Containing both the savegames and scenarios for all games played under Apolyton University.
Entries
Originally created by alexman
You are Hippie Sam of the Americans, and you love peace... Well maybe you don't, but you have no choice because you can't build any military units. You must win the game using nothing but flower power.
The settings:
Emperor
Standard
Continents
60% water
Wet
Cold
3 billion
Sedimentary
The neighbors: (with new AI build priorities)
India (Production, Happiness, Wealth, Trade)
France (Production, Happiness, Trade, Culture)
Egypt (Growth, Production, Happiness, Wealth)
Iroquois (Growth, Production, Happiness, Exploration)
China (Defense, Production, Trade, Culture)
Germany (Offense, Production, Science, Trade)
Good luck!
PS. Don't forget to set your initial city build, otherwise you will not be building anything, since warriors are not allowed.
Second link contains standard AI build priorities.
Version: 1.0
Size: 59.1
Requirements: 1.29f and greater
June 8, 2003
18.05 Kbytes
Originally created by alexman
You are Tourist Tina (sorry guys ) of the English. All you want is a little vacation and relaxation in foreign lands. Unfortunately, you don't know where any of those lands are. Not to worry! Exploration is what tourism is all about. Just pray that the locals speak English, and not Greek or Latin or some other weird language you don't know...
Settings:
AU MOD 1.0
Monarch
Standard
Archipelago
80% Ocean
Normal
Temperate
4 billion
Raging Barbarians (no, not sedimantary, ha, ha)
Tourist Destinations
Rome
Greece
Babylon
America
France
Goals
1. Win the game. Any victory condition will do.
2. Explore. Uncover the entire map as fast as possible.
3. Rule the seas. Build AND use (not necessarily for combat) at least 1 of every naval unit until the win. Build at least 10 Privateers. Gold star for innovative use of MoWs, subs, blockades & interdiction.
Second file is the standard version.
Version: 1.0
Size: 56.2
Requirements: 1.29f and higher
June 8, 2003
18.05 Kbytes
Originally created by Sir Ralph
I made a map with a little surprise in it. In AU103 all of you should have trained, how to use ships. This will help you in this game.
So while I am having vacation far from all computers and Civ games and relaxing at the beach of the island of my choice (well, at least this summer), some of you could try to figure out the secrets of the Banana island. I attached a ZIP file with 4 savegames. Regent, Monarch, Emperor and Deity (who feels 1337 enough for this ). They are all the same. I played the Emperor savegame till the Industrial age, just to check if there are crashes etc., but all seemed ok.
Settings: Standard, hand made map, 7 AI civs with nearly balanced traits, raging barbs, standard rules, all victory conditions on. You have a mini advantage. Find it out and use it.
Version: 1.0
Size: 195
Requirements: 1.29f and higher
June 8, 2003
18.05 Kbytes
Originally created by alexman
From the golden hills of your homeland you shall rise, and enrich the world with your culture. Let the Golden Age of Egypt be forever remembered as the Golden Age of humankind!
Welcome to another class at Apolyton University. This time, the goals are less specific and the map is less specialized. Maximize your Golden Age and show how it leads to the win. A military Golden Age trigger is allowed, but a trigger by Great Wonders is encouraged. Golden Ages with the Ironworks in place are to be admired! All victory conditions are acceptable.
The map, resources, and starting locations were randomly generated, with minor tweaks to make the game strategically more interesting.
The attached zip file contains two bic files. Both files are scenarios with the same map, but one has standard rules and the other has AU mod rules. Chose the version that you prefer, and start the game as a scenario. You can play at any difficulty, but for game comparison purposes it is recomended that you chose Regent or Monarch.
Use the power of gold wisely!
Version: 1.0
Size: 47.7
Requirements: 1.29f and higher
June 8, 2003
18.05 Kbytes
Originally created by Vulture
After complaints from the AI about human aggression, you have been banished to a small island until such time as you can learn to play with the other civs in a nice way. Hah!
Settings: large map, 80% water, 5 billion years, restless barbarian, 9 civs (8 plus you), other settings standard.
Special rules: galleys and caravels don't become available until Navigation, so there is no travel off your island until either Navigation or Magnetism is discovered. The Great Lighthouse can be built once you have Integrated Defense, but becomes obsolete with Magnetism.
You have the choice of playing either Persia or Rome (I wanted to see how scientific did vs commercial in this kind of game). Any difficulty level is allowed, but since this meant to be hard, Emperor is suggested.
Attatched is a zip file (AU106.zip) containing 2 bic files: AU106norm.bic, which is the standard rules (with the alterations mentioned above) and AU106mod.bic, which is the AU mod rule set.
The other civs are in varying degrees of contact. Some are alone, some are in small groups. Will they work together for faster tech, or wipe out the weaker ones?
For anyone playing Emperor (or above) there is a gold star if you are within 5 techs of the first group of civs you make contact with.
All victory conditions are on. Rival civs are placed by hand rather than randomly, but not according to any cunning master plan.
Version: 1.0
Size: 77.2
Requirements: 1.29f and higher
June 8, 2003
18.05 Kbytes
Originally created by Catt
Caesar, you must lead your people to prosperity from their hardscrabble and somewhat isolated beginnings. Do not be lulled into complacency by the seeming fertile lands and valleys near Rome, birthplace of the Emperor. The surrounding world is a harsh and unforgiving land. You will be hard-pressed to grow your empire, and your foes will face lesser challenges. Can you survive? Can you survive and prosper? There is little room for error.
For those of you interested in playing AU 107, it is worth your time to review Aeson’s “So very cold (of the map generator . . .)” thread. Although the terrain and challenges of AU 107 are not the same, they are similar; and Aeson’s approach to the game may hold valuable insights for you in your challenge in Son of SVC.
This game was originally produced by the game’s automatic map and civilization generator after I had selected all random settings. I have played it, with unmodded rules, through approximately the early 800’s AD. My estimate of the game settings is:
Civilization: Romans
Map Size: Standard
Land Mass: Continents
Ocean: 70%
Climate: Arid
World Age: 3 Billion
Temperature: Cold
Barbarians: Restless
Your foes are: the Persians, the Babylonians, the Zulu, the Russians, the Germans, the English, and the French.
If you’re accustomed to securing parity with, or a comfortable lead over, the AI civilizations at a particular point in your games, do not be discouraged by AU 107. You will be behind, perhaps significantly; but you can (I think , since my game is still very much undecided) rise to meet the challenge.
Do not let the smirking over-confidence of the AI intimidate you.
Second file is the standard rules version.
Version: 1.0
Size: 34.0
Requirements: 1.29f and higher
June 8, 2003
18.05 Kbytes
Originally created by nbarclay
"You have looked out across the fertile lands that surround you, and you have a dream. You have a dream of building a civilization where people will live in the same homes for generation after generation. You have a dream of discovering new and better ways of doing things, and of building great wonders that will inspire awe in all who see them. You have a dream of conquering any who might oppose you, and of stretching out to be master of all you survey. You have a dream of having the entire world marvel at your people’s art and music and storytelling. In short, you have a dream of Ultimate Power."
The challenge of this game is not merely to dominate militarily, but to dominate in as many ways as you can by as much as you can. Build as many wonders as you can. Gain the biggest scientific and cultural leads you can. Make your people happy, productive, and prosperous. And, yes, conquer anyone who dares to stand in your way, and do so as decisively as you can.
I don't have much experience with scenarios yet, so I hope I did this okay. Here are a few notes about the set-up:
1) I started from a large 80% water map and added land where I needed it to get the set-up I wanted. (It's warm, wet, 5 billion, but I made sure there's sufficient oil.) I'm hoping these parameters work out reasonably well for people with older machines.
2) If I did things right, the rules are modified so that nothing short of transports and destroyers can end a turn in ocean safely, although it is certainly possible to send a captain out on a highly dangerous assignment to brave the treacherous deeps. (Storms here are a whole lot worse than on a wimpy planet like Earth. ) Note also that trans-oceanic trade in strategic and luxury resources begins only with the discovery of Combustion.
3) As discussed on the AU thread, there are six opponents on our home continent, three on a nearby continent, and three that cannot be reached without crossing ocean. As a result, I've rigged things so all 8 luxuries are available to everyone without the need for trans-oceanic trade (although there aren't necessarily enough to go around until some civs are eliminated).
4) If you move from the starting position before settling your first town, you may regret it when the industrial era rolls around. There are certain things that in an ideal world, no Ultimate Power game should be without, if you get my drift.
5) Barbarians are sedentary, but you may still run into a few if you or one of the AIs pops the wrong hut.
6) Although playing as Egypt is recommended, I left open the option of playing as any civ I didn't assign an AI slot to.
7) The starting position is good enough that you ought to be able to play on a hard level (e.g. Emperor for most of us here) and still do extremely well. By the way, I didn't do any tweaking at all to the food situation in our starting area, but I did do a little with strategic resources and access to an extra luxury.
The second file contains the standard rules game.
Version: 1.0
Size: 41.0
Requirements: 1.29f and higher
June 8, 2003
18.05 Kbytes
Originally created by alexman
Welcome to Apolyton University course 202!
In this class we will show how the expansionist trait helps win the game, even on this standard map (Continents, 70% Water, Normal, Temperate, 4 billion, Roaming Barbs). We shall explore the map, control communications, and pop lots of goody huts.
You can play any expansionist Civilization, except for the Iroquois, who are AI-controlled (to avoid the temptation to build MW instead of scouts )
The attached zip file contains three scenarios. A Civ3 1.29f version (sorry, no Mongols, Arabs, or Scandinavians), a PTW 1.14f version, and an AU mod 1.12 version.
As you play, don't forget to submit your solutions, observations, and analysis in the spoiler thread!
WARNING: In PTW, as you browse through the list of scenarios, you can see the minimap for each of them. Cover the minimap before selecting the AU 202 scenario, and keep it covered until you start the game! (Thanks for the solution, Catt!)
May your Pottery serve you well!
Version: 1.0
Size: 70.1
Requirements: 1.29f and higher
June 8, 2003
18.05 Kbytes
Originally created by BRC
The goal of this class is to discover the various uses for Communism and how it can be improved. We also continue the search for Killer AI's.
You come to rule over the peaceful German people. For millenia, your civilization has been the target of brutal aggression by other nations. However, your people have preached forgiveness. Now, as you enter a new era, the constant threats have been elevated. Your people realize that pasifism will no longer work. You have been granted a new gift, Communism.
There are three mods included: PTW 1.14f, 1.29f, and AU MOD 1.14.
Rules:
1. No offensive aggression* unless Communism is the current government.
2. Conquest or Domination. That's all.
3. Automatic A for whoever makes the best use of Communism.
If there are any questions (concerning fighting or whatever), please post here. Someone will resolve the issue quickly.
*Alright. No warrior-bopping, settler-jacking, or anything else that requires that you declare war. No attacking enemy units in their territory, no matter what. No attacking cities, even if they belonged to you earlier. No moving units through enemy territory with the hopes that they declare war on you. I suggest that you are only allowed to declare war if you are being directly threatened. This is open to your interpretation of "threatened".
Version: 1.0
Size: 110
Requirements: 1.29f and higher
June 8, 2003
18.05 Kbytes
Originally created by Dominae
The purpose of this scenario is that you do not know what to expect. Most game variables have been set to 'random': random world settings, random map, random civ, etc. Hopefully this will put most of you in novel situations, which are highly conducive to learning (and also a lot of fun).
The following variables are not random:
World size: Standard
Difficulty level: Any
# Civs: 8
Everything else is, for all intents and purposes, completely random, with one exception. In order for everyone to get a true "feeling" of randomness within one sample, some of the more popular civs have been disabled. Thus you can expect to play a civ from the following list:
*'s are only available for the Play the World versions.
Attached is a zip file containing the three versions of this scenario: Civ3 1.29, PTW 1.14, AU mod 1.16.
I hope you all enjoy this game, and remember that if anything does not go as planned, you can always blame the RNG!
Disclaimer: This game is tough! A lot tougher than I thought it was going to be, in fact. If you're not the type to enjoy a restart, I suggest you reduce your usual level of difficulty. Major kukdos to anyone who beats this one on Deity.
Version: 1.0
Size: 98.5
June 8, 2003
18.05 Kbytes
Originally created by alexman
From the golden hills of your homeland you shall rise once again, and enrich this new world with your culture. Let the Golden Age of our Civilization be forever remembered as the Golden Age of humankind!
Welcome to another class at Apolyton University. This time, the goal is to become familiar with Play the World. If you took AU 105, try to observe differences in gameplay, AI behavior, and PTW-induced strategy from that game. Just to be consistent with AU 105, try to maximize your Golden Age and show how it leads to the win. All victory conditions are acceptable.
The map, resources, and starting locations were randomly generated, with minor tweaks to make the game strategically more interesting. Only the new PTW civilizations are playable by the human.
The attached zip file contains two bix files. Both files are scenarios with the same map, but one has almost standard rules, and the other has a first attempt at a killer AI. Play the latter at your own risk, as it has not been tested yet. I say almost standard because there is a bug in the AI in the stock version of PTW: prior to tanks, the AI builds 6-6-1 guerillas for attack instead of 6-10-1 infantry. The solution is to increase the attack of Infantry (and Paratroopers and Marines, to be consistent) by one.
For the Civ 1.29f version, see AU 105
Version: 1.0
Size: 73.9
June 8, 2003
18.05 Kbytes
Originally created by alexman
Your name is Resourceful Ralph, and you have been chosen to lead the Celts to Glory. (If you succeed, you will be knighted, and will thus be named Sir Ralph). You vow to show the world how to run an efficient militaristic empire. Your power lies within your people, and your people lie within your cities. So you shall place your cities wisely and prosper! But if you think that this Apolyton University class is all about peaceful building, guess again. Land is at a premium, and you will have to find a way to take some of it away from your neighbors. Will you use your powerful, yet expensive, Gallic Swordsmen effectively, or will you resort to Archers and Horsemen to defeat your enemies?
As usual, there are three versions of this scenario. AU mod 1.16, PTW 1.14f, and Civ3 1.29f. To avoid being exposed to spoiler information, make sure you cover the mini-map as you load the scenario in PTW.
Tell your stories, explain your city placement, and demonstrate the usefulness or uselessness of the Gallic Swordsman in the spoiler thread.
May Teutates, the Celtic God of Tribe and War, be with you!
Version: 1.0
Size: 86.8
Requirements: 1.29f and higher
June 8, 2003
18.05 Kbytes
Originally posted by Dominae
In this scenario, you must test out your skills on a Huge map against fifteen opponents. Will you still be able to rush your nearest neighbor, as you're used to doing on a smaller map? Will corruption rip your sprawling empire apart? Will tech progress be fast or slow? And, most importantly, will you have the patience to complete this mammoth (yet epic) game? The answers lie herein...
Here are some of the scenario variables (others will be revealed in-game):
World size: Huge (duh)
Water coverage: 70%
Land form: Continents
This scenario may be played either with stock Civ3 or the Play the World expansion. In the former case, you can pick among the following civs:
Aztecs
Egyptians
French
Russians
If you use Play the World, the following two civs are also open to you:
Carthage
Spain
All civs are equally good choices!
The file at the end of this post contains three versions for the game: Civ3 1.29, Play the World 1.14 and the AU mod for Play the World 1.17. For reasons I prefer not to go into here, I am not able to supply a 1.21 version of the Play the World files. This is unfortunate, and I am sorry. There are two solutions: someone could upgrade the scenario files for me and post them here, or people could just downgrade to Play the World 1.14 for this game. Sir Ralph has provided a method for doing a dual install (1.14/1.21), which may be found here.
Help each other learn! As your game progresses, please post your comments in the spoiler/strategy/hints thread. You are also expected to provide a full report with screenshots when you're done (which may take a while!).
Version: 1.0
Size: 119
Requirements: 1.29f and higher
June 8, 2003
18.05 Kbytes
Originally created by alexman
Total Eternal War
There is only more
What do we do it for?
Because war rules, yes!
There's countries, to break
And we have to make
War not love, AAAGH!
'Cause war's more fun
----------- War – total eternal forever war
Welcome to the latest course of Apolyton University, where you are going to sharpen your Civ3 military skills and share your experiences with fellow warmongers. This time, you don’t have the luxury of building up your infrastructure before clashing with your neighbors. You don’t have the advantage of carefully preparing a massive army before launching your attack. This time, it’s ALWAYS WAR! You must declare war on each civilization you meet, before the end of the first turn when you meet them. You may not make peace with them for any reason. Inflict defeat on your enemies, drive them before you, see those dear to them with their faces bathed in tears, bestride their horses, crush in your arms their daughters and wives.
The attachment at the end of this post contains three scenario files: vanilla Civ3, PTW, and PTW AU mod. Unzip the version you would like to play into your scenarios folder, and choose any difficulty level (probably lower than what you normally play) and any tribe from the list of available civilizations. PTW spoiler warning: the scenario mini-map is displayed on the bottom right before you load it. To avoid gaining spoiler knowledge, make sure to cover the mini-map before you load this scenario.
Don't forget to post your stories in the spoiler thread!
Version: 1.0
Size: 69.5
Requirements: 1.29f and higher
June 8, 2003
18.05 Kbytes
Originally created by Dominae
8/26/2003
The theme of this course is simple: playing as Catherine the Great of the Russians, you must win the game without ever triggering your Golden Age.
Just as a reminder, meeting one of the following two conditions triggers your GA:
1. Winning a battle with your Unique Unit (in this case, the Cossack).
2. After building any Great Wonder, controlling one or more Great Wonders that match your civ traits (in this case, Scientific and Expansionist).
I know, I know, using your civ's UU and planning your Golden Age are fun things to do in any given Civ3 game. But, as Tall Stranger recently pointed out, playing a game without the benefits a GA should be an interesting exercise to try at least once.
Here are some of the scenario settings (everything else is standard):
World Size: Standard
World Age: 3 billion years
Land Form: Continents
Land Mass: 70%
Barbarians: Raging
Included in the attached zip file are 4000BC savegames for each difficulty other than Chieftain (no AU student should be playing Chieftain!). This is done to simply to avoid sneak peeks at the map when selecting the scenario. Also included is a list of rule modifications particular to the scenario, discussed presently.
The games rules have been modified ever so slightly in this scenario. In order to make the Wonder-building aspect of this feat more challenging, flags have been added to some Wonders causing combinations of them trigger Russia's Golden Age more readily. Here is the list of altered Wonders, with an asterix indicating the new trait the Wonder has acquired:
Pyramids: Industrious, Religious, *Scientific
Sun Tzu's Art of War: Militaristic, *Expansionist
Leonardo's Workshop: Militaristic, *Scientific
Smith's Trading Company: Commercial, *Expansionist
Hoover Dam: Industrious, *Scientific
All other Wonders remain unchanged.
Make sure you to double-check that you will not trigger your Golden Age whenever you build any Wonder! To repeat: you trigger the Russian Golden Age if you control a Scientific and an Expansionist Great Wonder whenever you complete any Great Wonder (regardless if it is Scientific or Expansionist).
Another hint: do not build the Internet!
Good luck, and have fun everyone. Do not forget to report on your games in the various DAR ("During Action Report") threads dedicated to this course.
Version: 1
Size: 264
August 26, 2003
18.05 Kbytes
Originally created by Rhothaerill
10/3/2003
Main file is without the AU mod
Second file is with the AU mod
Welcome to Apolyton University Course 210 – UN Peacekeepers.
The theme of this course is of course keeping the peace. This means that each nation that starts the game must finish the game for this to be considered a successful “win”. All non-PTW win conditions are on, though conquest and domination won’t be very successful tactics. To provide a decent challenge a few rules have been instituted. Once the middle ages roll around, your nation is considered “enlightened” and that is when the true peacekeeper mission begins. Until then the other nations are fair game (ought to provide some interest from those wanting to stay away from the middle ages). From the middle ages on you may only capture the sovereign cities of other nations to ensure peace between your two nations, and only if that nation attacked you first. You may declare war on any nation that has first declared war on another nation or yourself to prevent those nations from waging a war of mutual annihilation.
Good diplomacy will often be the key in this game, though Machiavellian tactics are not discouraged. The key of this game is after all to have fun while playing it.
This scenario settings are large pangaea map with 70% water, 5 billion years old, raging barbarians, and all original civ3 victory conditions on. Difficulty level is interchangeable from regent to deity. The civilization that was chosen is the Americans. The scenario has also been set up using the AU mod or the standard rules. If you have not used the AU mod before please go here: AU mod overview for the thread which contains the changes made to the game with the AU mod. When writing your DAR’s please state whether you are using the AU mod or standard rules, though I highly encourage the use of the AU mod.
I will be setting up several “during action report” (DAR) threads that will be linked to this first thread. Please take the time to write DARs and post screenshots. Besides having fun Apolyton University is about learning. Not only can you help other posters and lurkers with your ideas and tactics, but others can also post suggestions that may help you out.
Version: 1.0
Size: 292
October 3, 2003
18.05 Kbytes
Originally created by Dominae
Welcome to the newest course of the Apolyton University! If you're new to AU, see introductory paragraph below to get yourself oriented.
What is the theme for this course? An excerpt from the Book of 'Poly:
And the Deity-of-your-choice spoke in His or Her booming voice: "Thou hast been chosen to be the leader of a great civilization, one that will be confined to one settlement only, a thriving metropolis in My honor...and it will be Good. Beware! Do not defy My decree, or thou shalt be slain, then reincarnated on a so very cold island. Go forth now, and prove thyself." And it was done. And it was Good.
If you're still not sure what the point is, it is this: you must beat this game with the help of one city only. It is possible! You may not 1) found a city with Settler if you already control a city, 2) capture cities, 3) buy cities, and finally 4) accept cultural conversions (you must always "rebuff the rebels").
You may pick any victory type you want, but note that the following are in increasing order of difficulty, and therefore your "grade" in this course is directly related which victory type you opt for (mind you, any OCC victory is impressive, IMO):
Diplomatic
Cultural
Spaceship
Conquest
Histographic (yeah right!)
Domination victory is enabled, but you will never achieve it. True to original OCC, you should aim for the Spaceship victory, as it provides for the most interesting game.
Here are some of the scenario variables (others will be revealed in-game):
World size: Small
Water coverage: 70%
Land form: Continents
Temperature: Temperate
Climate: Normal
Age: 4 billion years
This scenario may be played either with stock Civ3 or the Play the World expansion. In the former case, these are your opponents:
English
Indians
Iroquois
Romans
Zulus
If you use Play the World, your opponents are instead:
Celts
English
Indians
Koreans
Romans
The file at the end of this post contains three versions for the game: Civ3 1.29, Play the World 1.14 and the AU mod for Play the World 1.17. I believe the 1.14 Play the World version is compatible with 1.21, but I'm not 100% certain.
Help each other learn! As your game progresses, please post your comments in the strategy/spoilers/comments thread You are also expected to provide a full report with screenshots when you're done. Due to the nature of this game, game logs would probably be a good idea. This way you can compare your games to others' in a very precise way, and therefore see exactly what you did different (better or worse, or just "different") from someone others.
Good luck, and have fun!
Version: 1.0
Size: 73.6
Requirements: 1.29f and higher
June 8, 2003
18.05 Kbytes
Originally created by Konquest02
So for all the new players and for all of the AU veterans, here is AU@MZO 401: They came down from the Mountains.
Your assignement for this course is to show 2 things:
* 1- How your civilization choice helped you win this game. Show how your traits and UU were a large part of your success.
* 2- You are perched atop a mountain. You need to get down of it. Show how your first move set a strong opening for the rest of your game.
The game is meant to be played with PtW 1.21f. But can be played in 1.14f with or without the AU Mod.
* Standard map size
* Pangea
* 80% water
* Roaming Barbs
* Everything else random
Most of all, have fun while playing this game. Do not yell at your pixels, it might be a challenge!
Version: 1.0
Size: 45.1
June 8, 2003
18.05 Kbytes
Originally created by Dominae 6/26/03
1. Largest possible size world
2. Archipelago
3. 80% water
4. 23 opponents (that's all this civs, plus you)
The playable civs are as follows (chosen due to their real-world naval history):
Americans
Carthaginains
English
Greeks
Spanish
Vikings
The map has been tweaked with in such as a way that each one of these civs will provide some definite advantage (up to you to figure it out!), so try not to reflexively pick Industrious!
This scenario is not for the faint of heart! It will surely be long to play and is designed to be challenging throughout
Version: 1.0
Size: 84.5
June 26, 2003
18.05 Kbytes
Originally created by Dominae
Play with the Apolyton University mod!
In order to enrich the AU experience, the AU community has created the AU mod, whose main purpose is to challenge the player with a need for deeper strategy. In order to accomplish that goal, the mod tries to improve the AI and present the player with more strategic decisions, while changing as little as possible from the stock game.
The mod can be used to play this course, and in case you really like it (we think you will!), it's also available to download for other epic games you might wish to play.
For those of you who dislike mods, fret not: AU501 is also available in a stock rules version.
Editor's Note: The AU Mod version is downloadable using the "Second File."
AU501: The Power of Seafaring.
The theme for the first Conquests AU course is the Seafaring trait. Your goal therefore is to determine the ins and outs of this wonderful new trait. Here are some game variables that might want to know before you begin:
Civ: Byzantines
Rules: Default
Victory Conditions: All
Rivals: ?
Difficulty: Any
World Size: Large
Land Form: ?
Climate and Temperature: Standard
Age: 3 billion
Barbarians: ?
The amount of map "tweaking" by the scenario creator is ~5-10%. This means that you can expect a pretty standard game of Civ3, but if you're very familiar with the map generator some things may strike you as fishy. Hopefully this will not detract from your enjoyment.
Let's Play!
Here is what you need to do to play this scenario:
Make sure you own and have installed Civ3: Conquests. You must also download the Conquests official beta patch v1.15. We're sorry to require this from all of you, but it's much simpler to organize this way. The patch is very good, as it fixes many problems with the retail version of the game. You can always uninstall it after you finish playing this scenario.
Next, download one of the zip archives provided below. The main download is for the Stock version of the scenario, the "second file" the Mod version. Inside the archives you'll find a 4000BC savegame file for each difficulty from Regent to Deity. Simply extract the desired one to your Conquests "Saves" folder, run Conquests and fire up the game using the Load Game option. Simple!
Actually, if you're planning on playing the AU mod version, it's a bit more complicated (just a bit). You will need the file "AU mod graphics" if you want the Industrial era tech tree to display correctly. The file can be found in the directory under AU Mod C3C version. Extract the file (along with the path - just use "Extract to...") to your Conquests "Scenarios" folder. Doing so will create an "AU Mod" folder where the game will look for any special graphics the mod may need. We're sorry if this is an inconvenience.
Finally, as you play the game, remember to report back here periodically in the various DAR ("During Action Report") threads. This is where you'll post your exploits and strategy comments for all to see, and read those of others. However, keep in mind that these are spoiler threads, so try to finish playing each block before reading the corresponding thread.
Enjoy, and may your Byzantine civilization stand the test of time!
Version: 1.0
Size: 200
January 23, 2004
18.05 Kbytes
Originally created by ducki
This world is Standard size.
Both you the player and the AI will be exploring the power of Agriculture.
You, alone, though will be reexamining the Celts as a civ and the Gallic Swordsman as a UU.
Those that have been students of AU for some time might have a sense of deja vu. There was a PtW course titled AU 206: Gallic Glory. This is NOT the same map. The Celts, in light of their new Agricultural Trait and the, now, 40-shield Gallic Swordsman, are arguably more powerful than ever.
Map tweaking was kept to a minimum, though some was needed to help specific AIs and to make certain things interesting - at least I hope it works out interesting. No coal or oil was moved in the creation of this map.
This particular AU course is available in 3 versions - Stock C3C rules (main link), AU Mod rules (second link), and a semi-stock version (see discussion link for that version) that implements the Industrial Age tech tree as described in the 1.20 Patch readme that has been distributed. Included in each zipfile are 6 SAV files, one for each difficulty from Regent to Sid, so pick whichever "flavor" and level of the game you want to play.