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  Apolyton CTP2 Edition: Revision 1013 (25-Jul-2009) Left click: open entry/Right click: save entry

  The Apolyton CTP2 Source Code team proudly presents the CTP2 Apolyton Edition Revision 1013 from June the 25th 2009.

This time we have a small AI improvement, a crashfix, and some new shiny interfaces.

Now the AI does not unload its unit on the target continent far a way from the target. But it moves its sea transporters as close as possible and then unloads the units. This makes the AI actually reaching its oversea goals.

There was another problem that made the game crashing when a civilization was conquered, this is now fixed, too.

And the domestic manager got a complete overhaul. It now shows a lot of details. For instance what farmers, laborers, and merchants add to the resource collection. Or what trade adds to the gold income. And much more.

For further changes and the details check out the brief change log in the readme.

Discuss it!
 
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Submitted by Martin Gühmann Find all entries from this user
July 24, 2009
13.61 Mbytes Hits 11715
Keywords: patch code source ctp2
Apolyton CTP2 Source Code

  This is the Apolyton version of Call to Power II is currently hosted at http://ctp2.darkdust.net/. To gain access just follow the instructions there.

Like for the original version, as released by Activision exclusively on Apolyton on 28 October 2003, you have to accept the End User License Agreement (EULA) of the source code. It will be diplayed when you start the download: You must agree to it before you are allowed to download and access the file.

Once you have installed DirectX 9.0 the code is ready to compile. For further instructions read the Apolyton readme.
You can find more bits of information in the CtP2-Source Code Project forum. That is also the place from where attempts to document and improve the code are being coordinated. A FAQ about the project and the code is also available in that forum.

Releasing the source code was a very rare event in the gaming industry and a generous act of Activision, one which most software companies would never even consider.
 
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Submitted by Martin Gühmann Find all entries from this user
October 26, 2007
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City Expansion Set 2.3 for the Apolyton Edition

  Here is an updated version of the City Expansion Set, as for the version you can find in the directory you need the Apolyton Tile File and ModSwapper in addition of the current APolyton Edition of Call to Power 2.

For the first trial, I just added to the basic text files of the Apolyton edition the modifications of the City Expansion Set. Since we should have all features of the Apolyton Pack in the Apolyton Edition, there is only a ModSwapper option for the standard game.

In addition to the original text files for the English version I also added text files for the German version.

One final note: I haven't tested so far the mod whether everything works. So that's up to you now. Therefore let me know here whether there are still some corrections to be made.
 
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Submitted by Martin Gühmann Find all entries from this user
May 17, 2009
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Source Code Archive 5 *

  This is the source code of Call to Power II, as released by Activision exclusively on Apolyton on 28 October 2003. This is the same file as the Source Code Installer, except that it is in ZIP form, rather than an EXE file. Not that when you start the download, the End User License Agreement (EULA) of the source code will be displayed: you must agree to it before you are allowed to download and access the file.

The code will not immediately compile in this form. As you can read in the readme, some libraries are missing and some settings need to be changed. You can find details on getting the source code to compile and run on CtP2-Source Code Project forum. That is also the place from where attempts to document and improve the code are being coordinated. A FAQ about the project and the code is also available in that forum.

Releasing the source code was a very rare event in the gaming industry and a generous act of Activision, one which most software companies would never even consider.

Size: 7,879
 
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Submitted by Locutus Find all entries from this user
November 6, 2003
38.29 Kbytes Hits 2083
  Source Code Installer 5 *

  This is the source code of Call to Power II, as released by Activision exclusively on Apolyton on 28 October 2003. It's a self-extracting exe archive, that will unpack the source code providing you agree to the End User License Agreement (EULA) that will also be displayed before you start the download.

The code will not immediately compile in this form. As you can read in the readme, some libraries are missing and some settings need to be changed. You can find details on getting the source code to compile and run on CtP2-Source Code Project forum. That is also the place from where attempts to document and improve the code are being coordinated. A FAQ about the project and the code is also available in that forum.

Releasing the source code was a very rare event in the gaming industry and a generous act of Activision, one which most software companies would never even consider.
 
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Submitted by Locutus Find all entries from this user
November 6, 2003
7.83 Mbytes Hits 2042
 

 
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