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Topic:   Will science improvements work this time? Format for Better Printing
Slax
Warlord
London, Ontario, Canada
b.02-15-99
posted September 20, 2000 18:38   Click Here to See the Profile for SlaxClick Here to Email Slax  send a private message to Slax Visit Slax's Homepage!
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I may not remember all the facts, but for CTP, Celestial Dawn produced a mod which fixed an error he explains as resulting in gold multiplying improvements being better at producing science than the science improvements (which he explains with a very neat spreadsheet).

Later, someone from Activision argued there was no such problem.

One question:

In CTP II is science still computed the same way as it was in CTP?

------------------
Light the fuse!

Atahualpa
King
of my castle (somewhere in at)
Mar 99
posted September 21, 2000 11:57   Click Here to See the Profile for AtahualpaClick Here to Email Atahualpa  send a private message to AtahualpaSend a Message to UIN: 19992362 Visit Atahualpa's Homepage!
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Yeah I too hope that this has been fixed!

Ata

Pin
Warlord
Norway
Mar 2000
posted September 21, 2000 19:28   Click Here to See the Profile for PinClick Here to Email Pin  send a private message to PinSend a Message to UIN: 51862133 Visit Pin's Homepage!
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sorry to break it to you mate...
if you knew how to use the improvements in ctp the science improvements are VERY useful....
Slax
Warlord
London, Ontario, Canada
b.02-15-99
posted September 22, 2000 09:46   Click Here to See the Profile for SlaxClick Here to Email Slax  send a private message to Slax Visit Slax's Homepage!
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Hey wow, great post. Thanks for the insight.
Gedrin
Chieftain

Jun 99
posted September 25, 2000 14:37   Click Here to See the Profile for GedrinClick Here to Email Gedrin  send a private message to Gedrin
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Pin: I don't believe your statement is in dispute.
The issue is that the gold producing improvements were VERY MUCH MORE useful.

If you crank out all the numbers you will see clearly that when faced with the choice between a gold or a science improvement for the purpose of increasing science produced, the choice is simple, gold. Not only do they produce more science but they ALSO produce gold. No one is suggesting that science improvements should not be built. They should simply wait until all gold improvements are finished.

Also your post seems to suggest there is some other manner to use them than simply building them. Is there something that you do with these improvement other than build them and let them sit there?

Gedrin

Maestro
Warlord
Belgium
May 2000
posted September 26, 2000 07:16   Click Here to See the Profile for MaestroClick Here to Email Maestro  send a private message to MaestroSend a Message to UIN: 81328899
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I suppose Pin means that you have to assign scientists in the cities that built the improvements for them to take effect.
Gedrin
Chieftain

Jun 99
posted September 26, 2000 14:33   Click Here to See the Profile for GedrinClick Here to Email Gedrin  send a private message to Gedrin
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Good point Maestro.

Trouble is that I'm pretty sure bankers working in gold improvements were in general at least as effective at producing science as a scientist was and also produced gold and preculded the need to build and pay for the science improvements until there was nothing else important to build. But I don't have those numbers handy anymore so I'm not actually certain.

Gedrin

DaveWhite
Activision

Sep 2000
posted September 26, 2000 21:58   Click Here to See the Profile for DaveWhite   send a private message to DaveWhite
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Hey Guys,

I haven't posted much around here so I figured I should introduce myself. I'm the Lead Game Designer on CPT2 and I've noticed a bunch of questions about certain features in CTP2 and how specific concerns have been addressed. Hopefully, I can lay your fears to rest.

As far as Science and Gold, we've adjusted the system so that stuff that effects Gold only effects Gold and stuff that effect Science only effects Science. To help clear up the issue we've changed the name of the resource that is collected from the terrain to Commerce. Commerce is the only thing that effects both Science and Gold. Only after Commerce has been split into Science and Gold are the Improvement/Wonder/Specialist modifiers added to their respective resources. Improvements like Bazaars, Banks, and Brokerages will only effect Gold, they can never increase the Science output. Likewise only Scientist give additional Science. Merchants give Gold directly and that's it. We have added a set of Tile Imporvements (like the Farms and Mines) that do increase Commerce. These Tile Improvements will effect both Science and Gold.

Hopefully, this change will make the game a bit more interesting and keep the balance correct between the different Improvements.

Keep the questions coming and I'll answer them as best I can. We're all super busy right now trying to finish the game but I want you all to know that your feedback has been critical to the development of CTP2. The team spent alot of time from the very the beginning reading the various comments and suggestions, particularly those here on Apolyton, and have tried to address all the major issues. I'm real proud of how the game is turning out and I hope you guys enjoy it too.

MidKnight Lament
Prince
Melbourne, Australia
May 99
posted September 27, 2000 00:02   Click Here to See the Profile for MidKnight LamentClick Here to Email MidKnight Lament  send a private message to MidKnight LamentSend a Message to UIN: 16823806 Visit MidKnight Lament's Homepage!
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*beams with collective pride*

Thanks for keeping us up to date...and welcome!

MarkG, you better give Dave a title so that we can spot him easily.

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- MKL
Shameless Plug: http://www.poetic-license.org

Slax
Warlord
London, Ontario, Canada
b.02-15-99
posted September 27, 2000 01:04   Click Here to See the Profile for SlaxClick Here to Email Slax  send a private message to Slax Visit Slax's Homepage!
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Sounds good.

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Light the fuse!

MarkG
Apolyton CS Co-Administrator
Greece
b.02-15-99
posted September 27, 2000 01:20   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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he got one MKL
Atahualpa
King
of my castle (somewhere in at)
Mar 99
posted September 27, 2000 09:38   Click Here to See the Profile for AtahualpaClick Here to Email Atahualpa  send a private message to AtahualpaSend a Message to UIN: 19992362 Visit Atahualpa's Homepage!
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Every tile producing commerce which is then divided into science and gold: thats the Civ2 system. In Civ2 every tile produced trade which was then divided into gold and science.

Of course this should not sound negative. I just noticed!

Ata

MidKnight Lament
Prince
Melbourne, Australia
May 99
posted September 27, 2000 11:20   Click Here to See the Profile for MidKnight LamentClick Here to Email MidKnight Lament  send a private message to MidKnight LamentSend a Message to UIN: 16823806 Visit MidKnight Lament's Homepage!
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Ahh, there he is! Thanks Mark
Gedrin
Chieftain

Jun 99
posted September 27, 2000 11:38   Click Here to See the Profile for GedrinClick Here to Email Gedrin  send a private message to Gedrin
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Yes, I noticed too that it was just like the civ2 system. But then is CTP really all that different?

Tiles produce X which is split into A and B according to a percentage.
Now if we call:
X = Trade
A = Gold
B = Science
we have Civ/Civ2.

If we call
X = Gold
A = Gold
B = Science
we have CTP... and a little confusion due to naming

If we call
X = Commerce
A = Gold
B = Science
it seems we will have CTP2.

This diff I believe Dave is refering to here is that Gold improvements/Merchants will affect A in CTP2 as they did in Civ2. In CTP they affected X in therefore affected both A and B.

I think the solution stated by Dave is excellent. It will keep the two resources relatively seperate while at the same time permitting earning potential to be sacrificed for science.

Gedrin

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