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Topic:   Best Way To Get Your Suggestions Implemented in Clash Format for Better Printing
Mark_Everson
Clash of Civilizations
Project Lead

Canton, MI, USA
b.02-15-99
posted August 10, 1999 22:20   Click Here to See the Profile for Mark_EversonClick Here to Email Mark_Everson  send a private message to Mark_EversonSend a Message to UIN: 30578681 Visit Mark_Everson's Homepage!
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Our open design philosophy means that even passers-by can participate in the development of The Clash Of Civilizations. I think it will be a much better game for all the constructive criticism and great ideas we'll get because of that. For those of you who have some ideas you'd really like to get into Clash, I thought I would post some suggestions. If you follow this approach you're much more likely to actually see your ideas get into the game.

Probably the most important thing is to know the current state of discussion before making suggestions. Your ideas will help out a lot more if you can explain how they fit into what we currently have, or alternatively how their better than what we have now. Only by knowing what's there already can you pitch your idea in the right context. Most of the models for areas in the game have already been locked in at a high level. We had to close off discussion on the very basics that some point, or we'd never make any progress. However, there's currently a lot of room in the area of specific implementations within the constraints we've already agreed upon. And also, I have to say it, some of the things we've already agreed upon make turn out to be dogs ;-). There are well over 1000 posts here discussing various aspects of the game, and links to a bunch of HTML documents on various areas of the project. I don't expect you to read it all first ;-). But do take at least a look at the main web page to see basically what's going on. A link is in the thread "For an overview of the Clash project - read this". After that you might want to check out the area appropriate for your suggestion in this thread before you post. Otherwise you may spend all your time coming up with great ideas we've already had ;-) or at least discussed. I know most of these threads are quite long, but you can
always call up the right one and use your browser's search capability to find whether we've discussed what you're thinking about.

Another great tool that Apolyton gives us is forum search capability. On the page that shows all the Clash threads in the upper right part of the page is a link to their search engine. If you want to make a suggestion, or find out what's been discussed in a particular area, the search tool is really helpful.

Finally, there's simply browsing the thread titles. If you set the box under "Post new topic" on the main Clash Forum to say "show all topics" instead of "...from last 10 days" you'll see the whole forum first page, and can access pages 2 and up (older topics) near the bottom right of the forum.

Once you find a thread where your idea belongs, please post it there rather than starting a new thread. Future readers of those threads will thank you! It will also make life a lot easier on the dukes. Only if you have a suggestions that goes off in a seriously different direction from the previous discussion should you start a new thread.

I wish I could respond to every post individually. Right now I do it when I don't feel like coding, and that works when there's just a few posts. But when things are lively I can't post that much or I'd lose a lot of time that I think is better spent in design and coding. However, I will do my best to publicize the ideas that I think are really good, and get them implemented.

Regards,

Mark

[This message has been edited by Mark_Everson (edited August 11, 1999).]

CormacMacArt
Warlord
Hamilton, NJ, U.S.A.
May 99
posted August 31, 1999 16:16   Click Here to See the Profile for CormacMacArt   send a private message to CormacMacArt
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Where do I post a "units" suggestion?
Mark_Everson
Clash of Civilizations
Project Lead

Canton, MI, USA
b.02-15-99
posted August 31, 1999 20:15   Click Here to See the Profile for Mark_EversonClick Here to Email Mark_Everson  send a private message to Mark_EversonSend a Message to UIN: 30578681 Visit Mark_Everson's Homepage!
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Cormac:

If you mean for a specific type of unit, just start a thread called "Military Units" or some such. All the old stuff on units is in military model I or II, but its time to have a separate area for units I think.

Mark_Everson
Clash of Civilizations
Project Lead

Canton, MI, USA
b.02-15-99
posted October 05, 1999 21:57   Click Here to See the Profile for Mark_EversonClick Here to Email Mark_Everson  send a private message to Mark_EversonSend a Message to UIN: 30578681 Visit Mark_Everson's Homepage!
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bump

------------------
Mark Everson
Project lead for The Clash of Civilizations
(That means I do the things nobody else wants to do ;-) )
This Radically different civ game needs your suggestions and/or criticism of our design.
Check our our Forum right here at Apolyton...

FireRedRam
Warlord
Sanford, NC USA
Oct 1999
posted October 13, 1999 09:39   Click Here to See the Profile for FireRedRamClick Here to Email FireRedRam  send a private message to FireRedRam Visit FireRedRam's Homepage!
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Will your AI be able to adapt and adjust to compensate against Human players? Will it learn enemy patterns and make players come up with different strategies?
Mark_Everson
Clash of Civilizations
Project Lead

Canton, MI, USA
b.02-15-99
posted October 13, 1999 12:16   Click Here to See the Profile for Mark_EversonClick Here to Email Mark_Everson  send a private message to Mark_EversonSend a Message to UIN: 30578681 Visit Mark_Everson's Homepage!
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Well, I'm not that far along on it yet...
It is doable in principle. And would probably be a good thing because no matter how well we do it won't be Great on the level of what a good player can do.

That said, remember that if the AI is reasonably good it won't have gaping holes in its strategy that Need to be adapted to how you Exploit them . I think the best time to address these secondary AI issues is when the bread-and-butter AI is at least partly done.

Should it also remember your trustworthiness from game to game? We're getting into some fuzzy issues here...

[This message has been edited by Mark_Everson (edited October 13, 1999).]

Kanzid Stonebreath
Chieftain
Macclesfield, Cheshire, England.
Apr 99
posted October 13, 1999 17:45   Click Here to See the Profile for Kanzid StonebreathClick Here to Email Kanzid Stonebreath  send a private message to Kanzid StonebreathSend a Message to UIN: 589505 Visit Kanzid Stonebreath's Homepage!
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How about letting the player choose.

Say each game will make an A.I. file which will be split up into sections, e.g. social, political, and combat. Then you were allowed to pick, and match say.

Social - Game 1
Political - Default
Combat - Game 6

Wizard
Warlord
NY, NY, USA
b.02-15-99
posted October 15, 1999 18:12   Click Here to See the Profile for WizardClick Here to Email Wizard  send a private message to Wizard Visit Wizard's Homepage!
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No offense, but the game is hideous. Please. at least graphcs on Civ I's level.
Mark_Everson
Clash of Civilizations
Project Lead

Canton, MI, USA
b.02-15-99
posted October 15, 1999 19:20   Click Here to See the Profile for Mark_EversonClick Here to Email Mark_Everson  send a private message to Mark_EversonSend a Message to UIN: 30578681 Visit Mark_Everson's Homepage!
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Wizard:

I left a note on the web page in your honor.
It reads:

These are NOT the graphics we're going to use...
(Irate note prompted by lots of people who don't take the time to read anything and just look at the pictures!)
This demo version is just a testbed for ideas. You can see a first shot at the graphics here

Mark_Everson
Clash of Civilizations
Project Lead

Canton, MI, USA
b.02-15-99
posted October 27, 1999 07:27   Click Here to See the Profile for Mark_EversonClick Here to Email Mark_Everson  send a private message to Mark_EversonSend a Message to UIN: 30578681 Visit Mark_Everson's Homepage!
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bump
Xuenay
Warlord
Turku, Finland
May 99
posted May 14, 2000 10:40   Click Here to See the Profile for Xuenay   send a private message to XuenaySend a Message to UIN: 18051088
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Hey Mark, you forgot to 'bump' this thread? It took me a while to found it...

Well, I'll just 'bump' it then.

bump.

------------------

Richard Bruns
Prince
NC, USA
Nov 1999
posted August 16, 2000 17:06   Click Here to See the Profile for Richard BrunsClick Here to Email Richard Bruns  send a private message to Richard Bruns
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Is this one of those threads that should be "bumped" so people can always see it? I think it is.
Mark_Everson
Clash of Civilizations
Project Lead

Canton, MI, USA
b.02-15-99
posted August 16, 2000 18:48   Click Here to See the Profile for Mark_EversonClick Here to Email Mark_Everson  send a private message to Mark_EversonSend a Message to UIN: 30578681 Visit Mark_Everson's Homepage!
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Richard:

Good thought, but there are two reasons why not.
1) the info is already up on the web page (under Suggestions)
2) there is limited space at the top of the forum page...

So my vote is to let this one fade away. As a matter of fact, if nobody objects strenuouly I will lock this one and let it 'sink' to the bottom over time.

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