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Topic: CIVILIZATIONS (ver2.1): hosted by LordStone1
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LordStone1 Civer
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posted June 27, 1999 18:49
Continue your discussion here. |
Eggman Civer
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posted June 27, 1999 23:01
Well, yes, the Vikings really aren't a "civ" in the purest sense of the word. But they have better name recognition than the Swedes. Most people have heard of the Vikings and have some concept of what they did. I would bet big money that most people do not know that Sweden was ever a major power. Of course, in the US I would bet money that most people don't know where Europe is on the map, but that's another story.Also, the Vikings are sort of a catch-all for all of Scandanavia. As I mentioned before, Denmark and especially Norway are long-shots at best. Hopefully, there will be plenty of empty slots to fill with any civ you desire. ARE YOU LISTENING FIRAXIS? MORE CIV OPTIONS IS BETTER! BTW, in Civ2 the Viking herald wore a horned helmet, did he not? They didn't wear those in real life - that's a movie invention. Or do I have that wrong? |
NotLikeTea Civer
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posted June 28, 1999 07:06
The helmet brings up an interesting point...I participate in an internet raytracing competition. In one round, a fellow did a scene featuring a sunset. He carefully researched astronomy to get the exact size of the sun in the sky, even accounting for factors like atmosphere. As accurate a sunset as is possible. Now, when the results came in, he recieved the same comment over and over again: the sun is way too small. And it was true, it did look too small. What does this have to do with Civ? Well, it shows that the APPEARANCE of accuracy is far more important than accuracy itself. Perhaps the Swedes were more important than the Vikings, but people THINK that the vikings were more important. Perhaps horned helmets were inaccurate, but people THINK that they were accurate. No matter how many references you cite, and how much research you do, we still think that vikings should have horned helmets, and unhorned vikings just look wrong. In another thread (or an earlier version of this one, I can't remember) I suggested that proper spellings be used. Mao Zedong instead of Mao Tsetung, Chinngis instead of Ghengis. Again, these are more accurate, but since they don't match popular opinion, people will never accept them. Everyone has read about Ghengis Kahn and Mao Tsetung, therefore they are correct. Similarly, everyone has seen horned vikings in movies, therefore vikings wore horns. A result of pop culture? Yeah, but it can't be discounted either... Appearance of realism is more important than realism itself. [This message has been edited by NotLikeTea (edited June 28, 1999).] |
Andy B Junior Civer
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posted June 28, 1999 16:40
Yes Eggman you are very right. |
EnochF Civer
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posted June 28, 1999 17:15
Well, actually it's Genghis, not Ghengis, and it's Tse-tung, not Tsetung, but aside from that, you're bloody well right! To appearances! [drink]Hell, in Italian versions of the Encarta encyclopedia, they think some Italian shoemaker invented the telephone. Go figure.
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Theben Civer
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posted June 28, 1999 17:31
And in romanji (roman-zin) shinto should be spelled sinto, Tokyo spelled Toukyou, arigato= arigatou, etc. |
Monk Civer
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posted June 28, 1999 18:52
Vikings forever. Make that a demand from all us Scandinavians Lordstone... especially the Danes and Norwegians Yeah, and be sure to get city placement right, just to please all us stubborn, nitpicking perfectionists Cities like Birka and Jelling should be some of the first on the Viking list. Unlike what Activision told us, Copenhagen isn't a Viking city, neither is Bornholm. Actually, Bornholm isn't even a city, it's an island  I like smileys.
[This message has been edited by Monk (edited June 28, 1999).] |
Imran Siddiqui Civer
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posted June 29, 1999 17:49
Vikings should be included, but what about adding the Swedes as well? I mean the Swedes were a powerful nation for many years. Add both! |
monolith94 Civer
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posted June 29, 1999 19:05
As long as they include the Tibetans, I'm a happy camper. |
NotLikeTea Civer
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posted June 30, 1999 12:00
Speaking of names...Who "discovered" North America in 1492? Our textbooks say Christopher Columbus. French texts say Christophe Colombe. Of course, his parents probably called him Christopho Colombo.. See? It's probably besat to stick with one naming system |
Cartagia the Great Civer
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posted June 30, 1999 22:35
Perhapse, instead of the Vikings, it would be acceptable to change their name to the Norse? I'd accept this, and I think most others would to. Also i'm the one who segested the c'correct names' thing, and I still like accurancy and realism in such cases, just me, but it addles me to see horned Vikings and othr historical misconceptions like that...just the arm chair historian in me  |
E Civer
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posted July 01, 1999 20:34
How did this turn in to the Viking thread? I guess the civilizations argument lost some steam.One thing that is debatable is what really defines the civilization and that is what it looks like its heading to here. To some its appearance, some its language, borders, culture. Theses are the more traditional definitions, but America (among other nations)really defies all ofthese (borders too, look how many people live abroad and corporations do too). Perhaps in the 21st century civilization is a different meaning altogether. I'm just saying what a civilization is should be agreed upon (and seems already dictated by microprose) and then we can get over the whole viking argument. ------------------ "Destiny has left two courses open to me on my journey to the grave. Either die young and gloriously or live long and anonymously. I choose the first." - Achilles, The Iliad |
LordStone1 Civer
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posted July 01, 1999 22:18
Honestly, I am not going to include any of this silly Swedish-Viking arguments in this thread. I'm just going to put this:"BR, there's some controversy over whether the Scandinavian countries are Vikings or not. My suggestion is to go with whatever you want and let them deal with it themselves." Now, any other ideas for civilizations? |
Eggman Civer
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posted July 01, 1999 22:58
There should be a Ghana/Mali/Songhai civilization. There size and wealth is probably the most impressive in sub-Sahara Africa. However, they do cover pretty much all the same territory so you would have to include only one of them (like the Babylonians and Assyrians combined into the Babylonians). Personally, I would suggest the Mali.One thing I would like to see is for civilizations to become really differentiated. Have the civs have personality and uniqueness. In Civ2, the only difference between the various civs is if they attack you now or later (except for the perfectionist civs, which failed to grow and thus were doomed). It would be nice to have science dominated civs and really warlike civs and very diplomatic but cunning civs that ACT differently. I don't just want Alexander picture and name up there, I want to fight Alexander (or a decent fascimile). Also, I should have the option to randomize these personalities. Maybe even have multiple leaders with all different personalities to get a real feel (Who wants a peaceloving Alexander? Give me a Plato!) Also, if there could be a way that civilizations could become unique in their technology, at least for a while, that would be nice. Somone suggested minor techs which would provide you with some special units or abilities if you were so lucky to get one. Thus, different civs could have somewhat different strategies working with these strengths. Now, I don't care about linking these advances permanently with the civ (only the Japanese can build Samauri, the English Longbowmen, etc.) - just that civs can become unique, at least for a little while. |
Theben Civer
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posted July 01, 1999 23:54
I second Mali. Ghana was never that strong. Songhai was stronger, but wasn't as interesting. Leaders would be: Sundjata (male, warlike, expansionist) Musa (male, peaceful, perfectionist-technologist, religious) Soumaoro Kante' (male, very warlike) Sogolon (female, peaceful) Sassouma Berete' (female, warlike) Others if need be. |
Utrecht Civer
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posted July 02, 1999 13:47
This may have been discussed before in more detail, and if so, I apologize.I have been thinking more on the "minor" nation concepts and can see the "realism" need for it, but frankly, they would seem to get in the way and slow the game down. I am a firm believer in letting the game decide who is a minor nation and who is not. Realisitcally there were two main reasons that a civ rose to the top. 1) Geography 2) Leadership The map dictates 1 and we the gameplay/AI dictate the second. What I would not mind seeing is that surrendering of a civ to another and that second civ beoming a minor. Again the game dictates this. Additionally, the chance for revolution should be higher. This would make happiness techs more important and force reaserch away from a strict hard science approach. |
EnochF Civer
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posted July 02, 1999 14:12
Theben mentioning multiple leaders has got me thinking about dynasties again.It sounds tempting to give each tribe five leaders with a rudimentary personality of his or her own, but in the end this is going to end up being a lot of busywork for programmers. I mean, I can come up with five major leaders for America, England, France, Germany, Egypt, China, Rome, Greece, the Hebrews, probably Spain, probably the Arabs, maybe Japan... but that's about it. And some nations in the game will have only dictators as leaders. Who would be the ideal choice as "peaceful leader of Babylon"? Back when I first suggested dynasties, I just figured there would be variations on a single name unless the player chose a new one. Maybe the leader would occasionally change from male to female, so Comrade Hatshepsut would take over from Consul Rameses, but I never considered that the democratic leader of Egypt would be Anwar Sadat. So now I'm wondering whether I really thought about this enough... maybe dynasties would needlessly complicate things. |
Andy B Junior Civer
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posted July 02, 1999 16:16
A comment to the dynasty leaders discusion Why do they have to have real names. Cant they have the first the second... exampel(USA) Bill Clinton I, Bill Clinton II, Bill Clinton III, Bill Clinton IX... And when a new dynesty comes the can be called George Washington I... That way you donīt have to come up with so many names. You relly donīt have to pick the big leaders names. |
Ecce Homo Civer
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posted July 02, 1999 16:42
I believe we should keep on with the "viking fuss" in the General forum.One of my points was, as I have mentioned several times before, that there should not be a problem to include 100+ civs, as long as there are enough city and leader names. [This message has been edited by Ecce Homo (edited July 02, 1999).] |
Transcend Civer
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posted July 02, 1999 21:48
Introducing dynasties will make the game too complicated; how about assigning each civlization different leaders for different ages? Then the ages could be divided up in Ancient, Middle, and Modern. Here are some examples: Americans: George Washington - Abraham Lincoln - FDR Babylonians: Akkad - Hammurabi - Nebukadnezar British: William the Conqueror - Elizabeth I - Winston Churchill Chinese: Ying Cheng(Shi Huang Di) - Li Shimin(Tang Tai Zung) - Mao Tsetung Egyptian: Ramses II - Saladin - Nasser Franks(French): Charlemagne - Teutons(Germans): Frederik Barbarossa - Frederik the Great - Adolf Hitler Greeks: Alexander - Basileios II - ? Japanese: ? - Tokugawa - Hirohito Persians: Darius I - ? - Ayatollah Khomeini Romans: Romulus - Octavian - Constantine Russians: Ivan the Grozny - Peter the Great - Vladimir Lenin Turks: ? - Mehmed II - Kemal Ataturk |
Transcend Civer
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posted July 02, 1999 21:52
My previous post actually reiterated the idea brought by EnochF. I also have a hard time to imagine Hitler in a democratic government. But what the heck, this is just a game, and game allows alternate history. EnochF, what are the leaders for each civ you come up with? |
Theben Civer
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posted July 02, 1999 22:44
I don't think dynasties would be too complicated; just tweak the leader "personalities" in the rules.txt for each one. It might be a headache for Firaxis to have to research enough leaders per civ, though. |
Cartagia the Great Civer
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posted July 04, 1999 20:20
I have to agree, although I must say I do agree with the idea of giving a Civilization two or morel eaders of each gender, each with a slightly differant personality, it should shake things up a little bit. Oh, for the person who ws giving a few of these names, the middle leader of Persia would have to be Shapur, the second leader of Sassanidian Persia and one of its strongest leader. |
Theben Civer
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posted July 05, 1999 01:48
Few more Japanese leaders: Hideyoshi (warlike expansionist) Oda Nobunaga (warlike expansionist) Ko Sanjo (female, perfectionist) Tomoe Gozen (female, warlike, perfectionist) Many others if requested. |
VaderTwo Civer
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posted July 05, 1999 11:22
I like the idea of giving civs leader units but don't let it be based on ancient-medieval-modern basis. Instead have a group (say 5) of choices of leaders that each civ can make. Each has different characteristics and personalities. By characteristics I mean: - unit offense , defense and movement - hit points and firepower - effectiveness of administration (reduced corruption in cities around the leader) - effectiveness of leadership - attack and/or defense bonus given to units within 2 squares of it - tactics - increased or decreased viewing range As the unit gets "older" , it would permanently lose hit points until it reached zero or was killed. When it declines to a few hit points, the civ would be given the option to build another to replace it and that unit would come into existance when the previous leader "dies". However, if a leader is killed, there would be some turbulance and a civ would have to build a new leader from scratch and have no benefits as a civ would have no leader in the period between when the previous leader was killed and the new leader was built. Sorry if I am repeating someone's else's ideas, I didn't read the entire thread yet. |
VaderTwo Civer
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posted July 05, 1999 11:28
Continued idea...Perhaps certain leaders wouldn't be available until a certain date or a certain technology is reached. Certain techs would give all of the leaders additional bonuses to continue to make them useful as technologies advanced. For example, discovering leadership would give all leaders a +1 to their offense and defensive amounts (from eg. 4/2/1 to 5/3/1) Maybe for some variety a civ would not be able to replace a recently deceased leader with the same unit it would have to be another leader unit. Other possible bonuses: +10% gold, +10% beakers, increased/decreased effectiveness of happiness, etc.
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The Ellimist Civer
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posted July 05, 1999 17:17
Americans: George Washington (Adams, Jefferson, Nathaniel Greene, Madison)-Abe Lincoln (Grant, Johnson, Hayes)-Dwight Eisenhower (FDR, JFK, Ronald Reagan, Bob Dole, Bill Clinton, Dick Nixon) Babylonians: Sargon I-Hammurabi-Nebuchadnezzar II (Nabonidus) British: William I-Elizabeth I-Tony Blair (Winston Churchill, Bernard Montgomery) Chinese: Shi Huangdi-Tang Tai Zung-Deng Xiaoping (Mao Zedong, Jiang Zemin) Egyptians: Ramesses II-Saladin-Anwar Sadat French: Charlemagne-Louis XIV-Charles de Gaulle (Mitterand, Chirac) Germans: Attila-Frederick-Helmut Kohl(Wilhelm II, Hitler, Doenitz) Greeks: Pericles (Alexander, Leonidas, Socrates, Perseus...)-Baseilos II-Constantus something Japanese: Yamato-Tokugawa-Akihito Persians: Cyrus II-Shapur I-Ayatollah Khomeini Romans (Italians): Romulus (Scipio, Caesar, Octavian, Hadrian, Constantine), - , Benito Mussolini Russians: Ivan IV-Peter the Great-Josef Stalin------------------ quote: "Your mother was a hamster and your father smelled of elderberries!" -- John Cleese, "Monty Python and the Holy Grail"
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The Brain Civer
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posted July 05, 1999 18:48
I think there should be ALIEN civs that would only appear sometimes when you achieve let's say the Atomic Bomb. Because then they would know that the human race has gotten high enough in technology that they should worry. If they come then they might do one of two things- Attack the whole human race in a "war of the worlds", or they will "come in peace" and grant you acces to a future technology not researchable by anyone else (but they can steal it or you can trade it). Maybe with this you can build a super unit or whatever. So, have an ALIEN CIVILIZATION!------------------ Acctually I'm a genetically altered lab mouse plotting to take over the world! |
Eggman Civer
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posted July 05, 1999 22:12
Brain: That idea is so utterly ridiculous that I think I like it.Are you pondering what I'm pondering? |
Cartagia the Great Civer
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posted July 05, 1999 22:27
Looks like brain has been reading HArry Turtledove's World War in the balance series  |
Jimmy Civer
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posted July 05, 1999 23:21
Brain: love your idea. I think it should be the same aliens from SMACX. SMAC comes after Civ3, so what better story lead in, than to have mysterious aliens come to Earth, Mankind barely escaping to Alpha Centauri only to find that Planet was home to the same aliens that almost destroyed them. The final chapter being SMACX and the third game of the "Sweep of Time" trilogy. WOW, what a plot Firaxis could have. My heart is already racing just at the anticipation.
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Theben Civer
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posted July 06, 1999 01:25
And I thought I was the only person who read that series!  |
Theben Civer
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posted July 06, 1999 01:29
Brain, That idea is so dumb it might work.  Maybe it could be a victory condition: get the aliens to contact you, and convince them that you are worthy of their technology. |
NotLikeTea Civer
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posted July 06, 1999 13:53
Nooooooo!  As I've said in other forums, Civ is an historical game, while SMAC is an SF game. Games that try to combine the two usually ruin both. If Civ has aliens, I will not buy it. PS: I also read the Worldwar series (well, second book). I'm a great fan of Alternate Histories, but I felt that the aliens spoiled it for me. Couldn't some other kind of more realistic occurance have cropped up, with equally dramatic effects? In soc.history.what-if, we refer to anything occurance that is unexplainable for the sake of an interesting situation a result of "Alien Space Bats", invoked by vigerous arm waving. ie: In 1932, after vigerous arm waving, Alien Space Bats replace Russia with a wilderness of dinosaurs. Now what? [This message has been edited by NotLikeTea (edited July 06, 1999).] |
EnochF Civer
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posted July 06, 1999 14:05
Excuse me, I have to sneeze...Ah... ah... *optional*! Excuse me. (C'mon, everybody. SimCity had aliens... and the late game gets so boring without them...) |
EnochF Civer
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posted July 06, 1999 14:14
*sigh* [double post][Somebody's got to speed up the connection at Apolyton pretty soon.) [This message has been edited by EnochF (edited July 06, 1999).] |
EnochF Civer
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posted July 06, 1999 14:15
Oh, oh, and one more thing. This is about "minor" civs. I just bought Birth of the Federation and it took up most of my Fourth of July weekend.And I've got to say that, as much as I enjoyed the system of meeting minor alien civilizations and slowly convincing them to join my Federation, I don't think this style of play would suit Civilization. Human history has only rarely proceeded in this fashion. Alexander the Great, the Roman Empire, maybe the Hapsburgs, and eventually the European powers in the Eighteenth Century. And the didn't so much assimilate as they did conquer. And really, when it comes right down to it, when the European powers were colonizing the various islands of the Americas and meeting minor tribes... let's face it, they were finding goodie huts, not minor civs. So, my vote: minor civs, nay! |
Flavor Dave Civer
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posted July 06, 1999 14:30
double post [This message has been edited by Flavor Dave (edited July 06, 1999).] |
Flavor Dave Civer
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posted July 06, 1999 14:31
About the Brain's idea--any aliens capable of interstellar travel, esp. in a period so short as the time between the discovery of atomic energy and 2020, would make short work of the Earth. If you want aliens, why not just ask Firaxis to increase the barb/religious fanatic threat late in the game? Accomplishes the same thing without having ridiculously under-powered aliens. |
Flavor Dave Civer
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posted July 06, 1999 14:34
actually, triple post [This message has been edited by Flavor Dave (edited July 06, 1999).] |
E Civer
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posted July 06, 1999 17:06
Brain: I don't like the alien idea at all, I like civ for the historical aspects. But others are right (either that or the percocet I'm taking for my wisdom teeth extraction is kicking in). An alien civ is an alternative to history and who knows it might happen tomorrow. But i think if they have that it should be an option (like bloodlust at the beginning of a game) so i doesn't show up in scenarios or if a player wants the history. I'm all for civ3 being as customizeable as possible and an alien civ option should be optional but customizeable so if you are playing a game in the new world as indians then you can edit the aliens to be europeans (or an american civil war scenario too). Also if the alien thing does happen, it should open up the possibility for a whole new tech tree because if/when something like that happens progress will definetely go in another direction.EnochF: the minor civs thing i think is important, and a real reading of history like alexander and the Roman Empire you will see that they never conquered ever city by force a lot of cities and states bandwagoned or like roman in italy or the prussian unification of germany they forged an alliance but eventually the alliances became unification. Also alexander may have built a lot of cities but the romans rebuilt/"modernized" a lot of cities only in the new world massive city building is what made nations in europe tribes were everywhere and were assimilated, so civ in a lot of ways is unistorical by how everyone builds cities everywhere. Minor civs are essental and the presence of many should also be a feature that adds to the tech tree (every time you contact someone it stimulates progress so we can have something to mimic development rates bewteen the new and old worlds and that was contact with competing civilization because hegemonic empires tend not to progress well without outside contact). ------------------ "Destiny has left two courses open to me on my journey to the grave. Either die young and gloriously or live long and anonymously. I choose the first." - Achilles, The Iliad |
VaderTwo Civer
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posted July 06, 1999 20:17
I agree, the aliens probably wouldn't be a good idea - too much like the ending of Call to Power anyway.However, to make the end game more interesting, why not add a late game force of super humans like the Star Trek Eugenics Wars that replace the barbarians and start to try and take over your cities. These units would be stronger than any other unit.
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NotLikeTea Civer
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posted July 06, 1999 20:43
Comments have been made that aliens would make the late game more interesting.What about the novel idea of making the late game more interesting by, oh, I dunno, making it more interesting??  Look around you.. the "late game" of history is certainly as facinating as any other point in history, if not more so. The problem is that Civ handles empires and kingdoms well, but not modern states, so the post industrial revolution ero of the game seems a bit flat. Fix that up, and we'll see how exciting it is! |
E Civer
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posted July 06, 1999 20:52
Oh yes i agree on the late game comment and I posted a thought here but maybe it was in another thread. It requires a lot of research by Firaxis (but you know they can probably get around the research thing by asking questions on the web or requesting volunteer contribuors, I'd help). anyways... late game and some stuff that might be hard to represent but good fun and challenging if they do...Erosion of the nation state: national borders are eroding. See the book Barber, "Jihad vs McWorld" global corporations on one end tear apart the state while smile ethno-centric tribal groups erode it as well. Or read an article in Foreiegn affairs by Kaplan, "the Coming Anarchy." same idea but focusing on the tribal concept and the failure of law and order by distant government centers. Then there is Huntington's article "Clash of Civilizations" where similar cultures that may compete economically become allied superstates when it comes to military action or foriegn policy in relation to other cultures (i.e. the West vs Islam etc.). How to model these i don't know but man it would be fun!
------------------ "He who makes a beast of himself gets rid of the pain of being a man." - Dr. Johnson, from Fear and Loathing in Las Vegas |
Alexander's Horse Civer
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posted July 06, 1999 20:58
Aliens should be optional, in the optional continuation of the game after 2050. |
Andy B Junior Civer
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posted July 07, 1999 04:56
Maby the alien tribes can be like godie huts in space. |
Ecce Homo Civer
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posted July 07, 1999 16:09
This has turned from the Viking thread to the Alien thread. IMO, these threads should be used for new suggestions rather than continuous discussions.Please use this thread http://apolyton.net/forums/Forum6/HTML/000703.html for more opinions about aliens. [This message has been edited by Ecce Homo (edited July 07, 1999).] |
The Brain Civer
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posted July 07, 1999 19:25
I was saying that the aliens should come at a certain time in the late 20th century. Maybe sometime in the fifties a strange explosion happens and maybe destorys an improvement. You would get all freaked out and wonder what it was and send out units to see what it was, but it's gone by the time you get there. You may blame someone else for it even though they didn't do it. Later when space flight comes around even more of these units pop up and leave to fast for you to find them. They could fly over your cities and startle the people making a few unhappy. You then start searching for them and start SETI to find them but don't. Wait a second! This sounds a whole lot like what really has happened in history. So whoever said that Civilization is a historical game is right, it *IS* a historical game but aliens are part of our history.BTW, my Alien friend is very mad by everyone's comments. Have to go, here come the men in white coats! ------------------ Acctually I'm a genetically altered lab mouse plotting to take over the world! |
Theben Civer
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posted July 08, 1999 12:17
Sounds like X-COM meets MOO2. |
FinnishGuy Civer
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posted July 08, 1999 08:03
Brain: LOL!Aliens yeah why not, it's a game. But there should be an option to switch them off for the more skeptical minded players. And aliens shouldn't appear in every game, maybe 1 in 20. They could be just passing by and leave mysterious debris behind (like in Strugatsky's (sp?) scifi novel Stalker) for humans to investigate. Of course they might also launch a cliche full-scale invasion instead. 
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