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Topic: Gamespot review!!!!! |  |
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Dark Renown Settler Scotland Nov 2000
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posted November 22, 2000 15:00
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quote:
 Originally posted by Carrion on 11-21-2000 03:45 PM Actually Ancient Greece had a basic form of Democracy. The US isn't a democracy at all. Its a Consitutional Republic. True it does have elements of Democracy in it but it is a far cry from a "true democracy." Democracy has every citizen vote on all matters of the state. As I recall I didn't have a say in any bill presented to the senate or congress this year. We elect representatives who in turn are supposed to do what they think is in our best intrests.Anyway I can discuss this all day there is my 3 cents
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wasnt Ancient Greece a collection of city-state each with its own king/counsil?
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JimMac Warlord Belfast, N.Ireland Mar 99
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posted November 22, 2000 18:11
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To go back to the topic of this thread,- the guy who wrote the Gamespot review, Bruce Geryk, also does some work for Games Domain, and sometimes writes a column for Game Pen focusing on Usenet.In his latest column in between "ranting" about things Usenet, Bruce discusses CTP2. http://gamepen.ugo.com/gamepen/features.asp?itemid=68 Some quotes: "The diplomatic model. Not as great as people think. I can ask for one thing and offer one thing in return. Super... Yes, the system does do a good job of keeping track of who I've offended. It also doesn't tell you what an empire's attitude is when it gives you that "Proposal Rejected" message. SMAC, which has a less powerful system for making proposals, makes up for this a bit by providing detailed information on the other side's attitude during negotiations. "Call to Power 2 is "Civ-lite" because it replaces thinking with not as much thinking. It doesn't replace it with a different kind of thinking: it just tosses a good bit of strategy right out the window in the name of "streamlining" the game." Although you may not agree with his comments I think that it is worth a read,- I wonder if it is true that by simplifying gameplay, CTP2 has reduced strategy in a "civ" game? (As I haven't yet got CTP2, I cant make an assessment) JimMac |
MarkG Apolyton CS Co-Administrator Greece b.02-15-99
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posted November 22, 2000 18:24
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quote:
 It also doesn't tell you what an empire's attitude is when it gives you that "Proposal Rejected" message.
 | eeer, hmmm.... the attitude it had when you made the proposal!!!
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MarkG Apolyton CS Co-Administrator Greece b.02-15-99
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posted November 22, 2000 18:30
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quote:
 In CTP, if you capture a city, the population decreases by just one because there is only one turn of combat
 | only thing though, since the ai usually puts plenty of units which means that you cant simply attack the city in one turn without loosing lots of units. you have to bombard whic does take more turns and partially destroy the city.... quote:
 You either win or you lose with all the units in a stack at once. (Yes, you can retreat sometimes).
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not "sometimes". "always". which means that it's not "win or lose".... quote:
 It's easy to get frustrated with a game when it doesn't just let you click on units and send fascists to invade enemy cities without your population crying foul. Yes, CTP2 has fascists. Now all it needs is a "Nuremburg Trials" wonder.
 | please remind me of the great revolutions the german people did during ww2.... quote:
 The CTP system lets me make a bunch of elaborate gestures (actually not that elaborate) into a black box.
 | another example of someone making a judgement about something when it doesnt work as he thought it would be. play the game, discover the rules and the tweaks, then judge...and then you guys ask me to stop playing and write the preview...  [This message has been edited by MarkG (edited November 22, 2000).] [This message has been edited by MarkG (edited November 22, 2000).] | |