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Topic:   Player Review: Christoph Nahr Format for Better Printing
MarkG
Apolyton CS Co-Administrator
Greece
b.02-15-99
posted December 18, 2000 17:54   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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Originally posted on the comp.sys.ibm.pc.games.strategic newsgroup. Quote: " Too many flaws for a classic but a good game still, and could be great if it's properly patched."
http://apolyton.net/ctp2/preview/nahr.shtml
Biekert
Settler
Frozen North, USA
Dec 2000
posted December 19, 2000 18:35   Click Here to See the Profile for Biekert   send a private message to Biekert
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I definitely agree with his sentiments re. lack of an aggressive AI -- I'm playing on impossible and am cruising to the win because the other civs do little but sit back in their cities, waiting for me to "take the fight" to them. Even against each other, the AI never sends out "attack stacks" as even Civ1 would do.

This needs to be addressed in the patch, as winning on impossible should be a gut-wrenching, painful ordeal. I do enjoy the game very much despite this failing, however; many thanks to apolyton for this site!

deathmetal
Settler

Dec 2000
posted December 20, 2000 04:38   Click Here to See the Profile for deathmetalClick Here to Email deathmetal  send a private message to deathmetal Visit deathmetal's Homepage!
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i don't know about you guys, but my game with Impossible settings and Marauders is a really hard. They send in a bunch of stacked and MIXED units and AHHHH. But I think it's still WINNABLE. I hate the way they get to the top of tech tree in such a short time. Imagine, in the VERY FIRST turn, everyone is building a wonder which isn't available yet (i.e. Great Wall, Pyramid)....I mean how come they could have researched that?

also, there's a bug which I really hate. In a network game (LAN TCP/IP), there will come a time that when a player attacks the computer-controlled city and won (killing all enemy units), and after that "end turn", it will appear that the player's units are all annihilated and the city isn't captured at all. what's worst, the computer still have his units in perfect health. that sucks big time and takes away the fun in playing games.

another, when I login to the internet, there are only two players...what the heck? i mean, i login to WestWood and it's jampacked. i login to battle.net and it's jampacked. now, i hate lag but i hate no one to play with much more!!!!

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