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Preview: Day Three
Explanations, Replies I didnt see something like that in the 10 hours I've played the game so far. Dont ask too much guys! "Do they do a good defense job?" It is not uncommon to find yourself against 8 or even more units when you attack a big city, if that tells you something. Btw, if you leave some units next to an enemy city to attack it on the next turn, dont be surprised if you hear the sound of catapult bombarding them... "Once you capture their important cities, do they concentrate their troops to try to take it back?" I havent been in such a situation. Keep in mind that i'm currently playing at medium(prince) level Up to 12(from 9) Nothing like that. The defending army just gets one more chance to hit and then the whole thing ends there. No turning around of your units to walk away or anything like that. I know, it would be cool if they run away or something... It's been a long time since the last time i played civ2, and I dont remember that happening :) Anyway, the songs continue to play in the same(or random if you set it) order, no matter what happens. There are though sounds playing at some events: build of a new city, discovery of an advance, entrance into an enemy city, winning and loosing a battle and perhaps more Of course. You can select as many cities as you like, like you did in CTP1's city list. In the Empire Manager you can also sort the list of cities in various ways. See the screenshot on the right Nope, nothing like that Yeap, see the screenshot from the Alexander scenario No cow in CTP2... :-D Page 1 | Page 2
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