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Variables: |
Gold | - | Base amount of gold generated when trading this good. This value is used with the density of the good and distance to destination city to calculate actual trade amount. NOTE: This must be an integer value |
Food | - | Amount of Food this good generates when it is collected. NOTE: This attribute was not used in CTP2 and may not work correctly. |
Production | - | Amount of Production this good generates when it is collected. NOTE: This attribute was note used in CTP2 and may not work correctly. |
Probability | - | Percent chance that this good appears on a tile that has a good. Used when multiple kinds of good can be place on a single terrain type. |
Sound | - | Sound to play when the good is selected. Must be a valid Sound ID from Sound.txt |
Icon | - | Icon ID to be used for this good. Must be a valid Icon ID from UnitIcon.txt |
GLHidden | - | Flag to cause this good to not be shown in the Great Library |
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