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Topic:   A Scenario Builder's Request Format for Better Printing
Dom Pedro II
Warlord
Ridgefield Park, NJ, USA
Nov 1999
posted October 29, 2000 16:24   Click Here to See the Profile for Dom Pedro IIClick Here to Email Dom Pedro II  send a private message to Dom Pedro II
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I think that a point that has not been mentioned much is the events in the game. Basically, I would like everything to be able to be controlled by events.

Here is a list of events I want included IN ADDITION to those that are already in Test of Time. (See Test of Time section if you don't know what events were added in TOT)

TRIGGERS:


  • If Unit Enters Square
  • If Diplomatic Status Changed
  • If UnitKilled [add by what unit]
  • If CityBuilt (meaning if new city constructed)

    ACTIONS:

  • Then Change Diplomatic Status
  • Then Change Government
  • Then Add Tile Improvement
  • Then Change Leader Name
  • Then Change Civilization Name
  • Then Change City Ownership
  • Then Change Unit Ownership

I'll add more...

Add a Counter. This would make it so that it keeps track of how many times something occurs. There can be up to three counters per civilization at any time like the Flags. You make an event like:

@IF
CityBuild
unit=Bomber
city=London
@THEN
Counter
who=English
counter=1
@ENDIF

And it can be used like this:

@IF
CheckCounter
counter=1
number=5
@THEN
Text
"The English are well underway in the
rebuilding of their airforce!"
EndText
@ENDIF

ANd there should be a ResetCounter action as well.

------------------
"...The highest realization of warfare is to attack the enemy's plans; next is to attack their alliances; next to attack their army; and the lowest is to attack their fortified cities." - Sun Tzu

Dom Pedro II.... aka Hannibal3

Dom Pedro II - 2nd and last Emperor of the Empire of Brazil (1831 - 1889).

jrhughes98
Chieftain
Nashville, Tennessee US
Oct 2000
posted October 29, 2000 21:15   Click Here to See the Profile for jrhughes98Click Here to Email jrhughes98  send a private message to jrhughes98
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I agree. Civ2 has no where near enough triggers and actions to make realistic, historically accurate scenarios. Also, the maximum size of the events file should be unlimited.

------------------
JRH

UltraSonix
King
Melbourne, Australia
May 2000
posted October 30, 2000 00:08   Click Here to See the Profile for UltraSonixClick Here to Email UltraSonix  send a private message to UltraSonix Visit UltraSonix's Homepage!
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You guys are making the assumption that the triggers should be contained in a text file like it has been. I think that Civ3 should change and follow starcraft instead - ie the scenarios and all its info (rules.txt events.txt graphx) should be contained in a single file. And the triggers stated above (which would be very useful) should be implemented through a scenario editor (once again, like Starcraft's), which is much more user-friendly. The advantage of this is that newbies would be able to pick up scenario design much more easily, because you'd actually be able to see all the tiggers available, and you can see how the syntax works.

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No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...
[This message has been edited by UltraSonix (edited October 30, 2000).]

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