Note: The second file is a set of patches to bring you up to speed with the latest version (v2.15).
The Second Revolution 2.0 (for Warlords)
This is a fictional mod based on modern politics and featuring a destabilizing domestic war in North America!
Over 40 new units with graphics!
Almost 20 new buildings!
New Tech Tree!
Civilizations:
America Led by Bush
Mexico Led by Calderon
Canada Led by Harper
Cuba Led by Castro Brothers
Rebel Coalition Led by Committee
Zapatistas Led by Marcos
Starting Era:
Modern.
2007
*month* long turns
Ideologies:
Ideologies replace religion in Second Revolution. You have a "State Ideology", create Ideology buildings, and produce the "Activist" Units to spread your ideology. Ideology yields extra money and diplomatic assistance. Here is a list of the new Ideologies:
New Victory:
Ideological Victory occurs when you spread your ideas across 2/3 of the cities on the map. You can only attempt at spreading ideologies Civs that are peaceful with you.
Units:
With from the weakest, Protesters fighting back again Riot Police, to the strongest, Rods from the Gods orbital bombardment, the units in Second Revolution are unique and powerful. While you can only have Rods From the Gods with the second to last tech, Space Weapons, and you can only have one (National Unit); you may build protesters in any city in only one turn (but you will lose population growth). There are many units to fit any appetite for conquest.
Mods Inside:
Dale's Combat Mod
Fabrysse's International Calling Python Mod
This scenario requires Warlords v2.08 patch
December 7, 2006
113.73 Mbytes
Grand strategic representation of the War of Secession 1861-65. Streamlined playability and fun are the design objectives.