Apolyton Civilization Site Forums
  CtP2-General
  a STATEMENT OF ACTIVISION TO THE CIV COMMUNITY (Page 3)

Post New Topic  Post A ReplyPost A Reply In A New Window

This topic is 4 pages long:   1  2  3  4  profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   a STATEMENT OF ACTIVISION TO THE CIV COMMUNITY Format for Better Printing
MidKnight Lament
King
Melbourne, Australia
May 99
posted January 24, 2001 11:23   Click Here to See the Profile for MidKnight LamentClick Here to Email MidKnight Lament  send a private message to MidKnight LamentSend a Message to UIN: 16823806 Visit MidKnight Lament's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by Alpha Wolf on 01-24-2001 01:30 AM
if anyone might want a little insight to the mindset at activision, take a look at the comments in tut2_main.slc. Looks like they knew they had some problems. I would cut and paste of the tastier pieces but i think Mark would kill me if i posted that kind of language. BTW, do not read the comments if you are easily offended.


I can't believe they let it ship with all that language in there.

------------------
- MKL ... "And a sun that doesn't set but settles" - Augie March
Shameless Plug: http://www.poetic-license.org ............. All welcome.
[This message has been edited by MidKnight Lament (edited January 24, 2001).]

Grumbold
Warlord
London, UK
Mar 2000
posted January 24, 2001 11:26   Click Here to See the Profile for Grumbold   send a private message to Grumbold
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I expressed my reluctance to get involved with another Activision marketed game months ago but bought CtP2 anyway. Sadly their corporate attitude seems very focussed on forcing the development team to make cuts to maintain development schedules, releasing incomplete or untested code, issuing a quick patch if it won't cost much to fix a few glaring problems, closing down projects and moving on. They are certainly not the only ones guilty of doing so, but in recent years have been the most consistent in behaving this way. I wonder how much they will have to spend to counteract the negative publicity to their brand name?
Martina
Settler
Germany
Jan 2001
posted January 24, 2001 15:01   Click Here to See the Profile for Martina   send a private message to Martina
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by Grumbold on 01-24-2001 11:26 AM
I expressed my reluctance to get involved with another Activision marketed game months ago but bought CtP2 anyway.

(...)

I wonder how much they will have to spend to counteract the negative publicity to their brand name?

Not one single dollar. Why should they care ? Should they announce CTP3 in 6 months of now, the hype will be re-created by Activision and the Internet community, and you will buy again. Together with thousand others who do not belong to the Internet community and dozens of all those complaining here who will buy even though they flame Activision now.

All of us will be buying Civ III completely independet whether it's going to be a balanced game or not. And directly afterwards, people like you and me will start flaming Firaxis. Again, this will have only a minor impact on shipments. Why ? Because in the gaming industry, it's not repeat purchase what counts, but trial purchase. You are not buying Coke or Pringles - you are buying each product ONCE.

This is not marketing, this is just cleverly utilizing the stupidity of general consumers - like you and like me.

Looking forward to 1000 flaming posts as answers on this message. Again, it will not change one single purchase decision for CTP2 whatever game is currently out there made by Activision.

wheathin
Prince
Charming
Apr 99
posted January 24, 2001 15:32   Click Here to See the Profile for wheathinClick Here to Email wheathin  send a private message to wheathin
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I think Martina has a good point: even if we have purchased dozens of computer games, we are all continually buying a new product for the first time. We look for clues to quality (one thing a slavish devotion to the name of Sid does provide: a mark of decent quality) and read reviews. But each purchase is a gamble. The game makers can't test a game on every combination of hardware - there is always a risk that an otherwise stable game just won't work on *your* machine.

So test a game, ask your friends, read the online forums, don't buy the first week a game is out, and read reviews. Activision folded its tent quickly enough on CtP (sure, two patches, but it needed more!)
The solution is not to gripe about it here. Instead, go to sites where the *next* Activision game is being discussed, and remind the readers of Activision's history of releasing half-baked games and then abandoning them.

Keygen
Prince
Athens, Hellas (Greece)
Jan 2000
posted January 25, 2001 04:14   Click Here to See the Profile for KeygenClick Here to Email Keygen  send a private message to KeygenSend a Message to UIN: 56435282
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Well, I like computer games a lot as you do and I prefer to buy the original game rather a cheap copy of it. So I bought CTP2 just because I loved playing CTP1!
But I must admite that CTP2 hasn't the "feel" of CTP1 but if a good patch had released including some features included in CTP1, fix those bugs, change the design of some anoying elements as the Message tab or the extra window for city management or better AI challenge it would be far more better than CTP1.
And that's the idea of releasing a continue to a sucessful game. To add new features and make it a better experience than the previous one.
So if CTP3 or any civ type game comes from Activision I would certainly first get it from a friend, hire it from a store or buy a cheap copy of it before I even thing of buying the original.
There are many great games out there that might be worth more to buy them than the Activision's future craps!
ucel
Settler
Wroclaw, Poland
Dec 2000
posted January 25, 2001 04:14   Click Here to See the Profile for ucelClick Here to Email ucel  send a private message to ucel
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by wheathin on 01-24-2001 03:32 PM
So test a game, ask your friends, read the online forums, don't buy the first week a game is out, and read reviews.

There were more than ten reviews of CTP2 on Apolyton. There was nothing about bugs inside, and almost all of them gave very high notes to the game (70-80% or even more). Won't you buy the game in such case?
Besides, what do you mean 'test a game'. There is no trial version and I think no more support means no trial version at all. :-(

ucel

Grumbold
Warlord
London, UK
Mar 2000
posted January 25, 2001 05:42   Click Here to See the Profile for Grumbold   send a private message to Grumbold
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
The reviews here and elsewhere were pretty positive in the first week and most of the bugs came to light later (no review mentions any bugs to my knowledge.) If I encounter bugs myself within the first week of playing I have no hesitation whatsoever in returning the faulty software to the store. That is certainly within my rights in the UK no matter what the store might think its return policy is. With CtP2 it took a bit too long, partly because they did announce a patch would be released(so I suppose, in a sense I got something approaching value for money if it took 20 hours play to become dissatisfied with a £30 game.)
wheathin
Prince
Charming
Apr 99
posted January 25, 2001 10:38   Click Here to See the Profile for wheathinClick Here to Email wheathin  send a private message to wheathin
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
ucel - you could 'test' it if there's a demo (there wasn't in this case), or by playing a friend's copy.

I think the one thing Martina is mistaken about is that Activision's ability to do this to consumers reflects on the stupidity of the consumer. Rather, it reflects on the fundamental imbalance in the computer games market where consumers have substantially-less-than-perfect information, and where software publishers, equipment makers, and retailers have effectively prevented any recourse for a disgruntled user. Standards for hardware integration (video cards, drivers, etc.) are flimsy things - is it the fault of the game designers or the hardware makers when the game runs on 85% of machines, but not on yours?

It's not like the software is "defective" - it just can't be designed to run on all machines. And, while the obvious solution would be for retailers to allow returns of software, retailers know that software is easy to copy - they are not about to risk having tons of opened boxes returned to them after consumers have bought the game and shared it with friends. Are computer games sold on consignment to retailers - if there's overstock or returns, who eats them? Allowing returns might only come out of the retailer's pocket, especially if all you have to do is say "this don't work, dude" and you get your money back.

CapTVK
Prince
Voorburg, the Netherlands, Europe
b.02-15-99
posted January 25, 2001 13:09   Click Here to See the Profile for CapTVKClick Here to Email CapTVK  send a private message to CapTVKSend a Message to UIN: 6858967 Visit CapTVK's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by wheathin on 01-25-2001 10:38 AM
Are computer games sold on consignment to retailers - if there's overstock or returns, who eats them? Allowing returns might only come out of the retailer's pocket, especially if all you have to do is say "this don't work, dude" and you get your money back.

Wheathin,
Activision will take unsold overstock back from the retailers (at least for the large retailers or distributors). Check the Y10-K reports and the filings of Activision at the SEC for details.

So if you bought CTP2 at a large retail chain and returned within a certain period it will come out of Activision's pockets.

BlueO
Chieftain

Dec 2000
posted January 25, 2001 14:17   Click Here to See the Profile for BlueO   send a private message to BlueO
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Welp, I thought I put in my 2 cents.

I keep hearing about ctp2 being broken, but there's only 2 things wrong with this game I can see. First, the diplomacy appears to be bugged... like trading for advances or cities, and nothing happen. Not a big deal for me fortunately, since I only play the game for the war aspect.

Secondly, the AI is lacking. Actually, the game AI itself seems well written, it just has one design flaw. The AI doesn't know how to mass troops and do a effective offensive. Otherwise, its quite good, but the whole fun of the game for me, is to have a nice big war against the AI. With the AI's lacking ability in doing an offensive strike, the whole game is just plain boring. Again, luckily for me. I found the Apolyton site, and eventually found a way to force the AI to mass troops and attack the player. So that solved that problem.

Actually, there's a third major bug in the game, the inability to load a saved mod game. Again fortunately, there's a workaround for that too.

So I guess I'm saying, CTP2 started out as the worst game I've ever played, in the end, it turned out to be the best, since it's the only civ type game I know that allows the player to do extensive modding. The only other game I still play today is Starcraft. Spent a lot of time playing Starship Trooper and Super defense maps on that. (for peole who don't know Starcraft, it also allowed extensive modding...but unlike CTP2, Starcraft have a really good and fun AI)

As for Activision dropping support, again I don't care since the game pretty much works all around. No games will ever be absolutly perfect or totally bug free. But ctp2 as is, is good enough...

Baloo
Settler
of the dingy garage
Nov 2000
posted January 25, 2001 18:30   Click Here to See the Profile for Baloo   send a private message to Baloo
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Funny, I have this little inkling to smack the punks who touted this game as "great", "hella better than Sid's Civ" and even comments like "SMAC? What's that c%#?" which made me waste 40 bucks and to regret later.

Ahh, you guys aren't really the ones to blame. You thought that CTP2 had that potential, and I felt that too when I played it for the first time. Then one by one the walls crumbled -- Poor man's AI, idiotic bugs, not-so-spectacular diplomacy, and dumb game design. I think we Civ-game lovers are all in this boat together. No need to despair b'cause the light is slowly but surely peering at the end of tunnel -- Civ 3 is getting more exposure as Dino is laid to rest.

Good riddance CTP2 and Activision. And the Firaxis employee (Jeffery Morris) who sneered at CTP2 in one of those "How would you rate CTP2" polls, you're a sorcerer arent you?
[This message has been edited by Baloo (edited January 25, 2001).]

Baloo
Settler
of the dingy garage
Nov 2000
posted January 25, 2001 18:54   Click Here to See the Profile for Baloo   send a private message to Baloo
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Multiposts
[This message has been edited by Baloo (edited January 25, 2001).]
Baloo
Settler
of the dingy garage
Nov 2000
posted January 25, 2001 19:48   Click Here to See the Profile for Baloo   send a private message to Baloo
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Another Multipost. Sorry

[This message has been edited by Baloo (edited January 25, 2001).]
Mike the Nuke
Chieftain
Oakdale
Oct 2000
posted January 25, 2001 21:09   Click Here to See the Profile for Mike the NukeClick Here to Email Mike the Nuke  send a private message to Mike the Nuke
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by WesW on 01-22-2001 08:53 PM
I share everyone's displeasure and anger over Activision's decision to abandon support for the game, especially when many people are having problems with saved games and such. I am afraid that the Ctp games never really had the support of the Activision higher-ups, and I suspect that the decision to pull the plug on support was made weeks ago. I have talked to people who have visited Mr. Ogre's website, and he has already taken a position at Blizzard on an un-named project. Make of that what you will.

However, please don't give up on the game. If you visit the creation forums, you will see some amazing things that have already been done with the game by the people here, and we are just scratching the surface of what can be done. For those of you who don't have the game, wait until you can get a good deal on it if you can, but I would strongly recommend getting this game. Regardless of what you think of it out of the box, I believe that it has awesome potential, and that we will be unlocking that potential in the months to come.

1. Where is your site. I know it's been posted before, somewhere. I believe I've visited it once but can't remember the link (forgot to save it in my favorites). When I visited it, I was on the site for quite awhile. I think I was looking into Civ 2 stuff. I remember reading a 'diary' of a game you were playing under one of your latest mods (Civ2, I think). I was very interested and almost downloaded it to try it myself until you described a game freeze\crashes\glitch that you couldn't quite resolve without doing a whole bunch file changes and renaming (etc) while you played under the mod.

2. Make a Hot Seat Option for the game and then (if) when the price comes down to the current cost of CTP-1 (about $20), I might buy it. If Hot Seat and PBEM are coded similar, create a PBEM mode for those folks too. These opitions MUST work properly, not be 'fly by night" deals.But then, these, of course are not mods. They are actually game play mode changes, patches or additions. You would probably require the original source code to add these items.

3. What guarentees are there that you will continue to support or patch your fixes/mods/patches. Not to be disrespectful of your abilities or intentions, but how long could you continue on a project or projects like this while receiving (basically) nothing (except pride and possibly some pleasure you get in creating these mod/fixes) in return for all the time you would have to spend. I believe you also do mods for several Civ type games, already.

4. I feel the game should be a 'good' game with few disasterous bugs in it (if any). Most major bugs should have been fixed by the manufacture (not the done in CTP2, as per forum messages). It appears (from the messages on this site) that CTP2 in basically one BIG BUG. I believe that all the other Civ type games you develop improvements/mods for, are still supported by their manufacturers (correct?). This one, apparrently, is NOT.

tanalias
Chieftain

Dec 2000
posted January 25, 2001 21:19   Click Here to See the Profile for tanaliasClick Here to Email tanalias  send a private message to tanalias
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I knew it! When CTP came out I returned the game after about 20 days. I loved the way it was structured but not the bugs. When it was official that no more new patches would be made, I got a bit angry but not too upset since I did not own the game. When the sequel was announced I said to myself, "do not buy this game unless all the bugs (I was sure that there would be) are fixed." Well, unfortunately they weren't, and fortunately I did not buy the game. I still am angry at Activision, its not their first time and it wont be the last. I am not going to buy another game with bugs. And this is something that I am sticking with since 1999. F U Actibision. ;p

BTW, what is wrong with BOTF and some people keep complaining about it? The patch fixed the problems that I have noticed and I still play the game.
Perhaps I can help? email me.

MarkG
Apolyton CS Co-Administrator
Greece
b.02-15-99
posted January 25, 2001 21:37   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by Mike the Nuke on 01-25-2001 09:09 PM
1. Where is your site.
you can find a link at
a) his homepage icon and his special title on all of his posts/9including the one you replied to)
b) the bottom of all forum pages
c) the front page of the site

quote:

2. Make a Hot Seat Option for the game and then (if) when the price comes down to the current cost of CTP-1 (about $20), I might buy it.
boy, you do ask very little form someone with no access to the source code....

quote:

3. What guarentees are there that you will continue to support or patch your fixes/mods/patches. Not to be disrespectful of your abilities or intentions, but how long could you..
you ARE being direspectfull actually

quote:

I believe that all the other Civ type games you develop improvements/mods for, are still supported by their manufacturers (correct?). This one, apparrently, is NOT.
depends on what you mean. activision support will still answer questions about ctp2

as for patches, microprose made a lot of money by selling patches packed with a few scenarios
smacers are still waiting for that last patch that was promised but never happened
i'm not supporting activision, i'm just pointing out that noone is free of guilt in this business

jkadabomb
Warlord

Nov 2000
posted January 25, 2001 22:39   Click Here to See the Profile for jkadabombClick Here to Email jkadabomb  send a private message to jkadabomb
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Hey look at Valve, they are still filling store shelves with HalfLife, a 2 year old game. And I think another patch is coming out. HalfLife is dated but Valve has pushed it tons, almost way to much, I think they should focus more on Team Fortress 2 and HalfLife 2 now. Maybe if Activision pushed CTP2 this much it would be successful. As I recalled when HL came out it got good reviews but nothing to spectacular, but Valve pushed it and it became a phenomenon. Valve pushed the customibility, fixed multiplayer, and supported the game through everything, and they are still selling tons of HalfLife copies, In fact HalfLife has never been removed from store shelves. It would have been nice if Activision created the equivilant of Team Fortress Classic for CTP2 (and it should be free also).
The Viceroy
Chieftain
London, Great Britain
Nov 2000
posted January 26, 2001 03:09   Click Here to See the Profile for The ViceroyClick Here to Email The Viceroy  send a private message to The Viceroy
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
What really gets me is, in a previous thread which I started, we discussed design methodology .. asking if the way Activision had approched CTP2 was the best way ... the end conclusion was that it seemed to make commercial sense, to fire out a quick & dirty (get the revenue going) and then patch the thing later .. This is widely used in the software industry.

If I recall, Pyaray even joined in this thread, stating the same feelings ..

So, to abandon CTP2 at this stage to me is horrific .. If you admit that you used DSDM (RAD) to develope this product, ... where are the patches ?? as patch 1, quickly followed by 1.11 ha .. don't address the problems both myself and other CTP2 player have faced.

As a software Engineer myself, I have to tell Activision that this is hopelessly amature of you .. and I will no longer be being buying any more of your software... becuase it won't work, and you won't fix it.

------------------
"Wherever wood floats, you will find the British" . Napoleon

Gwap
Chieftain
Largs, Scotland
Jan 2001
posted January 26, 2001 05:30   Click Here to See the Profile for GwapClick Here to Email Gwap  send a private message to Gwap
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
tut2_main.slc indeed makes excellent reading. And it appears from the way the language is used, that tight deadlines had more to do with the problems than bad programmers.

I think I will change my signature to include this line from tut2_main.slc: //note to self: bad design always finds a way of biting you right on the butt

Grumbold
Warlord
London, UK
Mar 2000
posted January 26, 2001 07:04   Click Here to See the Profile for Grumbold   send a private message to Grumbold
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Straight from the Brian Reynolds interview, and a lesson Activision badly needs to learn:

quote:

Where does one draw the line between delaying the release or sending the game to the market as it is? What is unchangeable: the features you set out to have in the game or the deadline you set to do it?

If you delay a product in order to make it great, you're simply delaying your success. But if you ship a product before it is ready the results can be disastrous. A great game shipped late will still be great whereas a mediocre game shipped on time will probably fail. There are eventually some practical limits as to how long you can work on a game before technology leaves it behind or before your company is bankrupt, but within any reasonable timeframe the emphasis should clearly be on making the game great.

Activision have fallen into the trap of shipping a mediocre game. Acceptable but less than stellar reviews have caused sales to be uninspiring so the potential benefits of a proper patch are outweighed by the cost and the whole project has failed.

Atahualpa
King
of my castle (somewhere in at)
Mar 99
posted January 26, 2001 09:40   Click Here to See the Profile for AtahualpaClick Here to Email Atahualpa  send a private message to AtahualpaSend a Message to UIN: 19992362
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

//general warnings n' info about **** that happens in the game
//there's a lot of them; I don't ****ing care enough to comment each one

This could get into my sig

Or maybe this:

quote:

//oh, baby, show me your workaround face

This is just to funny

quote:

// file info goes here //
// This file is for Winnie testing purposes only. //
// No lemurs were harmed in the opening of this file. //

LOL

quote:

//dumbass workaround for dumbass design flaw

LOL explains a lot bout intern relations to the game. I guess people at Activision know much better than we, that they produced a lot of crap

quote:

int_t RETARD; //probably won't ship with this

Only probably I guess

ata

Bluevoss
Warlord
Orlando, Florida
Dec 2000
posted January 26, 2001 11:01   Click Here to See the Profile for BluevossClick Here to Email Bluevoss  send a private message to Bluevoss
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
BlueO,

I know you've done a lot of great work on the game. Now, I saw your list of what you think was wrong with CTP2. One thing you left off was the flaw in negative aspects of growing populations. To me, this was a critical ommission in the game - otherwise, all it means is that your cities exist to built troops, troops, and more troops. Without these negatives, there is no point to building happy structures.

Play a few rounds of Civ2 and you will remember how cities work. You need to walk that fine line, watching your people, guaging just how far you can push them. Nothing like being in the middle of a war and suddenly finding your cities in open rebellion. Do I build another inf unit, or that theater? Can I afford to change a bunch of people into entertainers. Really, that was a major part of the game that was just left off. For me, its critical enought that even if the AI was significantly improved, I still wouldn't bother.

What really sucks is that you can see values for supporting unhappyness & population in dbdiffs, but it dosn't have any effect. That sucks, since unhappyness and population could really make you work to keep that empire running.

Frankly, I'll not play CTP2 now. Without city management, what the hells the point?

------------------
Bluevoss-

Alpha Wolf
Settler
Prince of the Barbarians
Feb 2001
posted January 26, 2001 11:03   Click Here to See the Profile for Alpha WolfClick Here to Email Alpha Wolf  send a private message to Alpha Wolf Visit Alpha Wolf's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Seems like everytime we turn around, another of the programmers that visited us has left activision. hmmmm, maybe they all didnt move on to different projects, but moved onto different companies. I wonder if they have enough programmers left to fix it even if they wanted to.

------------------
History is written by the victor.

Solver
CtP/AC PBEM Ladder Administrator
Latvia, Riga
Sep 2000
posted January 26, 2001 13:33   Click Here to See the Profile for SolverClick Here to Email Solver  send a private message to SolverSend a Message to UIN: 101151010 Visit Solver's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I'm upset. I love CtP I, and CtP II also seems nice, but this means there will never be PBEM in CtP II. For me, as PBEM Ladder Administraotr, this is especially painful.

------------------
Solver - http://www.aok.20m.com

BlueO
Chieftain

Dec 2000
posted January 26, 2001 16:50   Click Here to See the Profile for BlueO   send a private message to BlueO
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by Bluevoss on 01-26-2001 11:01 AM

Play a few rounds of Civ2 and you will remember how cities work. You need to walk that fine line, watching your people, guaging just how far you can push them. Nothing like being in the middle of a war and suddenly finding your cities in open rebellion. Do I build another inf unit, or that theater? Can I afford to change a bunch of people into entertainers. Really, that was a major part of the game that was just left off. For me, its critical enought that even if the AI was significantly improved, I still wouldn't bother.


You know, ever since I started playing ctp2, it dawned on me that, the game has lots great features, but horribly unbalanced. It was kinda sick that each tile has so much resources, I was beginning to feel it doesn't matter where you build your city, it'll grow up to be a productive city, wherever you put it...(mostly true). And the unit stats also seems horribly unbalaced. When I was playing the game, I find my tanks again and again, defeated by catapults and hoplites fortified in cities!!! What's up with that? And why do artilleries able to shoot down my planes so easily? And the tech tree is also a bit unbalanced, since some of the units go obselete really fast. Like, the Ship of Line, I rarely build those because Ironclads are always around the corner...and I only build a couple Ironclads because Destroyers is just right behind... And then there's the happiness thing Bluevoss mentioned. I was kinda disappointed that city growth is unrelated to happiness...though I guess the designers felt that pollution being related to growth, and happiness being related to pollution, is enough. I agree with that I suppose, but it seems that once pollution is eliminated during late game, it also eliminated the need for 'happiness' in cities. So in the end, they really should have tied happiness directly to city growth.

And lastly, the AI. With the default shipped AI, the AI is totally incapable of taking over each other's cities. I saw the AI conduct war against each other, it was patheic! Like many of you, when I got globalsat, i thought I would be treated to a big chaotic war between the AI. Guess what? The most action I saw was the AI move a stack of 3 back and forth between two squares, and it eventually ended up fortifying itself in one of its own cities! Yet, a couple hours tweaking the strategy.txt and goals.txt, was enough to get the AI to conduct a real war against itself! Cities taken and retaken, major stacks fighting each other. It was a real treat to watch an AI conquer its neighbor and take over half of the world.

All this led to me to realize that, even though the CTP2 team made a pretty good game, they aren't fans of their own game, or civ type games. It seems that none of them played through a complete game, otherwise, they would have realized all the faults that the Aployten fans have found and tweaked them, like we have. This led to the other conclusion, even if Activision had continued to support ctp2, it would still be the lame game it was when it was shipped. Sure a few bugs would be fixed, but the game would still be lame. The only real people who can made this into a great game, would be the fans themselves, and it seems that WesW and a lot of others have already made great progress. That's why, it didn't bother me one bit, when Activision announced that it has decided to drop support for Ctp2. I guess, people who really want pbems would be left out...but oh well, can't have everything.

In conclusion, patch or no patch, its all the same. The game would still be bad as ever. And for the few who experienced crashed, its unlikely a patch would fix it, since the majority of us aren't experiencing major crashes.

Cesare Augusto
Settler

Jan 2001
posted January 26, 2001 17:49   Click Here to See the Profile for Cesare Augusto   send a private message to Cesare Augusto
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
The game is great and it is POTENTIALLY better than the great CIVII.

However the game version I paid $50 (about) was buggy (I was able to complete 1 games over 3).

I never bought a more buggy game. It's not acceptable that a game crashes everytime I try to restart the saved game after 10 days of play.

I've installed the patch but I continued to have problems with my saved games (no more crashes but simple SLIC errors). So I started new games and for now It is ok ( I hope ).

The (40+) Beta Testers have never played the game ? Or ACTIVISION has released a beta game ?

Activision has fixed major bugs not the AI. Everyone knows that the AI is inexistent!!!
I dont want to program the AI by myself because it should be an ACTIVISION job.

I dont know if a simple mod will be sufficient to resolve the situation but Blue_orange has made a nice one ( although there are too much stacks in the world ). The possibility of changing AI, coefficients, strategies, etc... is really great but for now CTPII remains an 'empty game'.

Personally if I will not see more support from ACTIVI$ION I will be more careful in the future ( and so other people I think ).

lago
King
King King King Ace
Nov 1999
posted January 26, 2001 17:59   Click Here to See the Profile for lago   send a private message to lagoSend a Message to UIN: 62602340
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Noted.
wittlich
Warlord
Fayetteville, NC, USA
Dec 2000
posted January 26, 2001 18:39   Click Here to See the Profile for wittlichClick Here to Email wittlich  send a private message to wittlich
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Twice.
lago
King
King King King Ace
Nov 1999
posted January 26, 2001 19:16   Click Here to See the Profile for lago   send a private message to lagoSend a Message to UIN: 62602340
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Hey, no fair, somebody edited the thread after I posted...
Mike the Nuke
Chieftain
Oakdale
Oct 2000
posted January 26, 2001 22:50   Click Here to See the Profile for Mike the NukeClick Here to Email Mike the Nuke  send a private message to Mike the Nuke
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by MarkG on 01-25-2001 09:37 PM
[QUOTE]Originally posted by Mike the Nuke on 01-25-2001 09:09 PM
1. Where is your site.
you can find a link at
a) his homepage icon and his special title on all of his posts/9including the one you replied to)
b) the bottom of all forum pages
c) the front page of the site

Thanks. you are right. That's how I got to his sight the first time. Like I said, I must have been missing something...Yup, sure was/did

quote:

2. Make a Hot Seat Option for the game and then (if) when the price comes down to the current cost of CTP-1 (about $20), I might buy it.
boy, you do ask very little form someone with no access to the source code....

Just a statement. As stated in the original message in another location, I reference the fact that he does not have the source code. Personally, I could care less what he develops for the game. I DO NOT own and will never own it as long as the options I desired from the first version (CTP-1) are not included. Playing solely against Artificial Indiots (I mean intelligence) does little for me. I already have plenty of game program Racing, Shoot-em ups, Trains, Planes, other Civ games (CTP-1 and Civ2 Tot do allow human vs human vs AI on the same machine...Hot Seat) And NO... It isn't his fault that he does not have the source code. I'm sure if he could get it, he would do one hell of a job with it making the game better and giving many of us the options we would like to see or he would give it one heck of a job trying.

quote:

3. What guarentees are there that you will continue to support or patch your fixes/mods/patches. Not to be disrespectful of your abilities or intentions, but how long could you..
you ARE being direspectfull actually

It wasn't intended to be. Read the entire statement. I'm asking a question and crediting the fact that he invests a lot of time in a lot of games. Most of those other games have many less problems than this one and seem to have better support from both the manufacture(s) and customers. I haven't seen a statement from too many other manufacturers like the one you posted from Activison, which 'politely' tells it's customers that they are through with their own product... take it or leaveit. The are only so many hours in a day, and only 7-days per week and only (depending on the year) 365
days per year. With all the effort that he must put in to perform quality work on the other games, how long could he support a game in which he has so little to work with from the manufacture and that seems to have so many problems. I reviewed a lot of mesages on his site (the first and only time I went there, I go back now that you reminded me of where the site address was that I used (thanks). I could see that he spent many hours developing his mods and testing. Not an easy task and very time consuming.

quote:

I believe that all the other Civ type games you develop improvements/mods for, are still supported by their manufacturers (correct?). This one, apparrently, is NOT.
depends on what you mean. activision support will still answer questions about ctp2

as for patches, microprose made a lot of money by selling patches packed with a few scenarios
smacers are still waiting for that last patch that was promised but never happened
i'm not supporting activision, i'm just pointing out that noone is free of guilt in this business [/quote]

You are 100% correct. Unfortunately Activision is not the only company that creates games/programs with bugs and fails to 'timely' fix all of them. Windows is a program that comes to mind. NHRA 1 and NHRA 2 are two games that I have that also fall in this category, to an extent. The list could go on, but this forum section was about Activision and CTP2.

As far as creating patches to fix their game and selling those patches, I would see no problem with that as long as the patches included new options or mods. This would be totally unexceptable for customers to have to pay for patches just to fix game play bugs (like the save game items, etc). The Sims was replaced by the Sims 'Livin' Large. The latter made improvements to the game and added some new items and options (ie more than one neighborhood, etc) and modified/corrected a couple game play issues. The Sims site is loaded with free downloads and improvements, as well as free patches to fix 'flaws' as they are identified. Where is Activision's? Yes they have a patch section for both CTP-1 and CTP2. But they DO NOT intend to further support either of those games with any future patches (as per their posted statement). I have emailed their site and they did reply that they would refer my message to the programmer/developers (you know, the same guys that 'quit' on the game to move on to some new projects). The email was sent last week and I've heard nothing since. I'm still hoping, but don't hold out much hope.

I do appreciate your answers/reponses and your site.
The reponses of all those who post (both positives and negatives) are greatly appreciated by myself (and, I'nm sure many others). Those folks and this site saved me (and many others, I'm sure) $50+ and what appears to be great potential disappointment and frustration.


thanks
[This message has been edited by Mike the Nuke (edited January 26, 2001).]

Darkknight
ACS CtP2 Modification Editor
Ireland
Nov 2000
posted January 27, 2001 00:05   Click Here to See the Profile for DarkknightClick Here to Email Darkknight  send a private message to DarkknightSend a Message to UIN: 96951342 Visit Darkknight's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I know they're not right to dump us put still your being a wee bit biest, Every game has it's faults or if they don't CTP2 makes up for them but would you rather there'd never been any CTP2? You'd be £30 up but how would you have managed a wait from civ2 to civ3 (not including SMAC some like it Most dont) with CTP eh?
Why i am defending them i dont know but still you're picking up on every little fault in the game and why are you making such a big deal with some programmer having a bit of fun?

------------------
" mind over body "

MarkG
Apolyton CS Co-Administrator
Greece
b.02-15-99
posted January 27, 2001 04:50   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

I'm asking a question and crediting the fact that he invests a lot of time in a lot of games
actually, he is only working on ctp2 right now. when ctp1 was around he was only working on ctp1....

quote:

I haven't seen a statement from too many other manufacturers like the one you posted from Activison
yes, other manufacturers(and i'm talking about this genre) just dont say anything about it

quote:

I could see that he spent many hours developing his mods and testing. Not an easy task and very time consuming.
and he and many other have been here since before the release of ctp1, and i dont see them go anywhere

quote:

The Sims site is loaded with free downloads and improvements, as well as free patches to fix 'flaws' as they are identified. Where is Activision's?
The Sims sold like crazy and is only logical to see such things. Did you see CTP2 at anytime in the top 10 sales charts we are posting?

quote:

the same guys that 'quit' on the game to move on to some new projects
nobody said that anyone from the team quit. there was higher-level decision to end any work on ctp2(probably after the release of the ww2 scenarios) and that was it.
Coflek
Chieftain
England, Bracknell
Nov 2000