|
Author
|
|
Topic: Related Threads |  |
|
DarkCloud King of Clouds Jul 2000
|
 |
posted October 29, 2000 15:40
 |
 |
 |  |
RELATED THREADSRelated Threads: Taking the guesswork out of the new topic  Here is a large linkage list of all threads related to each other Acronym Decipherer: Click here Must Reads- Maps- The Map.... Again Units- "Unit Workshop" Module List Civilizations- Tribes 0.1 Tribes- Cities 0.1 Game- Civ3 editing tools: what do *you* want to see 1. Nuclear War 001993 warheads 001978 Nuking Opponents 001882 Nuclear War=Deserts 001781 Nuclear Weapons 001711 Why are Nukes available to everyone? 001570 Nukes (The title alone will attract you to this topic) EC3 Fix #18 - IMPROVED NUKES 2. Map 002035 Map viewing 002034 Ice 001965 The Map...yes, I know this has been discussed before 001938 Bigger Map 001935 Globe-like world map. 001882 Nuclear War=Deserts 001866 A special resource seed request 001857 Space Colonization, Mars, Venus, Saturn etc 001855 Terrain model for Civilization III Cities, and your Capital. . . 001741 The Map - Spherical Globe in 3D ... like Populous 3 001725 Is random maps a AI weakening factor? 001705 Please, take a vote! Pre-release an concept map-editor 001704 Irrigation, minning and roads 001674 A novel idea - Icebergs 001673 Should civ3 look like this? 001670 Damage from "unfriendly" land-types? 001660 New River Idea 001645 Rotate-able Map 001611 Automatic Polar Caps 001591 Fortifications: Digging In 001565 Zones of Control 001557 Crossing mountain ranges and rivers 001493 The Map.... Again 2a. Roads and Railways 001941 Reasonable use of terrain improvements 001788 Great Idea, Please Read! Improved Road & Rail Rules 001706 rivers & estuary's & seastraits & bridgebuilding 2b. Borders 001959 Rivers- between, not through, map squares 001762 National Borders. . . 001690 Natural Borders BORDERS (ver1.1): Hosted by CyberShy BORDERS (ver1.0): Hosted by Lancer 2c. Disasters 001644 The Sinking of the Kursk and other disasters... 001637 famine should create unhappiness 2d. Weather 001930 Weather anyone? 001786 The River, The Mountain, The Weather 001593 Anything happening on the weather front? 2e. Terrain Improvements 002045 walls as TIs 001639 Fortifications 001631 Buildings outside cities 3. War 002053 please DONīT change too much!! - PETITION 002052 If Firaxis is kind enough... 002046 first civ3 units revealed! 002042 Ranged Combat 002030 Mercenaries 002007 What about a "grief-factor" over killed units, in Civ-3? 001985 Units using citizens 001970 Early start 001957 A major flaw in ALL Civ games 001950 Units, whats your thoughts?? 001942 Unit evolution, a use of the veteran status ! 001931 spies, railroads, nukes, world, final frontier... stuff 001906 Getting Lost 001904 Capturing Units 001863 Improved veteran status 001811 How to make going to war Harder 001794 Level of Realism in War 001764 Combat... 001751 Taking over city 001743 War & progress 001701 Deserters 001700 Tactic Upgradees 001695 Clear the road! 001694 Capturing Units 001650 Advanced Tactical Warfare 001633 Supply for military unit 001628 Military units - too much micromanegment 001586 Supplies 001577 Missile Defence Shield 001156 Unit Facing/ Formation EC3 New Idea #34 - Automatic Patrolling Trading Military Units Seizures Getting Lost Unit Support 3a. Units 002002 Unit appearance 002001 Units 001852 Army Corps of Engineers 001763 Units units units!!!! 001761 Ranks in the Military. . . 001703 Land/Sea Mines 001684 Stacking units 001608 Make different Armor types? 001601 Yet Another Unit Idea... 001554 More use of damage points UNITS v3.0 (hosted by technophile) Refueling 3b. Production 001841 Production 001749 Unit Production 3c. Unit Workshop 001962 Units and the Unit Workshop 001879 Vehicle Chassis, Ship Chassis, Chassis Ideas 001738 unit workshop 001627 "Unit Workshop" Module List 001617 Millitary Design Modules 001613 Civ Customized Units? 001602 A Civ III Unit Workshop Model 001587 Military design. Unit Construction 3d. Unconventional Warfare 001961 Engineers and Building cities 001867 New Unit for Civ 3 Idea 001828 Fifth Columnists 001805 Terror 001731 Espionage 001596 Commando Units 3e. Air Warfare 001940 Chassis Idea: Balloon; Improvement Idea: Balloon Defence. 001905 Air Warfare 001802 Radar Stations/Spy Stations Air Combat 3f. Leader Units 001862 Whats the biz with Armies, Generals, Campaigns? 001808 Leaders... please read you oldies 001708 Mining Gold and Heroes are Vital 3g. Refugees 001979 Refugees 001795 Refugees 001656 Q: Smacx has "refugees??" - how about CivIII? 3h. Sea Warfare 001822 Submarine Warfare 4. Game 002036 Clickomania! Learn the lesson, Firaxis! 002032 Miscellanous Suggestions from a Veteran Scenario Builder 002031 Langoliers 002029 Enjoy Civ3 or Civ10? 002026 the ea-sports model 002022 Barbarians 002020 Happiness Pool 002016 Slavery 002009 Your empire, the challenges that civ-3 should have 002003 How many units can stay on one tile? 001992 Quotes with advances 001986 Pollution 001975 I might have solution for 64 civs, not working on slow comps 001969 Corporations 001968 Underground, Underwater cities and other ideas 001963 Population Density, ICS Physics-ish solution 001947 'Artificial' Intelligence 001943 Victory Condition: Unity 001934 Public Works Or settlers/engineers??? 001924 new idea: utopia society 001919 Column #142; By Raingoon 001916 File Formats (Scenario discussion) 001915 Fundamental philosophy of an empire building game II 001912 Civ-3 Windows-style interface with skins, anyone? 001903 Plague 001888 windowed vs non windowed. 001883 What does Civilization mean? 001872 a couple my thoughts 001864 Civers Edition vs. Standard Edition 001861 MP3 Music in Civ3? 001859 Countries, culture and technology 001844 Global concerns 001835 Replay after the game. (ala Civ 1) 001832 Mantra for Civ3: Simple yet Complex 001831 Some unwritten gamedeveoping rules of thumb 001826 Replay Mode 001825 The Theory of FUN 001810 Game Scoring 001799 Strategy vs. Tactics 001775 Poll: Strategy-game or a world-history simulator? 001748 One small thing that may have been mentioned (Find City Option) 001742 When will Civ3 end? 001732 Civ-3 is installed and you about to doubleclick that shortcut... 001729 Theory on Strategic Gameplay - KISS? or KIRS? 001721 pbem - game server 001713 About slowly changing time/era-related premises Strategic Oil Reserve 2-Player Civ game progression suggestion The concept of Slavery (also: hut-popping) What's your platform? Mutually assured distruction Major End game inbalance. Borrow from other games.... I found another error with the game, anyone notice this before? Multiplay only Civ3 How about a Journal? Ministries New Commands Starting Over More action Strange Encounters of the Pathetic AI kind Real Time Civilization? Replayability Life After Death Provinces Country Side and Towns City and unit limits Civ III Engine Proposal The all time greatest idea: Replay movies... throne room History book as an ending of the game CIV III as an RTS !? How to portray the rise and fall of great powers in Civ3 Civil Wars in CivIII EC3 New Ideas - Final Drafts EC3 Fixes - Final Drafts EC3 New Idea #37 Disease SE MODELS v3.0 (hosted by no one) RADICAL IDEAS (ver 2.0): Hosted by korn469 Disease Limiting Micromanagement Water Supply 4a. Scenario Editors/ Game Editors/ Map Editors Civ3 editing tools: what do *you* want to see 13th POLL: Editors for maps/ scenarios/ units/ graphics/ game texts? Scenario Creation Game-editor A faster scenario-editor could save the day Civ3:Suggestion2 - World Creator Utility scenarios, scenarios, scenarios!!!!!!!! Scenario editor - What does it need? 4b. Operating Platforms Civ 3 for... Will There Be a Macintosh Port of Civ III? 4c. High Council/Advisors You? or President? Military Advisor Screen Council Notifications Secretary of Defense The Civ 3 High Council? 4d. Graphics 3D Graphics, do we really need īem 2D or 3D Animated Maps Editing graphics files HOLD ON EVERYONE! Great Graphics Idea. 4e. What not to have in an Upgrade "Improvements" that would stop you from buying the game The art of destroying a game-upgrade NO Change fo the sake of Change! 4f. Turns 800-1000 turns in CTP-2 (confirmed). What about CIV-3? turns again More ancient turns Taking ages. . . 5. Civs Spontaneous Starts Dynamic Civs Improvement-related empire size limits? Extraterrestial Civs people percents Unlinking personalities to A.I. civs Huge Maps/More Civs Just Figgured something out!!! Restarting Civs : More Realism "Custom" option for AI civs A newer more greedier Civ... A treiste on traits Civ Differences Tribe Colors Idea The Creation of Differences between Civs. List of Civilizations Off-Map Civilisations Tribes 0.1 Should civ attitudes affect trade? Civ 2 Standard Changes civ3 to include a full set of nationalities New poll: Number of civs Civilizations version 3.0 hosted by Me More realistic civ splits Colonies 5a. Revolutions Yet another Revolution Thread (Chose your own Adventure!)... Government, revolutions, and structure and policy part 1 Cities in Disorder succeed from the Union Revolutions EC3 New Idea #16 - Rise and fall of empires 5b. Governments A new SE proposal ! Down With "Prepared Governments"! Government Political Victory Coalition/ Emergency government Governments The Communist Problem 5c. Government Heads Role of personalitys/leaders 5d. Diplomacy What's wrong with 99% of Diplomacy (IMO) Trading Units More on econ, and diplomacy, less on warfare Political Victory Diplomacy Diplomacy at Work opponent attitudes A better diplomacy Bitter wars, bitter enemies... Levels of diplomacy Diplomacy Diplomacy with other nations Diplomacy - new summary, 2.21 Diplomacy - Atrocities Diplomacy - spy operations Diplomacy - list of treaties Diplomacy - trade menu options Diplomacy - diplomacy screen options. 5e. Government options More Government Choices New Governments Governments, policy and structure part II - Demcratic/Republican Civ3 - Suggestion 1: United Nations Three-Party System in Democracy Election to the U.N. 5f. Natives/Tribes/Minor Civs 2000th Idea! 1st, 2nd, and 3rd World Countries Native Agression Down with "Minor Civs"! Native peoples Natives 5g. Number of Civs A software engineerīs answer to the 32+ civ issue Re:Speeding up the game with 100+ Civs Speeding up the game with 100+ Civs How many players should civ3 support? 6. Wonders Personal wonders Wonders Allies sharing wonder abilities The Internet: A Wonder or a Tech Advance Wonders Of the World Different Types of Wonder Wonder Movies New Seven Wonders Project & Poll Demi wonders The Big,Big,Big List of Wonders West Point, ROTC and other wonders 'Dud' Wonders The Olympic games wonder Top 10 of new tech Feats of Wonder (a CTP2 idea) civ 3 needs superwonders to change tech tree Missile Defence Shield Do we Need Wonders Missing wonders ***TECH TREE***: Wonders of the Modern Age ***TECH TREE***: Wonders of the Industrial Age ***TECH TREE***: Wonders of the Renaissance ***TECH TREE***: Wonders of the Ancient World Wonders of the World Lessons for civ3: interesting buildings and wonders Future age of Wonders? WONDERS (ver 2.1): Hosted by EnochF Wonders o' the world... the root of all evil? 7. Tech Tree Forgotten Techs? Civ III and Beyond... Prereq for techs: having available resources Advanced Tech Tree More Advances Making maps before mapmaking? Knowledgeyou don't understand Two Things I Want to Say Back to the Future - Civ 3. obtaining tech from others ***TECH TREE***: General Discussion The tech tree A More Diverse Tech Tree 7a. Research Tech Effect by Age Exploration=Science! Science Teams 7b. Technologies My complete technology tree Tech List 0.1 Future Tech Let's talk techs... 8. Trade Trade=Production Linking economics, alliances and warfare More on econ, and diplomacy, less on warfare Trade Simultaneous, Market-Based Trade Currency Trading How to improve Trade: Non-Camelicidal methods Why Save The Camel: A game perspective Save the camel !!!! Need money? Intermediate trade! Commerce with armament Trade Units Trade=Tech-Research A trade model 0.0 A Trade Model -- Give this a look New Types of Trade About caravans Tradewindow. Comprehensive revamp of trade and infrastructure A few thoughts about natural resources and trade. Making Trade part of Production Overseas Profits 9. Space Space Ship Joint Spaceships and Alliance wins for multiplayer Space-based SDI Space Age 10. Religion Monotheism Religion Religions as AI-controlled powers RELIGION v3.0 (no host) 11. Cities 255 City Limit The pitfalls of expanding city-areas in Civ-3 City radius/boarder/colonization Revolutionary Civ Ideas Funding of city improvements Catastrophes preventable by improvements More places for Cities Finding Resources\Placing Cities Secret Bases (from which to spread chaos) City Specific "Build List" Cities 0.1 We Need Longer City Names! prereq's Secret Internal Affairs Get rid of the 21 squares...? EC3 New Idea #24 - Expanding City Radius Unique Cities City Size on the Map 13a. City Improvements building obsolete buildings City improvements City Parks and National Parks seaport and airports Add the olympics??? your thoughts Power Plants 13b. Too Many Cities; Solutions; ICS Solutionmodels Too Many Cities? Another "ban ICS" thread ICS problem - a solutionmodel The ultimate ICS thread: analysis and solutions 13c. City Screen City View Firaxis - eliminate heads working in tiles ! Occupations of citizens Where's all the farmers? How to improve the city model? Energy and production [This message has been edited by DarkCloud (edited November 07, 2000).] [This message has been edited by DarkCloud (edited November 07, 2000).] [This message has been edited by DarkCloud (edited November 11, 2000).] [This message has been edited by DarkCloud (edited November 13, 2000).] [This message has been edited by DarkCloud (edited November 20, 2000).] [This message has been edited by DarkCloud (edited November 26, 2000).] [This message has been edited by DarkCloud (edited November 26, 2000).] [This message has been edited by DarkCloud (edited December 10, 2000).] [This message has been edited by DarkCloud (edited December 15, 2000).] [This message has been edited by DarkCloud (edited January 16, 2001).] [This message has been edited by DarkCloud (edited February 21, 2001).] |
jrhughes98 King of Clouds Jul 2000
|
 |
posted October 29, 2000 21:22
 |
 |
 |  |
Gee, thanks DarkCloud! This list is VERY helpful!!------------------ JRH [This message has been edited by jrhughes98 (edited October 29, 2000).] |
UltraSonix King Melbourne, Australia May 2000
|
 |
posted October 30, 2000 00:00
  |
 |
 |  |
Now I don't have to do anything!  ------------------ No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... |
UltraSonix King Melbourne, Australia May 2000
|
 |
posted October 30, 2000 04:28
  |
 |
 |  |
By the way, I think this thread should be made sticky (but don't tell AH about it). It'll be able to serve as guide of sorts to any newbies that arrive here so threads are repeated less often.------------------ No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... |
Shadowstrike King Mississauga, Ontario, Canada Jul 2000
|
 |
posted October 30, 2000 18:10
 |
 |
 |  |
Sorry about the Tech Tree DarkCloud...I totally forgot about it... I'll get on it right now... |
DarkCloud King of Clouds Jul 2000
|
 |
posted October 30, 2000 20:13
 |
 |
 |  |
Thank you everyone for your support, yes perhaps we can get Markos to sticky this thread...I am updating it as of... now. |
tonic King Melbourne, Victoria, Australia Jun 2000
|
 |
posted October 31, 2000 02:02
 |
 |
 |  |
I have to add my accolade for the fine hard work. For anyone entering this active forum, this is a must with so many criss-crossing threads. |
MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
|
 |
posted October 31, 2000 02:06
  |
 |
 |  |
to the top!one request: can you make link to the actual threads??? |
Tiberius Warlord & Tradelord Jan 2000
|
 |
posted October 31, 2000 02:14
 |
 |
 |  |
Nice work, DarkCloud.I wanted to suggest to make links to the threads, but somebody has just arrived before me with the proposal  |
Vrank Prins Chieftain Haarlem, Netherlands Sep 2000
|
 |
posted October 31, 2000 07:38
 |
 |
 |  |
Great, I've seen that the "Apolytonions" asked if it was possible to link things up. Maybe things could also be alfabetically indexed. And if you need any help with that ....  |
Shogun Gunner Warlord Fairfax, Virginia Oct 2000
|
 |
posted October 31, 2000 09:04
 |
 |
 |  |
Very comprehensive list. A must read. Good work, DarkCloud. |
DarkCloud King of Clouds Jul 2000
|
 |
posted October 31, 2000 11:56
 |
 |
 |  |
Thank you for your offer, Vrank, if you want to make an alphabetical list; go ahead...Hopefully I can make a hyperlink list, I'll work on it. Thanks Mark for stickyifying this thread!  |
UltraSonix King Melbourne, Australia May 2000
|
 |
posted November 01, 2000 05:11
  |
 |
 |  |
DC you simply must link this thread under "wonders": Do we need Wonders?------------------ No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... |
Tiberius Warlord & Tradelord Jan 2000
|
 |
posted November 01, 2000 12:40
 |
 |
 |  |
quote:
 Originally posted by UltraSonix on 11-01-2000 05:11 AM DC you simply must link this thread under "wonders": Do we need Wonders?
 |
Hey, thanks Ultra, that was my thread. Of course TheLimey had the original idea and Ultra the best posts , but it's still my thread. I feel very proud. |
UltraSonix King Melbourne, Australia May 2000
|
 |
posted November 02, 2000 18:52
  |
 |
 |  |
Oh yes, Civ III Engine Proposal is also a very important thread - it's the best thread that I've personally seen here (for entertainment mostly, though ).------------------ No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... |
DarkCloud King of Clouds Jul 2000
|
 |
posted November 02, 2000 20:16
 |
 |
 |  |
Do you like how I redid the Wonders section; or should I keep the thread numbers beside the thread name? |
UltraSonix King Melbourne, Australia May 2000
|
 |
posted November 03, 2000 01:16
  |
 |
 |  |
The wonders section is very good - there's no point having the thread numbers, because who needs it?Now you've just got to do it to all the threads!  ------------------ No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... [This message has been edited by UltraSonix (edited November 03, 2000).] |
Tiberius Warlord & Tradelord Jan 2000
|
 |
posted November 03, 2000 07:03
 |
 |
 |  |
DarkCloud, I thought maybe you want to add the following links: Essential Civ3 List - New ideas and Essential Civ3 List - Fixes There are a lot of great ideas there, and maybe the new Apolytoners should know that these ideas were sent to Firaxis. |
Builder Settler
Feb 2001
|
 |
posted November 03, 2000 07:11
|
 |
 |  |
wow!nice list... |
Paulypav Chieftain Rocky Point, NY, USA Oct 2000
|
 |
posted November 03, 2000 18:24
 |
 |
 |  |
Thanks for the listing. Definitely keep the wonders section the way it is. Hope you are able to find the time to update the rest of the list the same way.------------------ "In war, there is no substitute for victory." - Douglas MacArthur |
DarkCloud King of Clouds Jul 2000
|
 |
posted November 03, 2000 20:49
 |
 |
 |  |
Okay, thank you for the links Tiberius, I will add them to the list eventually. (ie within a few days) |
Shadowstrike King Mississauga, Ontario, Canada Jul 2000
|
 |
posted November 03, 2000 20:58
 |
 |
 |  |
I added some stuff to the Tech List 0.1... if somebody would be so kind a to BUMP it... |
Seeker King Canada(UWO) b.02-15-99
|
 |
posted November 03, 2000 21:24
  |
 |
 |  |
Hmm...? No Trade threads on simultaneous, market based trade like in Imperialism 1?!I will have to do something about that... |
SOC King Canada(UWO) b.02-15-99
|
 |
posted November 03, 2000 21:27
 |
 |
 |  |
As a newbie, I must ask (cauz I really don't know). Does adding to the lists make a difference now for CivIII, other than making for an interesting discussion? |
UltraSonix King Melbourne, Australia May 2000
|
 |
posted November 03, 2000 23:22
  |
 |
 |  |
Actually, we have no idea whether our discussions now are making a difference, but certainly, if you have an idea/comment/etc post it in this forum's thread and not in the List forum.------------------ No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... |
MidKnight Lament King Melbourne, Australia May 99
|
 |
posted November 05, 2000 21:29
  |
 |
 |  |
quote:
 Originally posted by Tiberius on 11-03-2000 07:03 AM DarkCloud, I thought maybe you want to add the following links: Essential Civ3 List - New ideas and Essential Civ3 List - Fixes There are a lot of great ideas there, and maybe the new Apolytoners should know that these ideas were sent to Firaxis.
 |
These should definitely be in there. Rather prominently, I'd suggest (Sorry if they already are, but I couldn't see them.) |
DarkCloud King of Clouds Jul 2000
|
 |
posted November 06, 2000 16:13
 |
 |
 |  |
MidKnight, they are there; if you go to "Edit/Find" you will find EC3: New Ideas and the other one. |
Maccabee2 Chieftain Jacksonville, FL, USA Sep 2000
|
 |
posted November 06, 2000 18:18
|
 |
 |  |
Cool! Thanks for the topics list, Dark Cloud! |
DarkCloud King of Clouds Jul 2000
|
 |
posted November 06, 2000 20:29
 |
 |
 |  |
You are welcome. |
tonic King Melbourne, Victoria, Australia Jun 2000
|
 |
posted November 07, 2000 00:18
 |
 |
 |  |
quote:
 Originally posted by Vrank Prins on 10-31-2000 07:38 AM Great, I've seen that the "Apolytonions" asked if it was possible to link things up. Maybe things could also be alfabetically indexed. And if you need any help with that .... 
 |
Worthwhile idea. I find the listed threads under their numbers and titles not too easy to trace and retrieve. A clickable link would be most helpful and it looks like help is already been offered for this job . |
yin26 King Work in Seoul, Korea. From Los Angeles. Apr 99
|
 |
posted November 09, 2000 05:50
 |
|
|