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Topic: 14 POLL: "unique benefits depending on the Civilization you choose" |  |
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Biddles Prince Melbourne, Victoria, Australia Mar 99
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posted January 21, 2001 01:18
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I would like the following options:1. The option to choose between unique or generic civ's 2. The option to randomize the unique civ benefits 3. The option to specifically choose which benefit you want (i.e Morgan benefit, but playing as Spartans) Can anyone possibly say that that isn't fair to everyone?
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Lord Maxwell Warlord Uppsala - Sweden Dec 1999
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posted January 21, 2001 04:23
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quote:
 Originally posted by Lancer on 01-12-2001 04:02 PM How about, the more a civ does something, the better they get at it. In other words, all Civs start out vanilla. When a Civ builds X # of ships, they get better at it, and build better ships. The more they fight ships the better the sailors become. Those who built their cities up would be better builders....etc
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This is actually a really good idea. It makes more sense than almost every other opinion on how civ should be. (Well, most opinions mount up to nothing much more than smac bashing.  |
Lord Maxwell Warlord Uppsala - Sweden Dec 1999
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posted January 21, 2001 04:34
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quote:
 Originally posted by kolpo on 01-13-2001 10:31 AM I don't understand those comments that say that predeterminated SE adds te replayability.In SMAC was quite always the Hive the strongest computer opponent because his very powerfull start SE settings and could you predict the outcome of all wars between computers. I never got a game where the morgans dominated the world even while that would be intresting to play...
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That is because the AI in the civ games blows so bad it's unbelievable. A human player is much more likely to dominate as Morgan than he is as Hive. (Given that he is equally adept at all playing styles.)
I mostly play multiplayer smac these days. (I can win transcendence victories on a huge planet with tech stagnation, arid land, playing as believers. Beating the AI up has always been easy, atleast once you start reading boards like Apolyton.) Hives style lends itself well to the exceptionally near sighted AI. (It can't conduct war, it can't improve tiles rationally, it doesn't build city improvements that will be the right ones in 20 turns, it was like that in Civ, it was like that in Civ II, and it most definitely was like that in SMAC. And I pretty much figure it will be like that in Civ III.  But I don't think SMAC style SE is the right way to go in Civ III, nor is predefined bonuses. I would much prefer that you got the bonuses depending on how you played. (In SMAC I don't build a navy before I got the Maritime Control Center etc, once I get the bonus I build the associated armies, city styles, whatever.) It would be much more fun having to build and maintain a huge navy while slowly getting more and more navy bonuses. (Along with DRAWBACKS! All bonuses should have a cost. If you get better at naval combat you should get worse at say, land combat. Your naval superiority protects you army... I want drawbacks with my bonuses, and I want both of em to be dynamic, so that I have to play a certain style, and building on my tabula rasa. This was sorta long winded, sorry bout that.
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Tjoepie Settler
Nov 2000
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posted January 21, 2001 15:14
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I like the Idea to earn bonusses according to accomplisments of a civilisation and gameplay.For example: 1/ The first civ that sails a ship around the world (in case of a "cylindric" world) gets a bonus of +1 movement for naval vessals during 100 or so turns as they can use the experience from that expedition to improve navigation techniques. 2/ A civ that has no war during 100 turns get a happyness bonus. Or even more bonus if it is at peace with all. This would give a chance to peacefull players to get an advantage in accepting annoying things (in exchange of peace) like a civ that builds a city on your "home" island. Untill now I would destroy that city but would I think twice if I would loose a bonus because of it. One cound then try to isolate the city instead ... 3/ There could be another way to get a bonus ; By specialising, for example if a civ specialises in naval warfare (like the British did) that they would then get a naval advantage since they can use their vast experience as an advantage. They could then maybe get a chance to build "one"(and I mean this in numbers) unique unit that no-one else has but then not too good a unit as not to upset balance. In this example I would say a super-battleship or so that could shoot first in case of a battle since it would have longer range gun's or something ? This unit could then be used to enhance regard among other nations by being a sort of status symbol. I have a few other examples but these would require more explenation and I now just wanted to explain my idea... The idea to give civ related bonusses seems interresting but as some said there's always a bonus that's better than the others and that would make that all would play one or a select amount of civ's. Another thing is if my country or background was in the selection I would like to play them, but the fact that they might have a bonus that I don't like would prevent that. Anyhow I don't think it would NOT be a good idea ; a civ should be build from nothing and be equal to all others at the start to give all the same chance to "succeed". If there is a bonus system there shound be an option to turn it off. The most important thing I would like to see in CivIII is a good AI (since this sort of game takes so long I feel it's still not a feaseble "multiplayer" game) : The AI should have a global strategic insight, like if one civ is gaining a considerable advantage compared to all others ( for example get double the population of second civ) that the AI will see that threat and attemp to get allied against that civ to make a strategic balance in the world. An interresting AI that will not do stupidities like attack a stack using 1 unit. That the AI reacts according to what you do diplomaticaly. That as in the real world there's a small chance an AI might dubblecross you and get you offguard. That the AI uses geography to its advantage like bottlenecks. And that he uses the bombard fuction to its advantage to destroy resistance before attacking a city. I think there should be a penalty for casualties, like if a number of units get destroyed in a democracy fighting far from home for a useless cause according to democratic values . I also hope that bombarding a city will (with a percentage of chance) as in the real world cause a reduction in population and destruction of buildings. Most important of all is GAMEPLAY BALANCE , AI and the have the ability to play all kinds of civ's peacefull , warlike , ecological , etc ! Please excuse my bad English spelling... These are just a few tought's I wanted to share could be worked on ... I hope I could provide a usefull idea and help create a great game !
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Lancer Emperor Oregon Coast Apr 99
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posted January 22, 2001 09:04
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Tactical Grace, Lord Maxwell, thank you for appreciating, and taking the time to quote, my idea. |
Grumbold Warlord London, UK Mar 2000
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posted January 22, 2001 09:59
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Having seen the debate expand hugely since my last comment, I'm still against preset permanent benefits because I just don't think they can be justified. England alone has gone through many phases of ascendancy and decline in many spheres. No fixed bonus can adequately reflect its changing emphasis.I prefer the option of "buying" special bonuses after acquiring particular technologies and losing them again when the technology becomes outdated. In this respect, very much like mini-wonders. For example, there could be the option to allow players to buy "elite musketeers" bonus, "excellent galleons" or "skilled longbowmen". While any nation could be able to buy these advances if their game position warranted it, modifiable text files could give the AI French, Spanish and English nations an optional bias toward the respective benefits that are traditionally seen as theirs. They should not be exclusive and mandatory because many civs simply have not lived throughout the whole timeline and the random terrain placement or order in which techs are acquired may make them redundant. IMO this gives the greatest flexibility and historical accuracy. Mod makers can always turn off the ability for certain nations to gain certain skills to fit their scenarios. |
Patient English Settler Sussex, England Dec 2000
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posted January 23, 2001 09:36
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"The historical precedent for this would be the English, who were basicly unbeatable until the more than met their match in the war of 1812. "I have to comment on that! From my researches (and in my opinion as an Englishman), the English were neither unbeatable before 1812, nor outclassed after then. The French beat them from time-to-time in the 1700's (in 1781, too, as an American should know). After 1812 the English - British really -formed the most powerful navy in the world to about 1925. They could still be beaten in ship-to-ship encounters, however (as in most of the 1812 encounters) because their advantage was as much quantitative as qualitative. |
lord of the mark Chieftain USA Dec 2000
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posted January 23, 2001 10:24
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quote:
 Originally posted by Patient English on 01-23-2001 09:36 AM "The historical precedent for this would be the English, who were basicly unbeatable until the more than met their match in the war of 1812. "I have to comment on that! From my researches (and in my opinion as an Englishman), the English were neither unbeatable before 1812, nor outclassed after then. The French beat them from time-to-time in the 1700's (in 1781, too, as an American should know). .
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1781 - the battle of the capes, off of chesapeake bay, where De Grasse and the French fleet defeated a british fleet sent to relieve Cornwallis, making possible Washingtons victory at Yorktown. unfortunately our textbooks tend to neglect the role of France, Lafayette apart. Vive la France! God Bless America!
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Lancer Emperor Oregon Coast Apr 99
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posted January 23, 2001 18:31
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Sure, there were exceptions, don't get me wrong. That's what I meant by 'basicly', as in 'for the most part'. Btw, what happened to DeGrasse and his fleet? The French, the Spanish, the Dutch, and even the Danes, all got crushed by the English at sea, or in port, as with the Danes, Dutch, and the all too trusting French in WW2. Some got crushed on a regular basis...and the English got used to winning, until they met the Americans. After the days of sail, the English went on to build the fleets of WW1 and 2, but the Americans were building too, and had shown themselves at least the equal of the English sailors. After 1812, it was only a matter of time. However you are right, England was still numericly superior to the Americans in 1812 and for some time to come, and while they could get overpowering force to a battle, they still had some scant hope of surviving it.  |
Biddles Prince Melbourne, Victoria, Australia Mar 99
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posted January 23, 2001 19:26
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Contrary to popular(american) belief, the war of 1812 was merely a sideshow to the napoleonic wars. Besides, nobody won the war of 1812, it ended in compromise. |
Grumbold Warlord London, UK Mar 2000
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posted January 24, 2001 08:48
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quote:

"The historical precedent for this would be the English, who were basicly unbeatable until the more than met their match in the war of 1812. "
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Off the top of my head, the "English" are the people who occupy the largest part of the British Isles and have been invaded, conquered, occupied (in whole or part) and generally roughly handled by the Romans, Saxons, Irish, Norse, Vikings and Normans to name but a few. If civ3 can somehow model that and still allow them to later grow into an imperial power I will be mightily impressed! Personally I expect we'll never know because most players would have restarted at or before 50 A.D  |
St Leo King Toronto, Ontario, Canada b.02-15-99
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posted January 24, 2001 19:09
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Off the top of my head, the "English" are the people who occupy the largest part of the British Isles and have been invaded, conquered, occupied (in whole or part) and generally roughly handled by the Romans, Saxons, Irish, Norse, Vikings and Normans to name but a few.Off the top of my head, the "English" are Saxons( +Angles +Jutes +Frisians +Whatever) who dispaced Celts (as in Welsh, Britons, Scots, Picts, and Irish) and were for brief periods of time ruled by Romans and Vikings (Danes, Norwegians, Normans). ------------------ St. Leo http://www.sidgames.com/hosted/ziggurat/ http://www.sidgames.com/forums/ |
cyclotron7 Chieftain California Jan 2001
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posted January 25, 2001 00:15
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quote:
 Originally posted by Biddles on 01-23-2001 07:26 PM Contrary to popular(american) belief, the war of 1812 was merely a sideshow to the napoleonic wars. Besides, nobody won the war of 1812, it ended in compromise.
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Actually, at least some of us Americans are well informed. Not really a compromise, more of a standoff that nobody could win. The British Parliament backed down on impressment policies (although ironically this happened several days BEFORE we declared war, due to poor communication) but they got to burn down our capital. Mostly, it was just a morale booster for us due to the Battle of New Orleans, which would have been a decisive victory for us but for the fact it was fought a few days AFTER the treaty to end the war was signed. Although the causes of the war of 1812 sprang from British policy during the Napoleonic Wars, it was not part of it. And it certainly wasn't a sideshow to the Americans. |
Theben Emperor "Life is a swirling cesspool of despair." b.02-15-99
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posted January 25, 2001 20:35
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It seems the idea to have benefits arrive with experience is quite popular. I think Firaxis knows what to do now.  |
MarkG Apolyton CS Co-Administrator Greece b.02-15-99
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posted January 25, 2001 21:21
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we got Brian Reynolds to answer on the issue... http://apolyton.net/misc/interviews/bhg_breynolds.shtml
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Biddles Prince Melbourne, Victoria, Australia Mar 99
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posted January 26, 2001 07:41
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Sorry, sideshow was probably the wrong word to use. I was meaning that 1812 was pretty much inconsequential to the european powers since they were more worried about what was happening to them. (And I didn't want it to mean that it was "a sideshow"to americans) |
Anunikoba Warlord Michigan,USA Sep 1999
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posted February 01, 2001 14:05
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The more options you give us, the more of us you will please!Who says you can't please everyone? |
Lancer Emperor Oregon Coast Apr 99
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posted February 01, 2001 23:47
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Actually I don't like options. I think there should be an option button that turns them off.  |
Theben Emperor "Life is a swirling cesspool of despair." b.02-15-99
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posted February 02, 2001 00:20
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How about trade options? I'd like to sell AT&T short...  |
M@ni@c Prince of Persia 3D Jul 1999
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posted February 02, 2001 16:17
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Where could I find some more information about that presumed war between the British and the Americans in 1812? I, nor my history teacher, has ever heart before of that war or a 'Battle of New Orleans'. That unimportant it must have been! |
airdrik Warlord Boise, ID, USA Oct 2000
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posted February 02, 2001 17:44
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quote:
 Originally posted by M@ni@c on 02-02-2001 04:17 PM Where could I find some more information about that presumed war between the British and the Americans in 1812? I, nor my history teacher, has ever heart before of that war or a 'Battle of New Orleans'. That unimportant it must have been!
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You've never heard of the War of 1812? Have you heard the 1812 Overture(which wasn't written till a while after the fact)? The song 'The Star Spangled Banner' was written by an American captured by the Brittish durring that war as well. You can look it up on the net or in your local library, or in an encyclopedia, etc. It happened and you must have described it to your teacher wrong if you think he/she doesn't know. Anyway I like the idea of developing bonuses/penalties over time. It would be interresting to try and play the peace loving scientific country with all the science bonuses in the world and then when you've researched everything turn arround and get slautered trying to whip everyone else out with your howizers and armors when they still have musketeers and cannons . |
Theben Emperor "Life is a swirling cesspool of despair." b.02-15-99
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posted February 03, 2001 03:24
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Mani@c is from Belgium, I believe, so he's got a reason not to have heard of it. |
Roman Warlord Bratislava, Slovakia Sep 2000
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posted February 03, 2001 07:17
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I have certainly heard of the 1812 war, but no insult to anyone, the war's importance was very minor, so I do not understand why is it being held up as an example. Someone, please explain. |
M@ni@c Prince of Persia 3D Jul 1999
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posted February 04, 2001 13:38
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American patriotism; that's all. |
M@ni@c Prince of Persia 3D Jul 1999
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posted February 04, 2001 13:40
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Ignore this double-post due to my slow internet connection combined with my momentarily impatient mood. [This message has been edited by M@ni@c (edited February 04, 2001).] |
vonManstein Settler London, Ontario, Canada Feb 2001
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posted February 04, 2001 23:44
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quote:
 Originally posted by airdrik on 02-02-2001 05:44 PM You've never heard of the War of 1812? Have you heard the 1812 Overture(which wasn't written till a while after the fact .
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The 1812 Overture (written by Tchaikovsky) was to celebrate the Russian victory over Napoleon, and had nothing to do with the American War of Independance. |
TheAuk Settler
Feb 2001
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posted February 05, 2001 10:40
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Surely the killer argument against hardcoded values is the number of civs that are likely to be involved.. I think that SMAC factions worked remarkably well (although SMAX ones less so) in terms of game balance, but the likelihood of getting 30 or so different civs with different SE/whatever attributes right without making some huge howlers is pretty low.I do think that it would be a big shame however if it wasn't possible to creat scenarios that had some hardcoded characteristics built in. The SE system worked well in SMAC since the whole storyline/world was based around them - it is easy to see situations where a scenario editor would want to create civs with very strong personalities. |
cyclotron7 Chieftain California Jan 2001
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posted February 06, 2001 17:37
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All history is relative. The war of 1812 was quite important to the British and Americans... I can equally say that various other wars in countries are insinificant.What if I said: "What about the Russo-Japanese war? I'm not Russian or Japanese, so why should I care?" This is ignorance. In fact, the said war made a very large difference to the people it affected. History is NEVER global. I bet Chile was affected very little by World War I. Don't be ignorant. |
Roman Warlord Bratislava, Slovakia Sep 2000
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posted February 06, 2001 20:11
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Hey, hey, hey, I meant no offence. I did not even mean that the 1812 war was not important for world affairs (though it was overshadowed by Napoleonic Wars in Europe at the time). Perhaps I should clarify myself: I assert the 1812 war was not important enough to provide a basis on which to judge unique benefits for civs.Personally I hope that there will be no pre-set benefits, but that some will develop during the game. |
Diodorus Sicilus Warlord Steilacoom, WA, USA May 99
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posted February 07, 2001 00:54
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Roman, your original comment regarding the War of 1812 does make a very important point in the "hardwired characteristics" debate: how can any one event no matter how important to anyone at the time define the characteristics of a civilization that, in the game, may last for 6000 years or more? To use the English (or Southern British?) as an example, do you give them a defining characteristic based on Stonehenge Building, Shakespearean Theater, Steam-Powered Industrial Revolution, Parliamentary Democracy or Aggressive Naval Traditions - just to name a few elements in their history. To include specialized set characteristics for civs in CivIII would only expand one of the continuing buggerups in all the Civ-type games: the idea that a civilization remains constant or consistant over dozens of centuries. I would pay almost any amount for a civ game in which, for instance, my starting Civ of Britons was conquered by Celts, then by Romans, became Romano-British, was overrun by Germanic (Angle-Saxon) Barbarians, formed yet another civilization, then was conquered (again) by Frenchified Vikings (Normans) to become English - which then conquer the Welsh, Scots, and Irish to become a British United Kingdom. This Civ would start with a 'characteristic' of sophisticated mass labor organization (to build Stonehenge), pick up intensive city-building and improvements from the Romans, extensive individual legal rights from the Saxons, armored cavalry techniques from the Normans, massed longbows from the Welsh, and an extensive navy after fighting several naval wars with the Dutch and French - and as a geographical result of being stuck on a island. Characteristics should come about because of historical and geographical situations, which will change and change the characteristics over time. Otherwise, they risk becoming ridiculous, such as a Viking civilization with long-range sailing special abilities which has all its cities landlocked in a desert. |
markusf Prince
Oct 1999
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posted February 07, 2001 18:35
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Like i said before change what the specialists do!!!. For instance a german scientist my produce 4 beakers... I also say add more specialists(worker and farmer) worker produces 3 shields and a farmer 6 food. Also there are a ton of specials in the game. If the germans have a industrial bonus coal output should be increased by 2 shields, or a wheat produces 5 food instead of 3 for some civs oil produces + 2 shields and silk produces 2 less trade then normal etc etc etc. Depending on what civ u are... |
Ribannah Princess Castle Gobs, Enroth Aug 2000
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posted February 08, 2001 20:27
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quote:
 Originally posted by Lancer on 01-23-2001 06:31 PM Sure, there were exceptions, don't get me wrong. That's what I meant by 'basicly', as in 'for the most part'. Btw, what happened to DeGrasse and his fleet? The French, the Spanish, the Dutch, and even the Danes, all got crushed by the English at sea, or in port)
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In the relevant period, there were four wars between the English and the Dutch, of which 3 were won by the Dutch (including one in which the English had joined forces with the French and two German counties). ------------------ If you have no feet, don't walk on fire |
Ribannah Princess Castle Gobs, Enroth Aug 2000
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posted February 08, 2001 20:39
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quote:
 Originally posted by St Leo on 01-24-2001 07:09 PM Off the top of my head, the "English" are Saxons( +Angles +Jutes +Frisians +Whatever) who dispaced Celts (as in Welsh, Britons, Scots, Picts, and Irish) and were for brief periods of time ruled by Romans and Vikings (Danes, Norwegians, Normans).
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The Celts weren't the first people in England either, and many people from Normandy (France, not Scandinavia) migrated to England after they beat the Saxons. So the "English" are a mix of four tribes, with some Viking and Roman influences on the side. ------------------ If you have no feet, don't walk on fire |
cyclotron7 Chieftain California Jan 2001
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posted February 09, 2001 21:31
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I don't mean to be on the offensive, but I find all this American-bashing disturbing  Anyway... I think the problem with abilities is that... well... to use them correctly, we need to find the ROOT of each ability, not just the historical fact. For example, take the British Empire. Some have suggested that since they were a large naval power, they should have faster/ more numerous ships. But this breaks down when the British are landlocked. So, we must identify the reasons for Britain's sea power. 1) Britain was a very expantionist country and a colonial power. 2) They are located entirely on a relatively small island. So, by getting to the root of the ability, we find that each historically based ability is in turned based on a few reasons for the ability: 1) Attitude of the Civ, i.e. colonial or self-centered 2) Geographical conditions, i.e. being on a shore or desert Some people might object to 1, because this in turn probably has numerous historical roots that would be difficult to analyze. That kind of stuff (origins of a superpower) is the stuff term papers are made of, not games. Number two, however, seems like an intriguing idea. This would be a great way to implement unique civs, and it would be impossible to offend someone. I don't know the precise way of implementing this, but it seems to be the majority of this forum's (and my own) favorite option. |
Biddles Prince Melbourne, Victoria, Australia Mar 99
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posted February 10, 2001 07:38
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America Bashing!Most people have just been pointing out that the USA isn't the be all to end all. |
Roman Warlord Bratislava, Slovakia Sep 2000
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