Report Bugs Hints & Tips Strategy Articles Best of Civ5 Best Leaders Member reviews Stories
Threads 1 to 7 of 7

Forum: Ideas for possible Civ5 Expansion Packs

So what's next for Civ? What do you like to see in any possible expansion? Do you ant to colonize Alpha Centauri? Cities floating on the oceans? Perhaps you have an idea for an entire new concept! Share it and rate it here!

Sort by: Author / New Items / Best Rated
  1. Vassal states (discuss this item)


    What I liked in BTS, was the fact that vassal states could turn a seemingly small conflict into a global war. Giving vassals simple orders ('build a fleet to control the sea', 'attack this zone', 'defend this zone') would be a nice elaboration of this concept.


    Posted by JMar on October 9, 2010, 14:57

    ______________________________________________________________________________________________________________________________



  2. Future Techs/Units (discuss this item)


    One thing I would definitely see in one future expansion. I loved it in Civ: CtP and I played the "Next War" mod in Civ IV almost exclusively, therefore I think that you should include a big expansion of the technology tree into the future, be it with an own "future"-expansion pack, or be it with a mod in one of the expansion packs, just like the "Next War"-mod in Civ IV (maybe the future techs should also stretch into more than just weapons technology, and allow new city and tile...


    Posted by Proteus_MST on September 23, 2010, 05:35

    ______________________________________________________________________________________________________________________________



  3. Bring Back Religion! (discuss this item)


    Don't forget about religion! Religion is such an important part of history, and having it in the game really helps to immerse yourself in the game. Plus, in Civ4, it was a very powerful, interesting and useful feature. Bring it back!


    Posted by OzzyKP on September 21, 2010, 08:47

    ______________________________________________________________________________________________________________________________



  4. Corporations! (discuss this item)


    Forget about religions, we need corporations! The corporations were one of the best inventions of Civ4: Beyond the Sword! Of course the corporations have to be implemented better in civ5, but when it's there, the end game will become a lot more interesting! And please, finally use real corporation names! The VOC and many other demised corporations will give their name without sueing 2K!


    Posted by Robert Plomp on September 20, 2010, 21:39

    ______________________________________________________________________________________________________________________________



  5. Different types of units can share same hex (discuss this item)


    About some kind of compromise to bring back multiple units on one hex. What about you can put a ranged unit and a normal unit on one hex? and lets say siege units count as another type of unit? this way we can build and use masive army's and still have the strategical advantage of the hex tiles. I think this makes the game way more intresting, now bring back corporations and religion back in to the game and we have a winner :) So, if there are 6 types of units, ranged, scout, AA, soldiers,...


    Posted by Beatie on March 21, 2011, 17:49

    ______________________________________________________________________________________________________________________________



  6. Health / Unhealthyness (discuss this item)


    Name me a conservative, name me a micromanager, but I miss the health/unhealthy system, and the entire trade system that came with it. Bring back unhealthyness and make trading resources even more interesting!


    Posted by Robert Plomp on September 20, 2010, 21:41

    ______________________________________________________________________________________________________________________________



  7. Advanced Start (discuss this item)


    IŽd like to see the advanced start of Civ IV back in the game. I.e. a start where in the beginning you can spend a certain number of points into buying starting techs, cities, tile improvements and units, so that you (and the AI) start with more than just a settler&warrior. It adds a certain uniqueness to your civilization from the beginning on and also puts more action into the first turns of games with Marathon turn length (where else you would have just 1 warrior to move for 30-40 turns)


    Posted by Proteus_MST on September 25, 2010, 10:28

    ______________________________________________________________________________________________________________________________




Forum Information and Options

Moderators of this Forum

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 100 replies or 1000 views
Hot thread with unread posts
More than 100 replies or 1000 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread

Posting Permissions