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  Citysprawl Mod Left click: open entry/Right click: save entry

  This zip will help you a bit, to insert the city expansion feature from the Alternate Sci-fi mod into your own mod. All the files in this zip, is what you will need to change in your mod, to get the city expansion feature working.  
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January 23, 2001
141.28 Kbytes
Civ Series Worker v0.3

  Enjoy moving hundreds of workers around the map building tile improvements? Hate the dreaded CTP2 PW system? Then this MOD is for you. Introducing the Civ Series Worker.

Rules:
- You must have a worker on the square to build a TI.
- Your worker will build the TI and reappear when completed.
- You can group workers with other units, but only through the grouping window (not through Group All...). If you do group, when you build a TI under the worker the stack will be ungrouped.
- The worker is a civilian, so if you attack one, the same rules/penalties apply as a settler.
- You can build workers.

This file requires Patch v1.11 and ModSwapper v1.12.
 
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September 14, 2002
  Commerce Improvements for AIs v3.0 Left click: open entry/Right click: save entry

  In the original game the AI isn't able to build commerce tile Improvements on its own, like dilling platforms, ports, trading posts, shopping malls or nature preserves. This little script file will help the AI to build these tile improvements.

Note this *.zip file does not contain a readme, therefore you have to open the included *.slc file any text editor on your own if you whish to find some more pieces of information, about the installation.

Since it is expected to find sooner or later own versions of this file in all mayor mods, you find this file only in text and slic catogery. Even if this can be used as a stand alone mod that can be used with the original game, ApolytonPack and all other mods that do not change the behaviour of terrain improvements, like enabling advances or terrain on that they can be build or the number of commerce tile improvements.

This file requires Patch v1.11.
 
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September 14, 2002
3.09 Kbytes
What Govt Am I? v0.3

  What this Mod does:
This Mod is a project I've been trying to get working for almost 2 years. It finds out and stores what Govt everyone is in for use in other scripts. This script is intended for other Modders to help them in their projects. Please leave the header of this script with the code.
 
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November 8, 2002
 

 
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The Column
#228 GUIDELINES FOR TECH TREE DESIGN
Maniac tells CivIV modders that when designing a tech tree, have it revolve around key themes.

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