Apolyton Civilization Site Forums
  CtP2-General
  Wonders o' the world... the root of all evil? (Page 2)

Post New Topic  Post A ReplyPost A Reply In A New Window

This topic is 2 pages long:   1  2  profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Wonders o' the world... the root of all evil? Format for Better Printing
Daniel Frappier
Prince
Montreal, Quebec, Canada
b.02-15-99
posted August 15, 2000 22:07   Click Here to See the Profile for Daniel FrappierClick Here to Email Daniel Frappier  send a private message to Daniel Frappier
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
---------------------------
Otherwise, civs will be crippled just for guessing wrong
---------------------------

It is a 2 sided sword. If it happen to a weak Civ then it gets weaker but if it happen to the #1 Civ then it gives a chance for the other Civs to go back in the game.

For me the predictability of the game (knowing who will win 200 turns before the end) is one major problem and this would be one thing to help solve it.

Talon438
Settler

Aug 2000
posted August 16, 2000 18:32   Click Here to See the Profile for Talon438   send a private message to Talon438
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Some wonders should be on the terrain in several places like 2 pyramids some where controlled by seperate civs that way people can steal wonders or take over the terrian instead of building them that way it wont affect small civs as much. I repeat this would only work with some wonders.
chatgr
Settler
Thessalonika Greece
Aug 2000
posted August 17, 2000 08:41   Click Here to See the Profile for chatgrClick Here to Email chatgr  send a private message to chatgr Visit chatgr's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Maybe it sould be an option for diplomacy.
Stop buildinding new wonders or else.
Or maybe two civilaizations that have a race
with two wonders each could agree to build only one wonder each.
Or maybe there could be a wonders pact.
Adm.Naismith
Prince
Milano - Italy
Oct 1999
posted August 17, 2000 11:10   Click Here to See the Profile for Adm.Naismith   send a private message to Adm.Naismith Visit Adm.Naismith's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Well, sorry for jumping in without CTP knowledge (but having played a lot Civ/Civ2 and SMAC).

In my opinion, when two or more cities (same nation) start building the same Wonders, the rules must be that one is also the city where the Wonder will be built, the others simply support (no more by CIV Caravan or SMAC supply units) the building, introducing some % of shields lost for inefficiency and transporting costs.

This will avoid the trick to start same Wonders in two or more cities, just for switching when new Wonder become available by tech research or tech trade.

I'm not sure about the problem of losing the wonder rush: how can I do with an almost finished Pyramid? Considering how often old Wonders become used as deposit of raw materials (stones and metal) for other building, I simply suggest they slowly become consumed adding resources to the next buildings in the same city at half the rate of shields, for the same building turns (you will end losting 50% resources).

Ok, it's really a draft formula, please correct it as you like. The concept is I can reuse something, but not the workhours spent (they are fully lost), and taking the time to recycle some parts.

If you think this only work for stones and the like, please consider how often also ideas and tools can be used in a different project.

------------------
Admiral Naismith AKA mcostant

Blade Runner
Warlord
Belgium
b.02-15-99
posted August 18, 2000 12:53   Click Here to See the Profile for Blade RunnerClick Here to Email Blade Runner  send a private message to Blade Runner
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
There is always a fight between the fun and the history. I have an idea, which is sound historically stupid, but fun.
1. Every civ has a slider to collect money for wonder.
2. When enough money (resources) collected, the system will provide you randomly a wonder. Sure not that one, waht you would like to get, but usefull.
3. This way u get suprise, you never know when and exactly what you will get from the wonders, and no wonder rush anymore, and the average or weak civ's get a chance too.

Blade

Blade Runner
Warlord
Belgium
b.02-15-99
posted August 18, 2000 13:00   Click Here to See the Profile for Blade RunnerClick Here to Email Blade Runner  send a private message to Blade Runner
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
4. There is no exact price. The wonder price depend on how much money collected together by all civ's. his way every wonder will go to a civ.
5. You never know how much money collected by others, so you need to risk to pay to much or not enough.

Blade

Adm.Naismith
Prince
Milano - Italy
Oct 1999
posted August 21, 2000 11:07   Click Here to See the Profile for Adm.Naismith   send a private message to Adm.Naismith Visit Adm.Naismith's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Blade Runner (nice nickname, BTW), do you mean I can have Pyramids as surprise into my next Easter Egg?

Well, at least with Santa Klaus I used to write down my wished gifts on a letter!

Back serius, I think we have more than enough surprise with Civ 2 hut discovery, or SMAC pod race.

------------------
Admiral Naismith AKA mcostant

Apolyton Civilization Site Forums
> > > CtP2-General Forum

This topic is 2 pages long:   1  2 
next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | Hodadian Award Central | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps