like sliders, but I am not sure. I want to know! ------------------ No permanent enemies, no permanent friends. |
Shadowstrike King Mississauga, Ontario, Canada Jul 2000
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posted March 27, 2001 18:25
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While this looks amazing, can it be comfirmed by Firaxis? Dan? |
cyclotron7 Warlord The Golden State Jan 2001
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posted March 27, 2001 18:32
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Yeah, these shots are really dark... is this because of you scanning it, or are these shots really photonically challenged in the magazine?------------------ Any shred of compassion left in me was snuffed out forever when they cast me into the flames... |
Sparky Warlord Ohio b.02-15-99
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posted March 27, 2001 19:30
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Speaking of scanning, would someone pease do that for those of us who can't get the magazine? I'd REALLY appreciate it. |
Kull Clash of Civilizations Diplomacy & Web Editor El Paso, TX USA Mar 99
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posted March 27, 2001 19:47
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Ya gotta love this place. I found my copy of CGW in the mailbox, goggled at the cover and the screen shots(!), raced in to the computer to announce the news and post some scans......and shuttleswo beat me to it by a mile!  The scans he posted are pretty accurate in terms of color. Maybe a tad darker than the mag. My first thought on seeing the terrain was "vibrant", especially the city-view. Well, now I guess I've got some time to actually sit down and relish....uh....read the article.  |
yin26 King Work in Seoul, Korea. From Los Angeles. Apr 99
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posted March 27, 2001 19:50
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Well, the screenshots still look awfully rough. I can see why Dan wouldn't rush to post them. Encouraging, however.BTW, shuttleswo, are you studying at Ursinus College in PA? If so, we have just starting working on a Sister Campus relationship (we: Kyung Hee University in Korea). In which case, if you ever want to experience Korea through this (hopefully soon-to-be signed) agreement, I'll be the guy helping get you here. 
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Kull Clash of Civilizations Diplomacy & Web Editor El Paso, TX USA Mar 99
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posted March 27, 2001 19:51
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One of the best things about this is.....it STILL looks like CIV!!!!! |
Fiera Prince From Hispania (like Maximus) Mar 2000
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posted March 27, 2001 21:12
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Wow, what can I say... I'm impressed... But, has anyone else realized that the units depicted in the first screenshot, as well as in the last one, have nothing to do with the ones already posted by Firaxis at the official site? Might these be old, and posibly obsolete, screenshots? |
Zanzin Chieftain Sydney, Australia Mar 2001
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posted March 27, 2001 21:49
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On second viewing, I'm not so critical. These are scanned images, so the quality ain't that great.Good things : - City View!! Yeah!! Looks absolutely awesome...although I wonder, things like the aquaduct...will this disappear in modern ages? (Like when a sewer system is built) The fact that the city view screen is in the game makes me almost fall immeadiately in love with Civ3 (as if I wasn't already) - Lighthouse Wonder (looks like it from city view) - There will be advisors Bad: - There's going to be no Public works system...sigh The unknown:
- Still nothing concrete on stacked combat (although it looks hopeful) - How far along are these graphics? Anybody from Firaxis want to comment?
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Chronus Warlord
Aug 2000
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posted March 27, 2001 21:53
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Alright, already! Enough! My concern is that nobody has said anything negative yet. Didn't we go through a similar scenario not too long ago with CTP2? Everybody was gaga over it until the product finally reared its ugly head.With that said, having leader units appear (and possibly artitists, scientists, etc.) sounds pretty interesting. Culture sounds cool and more emphasis on economy/trade and such just tickles my ears. My expectations for this game is much higher than CTP2. I suppose this is unfair but ... Now let's just hope the actual game can live up to its reputation. |
me_irate Settler ripley wv, usa Feb 2001
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posted March 27, 2001 21:55
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does the magazine have a website?I found a website www.zdnet.com/cgw but it doesn't mention anything about civ3. Am i in the right place? or did i just miss something? |
Zanzin Chieftain Sydney, Australia Mar 2001
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posted March 27, 2001 21:56
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Kull, or shuttleswo, are the images (that shuttleswo posted) that "grainy" in the magazine? Or was it just the scanning? |
shuttleswo Settler
Mar 2001
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posted March 27, 2001 22:11
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quote:
 Originally posted by Zanzin on 03-27-2001 09:56 PM Kull, or shuttleswo, are the images (that shuttleswo posted) that "grainy" in the magazine? Or was it just the scanning?
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it's probably a little bit of both, i saved the files as gif's to reduce the size of the files a bit, this causes them to loose some color, which consquently could make them look more grainy/darker or distorted. like i said, i really hope the CGW or Firaxis will post some better ones soon b/c any scan of a print magizine isn't going to be as good as a screen capture, no matter how big the file or detailed the scan. although the "city manager" view is really small and dark in the mag. the city view takes up nearly two pages and is clearly the 'money shot' of the article - the rest are small accent shots in the margin. quote:
 Originally posted by yin26 on 03-27-2001 07:50 PM BTW, shuttleswo, are you studying at Ursinus College in PA?
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actually i'm an employee at the collge in the cs department. 
[This message has been edited by shuttleswo (edited March 27, 2001).] |
Zanzin Chieftain Sydney, Australia Mar 2001
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posted March 27, 2001 22:23
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I see.Well, now that the cats out of the bag, as such, Firaxis might loosen up and post some nice screenshots. I can understand that if the other pics were little ones then the quality is going to suffer. In "the early main map screen", would people agree that the city looks like a "castle" style? Also, in the other pic with a whole heap of units, I can pick out four differnt tanks!! Interesting. There also appears to be Arhcers, warrior type units, and a funky little cannon |
Dan Magaha FIRAXIS Firaxis Web Wizard The Metropolis known as Hunt Valley Mar 2000
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posted March 27, 2001 22:43
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If you were quick, you might have noticed that I alluded to this (magazine features) in an earlier thread. We were told the CGW issue would hit newsstands towards the end of April, so this is quite a surprise =) If you've got it now, all the better for you. For those of you frothing at the mouth for screenshots, this will probably just whet your appetite, but nonetheless it should be worth the cover price. Re: the quality of the screenshots: you're talking about images that were about 1.5" big in the magazine, then scanned in and blown up, so naturally they aren't going to look that great. =) I'm not sure if we're going to wait until the CGW issue hits the streets officially before we release screenshots or not, I'll let you know either way. It's also worth stating just for the record that there is still a lot that needs to be put into the game, and things are changing all the time, so the standard disclaimer ("this product is in development and may look differently when it's finished") is very much in force. Anyway, hopefully this has put to rest some of your fears about the game. As I've said for some time now, I think this game is going to be the best Civ game ever. Dan Magaha Firaxis Games, Inc.
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Shadowstrike King Mississauga, Ontario, Canada Jul 2000
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posted March 27, 2001 22:53
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The screenshots are amazing. Hands down. The only thing is that the units are a bit small, but that could mean a different combat system. It would be neat if we could actually see the little guys duke it out, as long as that didn't distract the player too much. The isometric view has stayed, and it looks pretty good. Knowing how much the graphics can change in a work like this, I'd say that this game will do well. (I remember seeing the preview for SMAC and thinking "OMG, this looks horrible!", and then when I actually bought the game I was thinking "Amazing!")Some Questions: Is the city background on the page with the title "Extra Dimensions of CIVILIZATION" the new city view? Will the 3-D map (a la SMAC) return? Will the city radius grow? |
Zanzin Chieftain Sydney, Australia Mar 2001
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posted March 27, 2001 23:16
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quote:
 Originally posted by Dan Magaha FIRAXIS on 03-27-2001 10:43 PMAs I've said for some time now, I think this game is going to be the best Civ game ever. Dan Magaha Firaxis Games, Inc.
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Don't worry Dan, we never doughted you!
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yin26 King Work in Seoul, Korea. From Los Angeles. Apr 99
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posted March 28, 2001 00:00
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quote:
 My concern is that nobody has said anything negative yet.
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Actually, I did. But I'll make it clearer: I am NOT impressed with these screens at all. They look worse than Civ2 if you ask me. Of course, I am banking on two things: 1. A blown-up scanned image distorting things. 2. These are still shots of a alpha or early beta at best. I can only imagine that the graphics will be much improved over what we see here or the let-down will be severe. And anybody who's played these sorts of games knows that those pretty units you see in their full glory on a website don't look nearly as impressive when shrunk down and pasted on the actual playing field. So I'll reiterate amidst all these over-excited posts that I see nothing here to be so excited about. I do believe, however, this is just an ulgy first showing. (...some of the gameplay elements sounds promising, though, which is more than half the battle...) [This message has been edited by yin26 (edited March 28, 2001).] |
GaryGuanine Chieftain Los Angeles, CA Feb 2001
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posted March 28, 2001 00:48
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I don't care about the graphics. It could look like the old Avalon Hill boardgame, for all I care, as long as we get the great Sid game play. The ideas there sound great. We're all debating things heavily in other threads, but we all know that whatever we suggest will pale in comparison to the beauty of the design in the end. When has Sid ever disappointed?Gary
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Zanzin Chieftain Sydney, Australia Mar 2001
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posted March 28, 2001 00:51
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Good point Gary :o) |
Sparky Warlord Ohio b.02-15-99
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posted March 28, 2001 00:55
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Thanks Shuttles.I think they look alright. Reminds me of CTP. I don't see the 3D terrain I heard about, but I don't terribly mind. The city view concerns me the most: most of the screen is the city and countryside, in other words a pretty, but not utilitarian view. All the info is in small boxes at eh bottom. This is very different than Civ 1 and 2, and more like SMAC. I'm worried, though, that Civ 3 is set up to have the same problem civ 1 and 2 did: highlighting garrisson. In both predecessors, if you had too many units in a city, you could only select the first 15 or so. The garrisson menu ignored the rest of them (I actually think TOT fixed this). But if you look at Civ 3's garrisson list in the lower left of the city screen, it looks awfully small... |
Henrik Prince of the Angaracks Dec 2000
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posted March 28, 2001 00:57
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quote:
 Originally posted by shuttleswo on 03-27-2001 05:33 PM http:\\webpages.ursinus.edu\jshuttlesworth
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The link isn't working  |
yin26 King Work in Seoul, Korea. From Los Angeles. Apr 99
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posted March 28, 2001 01:06
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