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  Pirates! Mod 1.1 Left click: open entry/Right click: save entry 5 *
Avast, ye landlubber! Take the helm as the English, French, Dutch, Spanish or even the dreaded Pirates and conquer the Caribbean. Inspired by Sid Meier's Pirates!, this mod challenges you to dominate the high seas and pillage the wealth of your rivals.

* Play as Henry Morgan, Charles II of England, Louis XIV of France, Johan de Witt of the United Netherlands or Philip IV of Spain

* Command ships from the Pirates! game, loot Spanish Treasure Galleons and capture enemy warships

* Research new techs such as Letters of Marque and Rum

* Acquire new promotions such as Carpenter and Chain Shot

* Build new structures, such as the Tavern or the Pirates' Black Market

* Discover buried treasure

Can you best your rivals and amass a fortune, or will you end up at the bottom of Davy Jones' Locker?

This mod requires Warlords Expansion.
 
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Submitted by Dogbeard Find all entries from this user
December 31, 2006
7.44 Mbytes Hits 2838
  Second Revolution 2.15 Left click: open entry/Right click: save entry 5 *

  Note: The second file is a set of patches to bring you up to speed with the latest version (v2.15).

The Second Revolution 2.0 (for Warlords)

This is a fictional mod based on modern politics and featuring a destabilizing domestic war in North America!

Over 40 new units with graphics!
Almost 20 new buildings!
New Tech Tree!

Civilizations:
America Led by Bush
Mexico Led by Calderon
Canada Led by Harper
Cuba Led by Castro Brothers
Rebel Coalition Led by Committee
Zapatistas Led by Marcos

Starting Era:
Modern.
2007
*month* long turns

Ideologies:
Ideologies replace religion in Second Revolution. You have a "State Ideology", create Ideology buildings, and produce the "Activist" Units to spread your ideology. Ideology yields extra money and diplomatic assistance. Here is a list of the new Ideologies:

Anarchism
Autonomism
Communism
Conservatism
Nationalism
Neo-Liberalism

New Victory:
Ideological Victory occurs when you spread your ideas across 2/3 of the cities on the map. You can only attempt at spreading ideologies Civs that are peaceful with you.

Units:
With from the weakest, Protesters fighting back again Riot Police, to the strongest, Rods from the Gods orbital bombardment, the units in Second Revolution are unique and powerful. While you can only have Rods From the Gods with the second to last tech, Space Weapons, and you can only have one (National Unit); you may build protesters in any city in only one turn (but you will lose population growth). There are many units to fit any appetite for conquest.

Mods Inside:
Dale's Combat Mod
Fabrysse's International Calling Python Mod

This scenario requires Warlords v2.08 patch
 
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Submitted by GarretSidzaka Find all entries from this user
December 7, 2006
113.73 Mbytes Hits 2083
  The Civil War 1861-65 (for Dummies) Left click: open entry/Right click: save entry 5 *

  Grand strategic representation of the War of Secession 1861-65. Streamlined playability and fun are the design objectives.  
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Submitted by Thrust123 Find all entries from this user
January 26, 2006
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The Column
#228 GUIDELINES FOR TECH TREE DESIGN
Maniac tells CivIV modders that when designing a tech tree, have it revolve around key themes.

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