Quick Expansion Strategy with France
by, September 24, 2010 at 11:01 (11419 Views)
After rahīs City States centred Strategy this is another attempt at exploring general strategy in the brand new Civilization V. The strategies and ideas Iīll present in the first couple of articles have proven themselves in Single Player on Deity difficulty - that though defnitely does not mean they represent some fundamental truth. This is the very beginning of this game and I definitely hope it has enough depth that weīll see lots and lots of development in strategies and understanding of the gameīs mechanics.
The following is a look at a quick expansion strategy with France focusing on taking advantage of this civīs trait and the Liberty Cultural Policy tree.
Like almost anything you can call "strategy" in civ, this approach does not refer to the whole game, but instead is about the initial expansion phase from Ancient up to early Medieval era.
The nice thing about this buildup is that it puts you into a position of many options. You expand your empire quickly - what you do in between is your choice. This strategy is the strongest if left unchallenged till early Medieval. Itīs still easily possible to get units to defend the growing empire - though defending against a rush by a human in a MP game should be very hard without cutting down on the expansion parts in favor of units.The Plan
Expand very quickly and make use of the new cities, supporting their buildup with Cultural Policies from the Liberty branch which you adopt faster than any other civ could relying mainly on Franceīs trait.
Against the AI the "full buildup mode" will be much easier to pull off than against humans in Multiplayer.
The numbers in the build order relate to quick game speed.
France - Fast Expansion
- turn 1: worker
- turn 5: Adopt Liberty (at 15 culture)
Adopted LibertyItīs worth growing the city here past pop2 if there are tiles worth hooking and working fast before starting contruction of a settler. I recommend hooking and growing to enough size to work the tiles that provide more than 2 food or 1 food and at least 2 production. Hooking Gold tiles isnīt important during this very early stage.
- when worker done: monument/worker to grow if tiles worth to grow to present
- after potential growing: settler
- turn 15: Adopt Collective Rule (at 30 culture)Optimally you plant your second city the turn you adopt your second Social Policy, Collective Rule, definitely not before since otherwise it wonīt receive the half full granary on foundation.
Adopted Collective Rule
Planted second City
Once you found your second city, continue expanding with another worker and settler. At this point itīs likely you have to compromise. You might need additional units though if you do it right your warrior and the cities should be able to defend against barbarians relatively easy at this point in the game if those are your concern. In a MP game the danger of units coming your way is even bigger, especially if itīs not a 1v1v1vX, but a team game or duel.
- second city + capital: worker + settler
- once third city founded:- Stonehenge in one of the three cities can be a possibility now, especially if you have one with decent production. Researching Calender early should fit the strategy anyway, since hooking happiness quickly will be important with fast expansion expansion and growth.
Attempting Henge- Third worker, possible a rudimentary army/more army.
- At least one Monument
- Third settler for fourth city
- Adopt next Cultural Policy: Republic vs. Citizenship
Adopt your third policy before building your third city, sometimes even before building your second, depending on when you could get the settler for it and plant it.
Remember that costs for Cultural Policies scale with the overall number of cities you control (puppet cities donīt count).
Costs for adoting third Cultural Policy: at 2 Cities: 80culture, at 3 Cities 95 culture
Costs for adoting fourth Cultural Policy: at 3 cities 170 culture, at 4 cities 200 culture
At this point - still exploring the abilities of the Liberty branch - you can chose between Republic and Citizenship.
Republic is a straight forward hammer bonus. If it is good anywhere, it should be best in a strategy that aims for many cities quickly like this one. At this point you cities should be accumulating around 3-10 production per city, which makes the additional hammer of Republic a bonus of somewhere between 10% - 30% - not too shabby. Also multipliers apply to this 1 hammer, which thanks to decimal places becomes 1.5 for example when producing a settler with Liberty having been adopted.
Production in Cities when adopting Republic
Citizenship increases the speed with which worker build tile improvements. It says 25%, though that depends on the game speed.
On quick speed it shaves off a turn of farms, mines, plantations, trading posts, not roads though for instance.
You have to take an educated guess here whether Republic or Citizenship first will bring you better results. If you have lots of resources to hook, maybe go with the last, if you have enough workers and all relevant things hooked and are now connecting your cities with roads, go Republic.
- Adopt next Cultural Policy: Represenation vs. Meritocracy
Where you strategically go from this initial buildup is your choice. You can get a military and attack someone, you can keep on expanding, you can rush for a specific wonder etc. See this article for different tech paths after initial buildup.
In any case youīll be able to adopt more Cultural Policies.
Still exloring the strengths of the Liberty brancn, Representation
and Meritocracy are the options. If itīs only between those two, then gor for Representation first if you have enough happiness, other Meritocracy - that mostly depends on how much you expanded at this point in the game.
Representation pays for itself over the course of the game - if itīs a long enough game and makes your new citiy acquire tiles even faster giving them +3 cultural from the start together with Franceīs trait.
The choice is not too hard, Representation is a bonus, Meritocracy an answer to a problem, not so much a gain. If youīve got that problem, go that route first.
Empire running, ready to produce an army for instance
Comment on and discuss this article here.