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Topic: List of AI cheats for Apolyton GL |  |
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SilverDragon Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 01, 2000 17:43
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We all know a few AI cheats, but we really should put them in one document, so you don't have to search the archives for them. After we finish, we will send it to the Apolyton great library.
- The ai only needs 4/5 of the production that humans do.
- The ai cities take less food surplus to grow.
- The ai has infinite range on missiles.
- The ai bombers don't have to refuel.
- The ai can choose which techs it wants to steal, even with diplos.
- The AI can choose what improvement to sabatoge, even with diplos.
- The ai can steal multiple techs from the same city.
- Ai units have spy/diplo functions.
- The ai can build units on the same turn it discovers the tech for it.
- Ai democracies can't be overthrown by double civil disorders or sneak attacks on other nations.
- The ai does not have senate intervention.
- The ai knows the whole map.
- The ai can contact you when it isn't their turn.
- The ai treasuries are randomly created.
- The ai doesn't get unhappiness as much as humans.
If you have more, send 'em in.  |
SCG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 01, 2000 18:19
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actually, the time it takes to research/build/grow is basically what defines the difference between the different difficulty levels (other than happiness), and therefore not really cheats. Well, unless you call chieftan-prince levels human cheats  On king level, the AI have the same base rates that humans do (first tech = 10 beakers, warrior = 10 shields, food bin has 10 rows). On lower levels, the AI is handicapped by taking longer to do things, and on higher levels, such as Diety, the AI needs less time. As for Annoying AI traits - how about its ability to expel/insist removal of units within your city limits if it has a city overlapping in any way, while you are unable to do likewise.
------------------ April Cantor: Sire, in order to expand further we must first gain favor of the King SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince *goes off and starts gifting gold and techs* |
Scouse Gits Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 01, 2000 19:23
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We would argue with a few of the above - for instance your point 11 "The ai does not have senate intervention" in my (SG1) last OCC game (#16) I managed to keep the damn French under control by preventing them from enjoying the advantages of Democracy by the expedient of sending an envoy every time they changed to Demo - they immediately revolted to Commie in order to avoid the Senate intervention! ---------- The SGs in concertThe Great Library must be built!! |
Sir Hawkeye Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 01, 2000 20:28
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In addition to infinite missile range, I'm pretty certain that those missiles can see evry unit you have that is over water. If you don't believe me, do some tests with a realm 3 unit.------------------ -Rale Hawkeye -Rale Hawkeye "Dammit, where is the 'shoot messenger' button?" |
debeest Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 01, 2000 20:35
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* AI triremes never sink. * The AI always knows which cities have SDI. * The AI always knows exactly which techs you have, and can contact you about trading without having an embassy. * The AI apparently doesn't pay upkeep on improvements. * Some people say the AI can allot its shield production to whichever cities it wants (I'd like to know if there's some way to know whether that's really true).Don't forget, humans have at least one cheat; we get notified when AI is about to build a Wonder. A lot of people seem to believe that the AI consistently needs only 80% of the shields and food that the human needs, but at deity level I've seen it needing 60%, 70%, 80%, or 100%, and it's very clear that it changes according to how far ahead you are. I haven't spied on any cities during OCC games, but I would expect that most of the time the AI would think it was well ahead of you and would therefore need 100% production and food. Anybody checked on this? |
Ribannah Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 01, 2000 21:08
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Hmmm, I've never seen other than 60% at Deity. Maybe I'm always ahead  * The AI can bribe democratic units * The AI can on occasion beat Barbarians at incredible odds (I've seen AI Warriors take out fortified Barb Riflemen) * The AI knows exactly when it can mess up your production by occupying a city square * The AI has intimidating envoys while you never get to see yours  ------------------ If you have no feet, don't walk on fire |
Simpson II Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 02, 2000 09:45
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1) I don't think the AI can direct it's produciton to any city it wants. However, it can rush-buy any amount of shields it wants - it is not required to actually complete an improvement or wonder when rushing, so making it look like it can enhance the productivity of a city at will. This is what BR says, anyway.2) The AI always has King-level happiness. 3) This could be bitterness talking, but I think the AI gets occasional combat bonuses vs the human on Deity. I've had a catapult take out a rifleman behind city walls. I've also heard someone metion that in one game they played, the AI regularly won every seventh battle in attacking a city, regardless of odds. 4) I don't think the AI treasuries are random. debeest is correct in saying the AI doesn't pay maintainance, and this explains their remarkable financial position. 5) The AI can irrigate without needing water at hand. That's all I can think of for now. |
EdwardTKing Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 02, 2000 11:30
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AI Cheats continuedThe AI doesn't seem to suffer from pollution. |
jpk Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 02, 2000 12:59
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The AI can use deficit financing. |
SilverDragon Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 02, 2000 15:04
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Revised version...
- The ai only needs 3/5 of the production that humans do.
- The ai cities take less food surplus to grow.
- The ai has infinite range on missiles.
- The ai bombers don't have to refuel.
- The ai can choose which techs it wants to steal, even with diplos.
- The AI can choose what improvement to sabatoge, even with diplos.
- The ai can steal multiple techs from the same city.
- Ai units have spy/diplo functions.
- The ai can build units on the same turn it discovers the tech for it.
- Ai democracies can't be overthrown by double civil disorders or sneak attacks on other nations.
- The ai does not have anarchy periods.
- The ai can have a revolution when it's not their turn.
- The ai knows EVERYTHING.
- The ai can contact you when it isn't their turn.
- The ai does not spend money on upkeep.
- The ai always has King-level happiness
- The ai can expel troops that are in your city radius if it is in theirs too.
- AI triremes don't sink. Forgot about that one
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- AIs can bribe a democracy.
- Ais can irrigate without water.
- The AI can go into deficit.
If you have more, send 'em in. 
[This message has been edited by SilverDragon (edited September 02, 2000).] |
HisMajestyBOB Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 02, 2000 16:59
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ai fighters can stay up for more than 1 turn (sometimes three or four!)i do the same thing occasionally, so i guess it evens out  |
debeest Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 02, 2000 17:16
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SilverDragon, your summary omits EdwardTKing's correct observation that the AI never suffers from pollution.The AI appears to be able to bribe human units at little or no cost, as compared to the exorbitant rates usually charged to humans for AI units. Cities, too, maybe, but I haven't been able to study that. AI capitals can move freely at no apparent cost, although in my experience the AI always has to pay the 1000 gp to replace a sacked capital. I did some checking in my old games and created some new worlds, and determined that up through King, the AI initially needs the same food and shields that we do; at Emperor, it initially needs only 90%; and at Deity, it initially needs only 80%. Once you start whuppin' it good, at Deity it will drop to needing only 60% shields and food. At low levels it drops from 100% to 80%. I couldn't find an Emperor game but I suspect it drops from 90% to 70%. |
Lews Therìn Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 03, 2000 00:23
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With regard to the AI's ability to irrigate without water: Any automated settlers (even one owned by a human player) is able to irrigate without water. The AI's cheat is to be able to improve terrain without the use of a settler. |
Rollin Thunda Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 03, 2000 15:29
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The AI apears to be the only side that can expel diplomats, i could be wrong but i've never been able to do it so...
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SandMonkey Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 03, 2000 21:59
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Rollin Thunda - If an AI diplo is closer to one of your cities than to one of his own, you can expel him. I've expelled hundreds of diplos in games. |
Murgatroyd Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 04, 2000 00:28
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quote:
 Originally posted by SandMonkey on 09-03-2000 09:59 PM If an AI diplo is closer to one of your cities than to one of his own, you can expel him. I've expelled hundreds of diplos in games.
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This is almost correct. You can expel him if he is closer to your city than to the nearest city that is not yours. (i.e. if he is in your territory, not some other civ's, with territory defined by the nearest city.) I have yet to determine how it calculates distance on diagonals.
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Scouse Gits Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 04, 2000 06:11
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The distance between points in Civ 2 was expounded in a post about 6 weeks ago - needless to say I can't just lay my hands on it, but from memory the distance is defined by taking the rectangle defined by the two points and adding together the length of the longer side and half the length of the shorter.The AI cannot (in my experience) bribe a Democratic unit or city in version 2.42 and later (there was a bug that allowed this to happen in earlier versions). As has been said above I believe that the AI needs 60% of human production only at deity when the human is in front on the powergraph under other conditions than this the AI needs a higher proportion ... Keep up the good work  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor "The Great Library must be built!" |
Mercator Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 04, 2000 14:31
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The AI can get more money than 30000. I saw the AI have something like 65535 gold, once. |
My Wife Hates CIV Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 04, 2000 17:38
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AI can pillage and fortify the same turn |
debeest Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 04, 2000 20:25
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The AI changes freely between building improvements, units, and Wonders/spaceship, which I think players can only do at the lowest level. |
Simpson II Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 04, 2000 21:00
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quote:
 Originally posted by Lews Therìn on 09-03-2000 12:23 AM The AI's cheat is to be able to improve terrain without the use of a settler.
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Really? I was under the impression that it couldn't improve terrain even when it does have one.  I've frequently seen AI settlers working. Can anyone confirm that the AI doesn't need them? That would be bizarre! |
SandMonkey Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 04, 2000 21:46
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Simpson II - It might work along the lines of how any AI unit can bribe, and yet I have mostly seen AI diplos doing the dirty work for cities and such. Maybe the AI just uses a different unit when there are absolutely NO settlers around. |
Caesar Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 04, 2000 22:00
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HOLY **** HE'S RIGHT! I have a save I think...I was testing the winning every 7th battle (something that obviously doesn't work) and I stumbled across this by accident! I did active the cheat menu, but I only used it to increase the size of the city, make a barracks and harbor, 1 mine and 10 vet phalanxes and one battleship... the irrigation and roads was done entirely by the AI, I have 2 saves of this... I guess city size has something to do with it since the other civ built a settler (in two turns ) and started working... deity small map, I'll e-mail it to anyone who wants to see or post it on their site, sorry I don't have the time to do this myself... |
Caesar Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 04, 2000 22:06
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Furthar testing proves this to be true! Once the city grows to another size improvements are automatically done! This also uses the cheat menu, but I'm not sure how else you can really tell... but I'm sure others will get the same results, just wait for a city to grow a bit, then it'll start automatically irrigating and roading squares! Without settlers! If you don't beleive me try it for yourself, just turn on the cheat menu, reveal map, then just watch... the cities will irrigate/road without settlers! Otherwise I can e-mail you my saves. I'll have them zipped in 5 mins... |
SandMonkey Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 04, 2000 22:17
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I stand corrected... and jeez, that's probably one of the most blatant AI cheats I have heard yet! |
Caesar Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 04, 2000 22:36
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Yeah I know, I was surprised by it... sorry I don't have the time to put it up on a site right now... I got it zipped and all, but I don't have the time for a site... maybe I can send it to someone and they'll do it for me? |
Sten Sture Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 05, 2000 15:38
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I haven't reviewed Ming's Civ3 cheat thread for a while; there has to be some AI related stuff in there that is being missed.(having trouble with your dl caesar...) The deity production/food cheat is a handycapping, and is documented as being intended. Should that be excluded from this list? When the AI founds a city it will sometimes get a square irrigated and roaded right from the start. I am not sure what causes this. I used to think it was because of a lack of grassland squares, but I don't think that is the case now. I had not seen that the AI doesn't pay maintenance. Has that been thoroughly tested? AI fighters & bombers crash all of the time. Check out Xin's strategies for making it happen in his RedFront and Lord of the Rings scenario posts. |
HsFB Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 05, 2000 15:59
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Oh, i can show you a way in which the HUMAN player can cheat. |
HsFB Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 05, 2000 16:01
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DAMN novell! (DP) [This message has been edited by HsFB (edited September 05, 2000).] |
SilverDragon Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 05, 2000 18:41
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Revised version...
- The ai only needs 4/5 of the production that humans do, 3/5 when the human's #1 on the powergraph.
- The ai cities take less food surplus to grow.
- The ai has infinite range on missiles.
- The ai bombers don't have to refuel.
- The ai can choose which techs it wants to steal, even with diplos.
- The AI can choose what improvement to sabatoge, even with diplos.
- The ai can steal multiple techs from the same city.
- Ai units have spy/diplo functions.
- The ai can build units on the same turn it discovers the tech for it.
- Ai democracies can't be overthrown by double civil disorders or sneak attacks on other nations.
- The ai does not have anarchy periods.
- The ai can have a revolution when it's not their turn.
- The ai knows EVERYTHING.
- The ai can contact you when it isn't their turn.
- The ai does not spend money on upkeep.
- The ai always has King-level happiness
- The ai can expel troops that are in your city radius if it is in theirs too.
- AI triremes don't sink.
- Ais can improve terrain without settlers
- The AI can go into deficit.
- The ai is not affected by pollution.
- The AI changes freely between building improvements, units, and wonders/spaceship.
- The ai can pillage and fortify in the same turn.
If you have more, send 'em in.  [This message has been edited by SilverDragon (edited September 07, 2000).] |
Sieve Too Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 05, 2000 19:09
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One AI cheat I haven't seen posted is the AI's ability to instantly move its capital if you capture their current one (assuming they have 1000 gold).Also, not on the list but I think someone mentioned: AI democracies don't have a senate to deal with. I've seen them declare war without changing gov't and without UN. And what about infinite cruise missile supply when you approach their shore with a Battleship or Carrier. Some other comments: As Sten mentioned, you can get AI bombers to crash from lack of fuel, but only if the bomber chooses to attack a unit after its first turn in the air. Otherwise, AI bombers can hang out forever, but they can't hurt you. The AI is affected by pollution. It's just that their cities don't generate pollution. I've seen infinite range nuclear missiles, but not cruise missiles. About the AI stealing multiple techs from a single city. You can too - with a Spy. The cheat is that the AI can do it with a Diplomat as well. |
Caesar Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 05, 2000 19:38
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Sten, if you don't mind, I've e-mailed it to you... I hate homestead, but I don't have the time for anything else b/c it was the only one where I could upload instantly from my current location... |
debeest Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 05, 2000 20:48
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You, too, can instantly buy a new capital for 1000 gp if you should have the misfortune to need one. I've been there.... The AI cheat, for what it matters, is that it can relocate its capital practically every turn without any apparent expenditure, WHEN IT DOESN'T REALLY NEED TO. I don't know WHY it does this; I don't think IT does, either. |
SandMonkey Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 05, 2000 20:58
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I, too, have had to pay the 1000 gold to move my capitol. Only once, a loooong loooong time ago, but I had to do it nonetheless. |
Edward Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 06, 2000 11:59
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Concerning the AI relocating it's capital:As debeest alluded to, both the human and the AI can relocate their capitals for 1000 gold. The AI cheats in that it can relocate it's capital in the middle of someone else's turn. If an AI were to take my capital, I would lose any spaceship in flight and likely begin my next turn with much disorder, corruption, and waste. I could then, on my turn, rebuild my capital for 1000 gold (and then wait until my next turn for construction to be complete). If they grounded my spaceship, I'd have to start a new spaceship from scratch too. If someone captures an AI capital, it can instantaneously rebuild it in the middle of the attacker's turn. No spaceship is lost. No disorder due to a lack of a capital. I've taken out an AI's capital and seen it rebuilt multiple times during a single turn of mine. It still costs them 1000 gold each time, but their telecommuting senators are certainly an advantage. |
debeest Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 06, 2000 12:11
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I'm fairly sure, but not positive, that when this has happened to me I've been able to rebuild instantaneously, like the AI, with no period of anarchy or other loss beyond the 1000 gp. I don't know if it's ever happened to me when I already had a ship launched, but I doubt you'd lose that either. |
Simpson II Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 06, 2000 19:23
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debeest is correct. Possibly it doesn't work that way in hotseat, but in SP just before your capitol is taken you get a message box asking if you want to pay 1000 gold to move it, providing you have sufficient funds of course. No disorder, no problems (tested using the scenario editor some time ago, btw - I don't make a habit of loosing my capitol. Honest ) |
SCG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted September 06, 2000 20:18
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