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Attributes: |
Exploration | - | Sets the rate and distance the AI wants to explore. Valid values: Far, Near & Wide. |
Expansion | - | Sets the rate the AI desires to expand its borders. Also effects the distance between settled cities. Valid values: Minimum, Average & Maximum. |
Discovery | - | Sets the default state for the Strategies. Effect of these default states is defined in Strategies.txt Valid values: Scientist, Military, Economic, Ecotopian & Diplomatic. |
Conquest | - | Sets the desire to resolve disputes through war or diplomacy. Valid values: Passive, Neutral & Lawful. |
Trustworthiness | - | Sets the likelihood for the AI to break agreements. Valid values: Lawful, Neutral & Chaotic. |
Alignment | - | Sets the willingness of the AI to attempt actions that would cause a regard loss. Valid values: Good, Neutral & Evil |
StrongGreeting | - | String ID of greeting message to be sent when stronger than an opponent. String must be defined in one of the string files. (dip2_str.txt for CTP2 greeting messages) |
WeakGreeting | - | String ID of greeting message to be sent when weaker than an opponent. String must be defined in one of the string files. (dip2_str.txt for CTP2 greeting messages) |
ThreatFollowThrough | - | Percent chance to follow through on threats. Valid value: 0.0 - 1.0 |
Description | - | String ID of description string that is displayed in the Intelligence window. String must be defined in one of the string files. (gl_str.txt for CTP2 description strings) |
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