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Topic: Wonders o' the world... the root of all evil? |  |
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Daniel Frappier Prince Montreal, Quebec, Canada b.02-15-99
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posted August 15, 2000 22:07
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--------------------------- Otherwise, civs will be crippled just for guessing wrong ---------------------------It is a 2 sided sword. If it happen to a weak Civ then it gets weaker but if it happen to the #1 Civ then it gives a chance for the other Civs to go back in the game. For me the predictability of the game (knowing who will win 200 turns before the end) is one major problem and this would be one thing to help solve it. |
Talon438 Settler
Aug 2000
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posted August 16, 2000 18:32
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Some wonders should be on the terrain in several places like 2 pyramids some where controlled by seperate civs that way people can steal wonders or take over the terrian instead of building them that way it wont affect small civs as much. I repeat this would only work with some wonders. |
chatgr Settler Thessalonika Greece Aug 2000
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posted August 17, 2000 08:41
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Maybe it sould be an option for diplomacy. Stop buildinding new wonders or else. Or maybe two civilaizations that have a race with two wonders each could agree to build only one wonder each. Or maybe there could be a wonders pact. |
Adm.Naismith Prince Milano - Italy Oct 1999
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posted August 17, 2000 11:10
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Well, sorry for jumping in without CTP knowledge (but having played a lot Civ/Civ2 and SMAC).In my opinion, when two or more cities (same nation) start building the same Wonders, the rules must be that one is also the city where the Wonder will be built, the others simply support (no more by CIV Caravan or SMAC supply units) the building, introducing some % of shields lost for inefficiency and transporting costs. This will avoid the trick to start same Wonders in two or more cities, just for switching when new Wonder become available by tech research or tech trade. I'm not sure about the problem of losing the wonder rush: how can I do with an almost finished Pyramid? Considering how often old Wonders become used as deposit of raw materials (stones and metal) for other building, I simply suggest they slowly become consumed adding resources to the next buildings in the same city at half the rate of shields, for the same building turns (you will end losting 50% resources). Ok, it's really a draft formula, please correct it as you like. The concept is I can reuse something, but not the workhours spent (they are fully lost), and taking the time to recycle some parts. If you think this only work for stones and the like, please consider how often also ideas and tools can be used in a different project.  ------------------ Admiral Naismith AKA mcostant |
Blade Runner Warlord Belgium b.02-15-99
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posted August 18, 2000 12:53
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There is always a fight between the fun and the history. I have an idea, which is sound historically stupid, but fun. 1. Every civ has a slider to collect money for wonder. 2. When enough money (resources) collected, the system will provide you randomly a wonder. Sure not that one, waht you would like to get, but usefull. 3. This way u get suprise, you never know when and exactly what you will get from the wonders, and no wonder rush anymore, and the average or weak civ's get a chance too.Blade |
Blade Runner Warlord Belgium b.02-15-99
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posted August 18, 2000 13:00
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4. There is no exact price. The wonder price depend on how much money collected together by all civ's. his way every wonder will go to a civ. 5. You never know how much money collected by others, so you need to risk to pay to much or not enough.Blade
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Adm.Naismith Prince Milano - Italy Oct 1999
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posted August 21, 2000 11:07
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Blade Runner (nice nickname, BTW), do you mean I can have Pyramids as surprise into my next Easter Egg?  Well, at least with Santa Klaus I used to write down my wished gifts on a letter! Back serius, I think we have more than enough surprise with Civ 2 hut discovery, or SMAC pod race. ------------------ Admiral Naismith AKA mcostant |